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15 Jan 2008
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#61 | | Banned
Join Date: Jun 2007
Posts: 678
| Lol Then we wont be able to able Master more of those new second job skills coming out soon! And Could you answer my question : Would a Myshop set help me train faster? f.X. The Pop Set. | | (Offline)
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15 Jan 2008
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#62 | | Tutankhamen
Join Date: Sep 2007
Posts: 99
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Originally Posted by CujoEX For both of your builds 1 and 2, why did you switch Card Strike and Physical Training? You should have way more than enough TM to master both Dodge Master and Physical Training before Mastering Card Strike, so might as well Master Physical Training first, since it's available during your First Job.
By getting Mana Reflector (and Sturdy Shield or Shield All), you'll delay from obtaining your higher level skills since you won't have enough TM to master the skill on the required level. If you delay your stronger attack skills, you'll slow down your training. Having Shield All and/or Sturdy Shield may lower your physical damage received, saving you more galders on HP potions, but you'll sacrifice (well, more like delaying), your stronger skills for training.
If one chooses to get Mana Reflector, Shield All, and/or Sturdy Shield, s/he has to either sacrifice one of the skills and push it at the back of the skill build to obtain the other stronger skills when they reach the required level; or they have to delay the rest of the build until their later levels, since they won't be able to master the skill once they hit the required level. | For one, Card Strike and Physical Training, don't matter the order, you will be able to Master both. Card Strike is just TM 41 that is why I put it first as for Physical Training is TM 45. But yeah it does not matter which first.
If a person gets Mana Reflector and chooses Sturdy Shield OR Shield All, they will still have enough to master the skills when you hit the required TM level. I should know, I have. As long as they do not get Impelling Rage and Power Charging. I have also calculated and you will have enough to master once you hit the TM level needed. So no, there is no delay. Calculate for yourself.
Edit: Build 1 is if someone wants to mob a bit early. It is not that strong. And Power Charging can wait since Full House will do more damage. Besides, once you hit TM 125 it becomes smooth sailing as I have gotten there. One Pair and if it does not do the job, use Card Strike right after. And of course there is Wild Nails to help. Impelling Rage and Power Charging won't help you kill faster unless both are together. So what I put as the builds are for those who want Mana Reflector and in my opinion has seriously helped me train, especially in Tech4.
So anyone who wants to fully mob they will follow yours. If they rather wait they can follow mine.
Last edited by Raukue : 24 Jan 2008 at 03:34 AM.
Reason: Added
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15 Jan 2008
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#63 | | Tutankhamen
Join Date: Sep 2007
Posts: 99
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Originally Posted by Mysteria Lol Then we wont be able to able Master more of those new second job skills coming out soon! And Could you answer my question : Would a Myshop set help me train faster? f.X. The Pop Set. | The 2nd Job skills are already out and a Coons new skill sucks really. Sacrifice HP for MP, and a large cool time. And yes the Pop Set will help you train faster especially if you compound HV into all the set.
Last edited by Raukue : 24 Jan 2008 at 03:34 AM.
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16 Jan 2008
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#64 | | Banned
Join Date: Jun 2007
Posts: 678
| Thanx but i meant there are more second job skills coming out soon, including one where you summon monsters! | | (Offline)
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16 Jan 2008
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#65 | | Tutankhamen
Join Date: Sep 2007
Posts: 99
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Originally Posted by Mysteria Thanx but i meant there are more second job skills coming out soon, including one where you summon monsters! | It'll be way long before any of those would come out at the rate eTO is going. So by that time you will have many spare points to be able to master them.
Last edited by Raukue : 24 Jan 2008 at 03:32 AM.
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24 Jan 2008
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#66 | | Anemone
Join Date: Jun 2007
Posts: 77
| i got question bout my lv 75 coon ish
not toaly done with the snail quest and idk if i should finish it or go to bugbear
the sword im useing is 30% wind and -4dx and with super hits and dodge i get hit like once evey 12 killz so i wonder if snail the better xp or keep up with the bug bear
sozy bout long post ,p
__________________ i dont over kill i just keep poking them with stick to take sure they're dead still havent u seen resident evil or mupet tresure island  i think kermits coming bak
ps: if u gotta google noob to figure wat it is u might just be a noob"  ray: to google the all knowing" | | (Offline)
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24 Jan 2008
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#67 | | Tutankhamen
Join Date: Sep 2007
Posts: 99
| Are you a pure HV? Since that is what this guide is about. I was about to fight at Bugbears at Lv.80 but then again I had use of MyShop. | | (Offline)
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24 Jan 2008
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#68 | | Anemone
Join Date: Jun 2007
Posts: 77
| yes my coon pure hv atm useing kinda mix of ap and hv gear
at lv 90 a all out hv pop set
also useing myshop items
__________________ i dont over kill i just keep poking them with stick to take sure they're dead still havent u seen resident evil or mupet tresure island  i think kermits coming bak
ps: if u gotta google noob to figure wat it is u might just be a noob"  ray: to google the all knowing"
Last edited by jabjab : 24 Jan 2008 at 03:58 AM.
Reason: adding details
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24 Jan 2008
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#69 | | Tutankhamen
Join Date: Sep 2007
Posts: 99
| I would say stick with pure HV equips, would fit you better. At Lv.80, had the East Wind set, HV compounded, was killing Jokers at Bugbears with 1 Card Strike then just one normal hit.
I mean unless you can compound a high amount of AP. Or a high amount of AP and HV mix. Like, having 141 HV on equips like I do, is better than me having 1,600 AP on equips. 141 HV is 1635 in AP terms. Hmm.
I say a good mix is to have that full HV set from MyShop, compounded all HV. Refine your weapon for more AP, and compound AP into your cape and accessories to get a good mix. I have never refined but my guess would be... can get about another 500 AP or so bonus. I have about 300-400 AP on equips, my guess if I refined would be 1000 AP or so? Then for me to compound AP onto my cape and accessories, maybe 2000 AP or so in all? Which is like having an extra 172 HV just that it is not HV is all. | | (Offline)
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4 Feb 2008
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#70 | | Torrobie
Join Date: Oct 2007
Posts: 1
| Hello im a Pure Hv Coon 4114 with pharoh set
my skill are max DM
Sturdy shield at 10 this is all at lvl 40
wht should i compound into my pharoh set?
what skill should i get next?
Thanks | | (Offline)
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15 Feb 2008
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#71 | | Torrobie
Join Date: May 2007
Posts: 1
| Hello CujoEX I have a question for you. I have the following skills
Dodge master (mastered)
Galder Throw (mastered)
Sturdy shield (lvl 10)
Mana reflector (lvl 10)
Card strike (mastered)
Super hips (acquired)
I'm a pure hv coon, thats lvl 110 and I'm wondering what to do. What skill to get next? Sadly my tm lvl is only 89... But I'd like some input please. | | (Offline)
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16 Feb 2008
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#72 | | also known as CujoEX
Join Date: Aug 2006
Posts: 2,633
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Originally Posted by Zolo101 Hello im a Pure Hv Coon 4114 with pharoh set
my skill are max DM
Sturdy shield at 10 this is all at lvl 40
wht should i compound into my pharoh set?
what skill should i get next?
Thanks | I already mentioned the skill choices int he first post. As for your Pharaoh Set, I suggest compounding for either AP, HV, or HP to increase the damages of your skills. Alternative choices would be LK or DP for critical damage, or physical defense. |
Originally Posted by andysan Hello CujoEX I have a question for you. I have the following skills
Dodge master (mastered)
Galder Throw (mastered)
Sturdy shield (lvl 10)
Mana reflector (lvl 10)
Card strike (mastered)
Super hips (acquired)
I'm a pure hv coon, thats lvl 110 and I'm wondering what to do. What skill to get next? Sadly my tm lvl is only 89... But I'd like some input please. | For the skills, I've already mentioned the path you should choose.
Galder Throw is a good skill, but it becomes obsolete after your Second Job (or around your late Lv 6x, depending on your equipment). Sturdy Shield isn't really necessary since you'll be dodging most of the attacks, but it's useful if you're fighting someone powerful.
If you decide to keep those skills, then most likely you'll be in the defensive path. Keep in mind that keeping those skills will slow you down during your higher levels, unless you plan to use Master Authority from MyShop to remove those skills. If you are keeping those skills, then continue to follow the skill path in the first post. You can either choose to ignore Metamorphosis and Wild Nail; or you can ignore Impelling Rage and Power Charging. That way, you can have enough TM to obtain One Pair and Full House without lacking TM.
Last edited by CujoEX : 16 Feb 2008 at 04:25 PM.
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16 Feb 2008
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#73 | | Bug Bear
Join Date: Aug 2007
Posts: 193
| Too much...TM :X?
My build is rom My Dec im going to use Master Auth or something to get rid of useless skills I guess
__________________ ▐ ManaBlue▐ CardMaster▐96▐ 4114 Pure HV▐Kirameki▐ "Can I drink your exp? :3" - Familiar Quote|Registered Joke Killer|I <3 this site
Last edited by Sanichi : 16 Feb 2008 at 04:37 PM.
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20 Mar 2008
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#74 | | also known as CujoEX
Join Date: Aug 2006
Posts: 2,633
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Originally Posted by CujoEX First you need a Primary attack. Power Blow starts off weak but grows as you level. Galder Throw starts off strong, but becomes obsolete after Lv 80 or so. I suggest Power Blow, but that's optional since it's not a prerequisite of any 2nd or 3rd Job Skills. It does help to choose one or the other though, but getting one or the other will slow you down during your higher levels (unless you have access to MyShop points to remove the skill in your higher levels). If you choose to skip this, then Card Strike will be your Primary Attack. | I mentioned about using MyShop to remove the useless skills in the future -- similar to MyDec's guide. The only thing that becomes obsolete in my build is if anyone choses Galder Throw or Power Blow. As for Body Guard and all those other extra things not mentioned in the build, it would change the TM line up and may delay the higher useful skills, or may be removed through MyShop. | | (Offline)
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21 Mar 2008
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#75 | | Torrobie
Join Date: Mar 2008
Posts: 1
| Woow thanks now i know wat to add and wat to master
XD But when i get the skill i must quickly master it or do not do it first ?? | | (Offline)
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22 Mar 2008
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#76 | | also known as CujoEX
Join Date: Aug 2006
Posts: 2,633
| The faster you master a skill, the more you can benefit from it. If you reach the TM level requirement but don't have enough TM, level it as high as you can anyways to get more for your buck. | | (Offline)
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1 Apr 2008
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#77 | | Torrobie
Join Date: Mar 2008
Posts: 4
| Hey ~
im new to tickster and i need some help ~
im a lvl 25 ,4114 pure HV coon
my skill are
lvl 10 power blow
lvl 6 dodge master
lvl 3 mana Reflector
(lvl 21 tm lvl with 1 point)
did i mess my skill up? do i have to make a new char or can i keep going with this char? ( i don really wanna make a new char but if i really have too then ok~)
thnx~ | | (Offline)
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18 Apr 2008
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#78 | | Hula Octopus
Join Date: Jul 2007
Posts: 14
| i have a question, must i master powerblow?can i keep it at lv10? im a 3124 ap/hv coon . | | (Offline)
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29 Apr 2008
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#79 | | |