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Old 5 Jun 2007   #49
Anchors
unlucky
 
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Join Date: Aug 2006
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Storm's useful early on, but later the damage pales in comparison to your other spells, not to mention that your tag won't appear on it til the monsters can move (about halfway through the animation)... Easy KSing targets, not to mention Storm's got a somewhat long cooldown.

I'd save mana storm for later and, if you get CT first out of wind/earth, immediately get WB after. It's fast enough to almost fit in twice in the earth cooldown, so you can smack a mob with earth and wind blade them as they come to you.

Either way, master one and then the other, because in my opinion mastered one/low leveled other is better than both half leveled... Earth's slower and more narrowly ranged before mastery, and wind has a positive failure rate before mastery.
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ライトの魔法が最高! OCD for shiny, tanker priest, 1414 MA, 195/192, Anchors
white wind, spell-spam soul master, 1414 MA, 155/140, Vadise
bomberman, mine fiend thief master, 1144 LK, 155/143, AgriasOaks
overgrown turtle, melee/DOT wizard, 4411 HP, 151/149, GigaBowser
growly pup, meta gambler, 4114 HV, 148/133, Gallon
st. ajora, earth/wind/dark witch, 1423 MA, 145/129, AlmaBeoulve
lost dog, unlucky scientist, 4141 LK, 145/136, KevinHutchings

character count: 27-ten are mages-
down with leveling! grinding sucks!

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