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Old 19 Feb 2008   #9
fieryshadowcard
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Final Calculations, using Stone Strike, the DA portions of Landmine and Explosives Expert, and Shuriken as a base for Pure DA, and using the LK-based portions of Landmine, Explosives Expert and Lucky Fist for Pure LK. You did say you were a lion, but I threw in the EE calculations as extra just to give you a better idea. These calculations only factor in the bonus points you use on a stat, not the natural growth (which would be equivalent to the bonus point growth if you're a Pure).

Pure DA, fully buffed, gains roughly 145 more DA than non-DA at lvl 400 (155 when 2nd Anniversary comes out).

Pure LK, fully buffed, gains roughly 173 more LK than non-LK at lvl 400.

Note: "Roughly" suggests that it would actually be 99 bonus DA or LK non-buffed, because in order to get the full 100, you'd need to be able to hit lvl 401. My calculations are based on lvl 401, just so they compute easier. You can run them back with 99*[insert buff magnification here] to get the appropriate number of the stat, but the end result will be the same proportionately.

1) Stone Strike
46 * 145 = 6670; 46 * 155 = 7130

2) Shuriken Master (ignoring throwing weapon)
33 * 145 = 4785; 33 * 155 = 5115

3) Landmine-- Pure DA half
48.8 * 145 = 7076; 48.8 * 155 = 7564

4) Explosives Expert-- Pure DA half
64 * 145 = 9280; 64 * 155 = 9920

5) Landmine-- Pure LK half
48.8 * 173 = 8442.4

6) Explosives Expert-- Pure LK half
32 * 173 = 5536

7) Lucky Fist-- LK-based portion
35.2 * 173 = 6089.6

In the end, perhaps it would be wiser to go Hybrid (stat-wise; I'm already certain you plan to be a Cyber Hunter) and receive the best of both worlds. This difference in damage won't even manifest itself until your level is maxed out, which strongly indicates (as it should) that most of your stats will always come from equips, Pure or otherwise, whether your comps are bare min suckage or max hax.

If you must go Pure in anything, make it LK, if only to become anti-mage and anti-gunner to your fullest abilities. A non-LK gunner will never be able to touch you with a difference of 173 LK always looming over them; obviously, a mage should not be able to touch you either, not when even a Scientist would have at least 45% higher buff potential for the stat. And, of course, if you can figure out how much LK is needed to reach maximum bullet dodge against non-LKers and efficient bullet-dodge against Pure LK gunners, you can actually invest some points elsewhere instead of pouring all of them into LK.

But I stand by what I said. Hybrid is probably best.
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