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8 Aug 2006
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#41 | | Anemone
Join Date: Jul 2006
Posts: 63
| MU raises attack by 3x? plus Wild Knuckle adds how much more to MU's attack? | | (Offline)
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8 Aug 2006
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#42 | | Hula Octopus
Join Date: Aug 2006
Posts: 10
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Originally Posted by kitty MU raises attack by 3x? plus Wild Knuckle adds how much more to MU's attack? | MU mode increases damage to 3.5x master level
Wild Knuckle
Prerequisites: Make-up 10
TM level 130, 4 TM to upgrade, 3 to master, Card Cost: 104,000
Items required to master: Thorn x5
(Romaji: ibara)
Level/MP/Cooldown/AtkMultiplier*/AdditionalDamage**/TimeofAdditionalDamage***
Lv1 200 4s 1.6 10% 10s
Lv2 220 4s 1.7 13% 11s
Lv3 240 4s 1.8 16% 12s
Lv4 260 4s 1.9 19% 13s
Lv5 280 4s 2.0 22% 14s
Lv6 300 4s 2.1 25% 15s
Lv7 320 4s 2.2 28% 16s
Lv8 340 4s 2.3 31% 17s
Lv9 360 4s 2.4 34% 18s
Lv10 380 4s 2.5 37% 19s
Master 440 4s 2.8 46% 22s
* This skill hits twice so each hit is modified accordingly.
**This skill seems to have a "damage over time (DoT)" aspect to it (meaning automatic damage occuring every few seconds over a predefined length of time). The DoT damage is a percentage of the original hits.
***This would be the length of time that the DoT damage occurs over.
Look at http://mytrickster.net/forum/trickst...questions.html for more info | | (Offline)
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8 Aug 2006
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#43 | | Bug Bear
Join Date: Jul 2006
Posts: 182
| MU cats aren't forgotten...moreso, they just don't get very far. What makes Evasion good is the buffs in the end. I don't see the point of MU. You'll FS until TM level 110 (Or whatever level it is), and by that time, Evasion buffs will own hard. :/
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8 Aug 2006
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#44 | | Anemone
Join Date: Jul 2006
Posts: 63
| I have a level 25/4114 evasion cat now. I'm depending on FS since regular attacks don't do enough damage to really finish a monster off even if it's down to a few hundred HP, eatting MP as much as my dragon, still take quite few hits when I get aggroed.
Since I haven't seen any second jobs, I'm thinking a power cat would kill things before taking many hits with the dex and high damage (2x crits  ) from MU while the evasion cat is taking longer to kill something (skill delays, lag, pot spam). Just trying to compare the pros and cons so far. | | (Offline)
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8 Aug 2006
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#45 | | Anemone
Join Date: Aug 2006
Posts: 37
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Originally Posted by Ayumi MU cats aren't forgotten...moreso, they just don't get very far. What makes Evasion good is the buffs in the end. I don't see the point of MU. You'll FS until TM level 110 (Or whatever level it is), and by that time, Evasion buffs will own hard. :/ | Right, because being able to dodge things completely owns the ability to kill things before they can even react to your presence. You don't see the point in annihilating a target before it can say "What's happening?" Then you must really like standing there dodging hits while dishing out pitiful damage a whole lot more than is healthy. Evasion Cat: Hey look at me! I can dodge every attack this thing makes! ^^
Power Cat: That's nice. I just killed twenty of those while you typed that line. | | (Offline)
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8 Aug 2006
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#46 | | Bug Bear
Join Date: Jul 2006
Posts: 182
| And you don't seem to understand that if you want to completely kill a monster in one hit, you should go Bunny. Cats aren't meant to do that. Plus, better buffs means more power. Pitiful damage? HK is one of the strongest skills in the game, which just adds on the reasons why Evasion cats are good. Cats are a defensive class, and if you want power, go Power type. Its simple. MU cats will still lose out to Bunnies in terms of damage, just think about it. A defensive class cannot overpower a class dedicated to Power. It makes no sense and it would tip the balance of the classes. Charm types are powerful during 1st job, yes, but during 2nd job the gap in damage will become noticable.
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Last edited by Sekrits : 8 Aug 2006 at 11:06 AM.
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8 Aug 2006
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#47 | | Torrobie
Join Date: Aug 2006
Posts: 8
| Coming from someone who played a Lv 160 4114 AP Cat on jTrickster, I can pretty much say that the gap isn't as big as you keep making it out to be.
Maybe I can't compare to a Bunny, but I can sure as hell compare to a HV Cat. I've even had HV Cats congratulate me for being one of the few people who actually bothered to stick it out til the end.
Although I guess for people who don't like dealing with being outpowered for ~100 levels, HV would be the easier choice. | | (Offline)
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8 Aug 2006
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#48 | | Torrobie
Join Date: Aug 2006
Posts: 4
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Originally Posted by lacechan Coming from someone who played a Lv 160 4114 AP Cat on jTrickster, I can pretty much say that the gap isn't as big as you keep making it out to be.
Maybe I can't compare to a Bunny, but I can sure as hell compare to a HV Cat. I've even had HV Cats congratulate me for being one of the few people who actually bothered to stick it out til the end.
Although I guess for people who don't like dealing with being outpowered for ~100 levels, HV would be the easier choice. | what skills did you master ? im having a hard time leveling >.> | | (Offline)
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8 Aug 2006
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#49 | | Anemone
Join Date: Aug 2006
Posts: 37
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Originally Posted by Ayumi And you don't seem to understand that if you want to completely kill a monster in one hit, you should go Bunny. Cats aren't meant to do that. | But they can, so why not? What's the point of MU? Why give a class a skill that vastly improves AP if that isn't supposed to be a viable build? |
Originally Posted by Ayumi Plus, better buffs means more power. Pitiful damage? HK is one of the strongest skills in the game, which just adds on the reasons why Evasion cats are good. | Back to this? We already went over this, AP cats do nearly the same damage with HK. HK isn't that powerful anyway, a MU cat is going to do the same damage as HK with normal attacks. Wild Knuckle does like 3 times more damage than HK. So an AP cat can do equal or more damage with their skills, then they can actually do damage with their normal hits while it recharges. |
Originally Posted by Ayumi Cats are a defensive class, and if you want power, go Power type. Its simple. MU cats will still lose out to Bunnies in terms of damage, just think about it. A defensive class cannot overpower a class dedicated to Power. It makes no sense and it would tip the balance of the classes. Charm types are powerful during 1st job, yes, but during 2nd job the gap in damage will become noticable. | Tip the balance? Every class in this game is built for damage. Every single one. That is the balance this game has, they can all do extreme damage and solo hunt to their hearts content. You are mistaken in thinking charm classes are the one class that is supposed to sit back and play defensively.
Side note. I'd bet money that one of our third classes is AP based. | | (Offline)
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8 Aug 2006
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#50 | | Anemone
Join Date: Aug 2006
Posts: 44
| What's HK damage formula? Yeah evasion cats have more dodge but you can't say that you'll use less potions since you'll take 2-3x the time to kill the monsters. MU boost your attack by 350% and then will nuckle (or whatever its called) does 300%. 300% of 350% is about 800% of you normal attack (and even more). I don't HK has a 8 times damage multiplicaters... I have a 3124 AP based, maybe I do less damage than a 4114 but around 45% of my hit are critical so it makes up for...
I'd say that both are equal and most of your talks are made of people who their friends knows someone who knows someone who might have a evasion cat on jtrickster... | | (Offline)
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8 Aug 2006
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#51 | | Hula Octopus
Join Date: Jul 2006
Posts: 23
| er... guys, remember this is just a game...
just be happy with what you decide, go for it and dun regret.. |
Originally Posted by Zai Side note. I'd bet money that one of our third classes is AP based. | :swt: hahaha
Last edited by NeoNephtis : 9 Aug 2006 at 12:03 AM.
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9 Aug 2006
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#52 | | Torrobie
Join Date: Aug 2006
Posts: 6
| 4114+evasion cat+dodge mastery+def up+reflect damage = GODLIKE lolz.... | | (Offline)
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9 Aug 2006
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#53 | | Hula Octopus
Join Date: Jul 2006
Posts: 23
| this makes me think back of my RO cute little priest (holy undead :P) | | (Offline)
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9 Aug 2006
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#54 | | Hula Octopus
Join Date: Aug 2006
Posts: 13
| Why would you want reflect damage if you are Charm? Not only do we already have high defense, but then you suggest being an Evasion Cat with skills boost for Evasion and Defense. I haven't leveled high enough to get the skill Reflect Damage, but it seems kind of worthless with that combination...If we aren't supposed to get hit very often, or take lots of damage, then what is the benefit of rarely reflecting a small amount of damage? Maybe you know more than I do, but it doesn't make much sense to me. I believe the skill points could be better invested elsewhere.  | | (Offline)
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9 Aug 2006
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#55 | | Anemone
Join Date: Aug 2006
Posts: 37
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Originally Posted by NeoNephtis :swt: hahaha | Just think about it. We have evasion skills and AP skills. Most likely the third class will split the two, one will focus more on evasion skills, the other more on AP skills. I have a feeling the AP one will focus more on transformations, like MU. | | (Offline)
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9 Aug 2006
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#56 | | Anemone
Join Date: Aug 2006
Posts: 44
| Because there is a 3rd job...? Does anyone actually knows all the second job skills??????????? | | (Offline)
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13 Aug 2006
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#57 | | Bug Bear
Join Date: Jul 2006
Posts: 182
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Originally Posted by Zai But they can, so why not? What's the point of MU? Why give a class a skill that vastly improves AP if that isn't supposed to be a viable build?
Back to this? We already went over this, AP cats do nearly the same damage with HK. HK isn't that powerful anyway, a MU cat is going to do the same damage as HK with normal attacks. Wild Knuckle does like 3 times more damage than HK. So an AP cat can do equal or more damage with their skills, then they can actually do damage with their normal hits while it recharges.
Tip the balance? Every class in this game is built for damage. Every single one. That is the balance this game has, they can all do extreme damage and solo hunt to their hearts content. You are mistaken in thinking charm classes are the one class that is supposed to sit back and play defensively.
Side note. I'd bet money that one of our third classes is AP based. | For diversity? I'm not mistaken, I play a cat in jTrickster, Evasion 96, AP cats do nearly the same damage. Its the Buffs that make Evasion go crazy. MU cats are uncommon yes, but there damage isn't "crazy". Evasion cats only have one advantage in 2nd job, and its the buffs. Cats can go AP, nothing should stop them, and if I ever play eTO perm. i'd most likely make a Power cat because Evasion cats are boring like hell. Also the gap between the damage of a Power cat w/ HK and Evasion increases later. MU cats are rare for a reason. And I doubt they'll make a 3rd job class based on one stat, because then 2nd jobers (on other versions) will be forced to pick one that correspondes with their main stat and most people wouldn't like that.
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13 Aug 2006
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#58 | | Torrobie
Join Date: Aug 2006
Posts: 8
| Actually MU Cats are rather common once you are in the 200 range. | | (Offline)
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14 Aug 2006
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#59 | | Torrobie
Join Date: Aug 2006
Posts: 1
| actually u guys know there are a transform skill in 3rd job for cats which increase their attack power but lower their defense and evasion right?
gg to evasion cat, since this skill is gonna be useless to you | | (Offline)
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14 Aug 2006
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#60 | | Anemone
Join Date: Aug 2006
Posts: 44
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Originally Posted by maxsim actually u guys know there are a transform skill in 3rd job for cats which increase their attack power but lower their defense and evasion right?
gg to evasion cat, since this skill is gonna be useless to you |
That's make up and it's 2nd job...
From tricksterfan.com
Mastered: +30% skill damage, 3.5 attack power increase magnification ratio, -4 attack delay, -30% Luck, Defence, Evasion, 8 second cooldown, 113 second duration
Similar to Soldier's Berserk, but without the cooldown, since you need this skill on to use WR and WK. You need 60% HP/MP remaining to use this skill. With MU on, you can run with 90+% weight, but changing maps cancels it; you cannot drill, sit/sleep, change equipment, distribute bonus points, or use any skills except for WR or WK.
Ayumi: I agree with you, there will surely be AP-based skills in 3rd, there was both in 1st, both in 2nd so why not in 3rd?
Last edited by Shadow_knight : 14 Aug 2006 at 05:33 PM.
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