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Old 16 Aug 2006   #1
Rova
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Lightbulb (Updated 4/7/08)Rova's suggestions(FAQ/Guide)

Updated Information is in Bold
A little FAQ:
1. Plus and Minus with the class?

Pros: Arguably the sexiest male character in this game, great asset to a party, fairly rich, and the tail of the Raccoon is fun to watch. Potential to be the strongest.
Cons: Like you said, they're the weakest attacker in this game but they also have the potential to be the *poorest* character as well. Although, we get alot richer and our attacks will be well worth it in the job advancements.

1b. I understand that we are rich due to low-pot use and high defense, but our attacks are the lowest in the game (?). Does it mean this is a sweet money-making class without show-off damage? Then what is the diffrense from a Buffalo/Bunny?

Buffalo and Bunnies use more pots, they are poor and suck at drilling if they go 4114(Like most players). We can surpass any class with equipment you could never imagine(Lvl4+ swords, shields, etc) This is no longer true. Raccoons can become on par with any class. Our downfall is the bunny or slow reaction time against Magic. If all else, Mobs of PVPers.

2. What kind of attacks/weapons do we use? Cards?

We mainly use Long Swords, on a rare occasion you may find it more beneficial to use a Knife. Cards are ONLY for 2 skills that we gain when we advance to the 2nd job.We Use Cards primarily for Card fling and One pair through the first job advancement, Card Master. If you decide to go pure, we currently have Full House that uses cards also. Note that Pure jobs are not complete, and I will hint that there will be Alot more card based skills, based on Poker hands.

3. 2nd job = Magician... um, say what?

Yep. But we're not like, spiritual power magicians, we're more like, Las Vegas magic show magicians.

4. Points. 4114 or what? Am I right when I say that 4114 will be the strongest Charmer? What minuses will this give? Should I focus on something else? I read a VERY confusing guide on TricksterMart.

4114 along with putting all your bonus points into AP (Attack Power) will make you the strongest *melee* Charmer. The minuses are you have a bad critical hit rate and bad critical evasion rate, low MP, low Magic Defence, and bad compounding/digging skills.

5. Bonus Points. - What are they and when do you get them? What are they used for?

At every level up, your character gets 4 bonus stat points. 30 normal points are automatically distributed among each of your 12 stats according to your growth. For every 10% you have in that group of stats, the computer will put 1 point in there. (4114 build means 40% Power, 10% Magic, 10% Sense, and 40% Charm.)
The 4 stat points are free to be used in any thing you want, these are the bonus points and this happens at every base level up. 4114 is very playable with, 3124 is the most stable. 1144 can be used as a flexible build, though you miss out on AC and DX, meaning you rely solely on skills and criticals.

6. Any SUPER-imortant thing I must think of before I make my character?

Well, I usually don't like advertise, but I strongly recommend you look over a few topics found in this forum. I'm sure they'll help very much.
A Raccoon Skill and Stat Build Guide by Xoule
A Raccoon FAQ by Me
A more in-depth look at 4114 vs 3124 Raccoon builds by Xoule as well
A handy little reference guide for where to get items for mastering skills by LifeDragon

--------------------------------This section by Kanji and Ikachan----------------------------------------

1. I want some attack. I don't want to go broke using Galder Throw, especially when the damage doesn't cut it later on.

Ikachan: With 3 into AP, you'll definetly be better off using Power Blow instead of Galder Throw, but note that you'll be weaker than 4114 Raccoons, and they're already pretty damn weak.

Rova: Fix this by refining and compounding your items. Pretty cheap for raccoons. Myshop weapons are not worth it here. Rely on the highest refine you can get and then refine powder it.

2. The charm spells are heavily mana-intensive. And there's quite a few party buff spells. I know that a huge MP pool is only useful at the beginning of combat - after you start fighting, you can repot regardless of your map MP - but since these spells are so costly, a bigger MP pool lets me use larger pots without hitting the max.

Ikachan: The spells aren't really *that* costly. The level of the skill should fit your base level appropriately. If you need a full MP bar to use a certain skill, then you leveled that skill up way too much and way too early.

Rova: Dig for potions and catch up on TM at some points. Take breathers. Myshop drills are really, really ownage. level 20, 300 depth, 1800 life, useable anywhere for 1 life point per time. go to Nora sewers, dig, voila 8 tm levels in 1-2 hours. Because the sewers are gone, I suggest doing Card quests and every little quest you can do, including Episode quests. Get a high level friend to protect you while you drill in fields such as Ice Dungeon, and possibly in return you can give them some of your findings as pay.

3. Charm classes are defensive. Some mana defense can't hurt.

Ikachan: Well, yeah having some MD helps, but here's the thing. Most Raccoons go with either DP or HV adding gear, which makes their MD sucktastic. And you can try to help something thats really sucky, but in the end its still going to suck. Magic spells hit *really* hard, so if you want protection against it, you'll need A LOT of MD. Just getting a little bit more isn't going to be that noticeable. Your best source of magic defence is probably Magic Meltdown, which decreases the enemy's MA.

Rova:Mana Reflector will be your friend. Also, Compound MD hats and shields with Lizard belly skin(2 needed per). It's a GREAT way to raise both Def and M. Def. M.Def doesn't cut it later on. Get the highest Hv possible, and get a max mana reflector(20 hv myshop pet available)
Magic Meltdown has proved to be very useful, and since it's based on your HV the stronger it will get, which virtually makes any mage do nothing to you. Absolutely, nothing. Beware of Light mages as they can remove Meltdown. MD hats are no longer useful because of the recent advances in Trickster. What I suggest are Luck equipment to counter Magic types, if you really need it(Mana reflector and meltdown work fine) There is a Myshop pet that goes up to 45 HV, I don't know if there is a higher one, but it's called Black Hanbok Angel. Chaos feather it to get High HV if you can.

4. I don't really need weight, and I won't be hitting that many criticals anyway.

Ikachan: Yes you do. =P Equipment gets pretty heavy as you grow levels, and you'll find yourself needing to use more and more potions. The lack of weight capacity is the only regret I have about going 4114.

Rova:Weight is very important here. This will make you carry more potions and carry rares without any trouble of running. Criticals can save your life at times also. I'm 3124 and I can grind for 12 hours straight with no interrupts. The weight doesn't really matter when you start raping things and pick up valuables. Make sure you are conservative and run back, or PPD and resume after. With the proper equipment, and if you have a myshop weight pouch, You should be able to grind a WHOLE day without interruption, unless you pick up equipment, then you'll spend a total of like 30 minutes or so repotting/selling.


5. If Max Power Blow and Max Titanium Wrist gives 320% total damage,
and Max Final Blow gives 390% damage,
why would I learn the Power Blow and Titanium Wrist anyway? Just to make it easier at lower level? Or did I got the percentages wrong?
The formula seems like....if i have 500/1000 health, the attack power for this Strike of Wrath(Final Blow) will be:
(1 - 500/1000/3) X AP X 3.9 =
(1 - 1/6) x AP X 3.9 =
5/6 X AP X 3.9 =
AP X 3.25

as my health decreases, the attack power of Strick of Wrath approaches AP X 3.9

And as long as my health is less than or equal to half of max HP, final blow will be more powerful than Power Blow + Titanium Wrist (AP X 3.2)

but Strike of Wrath costs 200MP and Power blow only costs 94MP...
so...it looks like....there is NO POINT OF GETTING Strike of Wrath

6. I rolled a 3124 build and i'm having a hard time distributing the extra points the game gives me ... do you guys generally put them all into AP or do you raise Luck for crit or HV for Dodge or DX so attack doesn't slow down ... any ideas to help me distribute the points? Also how is the Racoon of this build at dodging Mobs around level 50+

Raccoon with All into evade makes monsters look like a joke. Though. 3 routes to this:
All HV, All AP, or Half AP and Half HV. A new benefit has been discovered: Lk. I will post if it is beneficial or not in the long run; stay tuned. Luck is useful for various things, such as Full House, Magic accuracy(To block their accuracy, that is), And normal blocks.

--------------------------------------------------------------------------------Rova, Ikachan, px0303, DarkRadiance-------------------
Some builds:

2224
Average stats into everything. Charm (which affects defense and evasion) levels once every level, while the other levels once every 2 levels.

-Half into Evade and Half into AP will give steady damage and good defense.

3124
Explained below.(But prioritize Attack before Defense)

2134
-You'll be getting the same damage as a 2224, less mana (which shouldn't worry you too much, money for pots ain't a problem later in the game), 3 sense which would give you above average crits (VERY IMPORTANT, i found out) and really good digging skills. Bonus points? I would say attack or evade, your choice - Extra damage for card fling, or decent damage with a high(er) evade?

-Get Accuracy Equips, also, prioritize Defense before Attack.

1144
This is a build I may consider, outting your bonus points into ATTACK. This will let you benefit in some areas since SENSE affects digging and crit, CHARM affects evade and defense, as for the POWER stat, you will only want ATK.
I'll say this build is quite probable (since your ATK, SENSE, and CHARM levels once every level). I would say this is better than going for 4114.

-NOTE: This build is only good for people with a SUPPORT character. You must fund this build with good equips to maximize Efficiency.

4114
You're going for the FULLSWING build (throw away Gelda Throw altogether). Put bonus into attack, and you'll be no different than a Buffalo or Rabbit (cept lower dmg >.> and higher evade). Poor digging and crit, but the rare occurence of crit shouldn't affect too much. (go for this one if you just want raw damage power!)
Tested on JTO: Very very fast. comparing with 2134 build, at level 2, it was taking down a level 5 monster faster than 2134 at level 6-7. Not as much pots used cause you kill fast, and since at lower levels, you're still critting nicely. However, the chances of critting will be low at later levels, but you're killing fast. Get Full Swing instead of Gelda (your choice on titanium wrist, since after Job Change you'll be using Card Fling). Good, if you have friends who are of the sense class.

-Compound your items with DA and LK, find the highest type of compound for the equip, based on level. Aim for more HV and LK. As you grow these two, AP and HV still gradually grow by themselves, as well as DX(Attacking Speed) and AC(Normal Accuracy)

Further Edit: An alternative, pour your stat points this way. 3 to ATK, 1 to LUK. This will put you on spar with the 3124 builds. Not sure if this will end up stronger than 3124 builds. More accuracy, less crit damage and same atk as 3124 bonus atk, less susceptible to crit compared to 4114 bonus atk.
Important: If you're already 4114 BONUS into attack and would like to use this build, save up this amount of BONUS points : (Your level -1), and pour them all into LUK. (that is, until you've poured that amount). When you're done, 3 into ATK, 1 into LUK. <- if you don't understand... then don't try.

1414
Now this is an interesting build =O. What is this,you may ask. A: A walking tank.Just put everything into DEFENSE, MDEF, or EVADE (I suggest evade for card fling) XP And you'll rely on throw gelda ALOT (800 fixed dmg!). It may lack in the attack field, but you'll be the ultimate tanker! XP

-Now, i'm suggesting Half evade half Power here, it gives a good ratio of damage, mana, and defense, evade. ALTHOUGH you would need Luck equips to make the accuracy and criticals not suck.

--------------props to Xoule, I inserted the (-) As my suggestions.------------------

THIS IS WHERE YOU LEVEL. It is the most efficient layout of monsters, imho.

1-5:Fanta fish, sea scorpion, Fanta slime, Porring, Tottochi.
6-10: Bustshell, Little Cora.
11-15: Do the monster quests. Bustshell, Little Cora, Clione.
16-20:Monster quests/Real Golden Moles, or Thiefmon.
21-25:Sea anemones, Thiefmon, Cone Stones, or Addax. Monster quests optional.
26-30: Popo, Queen yamu, Forest Wasps, Torpedo Fish, Merrow, Cora Pyupyu. Monster quests Optional.
31-35: Queen Yamu, Forest Mantis, Kokaebi, Merrow, Sirenmaid.
36-40:Sirenmaid, Merrow, Pirate Ghost.
41-45: Pirate ghost, Simbatta, Sppo, Sirenmaid, Monster quests(Hunter Yuri, Mermaid Babe's request).
46-50: Pirate Ghost, Nora Mummy, Ironclad Turtle, Goma, Sea Tiger.
51-60:Galli and Halli.
61-70: Nora Big, Jesters, Flat lizard.
71+:Flat lizard, Level 100 forest. Bug bears, fossil soldiers, Roast chicken, etc.

let me go a little deeper to these. I will explain them bit by bit:

Full Swing build (Suggested for 4114 or 3124 builds, with bonus to attack, or half evade half attack)

Master Full Swing: It requires TM lvl 1, and at the start you put 1 TM point to get the first level.NOTE: After the first level, it will only cost 1 TM point per level up until you are required to master it. This skill requires TM 2 and 7 Thiefmon cards to master.
Master Hard shield: It requires TM lvl 30, Starting lvl requires 2 TM points. 2 TM to master and 37 Old bookmarks required.
Master Titanium Wrist (to maximise Full Swing Damage): Requires TM lvl 40 and starts off with 3 TM at starting level. It also requires level 10 Full swing before you can actually put points in this. TM 3 to master with 38 Mary's stakes.
<save your points for Card Fling!>(Or, master dodgemaster now if you plan on leveling past 60) It requires TM lvl 10, Starting lvl requires 1 TM points. 2 TM to master and 35 Duckmole paws required.
Master Card Fling
Master Dodgemaster -> Go for Stretch (to level 5)
Master Powersupply: It requires TM lvl 45, Starting lvl requires 2 TM points. 2/3(Not sure) TM to master and 23 Thick Japanese Radish required.
Master Skunk Pouch: It requires TM lvl 40, Starting lvl requires 3 TM points. 3 TM to master and 20 melons required.
Master Mana Reflector: It requires TM lvl 20, Starting lvl requires 2 TM points. 2 TM to master and 20 ancient seals required.
Master One Pair!

At the end of this your tm level should be 127, you might be around level 150+ already =\. This is only suggested. Modify as you please.
-------------------------------------------------------------
Gelda Throw Build (for anything else)

Master Gelda Throw (you can only learn this at TM Level 20, so you'll be left with normal attack from 1-19): It requires TM lvl 20, Starting lvl requires 2 TM points. 2 TM to master and 53 Acorn Bracelets required.
Master Hard Shield: Above
Master Dodgemaser: Above
~Master Mana reflector, and then master Shield all if you want them~ : Above/It requires TM lvl 25, Starting lvl requires 3 TM points. Must have level 10 Mana reflector first. 3 TM to master and 11 snakeskin required.
Master Card Fling
Stretch
Power Supply: Above

Things to note about each skill:
Full Swing: Only if you're high in attack, or GT will benefit you more.
GeldaThrow: 100 Gelda per throw, very expensive to use.
Power Supply: Gives you about 2k++ hp once mastered. That's around 300++ bonus into hp (4 points = 30 HP) Quite worth it. Quiiite.
Shield All: Cool if you're going to party, but it's a waste of TM if you're soloing most of the time. Shield all and Sturdy stack.

Raw information by Xoule.
-----------------------------
Skill Mastering: items, where and how to get them.

Full Swing - Power Blow
Thiefmon Card - 7 - Thiefmon (Lvl 15, Coral Beach)

Shape-Up - Dodge Master
Leg Fillet - 35 - Real Golden Mole(lvl 20, Coral Dungeon 1)

Magic Barrier - Mana Reflector
Ancient Seal - 20 - Dug up in Pyramid

Mana Break - Magic Breakdown
Ancient Lithograph - 14 - Also dug up in Pyramid

Barrier Break - Mag Def Breaker
Striped Stockings - 33 - Cora Pyupyu (Lv 34, Seabed 2 & 3)

Gelda Throw - Galder Thrower
Acorn Bracelet - 53 - Queen Yamu (Lvl 36, SouthEast Forest)

All Shield - Shield All
Snake Skin - 11 - Uraeus (Lvl 34, Pyramid hall 2-4)

Hard Shield - Sturdy Shield
Old Bookmark - 37 - Ghost Book (Lvl 51, Haunted School)

Power Wrist - Titanium Wrist
Mary Stake - 38 - Mary Dolls (Lvl 62, Haunted School)

Skunky - Skunk Pouch
Dutchman's Pipe - 20 - Giana (Lv 69, Caballa Relics Ruins Underground 1 & 2)

Power Supply - Physical Training
Thick Japanese Radish - 23 - Mandragora (Lv 57, Caballa Relics Ruins 1 & Caballa Relics Rear)

Satisfaction - Final Blow
Gold - 26 - Mimic (Lv 71, Caballa Relics Ruins 2, 3 & 4)

I spent 2 hours compiling data and fixing some stuff. Think what you want.

Now for a secret of Rova's: You know your chat box, yes? Well first of all, this is treasure hunting, when you dig, dig in corners and hard to reach spots. Now uh, most people didn't know this but, Close your chat box and dig at the bottom left to right end corners where you couldn't dig with it there. It's very common to find at least a handful of drops like this.

Currently, my Jto build plans are as follow: So far 4114 half base LK rest HV. You will not get any type of attack skill until lvl 60.

Dodgemaster - 10 - 35 Duck mole paw - 2

Physical training - 11 - 23 radishes - 2

Card Fling - 11 - 18 Marie Toy cards - 2

Stretch - 5

Skunk - 12

High Pressure - 13 - 8 air placement pieces - 3

One pair - 12 - 10 Trumps - 3

Mutation - 13 - 8 Turning Cars - 3

Judgement Claw - 12 - 7 Sharp Teeth - 3

This is the suggested order. After you you have spent 117 tm points(8 to spare. If you want some Anti-Magical, then get lvl 7 Mana reflector, or Level 7 Sturdy shield for even more Anti-Physical)


NEW SECTION~~~~~~~~~~~~
-LUCK is your SKILL ACCURACY for some skills. DO NOT FORGET THIS. LK=Luck
-Skunk Pouch has a set accuracy, about 60% success rate. The opponent's LK factors against your accuracy for some skills.

Rova: WT=Weight. Controls how much you can carry.
DA=Perception. It is your skill's damage in general. Also helps digging.
HP=Hit points. Obviously this is the red bar where how much damage you can take is counted.
DP=Defense power. How much armour you have will affect this as well. this is how much damage you can subtract, and then the outcome will be the total damage dealt to your HP. Estimation of reduction per point: .75
HV=Hit Evasion. It helps you dodge the attack of an enemy, Magic, physical, or skill. This is the power for Charm types.
AP=Attack Power. This is how much damage you can deal to the enemy in raw.
AC=Accuracy. This is the accuracy for your normal attacks. More gives you a higher hit rate.
DX=Your attack speed. The lower it is, the faster your attack speed.

If you have anything to add to make the guide better, feel free to do so. If you have an interview you'd like to add for the FAQ, feel free to do so. That is all. Thanks.

Edited on 4/7/08: I added some stuff in Royal Blue. When I'm bored i'll update it fully.
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Rova:"Forgotten Defender" Lvl 3xx - 2nd Gambler to advance, and Charm to reach 300. First Hybrid Stat coon to reach 300. First to obtain and master all current skills (Thanks renardg) JTO [Fantasia - Melody Island]- Rovas, The Ace of Hearts
Roxas:"Two Across/The Key of Destiny" Lvl 1xx Denzel:"Advent Child" Lvl 140

Sig from Ronin // P.S.:[Old]First 3124 Raccoon with 2/6 AP 1/6 Luck 3/6 HV // Former Member of CnK&KmK

Last edited by Rova : 7 Apr 2008 at 07:57 PM.
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Old 16 Aug 2006   #2
ikachan
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Niceeeeee. *Added to favorites* ;D
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Old 16 Aug 2006   #3
Kanji
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Excellent man! Good work.
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Old 17 Aug 2006   #4
Rova
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Lol only 2 people found this useful? To think i've been helping alot lately. :/
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Rova:"Forgotten Defender" Lvl 3xx - 2nd Gambler to advance, and Charm to reach 300. First Hybrid Stat coon to reach 300. First to obtain and master all current skills (Thanks renardg) JTO [Fantasia - Melody Island]- Rovas, The Ace of Hearts
Roxas:"Two Across/The Key of Destiny" Lvl 1xx Denzel:"Advent Child" Lvl 140

Sig from Ronin // P.S.:[Old]First 3124 Raccoon with 2/6 AP 1/6 Luck 3/6 HV // Former Member of CnK&KmK
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Old 17 Aug 2006   #5
ladysusie
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WOW this was verryyy helpful tahnx!! ^__^ altho..i can officially say that i know i messed up my 2224 cat T.T bummer....lvl17 with a lvl 10 powerblow and points put into ap -_-(lvl25 hv tho..) *sigh
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Old 17 Aug 2006   #6
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It was in the wrong section (and on page 2), upgraded it to the guides section ^^
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Old 18 Aug 2006   #7
Rova
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Thanks Koal, it's really just a clearer explanation of things, added the places to level though.
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Rova:"Forgotten Defender" Lvl 3xx - 2nd Gambler to advance, and Charm to reach 300. First Hybrid Stat coon to reach 300. First to obtain and master all current skills (Thanks renardg) JTO [Fantasia - Melody Island]- Rovas, The Ace of Hearts
Roxas:"Two Across/The Key of Destiny" Lvl 1xx Denzel:"Advent Child" Lvl 140

Sig from Ronin // P.S.:[Old]First 3124 Raccoon with 2/6 AP 1/6 Luck 3/6 HV // Former Member of CnK&KmK
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Old 18 Aug 2006   #8
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nice job. i like the mastery items guide
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Old 18 Aug 2006   #9
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It's a nice faq =P *added to favourites* too!
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Old 19 Aug 2006   #10
Rova
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Updated. If you have anything to add feel free to tell me. Also, if people would like, I can add a section for Cats.
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Rova:"Forgotten Defender" Lvl 3xx - 2nd Gambler to advance, and Charm to reach 300. First Hybrid Stat coon to reach 300. First to obtain and master all current skills (Thanks renardg) JTO [Fantasia - Melody Island]- Rovas, The Ace of Hearts
Roxas:"Two Across/The Key of Destiny" Lvl 1xx Denzel:"Advent Child" Lvl 140

Sig from Ronin // P.S.:[Old]First 3124 Raccoon with 2/6 AP 1/6 Luck 3/6 HV // Former Member of CnK&KmK
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Old 31 Aug 2006   #11
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Further Edit: An alternative, pour your stat points this way. 3 to ATK, 1 to LUK. This will put you on spar with the 3124 builds. Not sure if this will end up stronger than 3124 builds. More accuracy, less crit damage and same atk as 3124 bonus atk, less susceptible to crit compared to 4114 bonus atk.
Important: If you're already 4114 BONUS into attack and would like to use this build, save up this amount of BONUS points : (Your level -1), and pour them all into LUK. (that is, until you've poured that amount). When you're done, 3 into ATK, 1 into LUK. <- if you don't understand... then don't try.
This is what I call the X/Y 75/25 setup and is very very efficient as long as you know what is your primary Stat and which one is the secondary.
Hisuka/Hisoka has an 4114 AP/LK 75/25 (?) setup, after doing the math this build will be better then a normal 3124.
My new build AP/HV will not be better then Hisuka/Hisoka but it is very good.
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Old 2 Sep 2006   #12
noobz91
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Should i learn the lvl50 skill now or later? or do i need to save tm points 1st?
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Old 7 Nov 2006   #13
Rova
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BUMP IT UP! New updates are in bold.
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Rova:"Forgotten Defender" Lvl 3xx - 2nd Gambler to advance, and Charm to reach 300. First Hybrid Stat coon to reach 300. First to obtain and master all current skills (Thanks renardg) JTO [Fantasia - Melody Island]- Rovas, The Ace of Hearts
Roxas:"Two Across/The Key of Destiny" Lvl 1xx Denzel:"Advent Child" Lvl 140

Sig from Ronin // P.S.:[Old]First 3124 Raccoon with 2/6 AP 1/6 Luck 3/6 HV // Former Member of CnK&KmK
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Old 11 Nov 2006   #14
riac7
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hey rova... wow.. no magic attack till lvl 60?

how effective is the card fling n accuracy?

have been wanting to make a racoon but little have been said or tested abt job2... can u elaborate more on ur test on jto with ur magician racoon... n the pros raccoon over there... how they play n such

n the damage of job 2 etc compare to titianium wrist etc..
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Old 11 Nov 2006   #15
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if you want me and Rova and make a tottally pro build for you, we have been using raccoons for so long we can make our own builds now
 
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Old 12 Nov 2006   #16
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yes i would like to start a racoon too ;D
been following your updates from jTO, thank you for all the previews ^__^
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Old 12 Nov 2006   #17
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Wow i love it man. By the way made a coon and he on level 85 right and tm 56 is that bad? and plus I have M Powerblow and M TW and have sturdy shield at level 10 but not master. but ony have like 19 Tm poionts left i havent use any while becuz was afraid iw as going mess up my build. Help me
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IM am ***Edward_Elric*, Soralight 1.7.08 dead for gud~
290 coon and still dead XD
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