My Cat Guide ver. 2.6
Upcoming changes: i need to do som updates, the most important is that Heroine 3rd job cat DOESNT have Mutation
1) Introduction
....a) Updates
2) Skills
....a) Model
....b) Idol
....c) Primadonna
....d) Heroine
3) Builds
....a) AP Cat
....b) HV Cat
....c) DP Cat
....d) DP Cat experimental
....e) Hybrid AP/HV Cat
4) DP Cat Equipements
5) DP Cat leveling Guide
6) Conclusion
....a) AP Cat
....b) HV Cat
....c) DP Cat
....d) Hybrid AP/HV Cat #1) Introduction
#Cats start by being Models then when they reach LVL 60 & TM 50 they can change job to Idol. At LVL 130 & TM 120, you get to choose between 2 jobs, the normal one for Cat: Primadonna or the hybrid one with Raccoon skills: Heroine.
#Why a cat ? because i'm tired of hit and run and getting hit badly:
_Cat can stun with Skunk Pouch
_Cat got the best DP
_Cat has lot of HP with Physical Training +2360HP
_Cat can kill mages
If you want to skip all the reading go to Conclusion
#1.a) Version History
09/21: ver. 1.2 added experimental DP Cat build and Galder Thrower technique video
09/22: ver. 1.3 added conclusion and theory Make-Up on DP Cat
09/22: ver. 1.4 corrected Power Blow + Titanium Wrist damage calculation
09/24: ver. 1.5 added more comprehensive & reworked build
09/25: ver. 1.6 added Hybrid AP/HV build
09/26: ver. 1.7 corrected DP calculation and so Concert Tour damage
09/29: ver. 1.8 corrected Final damage calculation, there is a new formula (the right one)
09/29: ver. 1.9 corrected Power Blow + Titanium Wrist formula, my previous formula was the right one
09/30: ver. 1.91 added 2nd job skills Mastering Monster drops
10/01: ver. 2.0 corrected Make-Up formula
10/07: ver. 2.1 added DP Cat Hybrid Heroine skills
10/09: ver. 2.2 added Heroine skills
10/09: ver. 2.3 added HV Cat Hybrid Heroine skills
10/10: ver. 2.4 added damage table at conclusion, go take a look !
10/11: ver. 2.5 added new HV build
11/23: ver. 2.6 Galder Thrower trick doesnt work anymore
#2) Skills #2.a) Model Power Blow 
TM Level Required:
1
TM Point Required: 1
Card cost: 300Gelder
TM Point for Master: 2
Items for Master: 7 Thiefmon Card - Thiefmon (Lvl 15, Coral Beach)
Lv MP CoolTime DamageMultiplier
Lv1 30 3s 120%
Lv2 34 3s 130%
Lv3 38 3s 140%
Lv4 42 3s 150%
Lv5 46 3s 160%
Lv6 50 3s 170%
Lv7 54 3s 180%
Lv8 58 3s 190%
Lv9 62 3s 200%
Lv10 78 3s 210%
Master 94 3s 240%
Formula: AP * DamageMultiplier
Note: attack skill based on AP, kinda weak and useless even if you take Titanium Wrist, only taken for leveling purpose, I recommend not taking it so you can save some PTS and get High Kick the best skill for Cat but it's hard without it until TM 51
Dodge Master 
TM Level Required:
10
TM Points Required: 1
Card cost: 1000Gelder
TM Points for Master: 2
Items for Master: 35 Leg Fillet - Real Golden Mole (Lvl 20, Coral Dungeon 1)
Lv MP Cooltime Evadeincreaseby% Duration
Lv1 80 10s 10% 60s
Lv2 100 10s 13% 65s
Lv3 120 10s 16% 70s
Lv4 140 10s 19% 75s
Lv5 160 10s 22% 80s
Lv6 180 10s 25% 85s
Lv7 200 10s 28% 90s
Lv8 220 10s 31% 95s
Lv9 240 10s 34% 100s
Lv10 260 10s 37% 105s
Master 300 10s 45% 120s
Note: self increase evasion buff, nice buff to increase High Kick damage and also magic debuff
Magic Meltdown 
TM Level Required:
20
TM Points Required: 1
Card cost: 2000gelder
TM Points for Master: 2
Items for Master: 14 Ancient Lithograph - Dug up in Pyramid
Lv MP Cooltime Decreasesby% Duration
Lv1 28 5s 15% 12s
LV2 30 5s 18% 14s
LV3 32 5s 21% 16s
LV4 34 5s 24% 18s
LV5 36 5s 27% 20s
LV6 38 5s 30% 22s
LV7 40 5s 33% 24s
LV8 42 5s 36% 26s
LV9 44 5s 39% 28s
LV10 46 5s 42% 30s
Master 52 5s 51% 36s
Formula: HV * Decreasesby%
Note: decrease target MA
Mag Def Breaker 
TM Level Required:
20
TM Points Required: 1
Card cost: 2000gelder
TM Points for Master: 2
Items for Master: 33 Striped Stockings - Cora Pyupyu (Lvl 34, Seabed 2 & 3)
Lv MP Cooltime Decreasesby% Duration
Lv1 26 5s 21% 12s
Lv2 28 5s 24% 14s
Lv3 30 5s 27% 16s
Lv4 32 5s 30% 18s
Lv5 34 5s 33% 20s
Lv6 36 5s 36% 22s
Lv7 38 5s 39% 24s
Lv8 40 5s 42% 26s
Lv9 42 5s 45% 28s
Lv10 44 5s 48% 30s
Master 50 5s 57% 36s
Formula: HV * Decreasesby% * 16
Note: decrease target MD
Mana Reflector 
TM Level Required:
20
TM Points Required: 2
Card cost: 4000Gelder
TM Points for Master: 2
Items for Master: 20 Ancient Seal - Dug up in Pyramid
Lv MP Cooltime Duration Modifier
Lv1 100 5s 20s 20
Lv2 120 5s 22s 22
Lv3 140 5s 24s 24
Lv4 160 5s 26s 26
Lv5 180 5s 28s 28
Lv6 200 5s 30s 30
Lv7 220 5s 32s 32
Lv8 240 5s 34s 34
Lv9 260 5s 36s 36
Lv10 280 5s 38s 38
Master 340 5s 44s 44
Formula: Reflect%= ((HV * 0.01) + 0.3) * Modifier
Note: reflect magical attack back to attacker, reflect% is in %, maximum reflect% is 80% in jTO
Galder Thrower
TM Level Required:
20
TM Points Required: 2
Card cost:4000Gelder
TM Points for Master: 2
Items for Master: 53 Acorn Bracelet - Queen Yamu (Lvl 36, SE Forest)
Lv MP Cooltime Damage CriticalDmg
Lv1 20 2s 200 300
Lv2 22 2s 250 375
Lv3 24 2s 300 450
Lv4 26 2s 350 525
Lv5 28 2s 400 600
Lv6 30 2s 450 675
Lv7 32 2s 500 750
Lv8 34 2s 550 825
Lv9 36 2s 600 900
Lv10 38 2s 650 975
Master 44 2s 800 1200
Note: attack skill with fixed damage and 100% hit rate on monsters, it uses 100G per throw, in pvp it can miss and does only 240 normal damage and 360 crit damage
Shield All
TM Level Required:
25
TM Points Required: 3
Skill Required: Mana Reflector Lvl 10
Card cost: 7500 Gelder
TM Points for Master: 3
Items for Master: 11 Snake Skin - Uraeus (Lvl 34, Pyramid hall 2-4)
Lv MP Cooltime PercentageIncrease Duration
Lv1 200 10s 6% 100s
Lv2 210 10s 7% 105s
Lv3 220 10s 8% 110s
Lv4 230 10s 9% 115s
Lv5 240 10s 10% 120s
Lv6 250 10s 11% 125s
Lv7 260 10s 12% 130s
Lv8 270 10s 13% 135s
Lv9 280 10s 14% 140s
Lv10 290 10s 15% 145s
Master 320 10s 18% 160s
Note: increase DP for you and party members nearby, it increases Concert Tour damage
Sturdy Shield
TM Level Required:
30
TM Points Required: 2
Card cost: 6000 Gelder
TM Points for Master: 2
Items for Master: 37 Old Bookmark - Ghost Book (Lvl 51, Haunted School)
Lv MP Cooltime Increasesby% Duration
Lv1 100 10s 10% 40s
Lv2 120 10s 12% 44s
Lv3 140 10s 14% 48s
Lv4 160 10s 16% 52s
Lv5 180 10s 18% 56s
Lv6 200 10s 20% 60s
Lv7 220 10s 22% 64s
Lv8 240 10s 24% 68s
Lv9 260 10s 26% 72s
Lv10 280 10s 28% 76s
Master 320 10s 34% 90s
Note: self increase DP buff, it increases Concert Tour damage
Skunk Pouch
TM Level Required:
40
TM Points Needed: 3
Card cost: 12000Gelder
TM Points for Master: 3
Items for Master: 20 Melon - Giana (Lvl 69, Caballa Relics Ruins Underground 1 & 2)
Lv MP Cooltime Duration
Lv1 120 5s 2s
Lv2 130 5s 3s
Lv3 140 5s 4s
Lv4 150 5s 5s
Lv5 160 5s 6s
Lv6 170 5s 7s
Lv7 180 5s 8s
Lv8 190 5s 9s
Lv9 200 5s 10s
Lv10 210 5s 11s
Master 240 5s 12s
Note: stun target, great for PVP and Boss hunting
Titanium Wrist
TM level Required:
40
TM Points Required: 3
Skill Required: Power Blow Lvl 10
Card cost: 12000 Gelder
TM Points for Master: 3
Items for Master: 37 Mary Stake - Mary Dolls (Lvl 62, Haunted School)
Lv DamageModifier
Lv1 +20%
Lv2 +25%
Lv3 +30%
Lv4 +35%
Lv5 +40%
Lv6 +45%
Lv7 +50%
Lv8 +55%
Lv9 +60%
Lv10 +65%
Master +80%
Formula: AP * (DamageModifier + Power Blow DamageMultiplier)
Note: increase Power Blow damage, totally useless,
DO NOT take it
Physical Training
TM Level Required:
45
TM Points Required: 2
Card cost: 9000Gelder
TM Points for Master: 2
Items for Master: 23 Thick Japanese Radish - Mandragora (Lvl 57, Caballa Relics Ruins 1 & Caballa Relics Rear, Poppori Dungeon Moss)
Lv HPincrease STLvConversion
Lv1 500 16.7
Lv2 600 20.0
Lv3 710 23.7
Lv4 830 27.7
Lv5 960 32.0
Lv6 1100 36.7
Lv7 1250 41.7
Lv8 1410 47.0
Lv9 1580 52.7
Lv10 1760 58.7
Master 2360 78.7
Note: passive skill, increase own HP, it increases Concert Tour damage
Final Blow
TM Level Required:
50
TM Points Needed: 3
SKill Required: Sturdy Shield Lvl 10
Card cost: 15,000Gelder
TM Points for Master: 3
Items for Master: 26 Gold - Mimic (Lv 71, Caballa Relics Ruins 2, 3 & 4)
Lv MP CoolingTime AttackStrength%
Lv1 80 3.5s 120.0%
Lv2 90 3.5s 142.5%
Lv3 100 3.5s 165.0%
Lv4 110 3.5s 187.5%
Lv5 120 3.5s 210.0%
Lv6 130 3.5s 232.5%
Lv7 140 3.5s 255.0%
Lv8 150 3.5s 277.5%
Lv9 160 3.5s 300.0%
Lv10 170 3.5s 322.5%
Master 200 3.5s 390.0%
Formula: AP * (1 - (HP left ÷ HP max ÷ 3)) * AttackStrength%
Note: attack skill based on
both HP and AP, most effective when HP remaining is very low, interesting skill better than Power Blow but it's TM 50 and at TM 51 you can get High Kick the best skill ever so I don't recommend taking this skill only if you play on eTO and take this skill instead of Power Blow
#2.b) Idol
Change avalaible at LVL 60 & TM LVL 50 Item Required:
Hair Spray x16 found by Digging: Oops Wharf
Red Shoes x12 found by Digging: Rose Garden
Powder x12 found by Digging: Rose Garden
Mirror x12 found by Digging: Rose Garden
High Kick
TM Level Required:
51
TM Points Required: 1
Card cost: 5,100Gelder
TM Points for Master: 2
Items for Master: 55 "Gold-Plated Wheels" - Stone Soldier (Lvl 64, Relic Field 1)
Lv MP CoolingTime MagnificationRatio
Lv1 50 1.5s 7.8
Lv2 55 1.5s 8.7
Lv3 60 1.5s 9.6
Lv4 65 1.5s 10.5
Lv5 70 1.5s 11.4
Lv6 75 1.5s 12.3
Lv7 80 1.5s 13.2
Lv8 85 1.5s 14.1
Lv9 90 1.5s 15.0
Lv10 95 1.5s 15.9
Master 110 1.5s 18.6
Formula: (AP + (HV * 16)) * MagnificationRatio ÷ 8
Note: attack skill based on
Both AP and HV, best skill ever for Cat
Triple Galder
TM Level Required:
60
TM Points Required: 2
Skill Required: Galder Thrower Lvl 10
Card cost: 12,000Gelder
TM Points for Master: 2
Items for Master: 24 "Mask of Chimu" - Chim (Lvl 82)
Lv MP CoolingTime PowerIncrease Damage CriticalDmg
Lv1 40 2s 250% 375 562
Lv2 44 2s 300% 450 675
Lv3 48 2s 350% 525 787
Lv4 52 2s 400% 600 900
Lv5 56 2s 450% 675 1012
Lv6 60 2s 500% 750 1125
Lv7 64 2s 550% 825 1237
Lv8 68 2s 600% 900 1350
Lv9 72 2s 650% 975 1462
Lv10 76 2s 700% 1050 1575
Master 88 2s 850% 1275 1912
Note: aoe attack skill with fixed damage, attack 3 targets, it uses 150G per Throw
Fan Club
TM Level Required:
65
TM Points Required: 4
Skill Required: Shield All Lvl 10
Card cost: 26,000Gelder
MemberInParty MagnificationRation
1 1.00
2 1.03
3 1.06
4 1.12
5 1.24
6 1.48
Note: passive buff skill, increase DP for you and party members, it increases Concert Tour damage
Concert Tour
TM Level Required:
90
TM Points Required: 3
Skill Required: Physical Training Lvl 10
Card cost: 54,000Gelder
TM Points for Master: 3
Items for Master: 40 "Poem of Nehushisu" - Turvy (Lvl 49, Poppurri Dungeon: Spore Cave)
Lv MP CoolingTime Target PowerRatio
Lv1 120 8s 2 2.4
Lv2 135 8s 2 2.6
Lv3 150 8s 2 2.8
Lv4 165 8s 2 3.0
Lv5 180 8s 2 3.2
Lv6 195 8s 3 3.4
Lv7 210 8s 3 3.6
Lv8 225 8s 3 3.8
Lv9 240 8s 3 4.0
Lv10 255 8s 3 4.2
Master 300 8s 4 4.8
Formula: ((DP * 5) + HP Left) * PowerRatio ÷ 10
Note: aoe attack skill based on DP and HP remaining, 2nd strongest Cat skill
Make-Up
TM Level Required:
110
TM Points Required: 4
Card cost: 88,000Gelder
TM Points for Master: 3
Items for Master: 8 "Rubber Ears of Mingo" - Mingo (Lvl 119, Maze Forest)
Lv CoolingTime Duration AttackPowerRise APincreaseRation Delay LuckDefenseEvasion
Lv1 8s 53s +20% 2.3 -1 -20%
Lv2 8s 58s +21% 2.4 -1 -21%
Lv3 8s 63s +22% 2.5 -1 -22%
Lv4 8s 68s +23% 2.6 -1 -23%
Lv5 8s 73s +24% 2.7 -2 -24%
Lv6 8s 78s +25% 2.8 -2 -25%
Lv7 8s 83s +26% 2.9 -2 -26%
Lv8 8s 88s +27% 3.0 -3 -27%
Lv9 8s 93s +28% 3.1 -3 -28%
Lv10 8s 98s +29% 3.2 -3 -29%
Master 8s 113s +30% 3.5 -4 -30%
Formula: basic AP * APincreaseRation
Note: self buff, need
60% HP/MP remaining to use this skill, sacrifice LK, DP and HV to increase AP and skill damage. When actived, you can run with 90%+ WT but you cannot drill, sit/sleep, attribute stat points, change quipements or use any skill except
Wild Rush and
Wild Knuckle. Also changing map cancels Make-Up
Wild Rush
TM Level Required:
120
TM Points Required: 3
Skill Required: Make-Up Lvl 10
Card cost: 72,000Gelder
TM Points for Master: 3
Items for Master: 7 "Straw Sandals" - Strow Doll (Lvl 128)
Lv MP CoolingTime AttackPower% MagnificationRation
Lv1 120 8s 120% 1.20
Lv2 135 8s 135% 1.35
Lv3 150 8s 150% 1.50
Lv4 165 8s 165% 1.65
Lv5 180 8s 180% 1.80
Lv6 195 8s 195% 1.95
Lv7 210 8s 210% 2.10
Lv8 225 8s 225% 2.25
Lv9 240 8s 240% 2.40
Lv9 255 8s 254% 2.54
Master 300 8s 300% 3.00
Formula: AP * MagnificationRation
Note: attack skill, can only be used when Make-Up on, strongest Cat skill
Wild Knuckle
TM Level Required:
130
TM Points Required: 4
Skill Required: Make-Up Lvl 10
Card cost: 104,000Gelder
TM Points for Master: 3
Items for Master: 5 "Thorns" - Big Foot (Lvl 150)
Lv MP CoolingTime Duration AttackPower RatioOfContiniousDamage
Lv1 200 4s 10s x1.6 10%
Lv2 220 4s 11s x1.7 13%
Lv3 240 4s 12s x1.8 16%
Lv4 260 4s 13s x1.9 19%
Lv5 280 4s 14s x2.0 22%
Lv6 300 4s 15s x2.1 25%
Lv7 320 4s 16s x2.2 28%
Lv8 340 4s 17s x2.3 31%
Lv9 360 4s 18s x2.4 34%
Lv10 380 4s 19s x2.5 37%
Master 440 4s 22s x2.8 46%
Note: i don't really know what it is, seems to be a buff to increase damage
#2.c) Primadonna
Change avalaible at LVL 130 & TM LVL 120 2-Step Kick
TM Level Required:
140+
TM Points Required: 4
Skill Required: Power Blow Lvl 1 & High Kick Lvl 1
TM Points for Master: 3
Items for Master: 5 Empty Bottle (Santa Bear)
Lv MP CoolingTime AttackPower
Lv? 360 4s 400%
Formula: ?? Power Blow + High Kick ??
Note: attack skill Power Blow followed by High kick, power depends of levels of Power Blow and High Kick, a third step could occur at low probability
Dizzy Wink
TM Level Required:
150+
TM Points Required: 5
Skill Required: Magic Meltdown Lvl 10+ & Mana Reflector Lvl 10+
TM Points for Master: 3
Items for Master: 6 Bell of Steward (Mister Freaks)
Lv MP CoolingTime Duration
Lv? 200 12s 12s
Note: prevent usage of magic as a status aliment, Priest's new Treatment skill can cure it
#2.d) Heroine (Hybrid 3rd job) Change avalaible at LVL 130 & TM LVL 120 Card Flinging
TM Level Required:
51
TM Points Required: 2
Card cost: 10,200Gelder
TM Points for Master: 2
Items for Master: 18 "Maro Doll Cards"
Lv MP CoolingTime CardInscription% MagnificationRatio
Lv1 100 3.2s 307% 2.05
Lv2 105 3.2s 315% 2.10
Lv3 110 3.2s 322% 2.15
Lv4 115 3.2s 330% 2.20
Lv5 120 3.2s 337% 2.25
Lv6 125 3.2s 345% 2.30
Lv7 130 3.2s 352% 2.35
Lv8 135 3.2s 360% 2.40
Lv9 140 3.2s 367% 2.45
Lv10 145 3.2s 375% 2.50
Master 160 3.2s 397% 2.65
Formula: (AP + (HV * 8)) * MagnificationRatio
Note: kind of similar to High Kick but more AP based and use Cards to attack target and ennemies around
Stretch
TM Level Required:
60
TM Points Required: 5
Skill Required: Dodge Master Lvl 10
Card cost: 30,000Gelder
Note: enhance Dodge Master, you can dodge criticals from ennemy less than 100 levels above you
Bodyguard
TM Level Required:
65
TM Points Required: 2
Skill Required: Physical Training Lvl 1
Card cost: 13,000Gelder
TM Points for Master: 3
Items for Master: 25 "Underwater Earthworms"
Lv MP CoolingTime Duration GuardRatio
Lv1 70 30s 20s 10%
Lv2 80 30s 21s 14%
Lv3 90 30s 22s 18%
Lv4 100 30s 23s 22%
Lv5 110 30s 24s 26%
Lv6 120 30s 25s 30%
Lv7 130 30s 26s 34%
Lv8 140 30s 27s 38%
Lv9 150 30s 28s 42%
Lv10 160 30s 29s 46%
Master 190 30s 32s 58%
Note: takes some damage for your party members, when your party member receive damage, you will take half of it, and this half damage is reduce by GuardRatio on you
High Pressure
TM Level Required:
100
TM Points Required: 4
Card cost: 80,000Gelder
TM Points for Master: 3
Items for Master: 8 "Manual Tire Pump"
Lv MP CoolingTime CardInscription% BlowingThrowingDistance
Lv1 180 6.0s 260% 100
Lv2 195 6.0s 280% 108
Lv3 210 6.0s 300% 116
Lv4 225 6.0s 320% 124
Lv5 240 6.0s 340% 132
Lv6 255 6.0s 360% 140
Lv7 270 6.0s 380% 148
Lv8 285 6.0s 400% 156
Lv9 300 6.0s 420% 164
Lv10 315 6.0s 440% 172
Master 360 6.0s 500% 196
Formula: depends HP * 0.25/0.35/0.45/.../1.25/1.35/1.45 and when hit obstacle HP * 2
Note: throw Cards to push back up to 5 ennemies, damage formula is quite unclear, it changes
Mutation
TM Level Required:
115
TM Points Required: 4
Card cost: 92,000Gelder
TM Points for Master: 3
Items for Master: 8 "Turning Cars"
Lv MP CoolingTime Duration DP/HVincreaseRation DXdecrease AP/LKdecrease%
Lv1 500 200s 50s 1.30 +1 -20%
Lv2 530 200s 55s 1.40 +1 -21%
Lv3 560 200s 60s 1.50 +1 -22%
Lv4 590 200s 65s 1.60 +1 -23%
Lv5 620 200s 70s 1.70 +2 -24%
Lv6 650 200s 75s 1.80 +2 -25%
Lv7 680 200s 80s 1.90 +2 -26%
Lv8 710 200s 85s 2.00 +3 -27%
Lv9 740 200s 90s 2.10 +3 -28%
Lv10 770 200s 95s 2.20 +3 -29%
Master 860 200s 110s 2.50 +4 -30%
Formula: DP/HV= basic DP/HV * DP/HVincreaseRation and AP/LK= basic AP/LK * AP/LKdecrease%
Note: similar to Make-Up but increase DP/HV and decrease AP/LK, you can only use Judgement Claw when Mutation is activated
Judgement Claw
TM Level Required:
125
TM Points Required: 3
Skill Required: Mutation Lvl 10
Card cost: 75,000Gelder
TM Points for Master: 3
Items for Master: 7 "Sharp Teeth"
Lv MP CoolingTime AttackPower% MagnificationRatio
Lv1 200 2.0s 120% 1.20
Lv2 200 2.0s 135% 1.35
Lv3 240 2.0s 150% 1.50
Lv4 260 2.0s 165% 1.65
Lv5 280 2.0s 180% 1.80
Lv6 300 2.0s 195% 1.95
Lv7 320 2.0s 210% 2.10
Lv8 340 2.0s 225% 2.25
Lv9 360 2.0s 240% 2.40
Lv10 380 2.0s 255% 2.55
Master 440 2.0s 300% 3.00
Formula: ((HV * (1 + Mutation DP/HVincreaseRation)) + equipement HV) * Dodge Master EvadeIncrease Ratio * 16 * MagnificationRatio)
Note: extremely powerfull skill usable only in Mutation form, based on HV only
One Pair
TM Level Required:
125
TM Points Required: 3
Skill Required: Card Flinging Lvl 10
Card cost: 75,000Gelder
TM Points for Master: 3
Items for Master: 10 "Tramp"
Lv MP CoolingTime AttackPower% MagnificationRatio
Lv1 140 10.0s 330% 2.20
Lv2 150 9.5s 360% 2.40
Lv3 160 9.0s 390% 2.60
Lv4 170 8.5s 420% 2.80
Lv5 180 8.0s 450% 3.00
Lv6 190 7.5s 480% 3.30
Lv7 200 7.0s 510% 3.50
Lv8 210 6.5s 540% 3.70
Lv9 220 6.0s 570% 3.90
Lv10 230 5.5s 600% 4.1
Master 260 4.0s 690% 4.60
Formula: (AP + (HV * 8)) * MagnificationRatio
Note: stronger version of Card Flinging
#3) Builds
These builds below can be changed anytime until we get more information about Wild Knuckle & 2-Step Kick and until more 3rd job skills are released
#3.a) AP Cat (all points into AP)
4114: does the most damage
3124: a little less damage but can be good for a little more LK, WT and better DA
#PRO's:
_Easy mid game because of good damage done with High Kick
_Insane AP and DX reduction from Make-Up, you will dish out really fast lots of damage even without using any skills like a berserker
_Make-Up last 113sec with a 8sec cooldown only, so you can use Make-Up all the time (if the conditions are set)
_Wild Rush best damage of Pure Cat
_DP is alright because of Sturdy Shield, Shield All and Fan Club, you will have a little more than a Bunny
#CON's:
_Moderate start if you choose to waste 9 PTS into Power Blow
_Slow start if you don't take Power Blow
_Low MD
_Low LK
_Low WT
_Bad driller
_Wild Rush 8sec cooldown
_Low DP if your Sturdy Shield & Shield All wear off during Make-Up
Build 1: for beginners
TM Lvl 1-9 Power Blow -> Lvl 9 ----- 9 PTS
TM Lvl 10-16: Dodge Master -> Lvl 7 ----- 7 PTS
TM Lvl 30-30: Sturdy Shield -> Lvl Master ----- 13 PTS
TM Lvl 30-34: Dodge Master -> Lvl Master ----- 5 PTS
TM Lvl 36-37: Mana Reflector -> Lvl 2 ----- 3 PTS
TM Lvl 45-45: Physical Training -> Lvl 1 ----- 2 PTS
TM Lvl 51-51: High Kick -> Lvl Master ----- 12 PTS
TM Lvl 52-59: Mana Reflector -> Lvl 10 ----- 8 PTS
TM Lvl 65-65: Fan Club ----- 4 PTS
TM Lvl 66-78: Shield All -> Lvl Master ----- 15 PTS
TM Lvl 79-83: Physical Training - > Lvl 6 ----- 5 PTS
TM Lvl 110-110: Make-Up -> Lvl Master ----- 16 PTS
TM Lvl 120-120: Wild Rush -> Lvl Master ----- 15 PTS
TM Lvl 130-130: Wild Knuckle -> Lvl Master ----- 16 PTS
TM Lvl 131-136: Physical Training -> Lvl Master ----- 6 PTS
TM Lvl 139-148: Skunk Pouch -> Lvl 10 ----- 12 PTS [Optional: Lvl Master to stun 1 more second]
[Optional Hybrid Heroine 3rd job]
TM Lvl 153-153: Stretch ----- 5 PTS
#Power Blow Lvl 9 only? Because of MP cost/Attack Power%, Lvl 9 is 62MP/200% while Lvl 10 is 78MP/210% and Lvl 8 is 58MP/190%, taken only for leveling purpose till TM 51, High Kick + Dodge Master is way way better than Power Blow + Titanium Wrist
#Dodge Master Lvl 7? You don't have enought mana for Higher Lvl one, taken only to increase High Kick damage
#Why Shield All so late? Too expensive to get early because you need Mana Reflector Lvl 10 which is useless for you at the beginning
#Physical Training Lvl 1? It adds 500 HP, it's a good boost, worth the 2 PTS at the beginning
#Titanium Wrist is really a useless skill to get, it only increase Power Blow by 0.8, totally a waste
#Skunk Pouch? Nice stun skill for PVP and Boss
#Optional Stretch to evade criticals
Build 2: for experts
TM Lvl 20-20: Mana Reflector -> Lvl 10 ----- 11 PTS
TM Lvl 25-25: Shield All -> Lvl 4 ----- 6 PTS
TM Lvl 30-30: Sturdy Shield -> Lvl Master ----- 13 PTS
TM Lvl 31-39: Dodge Master -> Lvl 9 ----- 9 PTS
TM Lvl 51-51: High Kick -> Lvl Master ----- 12 PTS
TM Lvl 52-54: Dodge Master -> Lvl Master ----- 3 PTS
TM Lvl 55-60: Shield All -> Lvl 10 ----- 6 PTS
TM Lvl 65-65: Fan Club ----- 4 PTS
TM Lvl 67-67: Shield All -> Lvl Master ----- 3 PTS
TM Lvl 69-80: Physical Training -> Lvl Master ----- 13 PTS
TM Lvl 110-110: Make-Up -> Lvl Master ----- 16 PTS
TM Lvl 120-120: Wild Rush -> Lvl Master ----- 15 PTS
TM Lvl 130-130: Wild Knuckle -> Lvl Master ----- 16 PTS
TM Lvl 130-139: Skunk Pouch -> Lvl 10 ----- 12 PTS [Optional: Lvl Master to stun 1 second more]
[Optional Hybrid Heroine 3rd job]
TM Lvl 144-144: Stretch ----- 5 PTS
#No Power Blow? Power Blow was taken in Build 1 to help you lvl till TM 51, but it totally suck compared to High Kick, if you feel you can lvl without any attack skill then this advance build is for you
#Here why I chose High Kick over Power Blow + Titanium Wrist for AP Cat: at LVL 101 4114 all points into AP without stuff:
AP: 818
HV: 25
Dodge Master mastered + High Kick mastered:
High Kick DMG= (AP + (HV * 16)) * High Kick MagnificationRatio ÷ 8
High Kick DMG= (818 +(25 * 1.45 * 16)) * 18.6 ÷ 8
High Kick DMG=
3250.35
Power Blow mastered + Titanium Wrist mastered:
Power Blow DMG= AP * (Titanium Wrist DamageModifier + Power Blow DamageMultiplier)
Power Blow DMG= 818 * (0.8 + 2.4)
Power Blow DMG=
2617.6 Conclusion: WTF? High Kick does more damage than Power Blow
AND High Kick is 1.5sec cooldown while Power Blow is 3sec cooldown
I will be using High Kick until i get Make-Up and Wild Rush so lets do the calculation:
at LVL 151 4114 AP Cat without stuff:
AP: 1218
HV: 37
Power Blow DMG= 1218 * 3.2
Power Blow DMG=
3897.6
High Kick DMG= (1218 + (37 * 1.45 * 16)) * 18.6 ÷ 8
High Kick DMG=
4827.63
For people who wants equipements too:
at LVL 151 4114 AP with some stuff:
AP: 1218
HV: 37
With Power Blow focus only on getting AP stuff:
Refined weapon: +700 AP
AP from other stuff: +150 AP
Power Blow DMG= 2068 * 3.2
Power Blow DMG=
6617.6
With High Kick focus geting some HV stuff:
Refined weapon: +700 AP
HV from stuff: +20 HV
High Kick DMG= (1918 + (57 * 1.45 * 16)) * 18.6 ÷ 8
High Kick DMG=
7533.93 Conclusion: High Kick FTW !
#I see now ... but High Kick is for HV Cat !!! WTF ?? i'm an AP Cat !!!
Heck no ! You are totally wrong !
Let's compare an AP High Kick Cat to a HV High Kick Cat without stuff:
at LVL 101 4114 Cat all points into HV
AP: 418
HV: 50
HV Cat High Kick DMG= (418 + (50 * 1.45 * 16)) * 18.6 ÷ 8
HV Cat Hick Kick DMG=
3668.85
AP Cat High Kick DMG=
3250.35 Conclusion: That's not really a big big difference, because HV is a really slow slow lvl stat, it doesnt lvl fast enought to increase High Kick damage
Conclusion: So what's the point in taking Power Blow ? just to help you lvl in the begining, if you think you can lvl up to TM 51 without Power Blow then don't take it, take it only when you are at 3rd job for 2-Step Kick, but trust me its really hard to lvl without any attack skill !
#Some people want to know more about Final Blow:
Let me do the calculation for you:
AP * (1 - (HP left ÷ HP max ÷ 3)) * AttackStrength%
at LVL 101 4114 AP Cat with some simple equipements:
AP: 818
HP: 3120
Physical Training: +2360 HP
Refined weapon: +400 AP
AP from other stuff: +100 AP
HP from stuff: +250 HP
HV from stuff: +10 HV
Let's presume you are about to die 1 HP left:
Final Blow DMG= 818 + 100 + 400 * (1 - (1 ÷ (3120 + 2360 + 250) ÷ 3)) * 3.9
Final Blow DMG= 1318 * (1 - (1 ÷ 5730 ÷ 3)) * 3.9
Final Blow DMG= 5140.2 * (1 - (1 ÷ 5730 ÷ 3))
Final Blow DMG= 5140.2 * 0.9999418...
Final Blow DMG=
5139.9
With full HP:
Final Blow DMG= 5140.2 * (1 - (5730 ÷ 5730 ÷ 3))
Final Blow DMG= 5140.2 * 0.6666666666...
Final Blow DMG=
3426.8
High Kick + Dodge Master:
High Kick DMG= (818 + 100 + 400 + ((25 + 10) * 1.45 * 16)) * 18.6 ÷ 8
High Kick DMG= (1318 + ((35 * 1.45 * 16)) * 18.6 ÷ 8
High Kick DMG=
4952.25
Power Blow + Titanium Wrist:
Power Blow DMG= (818 + 100 + 400) * 3.2
Power Blow DMG=
4217.6
Power Blow without Titanium Wrist:
Power Blow DMG= 1318 * 2.4
Power Blow DMG=
3163.2 Conclusion: It doesnt matter how much you boost your HP it wont increase the damage, what increase damage is AP and the amount of HP remaining but the factor HP remaining will always remain the same "2/3 <1 - (HP left ÷ HP max ÷ 3)< 1"
Final Blow cooldown is 3.5sec
High Kick cooldown is 1.5sec
Power Blow cooldown is 3sec
In fact Final Blow is better than Power Blow without Titanium Wrist and can be better than Power Blow + Titanium Wrist depending of your remaining HP
Power Blow formula is: AP * 2.4
Power Blow + Titanium Wrist formula is: AP * 3.2
Final Blow full HP formula is: AP * 2.6
Final Blow with 1 HP formula is: AP * 3.9
Conclusion: A good skill to take instead of Power Blow in eTO only because 2nd job skill aren't out yet but it's kinda useless later because it isn't a prerequire for any 2nd and 3rd job skills
#Theorical damage calculation of Make-Up Cat and Wild Rush at LVL 151 4114 AP Cat without stuff:
AP: 1218
Make-Up: x3.5 basic AP
AP when Make-Up is on: 4263
Wild Rush DMG= 4263 * 3.0
Wild Rush DMG=
12789
This is overpowered
Now let's include equipements:
at LVL 151:
Refined weapon: +700 AP
AP stuff: +150 AP
Wild Rush DMG= (4263 + 850) * 3
Wild Rush DMG=
15339 Conclusion: This is strong =p
#3.b) HV Cat (all the points into HV) #Build 1: AP oriented
4114: does the most damage with High Kick
3124: if you want more LK, WT and DA but you will have a hard time leveling until High Kick
#PRO's:
_Best mid game for Cats, High Kick is the best skill for Cat at lvl 60-110
_Good magical resistance because of buffs
_Good mages killer if you go Primadonna at 3rd job
_Insane HV and really good DP with Mutation, even without Mutation you still have a nice amount of HV and an ok amount of DP
_Huge damage with Judgement Claw
_Can evade criticals if you choose Stretch
_You get to choose Primadonna or Heroine, both are good for this build
#CON's:
_Slow start
_Low LK
_Low AP & High DX because of Mutation if you go Hybrid at 3rd job, meaning your normal attacks will be weak and you will have a slow attack speed, meaning you will only rely on Judgement Claw when Mutation is on
_Mutation last only 110sec and cooldown is 200sec, meaning you can't use Mutation during 90sec, you will have to use High Kick
TM Lvl 1-12: Power Blow -> Lvl Master ----- 12 PTS [Optional: To save up some PTS you can take Power Blow Lvl 9]
TM Lvl 13-17: Dodge Master -> Lvl 5 ----- 5 PTS
TM Lvl 30-30: Sturdy Shield -> Lvl Master ----- 13 PTS
TM Lvl 31-37: Dodge Master -> Lvl Master ----- 7 PTS
TM Lvl 45-45: Physical Training -> Lvl 1 ----- 2 PTS
TM Lvl 51-51: High Kick -> Lvl Master ----- 12 PTS
TM Lvl 52-62: Physical Training -> Lvl Master ----- 11 PTS
TM Lvl 66-66: Fan Club ----- 4 PTS
TM Lvl 68-77: Mana Reflector -> Lvl 10 ----- 11 PTS
TM Lvl 80-92: Shield All -> Lvl Master ----- 15 PTS
Either normal 3rd job Primadonna:
TM Lvl 93-102: Magic Meltdown -> Lvl 10 ----- 10 PTS
TM Lvl 105-117: Titanium Wrist -> Lvl Master ----- 15 PTS
TM Lvl 140-140: 2-Step Kick -> Lvl Master ----- 16 PTS
TM Lvl 150-150: Dizzy Wink -> Lvl Master ----- 17 PTS
TM Lvl 151-162: Mag Def Breaker -> Lvl Master ----- 12 PTS
TM Lvl 164-164: Mana Reflector -> Lvl Master ----- 2 PTS
TM Lvl 166-166: Magic Meltdown -> Lvl Master ----- 2 PTS
TM Lvl 169-178: Skunk Pouch -> Lvl 10 ----- 12 PTS [Optional: Lvl Master to stun 1 more second]
Or Hybrid 3rd job Heroine:
TM Lvl 120-120: Mutation -> Lvl Master ----- 16 PTS
TM Lvl 120-123: Judgement Claw -> Lvl Master ----- 15 PTS
TM Lvl 128-128: Stretch ----- 5 PTS
#Why Power Blow for HV Cat ? because of 4114 build , Galder Thrower is good for the first 40 levels but its pain in the ass to lvl after that lvl because damage is fixed to 800, also Power Blow for 2-Step Kick at 3rd job
#Why Dodge Master Lvl 5 at first ? Because you don't have enought MP to use higher lvl one
#In my opinion HV Cat are designed to kill mages =]
#I don't recommend getting Make-Up skills for HV Cat because High Kick is
extremely powerful already
#Hybrid 3rd job Heroine, you will do some insane damage maybe better than MU Cat
#If you take the Heroine path, feel free to get Skunk Pouch or magical defense buffs
#Build 2: LK & MD oriented
1144: lot of LK, WT and DA, this build is focusing on going Hybrid at 3rd job for Mutation and Judgement Claw, so you will do insane damage if you do criticals
1234: less LK but more MP and MD, same as above just for more magical defense
1324: lot of MD and MP with a little LK, more magical defense than the previous two but way less criticals
#PRO's:
_Fast lvling once you get Galder Thrower (about LVL 22)
_Huge amount of LK, since Judgement Claw damage is only based on HV, you can increase its power by doing criticals
_Good magical defense if you choose to sacrifice Sense to put some points into Magic
_More MP if you get more Magic to support Mutation and Judgement Claw mana cost
_Judgement Claw will do more damage than previous build if you crit more
_Good WT capacity
_Good driller
#CON's:
_Hell to exp LVL 1-22 (until Galder Thrower)
_Expensive start because of Galder Thrower
_High Kick does less damage than 4114 but its still alright
_Low AP, low AC & High DX, don't rely on normal attacks at all, you will miss or crit for 1
_Mutation last only 110sec and cooldown is 200sec, meaning you can't use Mutation during 90sec, you will have to use High Kick
_You can only choose Heroine at 3rd job (strongly recommend)
TM Lvl 20-20: Galder Thrower -> Lvl Master ----- 13 PTS
TM Lvl 20-20: Dodge Master -> Lvl 4 ----- 4 PTS
TM Lvl 30-30: Sturdy Shield -> Lvl Master ----- 13 PTS
TM Lvl 31-38: Dodge Master -> Lvl Master ----- 8 PTS
TM Lvl 51-51: High Kick -> Lvl Master ----- 12 PTS
TM Lvl 52-61: Mana Reflector -> Lvl 10 ----- 11 PTS
TM Lvl 65-65: Fan Club ----- 4 PTS
TM Lvl 68-80: Shield All -> Lvl Master ----- 15 PTS
TM Lvl 82-93: Physical Training -> Lvl Master ----- 13 PTS
TM Lvl 120-120: Mutation -> Lvl Master ----- 16 PTS
TM Lvl 120-124: Judgement Claw -> Lvl Master ----- 15 PTS
TM Lvl 129-129: Stretch ----- 5 PTS
#Why High Kick? I know I previously said it sux for 1144 but after some calculation it's not that bad, it's still alright (go look damage table at conclusion)
#This build is to increase your critical rate of Judgement Claw which does insane damage already, if it does a crit i can tell your ennemy will feel it :)
#Then feel free to get Skunk Pouch or magical defense buff
#Damage calculation with some equipements at LVL 101 4114 HV Cat with stuff:
Refining lvl 100 weapon: +400 AP
HV stuff: +20 HV
HV: 50
AP: 418
Hick Kick DMG= (818 + (70 * 1.45 * 16)) * 18.6 ÷ 8
Hick Kick DMG=
5677.65 #Make-Up on HV Cat compared to High Kick:
at LVL 151 4114 HV Cat without stuff:
AP: 618
HV: 75
High Kick DMG= (618 + (75 * 1.45 * 16)) * 18.6 ÷ 8
High Kick DMG=
5482.35
Make-Up activated:
AP: 2163
Wild Rush DMG= 2163 * 3
Wild Rush DMG=
6489 Note: High Kick is 1.5sec cooldown and Wild Rush is 8sec cooldown
Conclusion: High Kick is better for HV Cat because of cooldown you will do more damage and if you go for Make-Up you will lose HV & DP meaning becoming weaker and getting hit more often and you can only use Wild Rush and Wild Knuckle but when both skills are in cooldown, what are you going to do ? Simple attack with weapon ? ^^
Note: you can also not take Power Blow if you think you can lvl to TM 51 without any skill but take PB and TW later for 3rd job skills 2-Step Kick
#Mutation on HV Cat:
This is the best
at LVL 151 4114 HV Cat without stuff:
HV: 75
Dodge Master: +45%
Judgement Claw DMG= ((75 * 3.5) * 1.45 * 16 * 3)
Judgement Claw DMG=
18270 Conclusion: this is OMFG ! Its better than AP Cat with Make-Up o_O
#3.c) DP Cat regular build
1144: you can only do this build if you wanna be able to use galder throw to make money by drilling and the extra LK so your Galder Thrower wont miss in PVP, pump all the points into DP
1414: ultimate tank ? i wanna try it lol
TM Lvl 20-20: Galder Thrower -> Lvl Master ----- 13 PTS
Tm Lvl 20-20: Mana Reflector -> Lvl 3 ----- 4 PTS
TM Lvl 30-30: Sturdy Shield -> Lvl Master ----- 13 PTS
TM Lvl 31-34: Mana Reflector -> Lvl 7 ----- 4 PTS
TM Lvl 45-45: Physical Training -> Lvl 10 ----- 11 PTS
TM Lvl 46-47: Mana Reflector - Lvl 9 ----- 2 PTS
TM Lvl 60-60: Triple Galder -> Lvl Master ----- 13 PTS
TM Lvl 61-61: Mana Reflector -> Lvl 10 ----- 1 PTS
TM Lvl 65: Fan Club ----- 4 PTS
TM Lvl 68-75: Shield All -> Lvl 8 ----- 10 PTS
TM Lvl 90-90: Concert Tour -> Lvl Master ----- 15 PTS
TM Lvl 91-95: Shield All -> Lvl Master ----- 5 PTS
TM Lvl 97-97: Physical Training -> Lvl Master ----- 2 PTS
TM Lvl 100-109: Skunk Pouch -> Lvl 10 ----- 12 PTS [Optional: Lvl Master to stun 1 more second]
Either (against mage):
TM Lvl 110-121: Dodge Master -> Lvl Master ----- 12 PTS
TM Lvl 122-131: Magic Meltdown -> Lvl 10 ----- 10 PTS
TM Lvl 150-150: Dizzy Wink -> Lvl Master ----- 17 PTS
TM Lvl 150-160: Mag Def Breaker -> Lvl Master ----- 12 PTS
TM Lvl 162-162: Magic Meltdown -> Lvl Master ----- 2 PTS
TM Lvl 164-164: Mana Reflector -> Lvl Master ----- 2 PTS
Or Hybrid 3rd job:
TM Lvl 110-121: Dodge Master -> Lvl Master ----- 12 PTS
TM Lvl 125-137: Mutation -> Lvl Master ----- 16 PTS
TM Lvl 140-152: Jugement Claw -> Lvl Master ----- 15 PTS
#Concentrate on getting Galder Thrower, Triple Galder and Concert Tour mastered as soon as i get enought TM
# Dodge Master to increase HV for Magic Meltdown, Mana Reflector and Mag Def Breaker, you probably can't take nothing else because all others skills are AP based
#Why Shield All this late? Because from my experience Sturdy Shield is enought, i kinda never use Sturdy Shield and Shield All at the same time, only for boss hunting for my party members, so this way i can get Triple Galder and Concert Tour mastered as soon as i reach the TM required
#Hybrid Raccoon at 3rd job? In order to get Mutation and the x2.5 DP, you will have some insane DP and you can do serious damage with Mutation Claw which is based on HV only
Why being a DP Cat ? So freaking slow leveling with GT ...
Answer: for the love of being hit for 0 and 1 and later for doing hot aoe damage
at LVL 101 DP Cat without stuff:
DP: 796
HP: 3120
Don't forget:
Shield All: +18% DP
Sturdy Shield: +34% DP
Fan Club: +48% DP
Physical Training: +2360 HP
Concert Tour DMG= ((DP * 5) + HP Left "Full") * Concert Tour PowerRatio ÷ 10
Concert Tour DMG= ((796 * (1.18 + 0.34 + 0.48) * 5) + 3120 + 2360) * 4.8 ÷ 10
Concert Tour DMG=
6451.2
Now let's equip this cat with DP/HP stuff, let's say +700 DP and +250 HP (i have +400 DP and +160 HP stuff at lvl 63 so this should be ok at lvl 101 i think)
DP: 1496
HP: 3370
Concert Tour DMG= ((1496 * 2 * 5) + 3370 + 2360) * 4.8 ÷ 10
Concert Tour DMG=
9931.2
Let's not forget its an area of effect skill, up to 4 targets ^_^
#Mutation on DP Cat: at LVL 151 1144 DP Cat with simple stuff:
DP: 1196
HV: 37
Shield All: +18% DP
Sturdy Shield: +34% DP
Fan Club 6P: +48% DP
Dodge Master: +45% HV
Mutation: +250% basic DP
DP from stuff: +800 DP
HV from stuff: +20 HV
Actual DP when buffed:
DP= (1196 + 800) * 2
DP=
3992
DP when Mutation is on:
DP= ((1196 * 2.5) + 800) * 2
DP=
7580
That will reduce in PVP:
Reduce Physical DMG= 7580 * 0.75
Reduce Physical DMG=
5685 Jugement Claw DMG:
Jugement Claw DMG= ((37 * 3.5) + 20) * 1.45 * 16 * 3
Jugement Claw DMG=
10405.2
Conclusion: Hella good ^^
#3.d) DP Cat Experimental build
4114: all points into DP
TM Lvl 1-12: Power Blow -> Lvl Master ----- 12 PTS [Optional: Power Blow Lvl 9 or Galder Thrower if High Kick is avalaible or nothing if you can lvl to TM 51]
TM Lvl 13-17: Dodge Master -> Lvl 5 ----- 5 PTS
TM Lvl 30-30: Sturdy Shield -> Lvl Master ----- 13 PTS
TM Lvl 31-37: Dodge Master -> Lvl Master ----- 7 PTS
TM Lvl 45-45: Physical Training -> Lvl 1 ----- 2 PTS
TM Lvl 51-51: High Kick -> Lvl Master ----- 12 PTS
TM Lvl 52-60: Physical Training -> Lvl 10 ----- 9 PTS
TM Lvl 65-65: Fan Club ----- 4 PTS
TM Lvl 66-75: Mana Reflector -> Lvl 10 ----- 11 PTS
TM Lvl 90-90: Concert Tour -> Lvl Master ----- 15 PTS
TM Lvl 93-105: Shield All -> Lvl Master ----- 15 PTS
TM Lvl 107-107: Physical Training -> Lvl Master ----- 2 PTS
Either go for Make-Up:
TM Lvl 111-123: Make-Up -> Lvl Master ----- 16 PTS
TM Lvl 126-138: Wild Rush -> Lvl Master ----- 15 PTS
TM Lvl 142-154: Wild Knuckle -> Lvl Master ----- 16 PTS
TM Lvl 157-166: Skunk Pouch -> Lvl 10 ----- 12 PTS [Optional: Lvl Master]
Or just PVP/Boss stun:
TM Lvl 110-119: Skunk Pouch -> Lvl 10 ----- 12 PTS [Optional: Lvl Master]
#Why this build now ? a lot cheaper than Galder Thrower Build and damage will slowly outdamage GT as you level more and more
#Why Shield All so late? can't take it earlier because all the skills before are important, Shield All is less important because from my experience i only use Sturdy Shield during EXP time, I only use Sturdy Shield + Shield All for boss hunting and to boost my party
#Best build for eTO right now because 2nd job isnt out
#Also 4114 is best design for Cat 2nd and 3rd job skills
#So if you wanna reset later you don't need to reset your grownth stat
#Lets compare Galder Thrower and Power Blow at any LVL:
Galder Thrower DMG=
800 and
1200 crit
at LVL 61 4114 DP Cat without stuff:
AP: 258
Power Blow DMG= AP * 2.4
Power Blow DMG= 258 * 2.4
Power Blow DMG=
619,2
Thats nothing compared to GT and monster DP is not applied yet
Then if we get a good weapon, at Lvl 60 : Sharp Rapier LVL 5 thats about 200 AP
Power Blow DMG= 458 * 2.4
Power Blow DMG=
1099.2
Now let's apply monster DP to the formula:
Final DMG on monster = (attack DMG - monster DP) * monster Atribute Modifier
at LVL 61 , i will hunt Electric Snail if i'm a DP Cat
Electric Snail :
Lvl: 91
DP: 338
Atribute Modifier: 108%
Final DMG= (1099.2 - 338) * 1.08
Final DMG= 761.2 * 1.08
Final DMG=
822.09 Conclusion: GT is outdamaged if you take good equipements
But its at Lvl 60+, that means you will already have TM 51 and be able to get High Kick
#Let's compare High Kick 4114 DP Cat and Triple Galder 1144 DP Cat: at any LVL:
Triple Galder DMG=
1275 but 3 targets
at LVL 101 4114 DP Cat without any stuff:
HV: 25
AP: 418
High Kick DMG= (418 + (25 * 1.45 * 16) * 18.6 ÷ 8
High Kick DMG=
2320.35 #In a 6 seconds attack sequence:
(Triple Galder is 2sec cooldown and High Kick is 1.5sec cooldown)
High Kick DMG done= HK * 4
High Kick DMG done=
9281.4
1 target:
Triple Galder DMG done= TG * 3
Triple Galder DMG done=
3825
2 targets:
Triple Galder DMG done= TG * 3 * 2
Triple Galder DMG done=
7650
3 targets:
Triple Galder DMG done= TG * 3 * 3
Triple Galder DMG done=
11475
Ok you will say Triple Galder can do criticals and i didnt applied monster DP to High Kick damage but High Kick can be improve with equipements
#Now lets compare with equipements: at any LVL 1144 DP Cat with a LK compound weapon:
Triple Galder DMG=
1275 and
1912 crit
at LVL 101 4114 DP Cat with equipements:
Refined Weapon: +400 AP
HV from stuff: +5 HV
AP: 418
HV: 25
High Kick DMG= (818 + (30 * 1.45 * 16) * 18.6 ÷ 8
High Kick DMG=
3520.05
Let's hunt some Swamp Shark:
Lvl: 111
DP: 402
Atribute Modifier: 83%
Final High Kick DMG= (3520.05 - 402) * 0.83
Final High Kick DMG=
2587.98 #In a 6 seconds attack sequence:
(Triple Galder is 2sec cooldown and High Kick is 1.5sec cooldown)
(I dunno the probability of crits with 1144 DP cat with LK weapon, so lets say its 60-70% crit)
High Kick DMG done= HK * 4
High Kick DMG done=
10351.92
1 target:
Triple Galder DMG done= TG + (TG crit * 2)
Triple Galder DMG done=
5099
2 targets:
Triple Galder DMG done= (TG * 2) + (TG crit * 4)
Triple Galder DMG done=
10198
3 targets:
Triple Galder DMG done= (TG * 3) + (TG crit * 6)
Triple Galder DMG done=
15297 Conclusion: High Kick is better if you always fight 1 monster. High Kick and Triple Galder is equal when you fight 2 monsters. Triple Galder pay off when you always fight 3 monsters.
Note 1: I didnt include High Kick probability of critical since its 4114 DP Cat let's just say it never crit in this sequence
Note 2: I didn't include also normal swing attack for 4114 DP Cat that is about
345.28 DMG per swing on Swamp Shark
Note 3: I didn't use a Physical Weakening mob because the only one in LVL 100-150 range is a LVL 141 mob
Donwside ?
#Hmm i don't know Concert Tour accuracy is based on what, if its LK maybe 1144 is better but if its AC then 4114 is better
#Nore more Triple Galder
#Always have an updated refined weapon
Note: if you think you can lvl without any skill until TM 51 then don't take Power Blow but since 2nd job skill isnt out yet on eTO and if you want to continue your character past Lvl 60 then PB is a must
#Theory: Make-Up on DP Cat at LVL 151 4114 DP Cat with simple stuff:
AP: 618
DP: 1196
Shield All: +18% DP
Sturdy Shield: +34% DP
Fan Club 6P: +48% DP
Physical Training: +2360 HP
Make-Up: +350% basic AP, -30% basic DP
Refined weapon: +700 AP
DP from stuff: +800 DP
Actual DP when buffed:
DP= (1196 + 800 ) * 2
DP=
3992
That means it will reduce:
DMG reduce=
2994
Remaining DP after Make-Up is casted:
DP= ((1196 * 0.7) + 800 ) * 2
DP= (837.2 + 800) *2
DP= 1612 * 2
DP=
3274
That means it will reduce:
DMG reduce= 3274 * 0.75
DMG reduce=
2455
About 539 DMG reduction lost when you activate Make-Up
#When Make-Up activated:
AP= (618 * 3.5) + 700
AP= 2863
Wild Rush DMG= AP * MagnificationRation
Wild Rush DMG= 2836 * 3.0
Wild Rush DMG=
8589
If you don't forget that you have 2863 AP, that means about 2k DMG per normal attack, we can say it isn't bad, in comparaison:
at LVL 151 4114 DP Cat:
High Kick DMG= (1318 + (57 * 1.45 * 16)) * 18.6 ÷ 8
High Kick DMG=
6138.93
Concert Tour DMG= ((3992 * 5) + 7380) * 0.48
Concert Tour DMG=
13123.2 Note: this also means AP Cat will do 15k DMG with Wild Rush when Make-Up is on
Conclusion: Since you are DP Cat, you will have enought DP so the -30% DP from Make-Up won't hurt you that much
Make-Up can be good and can do more damage than High Kick, it's all depends on Wild Knuckle, when we get more information about it, i will update =p
#3.e) Hybrid AP/HV Cat
4114: hybrid Cat, every lvl put 2 AP and 2 HV
Build: You can take AP Cat build if you want Make-Up or HV Cat build if you want to stick with High Kick and be a mage killer or want Mutation
#Why hybrid? I've thought about it, an hybrid would have a little more evasion than a full AP Cat and can take Make-Up skills while a full HV Cat can't or you can also get Mutation
Ok I think only numbers and damage calculation will explain everything:
at LVL 101 4114 2AP/2HV Cat without stuff:
AP: 618
HV: 37
High Kick + Dodge Master DMG= (618 + (37 * 1.45 * 16)) * 18.6 ÷ 8
High Kick + Dodge Master DMG=
3432.63 at LVL 101 4114 HV Cat all point into HV without stuff:
AP: 418
HV: 50
High Kick + Dodge Master DMG=
3668.85 at LVL 101 4114 all points into AP without stuff:
AP: 818
HV: 25
High Kick + Dodge Master DMG=
3250.35 Conclusion: As you can see this build offer good Offense and Evasion and also you can take Make-Up skills too since you have good amount of AP or stick with High Kick and get magic debuff skills against mages
#Make-Up damage calculation at LVL 151 4114 2AP/2HV Cat without stuff:
AP: 918
HV: 55
HV with Dodge Master activated:
HV= 55 * 1.45
HV= 79
Make-Up activated:
AP= 918 * 3.5
AP= 3213
HV= 55 * 0.7 * 1.45
HV= 55
Note: you don't lose HV =p
Wild Rush DMG= 3213 * 3
Wild Rush DMG=
9639 Conclusion: good damage and evasion in the end ^^
#4) Equipement for 1144 DP Cat
Armors:
It's pretty simple, get the most DP possible
10: Health Amulet compound with Hard Scale (dropped by Merrow or Mellow)
25: Guard-a-bit Ring
40: Blue Penguin & Steel Health Band or Duo Band compound with Turtle Shell
50: Craft Bronze Buckler compound with Thick Belly Skin & LVL 50 DP ring compound with Thick Belly Skin
60: Craft Beret or Master Beret 2 slots compound with Thick Belly Skin
As for weapons:
1-21: use anything that hits good because you will just do simple swing to monster
22-59: you should be using Galder Throwing by now so get those Cane with LK bonus: Chance Kane Cane etc , why Cane ? because thats the only weapon with LK bonus
60-xx: Master Bronze Cane with 2 slots and compound it with LK compound (dropped by Aposis)
Those are my key equipements
#5) Leveling guide for DP Cat
1-4: Training Room
5-7: Beach Field 4: Octopus
8-12: Coral Field 5: Little Cora & Clione
13-17: Coral Field 6: Blue Penguin, excellent exp with royal party x2.5 and also drop Blue Penguin pet, the best pet for DP Cat
18-21: Seabed Field 4: Popeyed Anemone & Armor Squirt
Time to get Galder Thrower and master it asap
22-36: SE Forest: Queen Yamu with GT
37-40: Path to Caballa: Leaf Birds or Phantom School: Ghost Book (never tried this one because it wasnt out yet)
41-64: Relic Field 4: Mimic and Aposis, here is the first time your Gelder will increase slowly each time u go repot and sell drops
If u think you are just too poor , then go drill at Tut and try to ks with GT , kinda hard but easy when you can predict when all the foxes and mages are gonna hit, i have 79 Tut Seals already with my DP Cat
65-80: Path to Swamp: Electric Snail
#6) Conclusion Damage calculation without stuff:
Blue means the skill does the less damage with this build
Red means the skill does the most damage with this build
Colored background means this skill is the best skill (most damage) for this build
Note: Physical Training is included
Let's see the stats for this lvl:
Red: excellent point about this build
Purple: good point about this build
Blue: bad point about this build
#6.a) AP Cat
AP Cat are meant to be MU Cat, sort of Berserker who dish out really fast lots of damages and with Wild Rush your best skill you can reach some nice 5 digits damage. Your DP is a little better than a Bunny because you have DP buffs like Sturdy Shield, Shield All and Fan Club but also you don't lose HV when you go MU because of Dodge Master. You can also evade critical if you take Stretch as a hybrid 3rd job.
But before reaching MU, i recommend you to try save your PTS because Power Blow + Titanium Wrist is kind of useless for AP Cat since High Kick + Dodge Master will do way more damage than PB+TW and have a half lower cooldown, Dodge Master is way more usefull than Titanium Wrist in my opinion.
That means you can try to make your way till TM 51 without getting Power Blow
But remember 3rd job skill: 2-Step Kick , we need to see its power and one of the skill requirement is Power Blow Lvl 1 and i guess it uses PB + HK for damage, so maybe those points arent wasted if you choose to stick to Pure Cat 3rd job
#6.b) HV Cat
There are 2 builds:
_first one is AP based 4114, with this build you can go for either Primadonna (2-Step Kick & Dizzy Wink) or Heroine (Mutation & Judgement Claw & Stretch) at 3rd job, both job are good for this build
_second one is LK based 1144, this build is to increase your critical rate since this build focus on going hybrid at 3rd job, Judgement Claw damage is HV based only, the only other way to increase its power is by doing criticals
But for now, we don't know 2-Step Kick damage formula, so in my opinion the second build is better because hybrid 3rd job Heroine is really really attractive, Stretch making you evade criticals with Dodge Master and Mutation giving you a huge HV/DP boost and Judgement Claw which does insane damage, if you crit your ennemy will feel the pain x1.5 !!!!
#6.c) DP Cat
With correct DP calculation, Concert Tour damage isnt that good but still strong if you can mob 4 monsters around you every time
#1144 DP Cat are expensive because they use Galder Thrower to lvl till TM 60 to get Triple Galder and this one is really slow and expensive too
The only good points about 1144 is your critical probability, your drilling ability, your weight capacity, your possibility to multi aoe Triple Galder+Concert Tour and finally maybe increase Concert Tour accuracy (I'm not sure if Concert Tour accuracy is based on LK or AC)
This build is best designed to go Hybrid at 3rd job, with Mutation you will have insane DP and Judgement Claw will do some nice damage
#4114 DP Cat has good potentiel, you will focus on getting High Kick just like a HV Cat and then you get your ultimate skill Concert Tour, then you can get Make-Up skills
But before hiting TM 51 there is 2 possibility
_ Power Blow so you will take 2-Step Kick later at 3rd job
_ Galder Throw so you might take Triple Galder after you've got High Kick and Concert Tour to have a finishing aoe skill but you will sacrifice others skills such as Skunk Pouch and you won't take 2-Step Kick
#6.d) Hybrid AP/HV Cat
Interesting build that i've thought, this is a PVP build good against mages if you take High Kick and magic debuff skills or you can deal some good damage with some evasion with Make-Up skills or Mutation skills.
Final note: The best is to not take PB or GT at 1st job because the best skill for 4114 Cat is Dodge Master + High Kick , but remember
eTO doesnt have 2nd job yet and if you plan to continue your Cat after lvl 60 ,
go for Power Blow or Final Blow !!!!!!!
I hope this guide can help you decide which build to play =]