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28 Oct 2007
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#1 | | also known as CujoEX
Join Date: Aug 2006
Posts: 2,633
| CujoEX's Short Gambler Raccoon Guide About the Guide
The guide is made to conserve your TM points, especially for those without access to MyShop. Scroll down to the bottom for the result for the skill build in red text. Growth Build Recommended: Power 40%, Magic 10%, Sense 10%, Charm 40%
Place All Bonus Points to HV Note:
For beginners, if you choose this build and someone in game asks what kind of build you chose, say 4114. Each digit represents the set points in Power, Magic, Sense, and Charm respectively. Having Power 40% is usually recommended since most of your skills are based on Power's subGrowth known as Attack Power (AP).
You may wonder why not place all Bonus Points to AP? Well, if you were to compared card skill damages between a Pure AP and a Pure HV Raccoon, the damage won't be that far apart; however, if you were to compare damages between a transformed Pure AP and Pure HV Raccoon, the Pure HV Raccoon will deal more than twice the damage, giving you a bigger advantage. Skill Build
First you need a Primary attack. Power Blow starts off weak but grows as you level. Galder Throw starts off strong, but becomes obsolete after Lv 80 or so. I suggest Power Blow, but that's optional since it's not a prerequisite of any 2nd or 3rd Job Skills. It does help to choose one or the other though, but getting one or the other will slow you down during your higher levels (unless you have access to MyShop points to remove the skill in your higher levels). If you choose to skip this, then Card Strike will be your Primary Attack.
Dodge Master is a must. Certain Second Job Skills rely on the amount of HV you have. Dodge Master is a multiplier, so the higher level you are, the more you gain from it.
Card Strike and One Pair relies on both AP and HV. The difference between a Pure AP and Pure HV isn't that big of a gap, but Pure AP would benefit more in the skill. Get it anyways. You'll benefit more during your Third Job Skill's Full House.
Acquire Super Hips. This will prevent you from getting attacked by a critical hit if the enemy is x + 100 of your level or below.
Impelling Rage is based on HP. In your higher levels (Lv 100+), I suggest starting to get HP equipment. Master Physical Training to deal more damage. From experience, I noticed most AoE build help not only train your EXP but kill monsters faster for more TMP. You need to keep your HP high and near full, while staying near the monster if you want to do the most damage. In your Third Job, get the skill called Power Charging, which is an advanced version of Impelling Rage, but covers a wider area and does more damage.
And of course, get Metamorphosis and Wild Nail. I mean, this is the reason why you're Pure HV, isn't it? Required Result:
Master Power Blow (12 - Optional) or Master Galder Throw (13 - Optional)
Master Dodge Master (12)
Master Physical Training (13)
Master Card Strike (13)
Acquire Super Hips (5)
Master Impelling Rage (16)
Master Metamorphosis (16)
Master Wild Nail (15)
Master One Pair (15)
Total TM Used (117 with Power Blow) / (118 with Galder Throw) / (105 if you chose neither)
The next thing to look at is how many points you need to save for your next skill for Third Job. Power Charging requires your TM to be Lv 135, and takes 16 TM to master it. That means, you should cap your TM limit to 119 if you plan to Master Power Charging on the spot.
This leaves you with 2 TM points if you went for Power Blow, 1 TM point if you went for Galder Throw, or 14 points if you didn't choose either. You will need extra TM for Skunk Pouch as a prerequisite for Full House (more details below).
--- Notes for other skills
Titanium Wrist increases the damage of Power Blow. It doesn't really increase it by that much, but damage is damage. Power Blow will become obsolete after you get Card Strike, Impelling Rage, and One Pair all mastered.
Sturdy Shield helps if you're fighting monsters with high accuracy (which is pretty rare). It also helps if someone lowers your HV in battle, allowing to protect yourself from Physical Attacks
Mana Reflector is a great skill to use in PvP/GvG against Mages. Lv 10 Mana Reflector is also a prereq for a skill called Shield All.
Shield All is a type of aura that surrounds you and applies to near by party members. It increases your DP and your party's DP by 16% when mastered. The more DP you have, the more you benefit from it.
Body Guard is a very difficult skill to use, but very effective in GvG or team PvP. If you're protecting an all out offensive character with low Charm/low HP, Body Guard will keep them defensive while you're taking the hits, and allow them to go all out offensive without worrying of dying too fast. Great strategy if done properly.
--- Note for high level Raccoons
TM Lv 40 (Lv 10 - 12 TM / Master - 15 TM)
TM Lv 135 Power Charging (16 TM to Master) - Requires Lv 10 Impelling Rage
TM Lv 150 Full House (16 TM to Master) - Requires Lv 10 Skunk Pouch/Lv 10 One Pair Continuing the build for Third Job
After you get the skills above, you might want to prepare yourself for the next set of skills. Save about 16 TM for Power Charging and 16 TM to master Full House. You don't have to Master Skunk Pouch, but it does increase the chance of hit rate, and elongates the stun time. If you don't master it, you have 3 TM points to spend anytime before you hit TM Lv 150 (if you didn't get Power Blow or Galder Throw). If you do master it, then you'd have to wait 2 more TM levels until you master Full House. After TM Lv 150, you can get any skill you want. Result Skill Build Master Dodge Master (12)
Master Physical Training (13)
Master Card Strike (13)
Acquire Super Hips (5)
Master Impelling Rage (16)
Master Metamorphosis (16)
Master Wild Nail (15)
Master One Pair (15)
Master Power Charging (16)
Lv 10 Skunk Pouch (12)
Master Full House (16)
Total TM used (149) References
+ First Job MyTrickster Wiki Teacher Skill List
+ Second Job MyTrickster Wiki Card Master Skill List
+ Third Job MyTrickster Wiki Gambler Skill List Side Note: Comparing Pure AP to Pure HV
Lv 150 Pure AP with Dodge Master
Card Strike = 4330
One Pair = 7516
Metamorphosis + Wild Nail = 9021
Lv 150 Pure HV with Dodge Master
Card Strike = 3895
One Pair = 6762
Metamorphosis + Wild Nail = 18090
Last edited by CujoEX : 20 Dec 2007 at 04:08 AM.
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28 Oct 2007
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#2 | | Fire Golem
Join Date: Aug 2006
Posts: 488
| Seems pretty good, thanks. Which would be best overall to get, Galder throw or Power blow?
Last edited by HollowIchigo : 28 Oct 2007 at 08:25 PM.
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28 Oct 2007
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#3 | | Banned
Join Date: Jun 2007
Posts: 693
| Power blow is probably better because you don't waste as much t.m. and because you're 4114 it will do a lot of damage. | | (Offline)
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28 Oct 2007
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#4 | | also known as CujoEX
Join Date: Aug 2006
Posts: 2,633
| Power Blow would be the best overall. In experience, Galder Throw leveled me insanely fast from the time I got it (Lv 2x) up to Lv 6x. After that, I used Card Strike, following with Galder Throw. Around Lv 8x, Galder Throw became way too weak and I did without it.
With Power Blow, you can level at a decent pace from Lv 1. It continues to grow as you level, so unlike Galder Throw, you can use it even past Lv 100. Power Blow will become obsolete once you get Card Strike and One Pair.
Note, even if you're Pure HV, Power Blow will still come in handy if your Power is 30% or 40%. During your lower levels (First Job and early Second Job), equip yourself with Sharp Weapons and if you can, refine them to increase AP. | | (Offline)
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28 Oct 2007
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#5 | | Fire Golem
Join Date: Aug 2006
Posts: 488
| Is there a way to increase damage on galder throw though? At level 10, you use 100 galder and it does 650 dmg. . . can it be increased? | | (Offline)
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28 Oct 2007
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#6 | | HUR HUHR UHRUHRU HURHURH
Join Date: Jul 2007
Posts: 1,170
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Originally Posted by HollowIchigo Is there a way to increase damage on galder throw though? At level 10, you use 100 galder and it does 650 dmg. . . can it be increased? | Best would be to get neither. Galderthrow damage can't be increased other than leveling the skill itself. | | (Offline)
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28 Oct 2007
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#7 | | Fire Golem
Join Date: Aug 2006
Posts: 488
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Originally Posted by Vaizado Best would be to get neither. Galderthrow damage can't be increased other than leveling the skill itself. | If you get neither than you can't even level fast until you get card throw. . . that's suicide. . . | | (Offline)
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29 Oct 2007
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#8 | | also known as CujoEX
Join Date: Aug 2006
Posts: 2,633
| Mastering Galder Throw will cap the damage at 800 (or 1200 with Critical Hit). The best thing about Galder Throw that allows you to level fast in your earlier levels is that it ignores the enemy's defense. If you're a cat, you can get an upgraded skill of Galder Throw, but since you're a Coon, this won't be useful after Lv 8x. | | (Offline)
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29 Oct 2007
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#9 | | Fire Golem
Join Date: Aug 2006
Posts: 488
| I was curious if it was worthwhile to reset galdur throw to power blow, but I suppose if I were to wipe that skill it'd be best just to save the TM points for other skills. . . so I'll do that when I get TM for card throw etc. | | (Offline)
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29 Oct 2007
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#10 | | Banned
Join Date: Nov 2006
Posts: 1,247
| I found both Galder/Power Blow to be totally worthless. At lower levels for training, simply do episode quests and leech at Phantom Toilet. But if you do get Power Blow/Titanium, I would skip Sturdy Shield until much later since most monsters will miss their hits anyhow.
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Current member of Arcanum PM Shizuro, Ferenan, hueyple4, or MrPhobia for joining.  | | (Offline)
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29 Oct 2007
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#11 | | Fixed Mind
Join Date: Mar 2007
Posts: 784
| I agree with skipping Sturdy Shield!
But I love Power Blow and Titanium Wrist. Early on a lot of my accessories and equipment gave AP (save the hat and Shield because there were no Ult stuff), so I got Power Blow to help me kill faster. | | (Offline)
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29 Oct 2007
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#12 | | also known as CujoEX
Join Date: Aug 2006
Posts: 2,633
| I didn't mention Sturdy Shield in the end results of the skill build.
I did get Power Blow, though, but I had access to MyShop. Card Strike has a very long cooltime (3.2s CoolTime; couple mili sec ChargeTime) and there's a slight delay to the next attack. That's when I use Power Blow, so I can fit a combination of attacks from 2nd Job until I get One Pair. I rather not rely on Impelling Rage as part of my combo, only used in mobs because it drains my MP potions pretty quickly. After I got to TM 125, I removed my Power Blow to get One Pair. | | (Offline)
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30 Oct 2007
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#13 | | Tutankhamen
Join Date: Sep 2007
Posts: 71
| Rich guy...Anyway, I got to 2nd without galder throw and powerblow. ALL HAIL LEECHING AND QUESTS! :yay: So...is this skill build quite good for 4114 pure HV?
Learned:
Mastered Dodge Master (12)
Lvl 10 Sturdy Shield (11)
Lvl 10 Mana Reflector (11)
Mastered Physical Training (13)
Mastered Card Strike (13)
Acquired Super Hips (5)
In progress but planned:
Skunk Pouch (10)
Master Impelling Rage (16)
Master Metamorphosis (16)
Master Wild Nail (15)
Master One Pair (15)
Well, I have access to MyShop too...I guess I'll just regret it when 3rd job comes and reset XD | | (Offline)
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30 Oct 2007
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#14 | | Leviathan
Join Date: May 2007
Posts: 346
| >: You won't find Galder Throw useless once you're squaring off against Coolems, Niwerths, Itchies, or about a bunch of the monsters late-game. | | (Offline)
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30 Oct 2007
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#15 | | Guest | lol 800 damage to a 10k+ hp monster. | |
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30 Oct 2007
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#16 | | Leviathan
Join Date: May 2007
Posts: 346
| Better than 1 damage criticals? Besides, at level 150, you're only going to do 1.2k damage to Queen with Meta/Wild Nail (and her Physical resist isn't the worst, believe me). That's almost as bad as Galder Throw, but Galder Throw misses a lot less, is fast, AND you can use other skills with it. | | (Offline)
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6 Nov 2007
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#17 | | also known as CujoEX
Join Date: Aug 2006
Posts: 2,633
| By the time you're that high of a level, you could use Metamorphosis and Wild Nail, and you can't use Galder Throw during that transformation. When you're back in a normal state, Galder Throw would be a waste of MP potions. I'd conserve it for Metamorphosis again. | | (Offline)
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9 Nov 2007
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#18 | | Banned
Join Date: Jun 2007
Posts: 678
| Now im off to make a coon. Just wanna know one thing. At level 60 , if you were to train for about an hour how much exp would you gain? | | (Offline)
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9 Nov 2007
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#19 | | also known as CujoEX
Join Date: Aug 2006
Posts: 2,633
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