| I think it does work, but people probably have a general misconception of how
compounding and compound mastery really work. This is how it works I think.
We will use the commonly used 30-40 soil stones as examples. I'm going to be assuming that everything rounds down.
You roll a number between 1 %-100%, anything lower than a 78% will net you the min comp with the 30-40 stones. So your chance to get the minimum comp would be 77% without equating luck, compound mastery or elixers.
So lets say you roll 50% , without compound mastery thats a min comp, but with compound mastery you would get a 82% as your roll, that would put you at 32 soil.
Lets say you roll something high like a 95%-97% thats 38 soil without compound mastery, it's still going to be 38 with compound mastery, lol I don't know how to explain it. You would need a 98%-99% roll to get 39 soil and 100% to get the full 40 Soil.
Rolls from 1%-47% get you mins even with Compound mastery.
I think this will somewhat explain why compound mastery doesn't help really high/low rolls, say you roll a 99% and you could have your compound mastery ability at 99%, it would still not get you to the full 40 soil since its only 99.98%. 65% of 1% is only .65%
So compound materials that don't have a very huge range won't really get much of a boost from compound mastery, which is what most people comp, since a lot of the stones have their min very close to or past a 50% roll.
Now if Luck works like Compound Mastery and not like Black/White Elixers, even having a 1000 luck won't really help much since thats only 10% and 65% seems minimal even non existent to people.
So to sum it up it does help but it is still highly dependent on the luck of your roll like it always is. As you can see it doesn't even help a 1%-47 roll on attribute stones, and it doesn't help very good rolls. So it helps you 10-20% of the time achieve 2-3 soil attribute more than what you would've gotten. |