Alright, so here's what's up... I was going to make my sheep a Light Witch, but decided it was far too many tm's and too far away to do. I prefer to make a light dragon instead which will get all those lovely light skills faster...So, I did what I do whenever I make a character; Make a skill build/plan it out. I planned this one out a little more than usual and it turned into a small-guide. Right now it's unfinished, so I'm posting here to ask for help. If you have any advice, feel free to post. Here's what I have so far, and I'm happy with it:

FIRST JOB SKILLS
Mana Arrow-10 (Level 10) [TM LVL 1) -Preq to Searing Light/Arrow Rush
Invincible Casting-5 TM [TM LVL 10]
Cure-10 TM (Level 10) [TM LVL 10] -Preq. to Bottle of Mana/Catastrophe Heal
Bottle of Mana-2 TM (Level 1) [TM LVL 20] -Preq. to Mist of Mana
Mana Ring-11 TM (Level 10) [TM LVL 20] -Preq. to Light Wave
Aura of Mana-10 TM (Level 10) [TM LVL 20] -Preq. to Heart's Grace
Mana Storm-11 TM (Level 10) [TM LVL 35) -Preq. to Radiant Strike
Mist of Mana-16 TM (Master) [TM LVL 40]
Mana Shield-13 TM (Master) [TM LVL 45] -Preq. Light Shield (Level 10 Mana Shield Required)
Arrow Rush-17 TM (Master) [TM LVL 50]
SECOND JOB SKILLS
Light Pact [TM 55] - Preq. to All Light Skills.
Arrow of Light-13 TM (Master) [TM LVL 55] -Preq. to Radiant Strike
Catastrophe Heal-13 TM (Master) [TM LVL 60] -Preq. to Heart's Grace/Basic Healing (Level 1 Required)
Light Shield-15 TM (Master) [TM LVL 95] -Preq. to Shield of Heaven
Basic Healing-7 TM [TM LVL 100] -Preq. to Med. Cure
Light Wave- 15 TM (Master) [TM LVL 115]
Radiant Strike-15 TM (Master) [TM LVL 120]
Heart's Grace-15 TM (Master) [TM LVL 120]
Shield of Heaven-19 TM (Master) [TM LVL 120]
THIRD JOB SKILLS
Searing Light-15 TM (Master) [TM 130]
Med. Cure -3 TM [TM 140]
Skills in Order of need/importance:
FIRST JOB
Mana Arrow-9 TM (Level 9) [TM LVL 1]
Invincible Casting-5 TM [TM LVL 10]
Cure-10 TM (Level 10) [TM LVL 10] -Preq. to Bottle of Mana/Catastrophe Heal
Bottle of Mana-2 TM (Level 1) [TM LVL 20] -Preq. to Mist of Mana
Mist of Mana-16 TM (Master) [TM LVL 40]
(42 TM's)
Save TM's until TM 55 and Master Arrow of Light.
SECOND JOB
Light Pact [TM 55] - Preq. to All Light Skills.
Arrow of Light-13 TM (Master) [TM LVL 55] -Preq. to Radiant Strike
Mana Arrow-1 (Get it to level 10)
Catastrophe Heal-2 (Level 1) [TM 60]
TM Level 58-68: Arrow Rush-10 TM (Level 6)
TM Level 69-80: Mana Shield-11 TM (Level 10) [TM LVL 45] -Preq. Light Shield (Level 10 Mana Shield Required)
Light Shield-15 TM (Master) [TM LVL 95] -Preq. to Shield of Heaven
TM Level 96-103: Arrow Rush-7 TM (Master)
TM 104-115: Mana Storm-11 TM (Level 10) [TM LVL 35) -Preq. to Radiant Strike
TM 116-131: Radiant Strike-15 TM (Master) [TM LVL 120]
THIRD JOB
TM 132-151: Shield of Heaven-19 TM (Master) [TM LVL 120]
TM 152-163: Catastrophe Heal-11 TM (Master) [TM LVL 60]
TM 164-171: Med. Cure [TM 140]
TM 172-183: Mana Ring-11 TM (Level 10) [TM LVL 20] -Preq. to Light Wave
TM 184-199: Light Wave- 15 TM (Master) [TM LVL 115]
TM 200-215: Searing Light-15 TM (Master) [TM LVL 130]
TM 216-226: Aura of Mana-10 TM (Level 10) [TM LVL 20] -Preq. to Heart's Grace
TM 227-242: Heart's Grace-15 TM (Master) [TM LVL 120]
OR
[After Shield of Heaven]
-Mana Ring-11 TM (Level 10) [TM LVL 20] -Preq. to Light Wave
-Light Wave- 15 TM (Master) [TM LVL 115]
-Catastrophe Heal-11 TM (Master) [TM LVL 60]
-Med. Cure [TM 140]
This is really personal choice. I just prefer them before. |
This build is a bit tough until Second job seeing as you only have 1 skill [Level 9 Mana Arrow] It also lacks a bit of skills as I modified it so anyone following it would be able to GvG earlier on. I suggest starting to GvG at TM 151 once you master SoH. Following this guide; You will eventually acquire the necessary first job skills, ALL the second job skills, and ALL the third job skills.
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Important Stats:
MA-Magic Attack, This is what decides how much damage your attacks will do. The more, the better. Most or all of your bonus points will go into this stat.
LK- Is Accuracy for Magic Type Skills. This is one of the biggest stats in determining the success of your character in PvP and GvG. If you cannot hit anything, you will fail. Pure Luck is not recommended as it is hard for beginners and you also take a big hit damage wise. With good compounds on your gear, you should be satisfied with the amount of luck you will have anyway.
HP- Hit Points, Health Power, Etc. It's all the same, It determines how much damage you can take before you "Faint", "Die", or have to restart.
AC- Determines critical attacks for magics. It is not suggested to add any points into this stat, but if you are shockvibed, you will notice the difference. [It also is a factor for sheeps wind attacks, but you are a priest, not a Wizard.]
Builds:
1432-Probably the most common out of all the possible builds. Suggested for beginner dragons who want to get a feel for this type of character. It has a decent amount of luck without sacrificing too much HP. (With this build as Pure MA, you will gain 1 Luck every 5-6 levels and 30 HP every 2 Levels)
1423-With this build, you'll get a bit more HP than with 1432, but you also sacrifice LK.
If you have good luck compounds you can make up the missing luck while having an extra amount of HP. (With this build as Pure MA, you will gain 1 Luck every 8 levels and 30 HP every 1-2 levels alternating)
1441- The most recommended build on the list. Although it has the least amount of HP on the list, it won't matter much once you get Shield of Heaven. The amount of "Bonus HP" you get is based on the % of the skills level * (multiplied) by your MA. This means when it's mastered and you have 350 MA, you will have a shield that will take 15,000 HP worth of damage before it starts taking down your Health Bar. This makes 1441 Pure MA a perfect build for Priests. (With this build as Pure MA, you will gain 1 luck every 4 levels and 30 hp every 4 levels)
Training:
Level 1-25:
Start the
Episode 0 Quest. I suggest hunting your own items, as it will take longer and give you the needed EXP to obtain the required level to move on to the next part, after completing the previous one.
Level 26-31: Depending on how you feel on the beginner parties with share EXP, it's up to you how you train. (I personally think solo'ing at this level goes faster) Start off at Beach Field 1 killing Sand Demons and Cannon Shells, and when you feel up to it move over to Path to Desert Beach Killing Pochi [Popo].
32-40: Alright, No more beginner Party! YAY!! Now it's time to create a Royal/Special in Southeast Forest. This should go rather quickly as you'll get around 1-2% Per kill. Alternatively, you could venture into Popurri Dungeon...But it's far out of the way from any repot station and takes some effort to navigate.
41-50: Path to Oops Wharf. Get Used to this place as it will seem like an eternity training for second job. It's really not all that bad with a 2.5, but you'll probably hate it near the end.
At this point you should be ready for second job [50 Base/40 TM]with all the TM quests available/card quests. It's pretty easy to second job now...All you need is a 1 Million Galder Check from Andrew in Mega Bank and your job Badge from
Kaboom in Caballa Relics 4. (Entrance to the dungeon is located in Relics Field 4, connected to Azteca) With the help of a nice higher level or your higher level main character, this will go smoothly.
51-60: You have three options right now. A) Continue training at Path to Oops Wharf. B)Head to Relics 4 and fight Aposis & Mimics. C) Go to Path to Black Swamp and fight Electric Snails and Moles. The most EXP of those options, being C.
60-70: Level 60 is a godsend in terms of Base EXP. There are tons, and I mean tons of Quests to do. I'll just list some briefly, but please refer to the Quest by level page on the wiki for all of them. (Linked below) Quest at Gate of Oops, PQ at Oops Gate, Card Quests, Snail Quest. those should all get you far above level 70...and they're not monotonous so you won't get bored.
7x-85~ish: Path to Snowhills, more commonly referred to as 'Bugbears'. You should be able to one hit bugbears by now and maybe even jokers...if not two hit. With a 2.5 this'll go pretty quickly. and there are more quests once you hit 80 ;D (check quest by level link) If you don't feel you're ready for bugbears quite yet, you can head to phantom school and take out some Inky Mucks.. AKA Toilets.
8x-115: Tech 1. Lakis are great EXP right now and will do wonders for your probably lacking TM. Probably should stay away from Kilimanjaro's though since they have MR and you probably won't have much HP. xP
115-140+: Sf3-Snow Field Three. Head down to the second level of this map and take out some Yetis..Or If you rather take out Iciclers, that's cool too. The great part about this is all the lions that train here will be on the first level killing bears. This usually leaves the other two levels pretty empty..It's like solo'ing in an empty map with a 2.5

. Get ready for the long haul to third job here. If your tm gap isn't that great and you can't make the 130/120, you can just grind to 140 (hopefully you saved a booster or two from 100) and go do the card quests that will surely get you those last needed TMs.
150+-200+: There are a lot of alternatives here so lemme list your choices by popularity.
Tech 4: Probably the most crowded map of all the high level areas. It's good EXP and there are tons of mobs. I personally like this map because of the great TM you get.
Tap 1: The BEST MAP for Mages at your level. It has excellent TM, Great Base, and expensive loot. It's getting pretty crowded these days, so it'll be harder to get kills than it used to be.
Tap 3/4: I don't go to either much so I'm not sure which one is the more preffered map. I tend to float more towards Tap 3 when given the choice though as I like it for some reason. Tap 4 is probably the better option for Dragons as you can kill all the mobs on the map, where at Tap 3 you cannot kill the charm orcs.
ID3: I suggest going here around 180+ or maybe even 200+. This map is usually used by the high levels to train . (Like the 240's-3xx's) Nonetheless that shouldn't stop you from going down there and taking full advantage of the godly experience. It's also usually pretty desolate and you'll rarely run into another party there.
Path to Tapasco; Drying Forest/FlameMoths/Moths: The Third of the maps at Tapasco Gate. It is in the bottom right corner. The only mobs in this map are FlameMoths, as you would have guessed. They give about the same EXP or maybe a little more as some would say than the mobs at Tech 4... There are seldom parties there though, for some unknown reason. Maybe it's the monotony of killing one mob? Maybe because it's a big map that's annoying to navigate? Who knows, but if you do get a party there, you'll enjoy it.
Helpful Links:
TM: Won't go in depth, but I will link a very useful post that I myself have bookmarked.
Card Girl Card Quest Guide- Thanks to ManaScope
Quests sorted by level:
http://www.mytrickster.net/wiki/inde...uests_by_Level UPDATE:
Sunday, March 02, 2008. Revised Skill build to better reflect advice given by Kowiz. Also Added Build Section and Stat info
Thursday, March 06, 2008. Fixed errors in skill build and entered missing skills. Started working on training section. Added Link Section for helpful Guides.
Friday, March 07, 2008: *Completed* Mini-Training Guide. I may or may not update depending on suggestions or things I forgot to add. Also, I changed around some skills in order to obtain Arrow Rush level 6 a bit earlier on. Some may argue it's obsolete until it's mastered, but I feel it's still strong enough to take out mobs for training purposes.
Sources: MyTricksterWiki ;
kale15 for the Episode 0 Guide. ;
ManaScope
Incomplete Guide, please post any comments, suggestion, or anything else.
*Let it be known, I am not a Light Dragon Expert, I'm just using my knowledge of Mage Leveling/Dragons.