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Old 23 Mar 2007   #4
Laggy
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Faster TM Training
It's not a bug, but more of a hidden catch Trickster Online provided but never told us. For all that you know, EQ Share EXP, Manual Share EXP, and Share EXP by Level splits our EXP and distributes the total to the other party members by a certain percentage. Did you ever wonder about the TMP shared as well? Well, the good thing about Shared EXP is that your TMP is distributed among the other party members, but NOT split by a certain percentage. In other words, you gain 100% of your TMP gained from the kill, and the other members gain 100% from what you kill as well! Depending on how active and how fast your party can kill, your TMP training will be between 1.2 to 7.2 times faster!
I have to ask... is this readily confirmable? Are there other threads and/or tests that have been made, or a source on a jWiki, that states this confidentially?

I'm holding my breath on that, because if that's true share parties just became that much more awesome, but it feels odd that something like this has been generally overlooked (or maybe I'm just ignorant. Not sure!)

EDIT: Also, how is it 7.2 times faster? Wouldn't a 2.5x multiplier (actually, it's 3x according to some other places I've seen for TM exp o_O in a full royal or special) multiplied over 6 people be 15x or 18x? That's kinda obscene. >_>

UPDATE THE THIRD: Just checked jWiki. Under the party share section:

Equal distribution party †

“Experience value distribution: It is the party which” is set equally.

* When level difference of the party member 31 from here you have been restless, it cannot set.
* TM experience value is distributed equally.
* Not to do at all, because also the [te] is distributed, when someone experience value is obtained due to battle, the 輩 which takes just experience value making use of this it is.
If, such 輩 noting, even then seems that it does not stop, will try to force and to secede.
* As for drill experience value when distinguishing the presence of the item, experience value is not distributed.
But, when digging the item, experience value is distributed.
Neither TM experience value is distributed.

Of course, jTO =/= eTO, but it's worth noting anyway.
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Last edited by Laggy : 23 Mar 2007 at 07:03 PM.
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