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Old 31 Jul 2006   #1
xoule
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Lightbulb [Done :)] Full Raccoon Guide!

Raccoon: An Unofficial Guide! =O
By Xoule


Raccoon Tip of The Day:
1)When you buy a pet, cat > raccoon (for raccoons).
2)You can't be the strongest (stat wise..) The moment you become stronger at something, you get weaker somewhere else. Argh. @_@ What to do? Get l337 equipments.

New: Finished the comparison. :) You'll be glad to see how it turns out.
3124 (considering 60%) crit,
158X4 + 312X6 = 2504
4114 (considering 10%) crit,
416 + 237X9 = 2549

Scroll to bottom for more details.

Also: Would like to gather all the raccoon builds used so far and gather your thoughts and ideas about it. This is to compare the different builds and how powerful they are. (You'll be creditted of course, with your names in red on top of this guide XP)

+======+
What is a raccoon? It is a Charm type character that specialises in eluding the enemies, and have high hp and defence. It receives 30 hp every level, and his job change is the magician, whose specialty is to throw cards and take damage for party members. The second job change has the ability to capture monsters into cards, and summon them.

Its female counterpart is the Cat, but this guide will focus only on the raccoon type.

Raccoon Skill Guide:



Skills may be purchased from the npc with purple hair. When you have the required TM level and sufficient TM points, double click on the card to learn it. Skills have a level from 1-10, followed by "Mastery". Items and TM points are required for Mastery, but will not be listed in this guide.

Full Swing - Charges for a powerful strike
TM Level required: 1
TM Point Required: 1
Card cost: 300Gelda
Lv MP CoolTime Damage Multiplier
Lv1 30 3s 120%
Lv2 34 3s 130%
Lv3 38 3s 140%
Lv4 42 3s 150%
Lv5 46 3s 160%
Lv6 50 3s 170%
Lv7 54 3s 180%
Lv8 58 3s 190%
Lv9 62 3s 200%
Lv10 78 3s 210%
Master 94 3s 240%
Formula: Attack power X Multiplier :)

Dodgemaster -Increases evade for a temporary amount of time :P
TM Level Required: 10
TM Points:1
Cost: 1000Gelda
Lv MP Cooltime Evadeincreaseby% Duration
Lv1 80 10s 10% 60s
Lv2 100 10s 13% 65s
Lv3 120 10s 16% 70s
Lv4 140 10s 19% 75s
Lv5 160 10s 22% 80s
Lv6 180 10s 25% 85s
Lv7 200 10s 28% 90s
Lv8 220 10s 31% 95s
Lv9 240 10s 34% 100s
Lv10 260 10s 37% 105s
Master 300 10s 45% 120s <- 2 mins =O
Note: The benefits of this skill will show clearly after job change!

Magic Meltdown - Decreases target magical strength
TM Level Required: 20
TM Points Required: 1
Card costs: 2000gelda
Lv MP Cooltime Decreasesby% Duration
Lv1 28 5s 15% 12s
LV2 30 5s 18% 14s
LV3 32 5s 21% 16s
LV4 34 5s 24% 18s
LV5 36 5s 27% 20s
LV6 38 5s 30% 22s
LV7 40 5s 33% 24s
LV8 42 5s 36% 26s
LV9 44 5s 39% 28s
LV10 46 5s 42% 30s
Master 52 5s 51% 36s
Formula: Evasion power X Decreasesby%

Magic Def Breaker - Lowers magical defense of target for a period of time.
Required TM level :20
Required TM Point: 1
Cost: 2000gelda
Lv MP Cooltime Decreasesby% Duration
Lv1 26 5s 21% 12s
Lv2 28 5s 24% 14s
Lv3 30 5s 27% 16s
Lv4 32 5s 30% 18s
Lv5 34 5s 33% 20s
Lv6 36 5s 36% 22s
Lv7 38 5s 39% 24s
Lv8 40 5s 42% 26s
Lv9 42 5s 45% 28s
Lv10 44 5s 48% 30s
Master 50 5s 57% 36s
Formula: Evasion X Decreasesby% X 16

Mana Reflector - Reflects damage taken back to the attacker
TM level Required: 20
TM points Required: 2
Card Cost: 4000Gelda
Lv MP Cooltime Duration Modifier
Lv1 100 5s 20s 20
Lv2 120 5s 22s 22
Lv3 140 5s 24s 24
Lv4 160 5s 26s 26
Lv5 180 5s 28s 28
Lv6 200 5s 30s 30
Lv7 220 5s 32s 32
Lv8 240 5s 34s 34
Lv9 260 5s 36s 36
Lv10 280 5s 38s 38
Master 340 5s 44s 44

Formula(Reflected damage in %):[EvasionX0.01+0.3]X Modifier
Note: you do not get exp for the inflicted reflected damage
Also a patch on 12/6 in the jap server does not allow you to reflect more than 80% of the damage! =O

Gelda Throw - Throws your hard-earned gelda at monsters for FIXED damage.
TM Level Required: 20
TM points needed: 2
Card cost:4000Gelda
Lv MP Cooltime Damage CriticalDmg
Lv1 20 2s 200 300
Lv2 22 2s 250 375
Lv3 24 2s 300 450
Lv4 26 2s 350 525
Lv5 28 2s 400 600
Lv6 30 2s 450 675
Lv7 32 2s 500 750
Lv8 34 2s 550 825
Lv9 36 2s 600 900
Lv10 38 2s 650 975
Master 44 2s 800 1200

Note: Personal experience tells me there's some small lag after you throw the gelda, so stay far far away from aggressive monsters!

Sturdy Shield - Increases defence
TM level requireD: 30
TM points required:2
Card costs: 6000 Gelda
Lv MP Cooltime Increasesby% Duration
Lv1 100 10s 10% 40s
Lv2 120 10s 12% 44s
Lv3 140 10s 14% 48s
Lv4 160 10s 16% 52s
Lv5 180 10s 18% 56s
Lv6 200 10s 20% 60s
Lv7 220 10s 22% 64s
Lv8 240 10s 24% 68s
Lv9 260 10s 26% 72s
Lv10 280 10s 28% 76s
Master 320 10s 34% 90s

Titanium Wrist - Passive skill that boosts the damage of Full Swing
TM level Required: 40
TM Points Required: 3
Card cost: 12000 Gelda
Other requirements: Lvl 10 Full Swing
Lv Damage Modifier
Lv1 +20%
Lv2 +25%
Lv3 +30%
Lv4 +35%
Lv5 +40%
Lv6 +45%
Lv7 +50%
Lv8 +55%
Lv9 +60%
Lv10 +65%
Master +80%
Formula: ATK X (damage modifier + original FS Damage Multiplier)

Skunk Pouch - Knocks out the enemy by throwing a pouch of skunk-gas!
TM level Required: 40
TM points needed: 3
Card cost: 12000Gelda
Lv MP Cooltime Duration
Lv1 120 5s 2s
Lv2 130 - 3s
Lv3 140 - 4s
Lv4 150 - 5s
Lv5 160 - 6s
Lv6 170 - 7s
Lv7 180 - 8s
Lv8 190 5s 9s
Lv9 200 5s 10s
Lv10 210 5s 11s
Master 240 5s 12s

Shield All - Shield the party!
TM Level Required: 25
TM points needed: 3
Card Cost: 7500 Gelda
Other requirements: Mana reflector at level 10
Lv MP Cooltime PercentageIncrease Duration
Lv1 200 10s 6% 100s
Lv2 210 10s 7% 105s
Lv3 220 10s 8% 110s
Lv4 230 10s 9% 115s
Lv5 240 10s 10% 120s
Lv6 250 10s 11% 125s
Lv7 260 10s 12% 130s
Lv8 270 10s 13% 135s
Lv9 280 10s 14% 140s
Lv10 290 10s 15% 145s
Master 320 10s 18% 160s

Satisfaction (Strike of Wrath!) - WHAM! XP
TM level required: 50
TM points needed:3
Card Cost: 15,000
Other requirements: Sturdy Shield Lvl 10
Lv MP CoolingTime Attack Strength%
Lv1 80 3.5s 120.0%
Lv2 90 3.5s 142.5%
Lv3 100 3.5s 165.0%
Lv4 110 3.5s 187.5%
Lv5 120 3.5s 210.0%
Lv6 130 3.5s 232.5%
Lv7 140 3.5s 255.0%
Lv8 150 3.5s 277.5%
Lv9 160 3.5s 300.0%
Lv10 170 3.5s 322.5%
Master 200 3.5s 390.0%
Formula : attack strength X (1 - remaining physical strength/max physical strength/3) X attack strength %
Note: Very confusing @_@ Even I don't really understand how it works.

パワーサプリ Pawaasapuri - Power Spree/Supply!
Thanks to Junior for the Katakana conversion mistake @_@
Passive Skill
TM Level Required:45
TM Points:2
Card Cost: 9000G
Not sure what it does, but it increases HP and does something to "Status Level"(?).
Lv 1 2 3 4 5 6 7 8 9 10 Master
HP Increase 500 600 710 830 960 1100 1250 1410 1580 1760 2360
STLvConversion 16.7 20.0 23.7 27.7 32.0 36.7 41.7 47.0 52.7 58.7 78.7

Note: Understand and plan for what you need! Don't get dodgemaster at early levels because it's not needed! TM points may come easy in the beginning, but it doesn't after you're level 30+!

Edit: Read this if you haven't!
http://www.trickstermart.com/show/gu...tatistics.html
Very important details on whether you want to put your stats into ATK, or EVADE!

Skill Builds!New!
Full Swing build (Suggested for 4114 or 3124 builds, with bonus to attack)
Master Full Swing
Master Hard shield
Master Titanium Wrist (to maximise Full Swing Damage)
<save your points for Card Fling!)
Master Card Fling
Master Dodgemaster -> Go for Stretch (to level 5)
Master Powersupply
Master Skunk Pouch
Master Mana Reflector
Master One Pair!

At the end of this your tm level should be 127, you might be around level 150+ already =\

Gelda Throw Build (for anything else)
Master Gelda Throw (you can only learn this at TM Level 20, so you'll be left with normal attack from 1-19)
Master Hard Shield
Master Dodgemaser
Master Card Fling
Stretch
Power Supply

Things to note about each skill:
Full Swing: Only if you're high in attack, or GT will benefit you more.
GeldaThrow: 100 Gelda per throw, very expensive to use.
Power Supply: Gives you about 2k++ hp once mastered. That's around 300++ bonus into hp (4 points = 30 HP) Quite worth it. Quiiite.
Shield All: Cool if you're going to party, but it's a waste of TM if you're soloing most of the time. Can someone confirm if you can buff yourself with shield all and hard shield at the same time?

Possible Builds
Here are some theory based builds. (Note, your CHARM has to be 4, you can't decrease it.)

2224
Average stats into everything. Charm (which affects defense and evasion) levels once every level, while the other levels once every 2 levels. I would suggest putting your bonus more into evade, since you'll be doing mild damage and would want the enemy to miss you more often.

3124
Explained below.

2134
You'll be getting the same damage as a 2224, less mana (which shouldn't worry you too much, money for pots ain't a problem later in the game), 3 sense which would give you above average crits (VERY IMPORTANT, i found out) and really good digging skills. Bonus points? I would say attack or evade, your choice - Extra damage for card fling, or decent damage with a high(er) evade?
Tested on JTO: 2134 is slow, you are critting more than half the time, but it's quite pointless when you're missing and hitting for the low damage. Evade increases reaaaly slowly, so it'll be a while before you actually start evading monsters. Will be quite tough until you get Gelda Throw.
More edit: Some say this build isn't that bad. The criticals are more consistent, and they love digging. Personal choices :) I have friends who will be foxes/lions, so 3124 is more favourable for me. Friends = very important. XP

1144
This is a build I may consider, outting your bonus points into ATTACK. This will let you benefit in some areas since SENSE affects digging and crit, CHARM affects evade and defense, as for the POWER stat, you will only want ATK.
I'll say this build is quite probable (since your ATK, SENSE, and CHARM levels once every level). I would say this is better than going for 4114.

4114
You'll benefit more from 1144.
Edit: Must be tired when I did this XP
You're going for the FULLSWING build (throw away Gelda Throw altogether). Put bonus into attack, and you'll be no different than a Buffalo or Rabbit (cept lower dmg >.> and higher evade). Poor digging and crit, but the rare occurence of crit shouldn't affect too much. (go for this one if you just want raw damage power!)
Tested on JTO: Very very fast. comparing with 2134 build, at level 2, it was taking down a level 5 monster faster than 2134 at level 6-7. Not as much pots used cause you kill fast, and since at lower levels, you're still critting nicely. However, the chances of critting will be low at later levels, but you're killing fast. Get Full Swing instead of Gelda (your choice on titanium wrist, since after Job Change you'll be using Card Fling). Good, if you have friends who are of the sense class.

Further Edit: An alternative, pour your stat points this way. 3 to ATK, 1 to LUK. This will put you on spar with the 3124 builds. Not sure if this will end up stronger than 3124 builds. More accuracy, less crit damage and same atk as 3124 bonus atk, less susceptible to crit compared to 4114 bonus atk.
Important: If you're already 4114 BONUS into attack and would like to use this build, save up this amount of BONUS points : (Your level -1), and pour them all into LUK. (that is, until you've poured that amount). When you're done, 3 into ATK, 1 into LUK. <- if you don't understand... then don't try.

1414
Now this is an interesting build =O. What is this,you may ask. A: A walking tank.Just put everything into DEFENSE, MDEF, or EVADE (I suggest evade for card fling) XP And you'll rely on throw gelda ALOT (800 fixed dmg!). It may lack in the attack field, but you'll be the ultimate tanker! XP


3124 Build - Bonus to Attack Breakdown

Here's a small "guide" to the 3124 bonus to ATK raccoon. That's what I'm playing now on JTrickster, and I'm sharing this as a small "walkthrough" to the others who are interested in considering this path.

Starting off as a raccoon on JTO is pretty easy. During the first 1-20 levels, almost no skills is needed. Just click, whack, drink potions when low on HP. For a 3124 built, damage is decent (at level 10, you crit for a hundred, more than a 2134 who pours the bonus into evade), crit is decent, evade is also quite decent. Just do a couple of monster quests, and exp shouldn't be a problem.

20-30 is when things start to get slow (for everyone as well, maybe except the fighter class). But by now, if you have throw gelda, it shouldn't be a problem. Most monsters can be killed in a few hits along with normal attacks, but if you're using Full Swing, you'll be doing around 200-400 damage. That's not a lot. At this stage, you'll also suffer quite a lot of damage from monsters that are 4-5 levels higher than yours.
Anything lower, they shouldn't be hurting you much, maybe say 10-100 damage.

From 29-30, the levelling will take less than an hour. 45 mins I will say.
Edit: One fullswing/one Gelda Throw at a level 30+ monster gives you 0.3% exp without crit.

(This is the highest level I have tried, so I can say more after this =X)

Mana wise, you will realise that you'll end up with around 260-280 at level 30, which is not alot (since a level 6 or 8 Dodgemaster would take up about that amount of MP =.=). You'll have to drink quite a few pots, but 70 medium mana pots should be able to last an 50-75% of the journey from 29 to lvl 30. You'll be able to use 2 fullswings (at lvl 10), and 2 Gelda throw (level 6) at level 29 before your mana runs out. Those who are going for the X2X4 build will find themselves with twice the MP i think, (560?), which however, is more than needed in my opinion.

Capacity wise, you'll be able to carry 20 medium hp pots, and 70 medium mana pots, and end up with an overall weight of 68%. Quite alright, so 2 sense isn't that bad :)

Overall, I don't find anything wrong with this build, you can fight along side with your friends and still deal nice damage. I was partying with a magician Daffodil, and we had to repot at about the same time. So not much worries.

4114 VS 3124 Bonus into ATK BREAKDOWN!
For those who are looking for attack and are not sure which one to choose, here is the final breakdown for these two different builds! *Drumrolls*

Level 39 Raccoon BONUS into ATK 3124 Against Siremaid
Damage: 158
Crit: 312 (There's a range for this)
Damaged for: 51
Active pet: Raccoon
Crits: Slightly below/More than half the time.

Level 39 Raccoon BONUS into ATK 4114 Against Siremaid
Damage: 237-248
Crit: 416-473
Damaged for: 49 (slightly different defence equipment)
Active pet: Raccoon
Crits: Less than 1/3 of the time.

3124 (considering 60%) crit,
158X4 + 312X6 = 2504
4114 (considering 10%) crit,
416 + 237X9 = 2549


Update:
Eek! I have made a breakthrough (ack?) discovery!
From Wikipedia, Trickster Online..:
# Perception: Digging accuracy, customization success chance, and critical attack damage.
# Luck: Affects spell, skill, and gun hit rate and critical attack rate.
If you're a 4114 build, be prepared to lose out in a lot of crit bonus! ><;
3124 builds will have good accuracy, attack speed as well as damage. On top of that they have better critical attack rate and critical attack damage.
4114 builds will have higher accuracy, speed and damage (moderately more than 3124), but less less less criticals, not to mention low crit damage!
(We shall see once I finish the section on 4114 VS 3124 Breakdown!)
(And oh god, the raccoon in that video is critting so much >< Have we picked the wrong build?!?!?!)

Remedy to this problem: Depending on your, start saving your skill points using the formula below:
(Your level - 1)
I suggest saving it up until I conclude the comparison. If you are desperate (I can't stress on the dangers of this @_@ Argh), pump it into LUK (for crit rate).
(Oh, and even if you do pump it into LUK, you'll enjoy the benefits listed below.)

Good news:
Dodgemaster + Stretch reduces 3124 from landing hits on 4114, sure, we've the same dodge, and who have the most accuracy? Stretch reduces the rate of getting crit too, hopefully by that much that you're ending up using normal hits @_@ <- evil

We hit faster: Ah, maybe at lower levels. No idea if at level 200+ we'll have 0 Attack speed.


[b]Note[b]: In the end, we're not fighting against each other, >.> raccoons should work together and pwn the other classes DX It's too under appreciated.

And the battle continues...

Thanks to
The Japanese Wiki on Trickster =O
Babelfish translator XP My Japanese isn't that good.
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Last edited by xoule : 8 Aug 2006 at 07:21 AM. Reason: Added stuffs to it.
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Old 31 Jul 2006   #2
XenoBlade
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Thanks for the help Xoule. I'm going with a 2134 raccoon, since I prefer a close range attack and more consistant critical hits.
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Old 31 Jul 2006   #3
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I was thinking about 2134, as everyone only states 3124 or 4114 as the builds to go. But i think i'll go with 2134 Gelda Throw thanks alot for the guide
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Old 31 Jul 2006   #4
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Actually a few people are going 2134 eg. Optical.

パワーサプリ is Pawaasapuri. Someone suggested it to be Power Supplement.
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Old 31 Jul 2006   #5
xoule
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Thanks for the correction :) Editted.
I think it's one's personal views to 3124 or 2134. They're the more common choices, so it's up to the player.
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Old 31 Jul 2006   #6
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Thanks for the awesome guide! I think I am going with 2134, and put most of my bonus points in attack.

Could anyone make a guide that says what we should level up our skills to be?
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Old 31 Jul 2006   #7
xoule
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I can't tell you what skills to get XP But I'll get that section done for you. :)
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Old 31 Jul 2006   #8
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thnx xoule for all this info...

i really appreciate it =)
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Old 1 Aug 2006   #9
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soo 2134 but all bonus points into power but i dun get it put all into power until lvl 999? or power till lvl 30 or 2nd job and then put anything ?
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Old 1 Aug 2006   #10
xoule
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It depends on what you want in the end. It is not suggestable to pump all into attack as you may find out for some reason, that defence or evade is important.

Adding 4 bonus to defence give you 4 more defence.
Adding 8-12(can't remember the number) bonus to evade gives you 1 evade.
Adding 4 bonus points to HP gives you 30 HP.

2134 -> Most of your bonus will be going to attack if you want to hit well, and have a higher damage card fling later on (Get gelda throw if you want). But you may put it into defence so you'll take less damage.

Remember, raccoon is a defensive fighter or tank even. Its purpose in a party is to take damage from enemy for your partners. If you're going solo, I'll say put the points into attack and some into defence.
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Old 1 Aug 2006   #11
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I am a little confused. I was thinking about going with the 1144 build because I thought that it sounded really good because it could do everything... evade, criticals, dig, power could be added with bonus points and shares the same qualities as a sense type (Ex. customization ability: no clue what that is x.x i saw it on Talby's Lion Guide). I was gonna go the GT route of course. The part i get confused at is when i look at card fling:

http://trickster.gamersmanual.com/index.php/Raccoon

1144 or 1414 build (bonus points added to attack)

attack damage= 14+(126*4)=518
evasion=evasion=(101-1)/4=25
Card fling damage without shape up= (518+[25*8])*2.65=1902 (correction i think)
card fling damage with shape up=(518+[(25*1.45)*8])*2.65=2141.2

1144 or 1414 build (bonus points added to evasion)

attack damage= 14+(25*4)=114
evasion=evasion=(202-1)/4=50.25 (only whole numbers count)
Card fling damage without shape up= (114+[50*8])*2.65=1362.1
card fling damage with shape up=(114+[(50*1.45)*8])*2.65=1839.1

For card fling, I had always seen people posting about adding attack... so i was wondering about adding evasion... it would give me about 300 less attack but for alot of dodging... Is that evade calculation a percent? like 25 for 25%? or like is your evade is higher than the monster or opponent hit rate... blah blah....

Also, I know that the damage is lower than the other builds (of course because of the 1 power x.x), I was wondering if my crits would compensate for that... would it make a big difference like 25% crits? and crits do like 50% more damage? Shape up I'm guessing is like a Raccoon's blessing spell?

Thanks for listening to my silly noobie questions x.x
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Old 1 Aug 2006   #12
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No worries, I will explain.
Evade works very differently. The formula is: Evasion = (evasion level - 1)/4

When you calculate the card fling damage, adding points to attack WILL give you more damage than if you put it all into evade. I'm not sure of the calculation behind evading monsters at a certain evasion level, so I am very sorry. you'll be doing 800 less damage, but do understand that -that- 800 damage can be compensated by using Gelda Throw and Card Fling (together, simultaneously). :)

About whether critical will be good. My -guess- is that, your attack will be way too lower (compared to 3124, bonus into attack) builds. Your normal crits will suck, badly. But when you crit with card fling/gelda throw, it'll make up for it

:P That's why this build is probable, and I added it to my guide in the first place. But levelling in the beginning will be VERY hard. Be prepared to spend a lot of money (Gelda Throw is extremely EXPENSIVE T_T)

Editted:

Some screenshots from screenshot section, I added it here for convinience :)
High levelled Raccoon (sorry if you can't see him well) using card fling (my fingers were slow, didn't capture the animation in time, but that's the damage he was dealing and all. He was using sturdy shield too.)
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Old 1 Aug 2006   #13
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Alright cool. Thanks for the info Xoule. I think i'm going to go with 3124 based on your info and maybe 1144 later x.x

For some reason, I was thinking it would be easier for a starter to make a 1144... I would level only on drilling T_T which would make money? and fund another char if needed...? I'm guessing it is really slow to level on drilling x.x nvm blah... the delay is messing with my head -.-.

Dunno well, I start out with the 3124... and try the 1144 later and match them up

Oh... can Full Swing / Card Fling... be used simultaneously?
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Old 2 Aug 2006   #14
xoule
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FS and CF used simultaneously -> not sure. I'm basing that off cause I can gelda throw AND fullswing (not suggested >.>).

1144 is good, (drilling gives low exp for me, probably 2 sense???) for drilling, but it's not a lot T_T Unless you get a super drill, 5% per drill, which is a lot.

Although 1144 is possible, i just realised that other than attack, Accuracy is very important @_@

Not sure if luck helps accuracy or anything, it may, but I'm not sure.

Questions questions T_T;
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Old 4 Aug 2006   #15
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Originally Posted by xoule
FS and CF used simultaneously -> not sure. I'm basing that off cause I can gelda throw AND fullswing (not suggested >.>).

1144 is good, (drilling gives low exp for me, probably 2 sense???) for drilling, but it's not a lot T_T Unless you get a super drill, 5% per drill, which is a lot.

Although 1144 is possible, i just realised that other than attack, Accuracy is very important @_@

Not sure if luck helps accuracy or anything, it may, but I'm not sure.

Questions questions T_T;
accuracy? do you mean if i don't add bonus points to anything that add acuracy i'l be missing alot? or is it only for the 1144 build?
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Old 4 Aug 2006   #16
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You'll be "missing" quite a fair bit.
Pun intended.
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Old 4 Aug 2006