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Old 18 Jan 2007   #41
dohboyT722
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This is good and everything but how did you get the information for 3rd job it didn't even come out for us..well..me...And how do you get card fling at lvl 35. i bought a empty card and it said lvl 35 requirement so what am i soupose to do?
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Old 18 Jan 2007   #42
MyDecember
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Originally Posted by dohboyT722
This is good and everything but how did you get the information for 3rd job it didn't even come out for us..well..me...And how do you get card fling at lvl 35. i bought a empty card and it said lvl 35 requirement so what am i soupose to do?
any charm can equip empty card at lvl 35. You cant use it until either:

1) your a raccoon who became a card master and has card strike which required an empty card.

2) your a cat who went hybrid at 3rd job (wont be out for a long time) and got card strike


you cant get card strike at lvl 35. only when you change to 2nd job at 50/40
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Old 18 Jan 2007   #43
dohboyT722
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oh alriite but do you jsut throw it or need a weapon like maplestory needs a claw to throw stuff, archers needa bow or crossbrow to shoot stuff, and like trickster needa gun to shoot bullets
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Old 18 Jan 2007   #44
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Originally Posted by dohboyT722
oh alriite but do you jsut throw it or need a weapon like maplestory needs a claw to throw stuff, archers needa bow or crossbrow to shoot stuff, and like trickster needa gun to shoot bullets
empty card works like ammo
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Old 18 Jan 2007   #45
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@.@ Ugh. I have lots of stuff to work on, so I don't have any time to work on updating your guide. :< Expect delays. ;o
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Old 18 Jan 2007   #46
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Originally Posted by Chesters
@.@ Ugh. I have lots of stuff to work on, so I don't have any time to work on updating your guide. :< Expect delays. ;o
its ok, was making sure you knew that i updated some stuff x_x
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Old 18 Jan 2007   #47
Phanima
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Okay, I'm a real beginner at this but I think I took the right steps to making a good HV Racoon but I still have some questions. My character's build is 2134.

Okay, I've just levelled up to 15 and I'm finding it pretty hard to continue levelling since my attack sucks, but I take little to no damage at all which is a plus. I've poured all my bonus points up to this level into HV and was wondering is there a time where I would no longer need to add points to HV?

I'm planning on getting Galder Throw so I skipped Power Blow and am just killing monsters with normal attacks, which is taking a long time. At the moment I'm training on Fan Lizards and Pineapples since they miss me all the time and I get decent EXP from them, but was also wondering if anyone had any other places for me to train that might be more beneficial and faster than where I am now?

Oh and finally, what would be the recommended skills I learn after Galder Throw? Thanks in advance for any help.

Last edited by Phanima : 18 Jan 2007 at 11:52 PM. Reason: Automerged Doublepost
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Old 19 Jan 2007   #48
raisinbun
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HV only gets more useful later on, when you won't want to stop adding HV.

Don't get Power Blow, because it is way too weak for you.

As for levelling, just hit monster of same level as you are or of higher level than you, and you will get good EXP.

Galder throw is good for levelling before second job. You will want to get Card Fling / Card Strike as soon as you become second job. Before that, you will probably have enough points for a Mastered Sturdy Shield to boost up your DP.
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Old 19 Jan 2007   #49
MyDecember
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pretty much what raisin said, or you could do this since job change si 50/40

Galder Throw
Dodge Master
Card Fling
Stretch
Sturdy


this way you get card fling early, but beware, it uses alot of mp e_e
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Old 19 Jan 2007   #50
dohboyT722
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alriite if you say empty card works for ammo. ammo needa a gun to use it, so what do you need for card ?
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Old 20 Jan 2007   #51
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Card is ammo for card strike, a card master's skill
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Old 21 Jan 2007   #52
Phanima
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Okay, well I just learned Galder Throw but I'm not sure if I should max it. Also, what other skills should I put my TM points in until I become 2nd job?
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Old 22 Jan 2007   #53
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would you rather waste 100k and only do 65m of damage, or waste 100k and do 80m of damage?

would rather save 2 TM points, or lose 2TM points?

your choice.



EDIT:

10x650 = 6500

100x 650 = 65000

1,000 x 650 = 650,000

10,000 x 650 = 6,500,000

100,000 x 650 = 65,000,000


dang............
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Last edited by MyDecember : 22 Jan 2007 at 12:41 AM.
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Old 22 Jan 2007   #54
Phanima
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Okay, well, I don't really get what you're saying about the 100K for 65M and 100K for 80M of damage (I'm just slow) but I decided to max Galder Throw regardless. I've just boosted it to LV.10 and I do 650DMG! It's incredible, I was hitting for like 20-50's before and then suddenly, pow! 650! Anyway, it says I need 53 acorn necklaces or something to master and I'm pretty sure where to get them (outside Paradise in the forest heading to Megalopolis?). But now I'm not sure what other skills to master or level up. I know you suggested the recommended skills on the first page but are those raised to their max level or to 10 or to 1? I'm still pretty confused but I'm starting to understand a little bit more about the more I play ^^. Thanks for the help so far too.
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Old 22 Jan 2007   #55
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May I request something?

A lot of people are confused in making a choice between HV and AP. You could also do a comparison with a Pure AP Coon (with and without DodgeMaster) with Card Strike, One Pair, Judgement Claw, and Full House, and a Pure AP Coon with the same skills.

From what I learned from raisinbun, a Pure AP Coon using One Pair is almost half the damage of a Pure HV Coon with Dodge Mastery (casted before Mutation) and Judgement Claw (with Mutation activated of course).

Also, you might want to recommend that those who gets a Mutation Build should get some sort of secondary attack (other than Judgement Claw) because Mutation lasts for 140 (?) seconds and the cooltime lasts for 200 seconds, leaving you a moment of a normal coon to do a few normal skill attacks.

Other than those requests, I have a few questions myself.

Card Strike, what is it's accuracy based on? A few high level Coons (past LV 9x) told me it was based on LK. I could've sworn that was for Fox Types and Shuriken Mastery/Brave Throw. Then there are few who said it's based on HV. I thought it was based on AC to begin with. Can you straighten that out for me?

Also, a while I go, I saw a lot of "Where to train" type questsion for Pure HV coons. Can you collect some information for that? Also, it would help to recommend non-"Strong Against Physical" quests and TM quests at the side; or possibly link it if you don't have the time.

*Edit*
Another thing, I thought Galder Throw was a fixed damage on it's equation. Someone recommended me Power Blow because it's based on AP and is a multiplier, meaning it'll get stronger as you level. For Galder Throw, I thought it was based on it's own skill level and takes MP and Galder and the damage doesnt increase when mastered. So my question is, in a long run, after getting Judgement Claw and Mutation, and assuming my level is LV 151 Pure AP 4114 Build, is Power Blow stronger than Galder Throw?
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Old 22 Jan 2007   #56
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Originally Posted by CujoEX
May I request something?

A lot of people are confused in making a choice between HV and AP. You could also do a comparison with a Pure AP Coon (with and without DodgeMaster) with Card Strike, One Pair, Judgement Claw, and Full House, and a Pure AP Coon with the same skills.
I'll think about how to add this to my guide. Its because i dont really exactly recommend judge claw to AP because of the fact that an AP would be better off combo-ing that using judge claw.

Originally Posted by CujoEX
From what I learned from raisinbun, a Pure AP Coon using One Pair is almost half the damage of a Pure HV Coon with Dodge Mastery (casted before Mutation) and Judgement Claw (with Mutation activated of course).
Yes it is, but an AP coon can easily beat down a pure HV raccoon. I've shown calculation damage with then, an AP can hit 10-15kish while a judge claw can hit well over 20k and sometimes even 30k. Only thing is even though judge claw is overpowered, an HV can easily lose to an AP if the AP is pro enough.


Originally Posted by CujoEX
Also, you might want to recommend that those who gets a Mutation Build should get some sort of secondary attack (other than Judgement Claw) because Mutation lasts for 140 (?) seconds and the cooltime lasts for 200 seconds, leaving you a moment of a normal coon to do a few normal skill attacks.
Card fling. Powerblow wont do because your damage will be too low, one pair would be an ok sub if you decide to go specialist and want to get full house or power charging later.

If you go hybrid, get volley kick (high kick) and use that. That will help out too.


Originally Posted by CujoEX
Other than those requests, I have a few questions myself.
Ok. Looks like im going to update my guides e.e

Originally Posted by CujoEX
Card Strike, what is it's accuracy based on? A few high level Coons (past LV 9x) told me it was based on LK. I could've sworn that was for Fox Types and Shuriken Mastery/Brave Throw. Then there are few who said it's based on HV. I thought it was based on AC to begin with. Can you straighten that out for me?
All melee are based off AC. All range are based off LK. Since card fling is range, its off LK.
You're prolly thinking "then 4114 is bad coz the accuracy is low!" Not exactly. yes it's based of LK, but the hit rate isnt as low as stone strike.



Originally Posted by CujoEX
Also, a while I go, I saw a lot of "Where to train" type questsion for Pure HV coons. Can you collect some information for that? Also, it would help to recommend non-"Strong Against Physical" quests and TM quests at the side; or possibly link it if you don't have the time.

Only reason why i never did that was coz i do extreme stuff. I trained at swamp 2 at lvl 40 where most people wouldnt dare doing that. I even trained at path 2 phantom and oops immediately after i got GT. im not very good with training spots.


Originally Posted by CujoEX
*Edit*
Another thing, I thought Galder Throw was a fixed damage on it's equation. Someone recommended me Power Blow because it's based on AP and is a multiplier, meaning it'll get stronger as you level. For Galder Throw, I thought it was based on it's own skill level and takes MP and Galder and the damage doesnt increase when mastered. So my question is, in a long run, after getting Judgement Claw and Mutation, and assuming my level is LV 151 Pure AP 4114 Build, is Power Blow stronger than Galder Throw?

Of course. If your pure AP, powerblow is what you WANT to get with titanium wrist. It will be only around 200 weaker than card flign AND it's a great combo/filller when pvping.
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Old 23 Jan 2007   #57
raisinbun
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Originally Posted by MyDecember
Yes it is, but an AP coon can easily beat down a pure HV raccoon. I've shown calculation damage with then, an AP can hit 10-15kish while a judge claw can hit well over 20k and sometimes even 30k. Only thing is even though judge claw is overpowered, an HV can easily lose to an AP if the AP is pro enough.
I thought you should assume the same level of skill. Is there anything HV coon can be abused to make it disadvantaged? Like running away while Mutation lasts...
Originally Posted by MyDecember
All melee are based off AC. All range are based off LK. Since card fling is range, its off LK.
You're prolly thinking "then 4114 is bad coz the accuracy is low!" Not exactly. yes it's based of LK, but the hit rate isnt as low as stone strike.
You said in the other Card Strike post that you noticed CF accuracy is based off AC >_> Have you changed your stance or what? And regarding the boundary between AC and LK, I suppose it is between Physical attacks, and Gun & Magic attacks. Don't have proof though. Hope someone would do the Card Strike accuracy test in the other thread >_>
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jTO - Fox (Lv83/66 1144 DA) 闇舞者.ライシン (shadow dancer - raisin)
jTO - Buffalo (Lv73/58 4114 AP) raisinbun
jTO - Racoon (lv21/21 4114 HV) 魔法老師ライシン
eTO - Foxes: raisinAsashin (Lv65 3142), raisinFoxy (Lv65 1144), raisinMaid (Lv28 1144)
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Old 23 Jan 2007   #58
MyDecember
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Originally Posted by raisinbun
I thought you should assume the same level of skill. Is there anything HV coon can be abused to make it disadvantaged? Like running away while Mutation lasts...

You said in the other Card Strike post that you noticed CF accuracy is based off AC >_> Have you changed your stance or what? And regarding the boundary between AC and LK, I suppose it is between Physical attacks, and Gun & Magic attacks. Don't have proof though. Hope someone would do the Card Strike accuracy test in the other thread >_>

i dont understand what you mean.


and if you notice, the time apart were differnt. Yes the formula isnt low, but if a 1144 is hitting less than 4114, that fancy's my case.

im workin on that right now, so dont worry. right now, i say its off both LK and AC due to full house (later skill) but it leans more towards AC.
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