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Old 20 Jan 2008   #1
Raukue
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Post Raukue's Gambler Skill Build (Pure HV)

Thanks to CujoEX's build, I was able to do. But well, here it is.

4114 ( Recommended )
Pros:
* More AP to help with One Pair and Card Strike. Will only do 2,000 less damage than a pure AP.
* More AC to help land your hits.
* Overall well rounded with being able to still fight without having to rely on Meta.

Cons:
* Low MP so you will be using many MP potions.
* Low weight so you cannot carry much.
* Lower chance of landing criticals and blocking.

3214/3124/2224/1324/1234 ( Meta based ONLY builds. Not recommended. )
Pros:
* You have more MP and MD.
* More LK and WT. LK goes down when in Meta though.

Cons:
* Have to rely on Meta as you will do about 2k less I believe with each number down from 4 in power with your card skills.
* Still have low weight and low chance of landing criticals and blocking.
* You will ONLY be relying on Meta and not be using your card skills so much as the damage will be low.

Power Blow Lv.10/M: ( Optional. Not Recommended )
Learning this is your choice and I wouldn't recommend. But this is for those who want to kill a bit faster before they get to their 2nd job. But by learning this you will not be able to master some skills right away. Although AP based, this can last longer (so I heard) even until Lv.100, unlike Galder Throw that gets out dated around Lv.80 or so.

Galder Throw Lv.10/M: ( Optional. Not Recommended )
Same as Power Blow. Choose this one over Power Blow if you choose to have 3 or less into Power. (Only if you really have to, you don't need it.)


Teacher
Dodge Master Lv.M
Physical Training Lv.M

Card Master
Card Strike Lv.M
Super Hips Lv.M
Mana Reflector Lv.M
Sturdy Shield Lv.M
Metamorphosis Lv.M

Gambler
Wild Nails Lv.M
One Pair Lv.M
Skunk Pouch Lv.10
Full House Lv.M
Shield All Lv.M
---vvv-- OPTIONAL --vvv---
Impelling Rage Lv.10/M
Power Charging Lv.10/M
Magic Meltdown Lv.M
Bodyguard
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Last edited by Raukue : 12 Feb 2008 at 04:30 PM. Reason: Updated
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Old 20 Jan 2008   #2
Raukue
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Post Equipment & Reaching Full Potential

Maxing Out on Damage: ( Bringing out your full potential ).

I decided to redo the whole, AP and HV equips thing I had earlier. My thoughts on it and all. For those who are a MyShop user, HV can be easily obtained.

Equipment: ( Level specific equips to come later maybe? )
* First set I would recommend is the East Wind set, from MyShop. It looks good on you and it is better than the Lv.40 set, you just have to wait more. Compound HV into every piece with items that are for that level obviously.

Now, as for accessories and capes, you can compound HV into them as well if you want to do more while using Meta+Wild Nails, which you get at a way higher level. But if you want to do more damage with One Pair and Card Strike, getting a balanced amount of HV and AP would do better than trying to get massive HV.

One would want to refine your weapon, so as to get more AP. And also to compound AP into accessories that are able to have AP, as well as your cape. This can gain you a well balanced AP and HV.

Say, 2000 AP and 140 HV is better than just having about 3000 AP or just having 200 HV. As for every 1 HV is equivalent to 11.6 AP.

1 HV = 11.6 AP ( Skill wise of course. )
2000 AP + 140 HV = 3624 AP

With equips like that and Dodge Master in effect, even being a Pure HV Coon, you will do some good damage with your card skills.

Pure HV Coons do about 2,000 less damage with card skills than a Pure AP Coon. But AP Coons do only half the damage than a Pure HV Coon with Meta+Wild Nails. ( Example: AP=15,000. HV=30,000 ) Not that Pure AP Coons go for Meta anyways, cause they don't.

Both Pure AP and HV have their pro's and con's, it is all up to you. I find Pure HV to be rather fun because of Meta, once you reach that goal you feel good. Also, who knows, any new Coon skills might be more HV based, eh? Perhaps the Dice skills. Oh well.
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Last edited by Raukue : 24 Jan 2008 at 05:13 AM. Reason: Updated & Revised
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Old 20 Jan 2008   #3
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Quick and easy to understand guide. Nice job there Raukue.
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Old 21 Jan 2008   #4
Raukue
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Originally Posted by crazyman9990 View Post
Quick and easy to understand guide. Nice job there Raukue.
Thanks. I updated it just now. I want it to look better organized.
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Old 21 Jan 2008   #5
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Raukue, you have the conversion from Dodge Master accurate, but I'd like to point out that the range of AP compounding still exerts more than the overall amount of damage compounded in HV.

For instance, take two compounds:
L170 AP comp.= 83-244 AP, whereas
L170 HV comp.= 58-174 (w/ DM)

In an essence, solely contrasting a godly amount of HV plugged in to Dodge Master with an amount of AP would deem HV obsolete in terms of One Pair's + Card Strike's damage.

Of course, if we were to take this out of fairway and into green, we'd have to blow out an investigation on equipment compounding compatibilities. That'll drain time, so I'll leave that to you. What was written above is no more than general factors concerning card-throwing damage; don't use it as a floor plan. The question is, Which stat possesses the larger quantity of availability?

---------------

...Otherwise you have a decent build guide, though it would be wonderful to have a list of suggestions as a remedy for those excessive "Help! Which skill should I get first?" topics.
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Old 21 Jan 2008   #6
Raukue
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It all depends on how much AP you can compound. Yes AP has more a factor, but look at those results there. Do the math yourself. In order to compound AP you have to have gotten the Nyxx or Noxx sets, I forget which it was. As well as into timed items.

The highest result someone has told me with AP compounded has been 2655 AP along with 152 HV. Which if course is good but is compounded on the halloween set to get so much AP.

But I think 200 HV is pretty possible with MyShop. I have about 141 HV, without HV accessories on. If I put some on, as well as the time body equips, I can have close to 200 HV. Also the 400-500 AP I will probably have along with that. So if 200 HV is 2322 AP, and I add the 400 AP, that is 2722.

Basically what I am just saying is, unless you can compound a high amount of AP as well as HV, which might only be possible through MyShop and some times items, HV is easier to compound when into MyShop. As like I said, I have about 141 HV and that is from MyShop equips.

I just notice how hardly any items can compound AP. Even the AP equips in MyShop cannot compound AP, like the North Wind set for example. So high AP won't be possible until probably around lv.200, unless someone is a MyShop user but right now there are no new equips that can compound AP in MyShop at the moment. I will edit the post about it.

Refining can add more AP in your MyShop HV equips, thus increasing your AP while having high HV still. I have never refined and it is now harder with my equips Lv.110 and the items needed are in a place with a depth of 130... they just want you to buy Flicker Drills, don't they? But my guess is, say my AP on equips is about 400, refined a few times may get up to... 800? I dunno.

I forgot to say how I never messed with AP before so I do not know it's limits. But one thing I do know is that such high AP cannot be obtained until the higher levels, beyond lv.100 I guess.
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Old 21 Jan 2008   #7
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I visited this thread again and saw your note. Thanks for attempting to clarify the numbers for me, but I feel I should have elaborated to make myself clearer. x3

Being a HV raccoon myself, I compound what I can onto my equipment. From my experimentation, filling in the holes with AP when I could gave an increase in damage.

Level 121- 498 base AP + the 1396 extra given from equips = 1894 AP in total.
I had spent all points into HV (60 + 104). 164 * 11.6 (DM's effect multiplied by 8) = 1902.4 AP.
1902.4 AP + the original AP, 1894, gave me an overall sum of 3798.4.

And here's when compounding rates play a role in damage. If I had compounded all my equipment with HV only:
Level 121- 498 base AP + the 941 extra given from equips = 1439 AP in total.
All points into HV, so base HV (60) + equipment HV (120) = 180 in total.
180 * 11.6 = 2088 converted AP. 2088 + 1439 = 3527.

Sure, it would only be logical to compound HV onto equipment when you don't have a choice, however the more AP compounded, the better, until there's a substantial amount of HV under Dodge Master's magnification to outdamage AP.

In an essence, solely contrasting a godly amount of HV plugged in to Dodge Master with an amount of AP would deem HV obsolete in terms of One Pair's + Card Strike's damage.
Ah, I had made an error there. What I meant to post was "AP will prevail over HV, unless that amount of HV is high enough to surpass AP with Dodge Master." I meant the above.

As for the comparison in your second post, I'd like to know your sources for those numbers (700 AP and 100 HV).

And last but not least:

Refining can add more AP in your MyShop HV equips, thus increasing your AP while having high HV still. I have never refined and it is now harder with my equips Lv.110 and the items needed are in a place with a depth of 130... they just want you to buy Flicker Drills, don't they? But my guess is, say my AP on equips is about 400, refined a few times may get up to... 800? I dunno.
Gao drills, purchased from Spicy Island, can drill as much as 180 meters. That's deep enough to penetrate the deepest part of the Swamp Mines. And as for the magnification ratios, you can find them here. Refining can greatly enhance the potential of card-throwing skills.

I forgot to say how I never messed with AP before so I do not know it's limits. But one thing I do know is that such high AP cannot be obtained until the higher levels, beyond lv.100 I guess.
The level 50 Aquamarine Pendant from the Ep. 1 quests can be compounded with HV as well as AP, and the Golden Anniversary Necklace gives enough AP- over 200 when compounded properly to rival higher level accessories such as the Gambler's level 130 guardian. There's no MyShop required there. If you're able to rub up cash, the White Tiger Pouch is an option (8,000 WT X_x).
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Last edited by Akurei : 21 Jan 2008 at 06:12 PM. Reason: Tell me if I've overlooked something. :3
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Old 21 Jan 2008   #8
Raukue
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If you think I don't know that AP out does HV when it comes to card skills, you are wrong. I know AP plays a larger factor but you are missing the whole point of a pure HV coon, eh? It's for the sweet Meta skill~ XP Otherwise if someone wants to only do card skills they are better off being pure AP.

And I forgot about the Gao Drill, wootness, now I can gather refining items after all.
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Old 21 Jan 2008   #9
Akurei
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Originally Posted by Raukue View Post
If you think I don't know that AP out does HV when it comes to card skills, you are wrong. I know AP plays a larger factor but you are missing the whole point of a pure HV coon, eh? It's for the sweet Meta skill~ XP Otherwise if someone wants to only do card skills they are better off being pure AP.

And I forgot about the Gao Drill, wootness, now I can gather refining items after all.
PvP & GvG! 8D
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Old 24 Jan 2008   #10
Raukue
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Second post about AP and HV equips updated and revised.
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Old 4 Feb 2008   #11
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nvm i gettit ady. quite gd :3 4114 is quite gd. monsters keep missing me :#

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Old 4 Feb 2008   #12
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This is very helpful. My Guild Master Actually told me all the same things you stated about skills, but it was nice to know about equips.

Since I have some Myshop points coming I'll know what to get.
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Old 4 Feb 2008   #13
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Originally Posted by Raukue View Post

3214/2314/1414 ( If you want to base yourself only around Meta and not so much One Pair )
Pros:
* You have more MP and MD.

Cons:
* Have to rely on Meta as you will do about 2k less I believe with each number down from 4 in power with your card skills.
* Still have low weight and low chance of landing criticals and blocking.
Your recommended build is alright but the next part is a failure. 3214, 2314, 1414? any raccoon that is pure hv going more then a 1 in magic clearly fails. Firstly your skills build puts in mana reflector which does more damage to the magic user with more damage it does to you, so if you have a high magic defence the magic user gets less damage done back at him. Thats why having a low MD is for actual optical performance, also a 2 in magic adds into MA which is clearly unnecessary.

Con? the reason why you still have low weight and low chance of landing criticals and blocking is that you still have a 1 in sense, so technically the only difference between these builds is the magic stat

Secondly your equipment section is clearly ONLY for myshop users, guides should be aimed at non-myshop users not myshop user. If you wanted to add a myshop section it can come after the free for all players section.

For what you did get right is the skill build, conversion and recommended build. Good job on them but change the other sections around and it will be a good guide

Last edited by Monkiemagic : 4 Feb 2008 at 07:58 AM. Reason: wording around: adding magic user
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Old 12 Feb 2008   #14
Raukue
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Originally Posted by Monkiemagic View Post
Your recommended build is alright but the next part is a failure. 3214, 2314, 1414? any raccoon that is pure hv going more then a 1 in magic clearly fails. Firstly your skills build puts in mana reflector which does more damage to the magic user with more damage it does to you, so if you have a high magic defence the magic user gets less damage done back at him. Thats why having a low MD is for actual optical performance, also a 2 in magic adds into MA which is clearly unnecessary.

Con? the reason why you still have low weight and low chance of landing criticals and blocking is that you still have a 1 in sense, so technically the only difference between these builds is the magic stat

Secondly your equipment section is clearly ONLY for myshop users, guides should be aimed at non-myshop users not myshop user. If you wanted to add a myshop section it can come after the free for all players section.

For what you did get right is the skill build, conversion and recommended build. Good job on them but change the other sections around and it will be a good guide
There are other guides that have non-MyShop equip section, so if someone would want to see that, they can look at those.

As for the 1414 build and what not, it is because, you will have low power so normal attacking and your card skills will suck. Those builds, like I said, are for Meta based builds. When you go into Meta, your LK goes down, so that is why I said those. If someone wants more sense for weight then by all means. I just mention those for someone who wants to be souly Meta based. A 1234 or 1324 might be better for a Meta Coon though, for only basing yourself around Meta. I wouldn't recommend basing yourself only on Meta though anyways.

Edit: Anyways I made somewhat of a change for it.
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Old 14 Feb 2008   #15
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There are only two attacks that can be used during meta:
a) normal attack
b) wild nail

Having a 1 in power you will literally do a 0 every hit as ap x decrease, added on with the 4+ dx increase you will attack extremely slow and do hardly any damage. Added on with magician skills such as rust, you will be doing bad damage. Now that leaves you with wild nail, your only other option as all skills are disabled as tempting as it seems, meta while in the present of a magic type will kill you straight out without mana reflector.

Its pretty logical why that is, comparing the durations of meta to mana reflector. Thats why raccoons tend to stay as per normal when vsing magic type, and that is why your recommended build 4114 is the best, as ac is the determining factor not lk which counts for crits in achieving the max damage output as possible. Also noting that wild nail is a physical skill and having a 1 in power comes with the terms of 1 in ac which means that your skills will not hit much at all.
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Old 18 Mar 2008   #16
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why does trickster involve math...... it breaks my heart......
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Old 22 Mar 2008   #17
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I want to be a Pure HV, always wanted to... but i find too difficult, even impossible, to level until Card Master without an early attack skill. I dont want to get any of those skills, so... Can anyone give me a suggestion on how to lvl until 50 without Power Blow/Galder Throw?

Thanks for that amazing guide. Really useful
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Old 22 Mar 2008   #18
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