| Questions on the racoon sry, im new to trickster, but i decided to go with a 1144 racoon, with all my bonus points to ap, so far
im level 23 now and i havent used a single skill point. i want to know whether galder throw is better for me or full swing. personally i dont like galder throw because it uses up my money, but i heard it was really strong. If possible can anyone tell me like a point where, for example, FS starts to become stronger than GT?
also, i want to ask why i dont see any guides with metamorphisis + wild nail as their skill build. is it bad? if so, why is it not as good as card fling? does metamorphisis look really good, at least? (if mutation build is not bad, or decent, can someone suggest me a good stat build to go with it, and a skill build for it too? that would be much appreciated.)
And if i do go card-fling build, im under the impression that the formula is
damage = ( AP + 8xHV ) x magnification
so does this mean maxxing out ur evasion is the best way to go? So far i've added all to ap, for easier training, and if evasion is the main thing that adds to ur damage once u get card-fling, then can anyone suggest me a good level to stop addding to ap and start pumping hv? or maybe, is there a point where ap shuld stop being added to?
whats the difference in stat gain between someone who had 4 power in his starting thing and someone who only had 1 in power? Also, for lower levels, one power is like one more damage. is this the same in higher levels?
please help me out, and thanks in advance |