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Old 4 Mar 2008   #6
Anchors
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Maybe I'm spoiled by my 4 in charm, but I never thought light shield (or mana shield) was really worth putting off developing my offense skill build for. It doesn't do enough until you have massive MA. Its bonus DP also won't help you much without high charm or at least decent-level charm stats/charm-stat gear.

I feel the same way about catastrophe heal, although it'd be nice to not have to target yourself with it - a point which might be more important to other mages than it is to a 4-charm tank (despite a 0.5s cast time).

That said, where's 1414 in the build possibilities? ;P It's the best all-around tank.

Anyway, why no MR? MR + LA takes only as long to cast as a single AR, and both will OHKO just about any magic-weak monster at an appropriate-to-high level compared to your own, but with both you could be leveling much faster.

Also, regarding 1441 with shield of heaven: Even with massive MA for a high-HP shield, you lack the HV to dodge the physical skills that you cannot debuff away - namely, a raccoon's metamorphosed judgement claw or IR/power charging/mana break/skunk, a reflectored (and therefore nearly-full-HP) cat's concert tour or IR/mana break/skunk, skill spam from a LK-/guard-breaking/fainting/(AC-hoarding) flash-cutting bunny (unless you have one crazy-ass rust), a fox's... pretty much anything (explosives and mines... eep), or whatever else I'm forgetting.

~10.5s can be a long time to avoid all of this. X_x I've tried... with 4 charm and a fantastic light shield, too. My saving grace was that I've got 15k HP with almost exclusively MA gear (HP only on shield with a bit from pet), which lets me pad just enough to get another 30k-ish HP heaven shield out.

As for LK as magic dodge, well, with all the 300+ LK mages out there now, since LK and MA come largely from gear, you're going to be gearing up for serious LK to dodge or serious MA to pad serious damage - but, chances are, not both. With the 4 sense, you'll have a significant LK advantage - at level 350+ - against anyone with 2 or 1 sense. Your ability to kill these 1- or 2-sense mages disappears however without crazy MA or other elements (which give DOT, extreme power, and/or speed).

I really don't think 1441 is the perfect build for anything to do with pure light unless your goal is to have one extremely hax catastrophe heal. Too bad Heart's Grace doesn't also take LK into account when the game calculates how much it heals... 1441 would actually be an awesome support build, then.

<edit>Oh, yeah, I should add that the rest of the build looks pretty solid... and that AC and LK both seem to play some role in critting...? Not 100% sure on that one.
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ライトの魔法が最高! OCD for shiny, tanker priest, 1414 MA, 195/192, Anchors
white wind, spell-spam soul master, 1414 MA, 155/140, Vadise
bomberman, mine fiend thief master, 1144 LK, 155/143, AgriasOaks
overgrown turtle, melee/DOT wizard, 4411 HP, 151/149, GigaBowser
growly pup, meta gambler, 4114 HV, 148/133, Gallon
st. ajora, earth/wind/dark witch, 1423 MA, 145/129, AlmaBeoulve
lost dog, unlucky scientist, 4141 LK, 145/136, KevinHutchings

character count: 27-ten are mages-
down with leveling! grinding sucks!


Last edited by Anchors : 4 Mar 2008 at 10:25 PM.
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