 |
23 Mar 2007
|
#1 | | also known as CujoEX
Join Date: Aug 2006
Posts: 2,633
| CujoEX's Where To Train Guide -----------------------------
CujoEX's Where To Train Guide
----------------------------- Still Under Contstruction But Feel Free To Post Ever since the Aug 2007 Patch, the guide for LV 1~30 has been outdated. When I get the chance, I'll update this guide later. Anything for LV 30+ is still possible. -----------------
Table of Contents
-----------------
Press CTRL+F on your keyboard and type the number next to the content you want to view.
1.0 Introduction
2.0 Disclaimer
3.0 Character Information
-3.1 For Beginners
-3.2 About Growth
-3.3 About SubGrowth
-3.4 About Skills
-3.5 Recommended Character Growth Builds
-3.6 Other Common Character Growth Builds
4.0 Party Information
5.0 Where to Train
-5.1 Where to Train for EXP
-5.2 Where to Train for TMP
-5.3 Where to Train using Monster Quests
-5.4 Where to Train using Item Quests
6.0 Extra Information
7.0 Cujo's Bookmarks
8.0 Credits
9.0 Shout Outs ----------------
1.0 Introduction
----------------
Hey kids. I'm Cujo. I got tired of all the threads/posts of people asking where they should train, so I decided to create a guide for all you people. If you got some opionions or extra information that you think may be useful for this guide, feel free to PM me or leave a post. To fully understand this guide, you must read thoroughly. Also, please excuse my grammer and spelling errors. Happy Trickstering! --------------
2.0 Disclaimer
--------------
All the information below were from personal experience from threads, posts, and guides that I've read; and tips and rumors that I've heard. If any information is incorrect, please let me know. This guide may be similar in another threads or guides, but I can assure you that it's purely coincidental. If you plan to post this thread or use this information anywhere else, go ahead, but please leave proper credits to where it's due. -------------------------
3.0 Character Information
-------------------------
Here's a few information that can give you a general idea about the other characters.
+ Pros (Positive)
- Cons (Negative)
Power - Buffalo - Male (Recommend 4114 Builds)
+ Specializes in Close Range Mob Fighting (there is a Skill Path that can lead you into a 1v1 Fighter instead though)
+ High Defense
+ High HP
- Low Magic Defense
- Low MP
- Poor at Drilling
- Poor at Compounding
Power - Bunny - Female (Recommend 4114 Builds)
+ Powerful 1v1 Fighter
+ High Defense
+ High HP
- Low Magic Defense
- Low MP
- Poor at Drilling
- Poor at Compounding
Magic - Dragon - Male (Recommend 1432 Builds)
+ Specializes in Light or Dark Magic
+ High MP
+ High Magic Defense
+ Fair at Drilling
+ Fair at Compounding
- Low Attack
- Low Defense
- Low HP
Magic - Sheep - Female (Recommend 1432 Builds)
+ Specializes in Elemental Magic
+ High MP
+ High Magic Defense
+ Fair at Drilling
+ Fair at Compounding
- Low Attack
- Low Defense (DP)
- Low HP
Sense - Lion - Male (Recommend 1144 Builds)
+ Specializes in Long Range Gun Attacks
+ Speacial Timed Criticals
+ Excellent at Drilling
+ Excellent at Compounding
+ Fair HP and MP
+ Fair Defense
- Low Magic Defense (MD)
- Hard to level
Sense - Fox - Female (Recommend 1144 Builds)
+ Specializes in Digging and Compounding
+ High Short and Long Range Damage
- Low on Magic Defense
Charm - Raccoon - Male (Recommend 4114 Builds)
+ Specializes in Defense (Slightly more defensive than Cat)
+ High on Evasion (HV) and Hit Points (HP)
+ Card Build leads to high mob damage
+ Mutation Build leads to high evasion melee
- Low Magic Defense (MD)
- Poor at Drilling
- Poor at Compounding
Charm - Cat - Female (Recommend 4114 Builds)
+ Specializes in Defense (Slightly more offensive than Raccoon)
+ Excellent at Evading
+ High on Evasion (HV) and Hit Points (HP)
- Low Magic Defense (MD)
- Poor at Drilling
- Poor at Compounding -----------------
3.1 For Beginners
-----------------
I recommend you starting with characters that would well fund you and is easy to level.
Foxes are my first choice for beginners. They're strong and flexible with the various fundamentals that Trickster Online has to offer. For more information, check the Sense Type Guides Forum. If you want someone whos fast at leveling, get either a Buffalo or Bunny. If you want someone who's almost as fast in training but more defensive, get a Raccoon or Cat (Pure AP). For more information on Buffalos and Bunnies, read the guides in the Power Type Guides Forum. For more information on Raccoons and Cats, read the guides in the Charm Type Guides Forum. ----------------
3.2 About Growth
----------------
Growth is how your character's status build is distributed. When you create your character, you'll get the option to change your growth [See IMG 3.2A]. Depending on what type you are, you may not be allowed to change certain growths. Example, Power Types has their Power Build set on 40% and is unchangable. Charm Type has their Charm Build set on 40% and is unchangable. 
IMG 3.2A
When someone asks what kind of build you have, they're talking about your Growth. Your growth is adjusted so the percent is equal to 100%; or alternatively, your Growth Points equal to 10. If someone states a four-digit growth build, that's the short way of saying what build they used.
For example, a Buffalo or Bunny may say they're a 4114 build. Respectively, each digit means Power, Magic, Sense, and Charm. 4114 means they're Power 40%, Magic 10%, Sense 10%, and Charm 40%; or Power 4, Magic 1, Sense 1, and Charm 4. A 4123 build would be Power 4, Magic 1, Sense 2, Charm 3. Got it? Good. -------------------
3.3 About SubGrowth
-------------------
Each Growth has three SubGrowths. Power (or some may call it Attack)
Attack Power (AP) - Increases Melee Damage
Accuracy (AC) - Increases Melee Hit Accuracy (not to all skills); Increases Gun Damage
Dexterity (DX) - Decreases Melee Attack Time; the lower the better; base DX is capped at 1 Magic
Magic Attack (MA) - Increases Magic Damage
Mana Points (MP) - Increases Maximum MP Capacity
Magic Defense (MD) - Lowers Magic Damage Inflicted on Yourself Sense
Weight (WT) - Increases Weight Capacity
Detection Ability (DA) - Increases Percision; Improves Drilling Fundabilities; Increases Chances of Mini (Item) Compounding Success Rate
Luck (LK) - Increases Critical Rate; Increases Mature (Equipment) Compounding Bonus Rate Charm
Health Points/Hit Points (HP) - Increases Maximum HP Capacity
Defense Points (DP) - Lowers Melee Damage Inflicted on Yourself
Hit Evation (HV) - Increases Dodge Rate; Lowers Gun Damage Inflicted on Yourself ----------------
3.4 About Skills
----------------
No offense, but I'm not that determined to make a perfect guide and explaining each and every skill Trickster Online have to offer. I'll give you the basics where to get the skills and links on what to do with them. Where to Buy Skill Cards
Skill Cards need to be bought in order to obtain skills. You can find the NPCs ...
... at the bottom middle of Paridise Town (First Job Skills).
... in the bottom left building of Coral Town (First Job Skills).
... at the map middle right of Megalopolis (First Job Skills).
... around the lower center of Azteca (Second Job Skills). How to Use Them
Simply press C on your keyboard and a Card Window will pop up. Under the Skills tab, you'll see the card that you bought. Double click on the card to use it (TM is required). Then press S to open your skill window. Click the second tab (names vary depening on character) to see your skill. Click, hold, and drag it to your F-hotkey at the bottom left to assign your skill macro. What to Do with Them
Be sure to read the requirements. Not all skills can be used for every class. Read some skill guides before buying the skill. Certain skills are required for stronger skills. The best way to spend your TM wisely is to buy the skills that will help aid you in your training. Power Type Guide Forum Magic Type Guide forum Sense Type Guide Forum Charm Type Guide Forum
Please read the guides carefully and try to understand what each skill does before buying or using them. ---------------------------------------
3.5 Recommended Character Growth Builds
---------------------------------------
Be sure to understand 3.2, 3.3, and 3.4 before reading 3.5.
These recommendations are my own personal recommendations collected from information that I've read through guides and tips and common rumors that I've heard. All the builds below are recommended to improve faster training. Buffalo 4114 Pure AP
Bunny 4114 Pure AP
Dragon 1432 Pure MA
Sheep 1432 Pure MA
Lion 1144 Pure AC
Fox 1144 Pure DA
Raccoon 4114 Pure HV
Cat 4114 Pure AP ----------------------------------------
3.6 Other Common Character Growth Builds
----------------------------------------
Be sure to understand 3.2, 3.3, and 3.4 before reading 3.6.
Here are some other common builds that I've seen people use. Extra details are provided to give you an understanding why people chose those builds. None of these builds are recommended for the unpatient. Buffalo, Bunnies, Raccoons, and Cats; 4123; Pure AP Training Difficulty: Normal
Exchanges defensive status for extra critical hits, drilling fundamentals, and weight capacity. They may have problems in PvPing, fighting bosses, and fighting strong monsters, unless they have extra defensive equipments. Dragon and Sheep; 1423 Pure MA Training Difficulty: LV 1~100 Normal | LV 100+ Hard
Exchanges Magic Accuracy for a better defensive status. This may increase better winning chances in PvP by increasing your physical defense. This may also increase better winning chances in PvP when fighting under an unwritten law of no healing (HP). This build is not recommended for those using skills that require high LK. It's common for 1423 builds to add LK after LV 100 if their Magic Accuracy is too low for their skill, but it's not recommended. Lion; 2143 and 3142; Pure AC Training Difficulty: Easy
By increasing Power, your Gun Damage will increase, however, increasing Power will also increase DX, a SubGrowth that will never be used. A 1144 is recommended for conservation. For PvP, soloing bosses, and fighting harder mosnters, a 1144 is recommended for better defense. A 2143 and 3142 build was created to increase faster training. To make up for the loss of defense status, 2143 Lions equip extra DP equipment for training or HP equipment for PvP and soloing bosses. A 3142 and 4141 Lion would equip extra HP equipment for training, PvP, and soloing bosses. Lion; 1144; Pure DA Training Difficulty: LV 1~80 Normal | LV 80~150 Hard | LV 150+ Normal (with Hybrid 3rd Job)
It's a common build for Lions going for a Shuriken Hybrid Build. During Second Job, there will be no DA compatibility for Shuriken Builds since most of them are for Gun Users. During your Third Job, you'll be allowed to chose a Pure Gunner Build or a Hybrid Build, which enables you to use Second Job Fox's Skills, which is DA compatible. Lion; 1144, 2143, and 3142; Pure LK Training Difficulty: Hard
If you're going 1144, I'm assuming the Lion is going for a Stone Strike and/or Shuriken Build. For 2143 and 3142, I'm assuming Power is increased for better Gun Damage, so the Lion is going for a Gunner Build. In either case, LK Lions are created for two things; Mature (Equipment) Compounding and Lucky Strike. A little advice for the compounders, don't get Compound Mastery if you're Pure LK. For earlier training, I recommend you getting Stone Strike and/or Shuriken Mastery since you're still 40% DA from your Sense Growth (if you're a 1144 build)
[b]Fox; 1144, 2143, and 3142; Pure AC[b] Training Difficulty: LV 1~80 Normal | LV 80~150 Hard | LV 150+ Normal
This build is intended for Gunner Foxes. The reason why LV 80~150 is difficult is because during your Second Job, you won't be able to get any extra Gunner Skills, but during your Third Job, you'll have the option to go Hybrid and use Lion's Second Job Skills which is Gunner Compatible. A 1144 build is conservative compared to 2143 and 3142 builds. for more information, read more on the Lion; 2143 and 3142; Pure AC Build. Fox; 1144; Pure WT Training Difficulty: LV 1~100 Extra Hard | LV 100+ Easy
This build is one of the hardest builds to pull off. Some may say that Pure WT is useless, but it's not. Foxes has two skills that will benefit them in the future, Heavy Carrier and Fear Bag (Japanese Translated Skill may change upon English Trickster Release). Heavy Carrier increases your max WT and Fear Bag uses the amount of WT (not Max WT) you're holding as the source of damage. If you're able to pull this off, your training will be really easy. For earlier training, I recommend you getting Stone Strike and/or Shuriken Mastery since you're still 40% DA from your Sense Growth. Fox; 1144; Pure LK Training Difficulty: Extra Hard
This build is very common, but also very difficult to do. This is the best build to use if you plan on being a Mature Compounding Expert. LK increases the chances of getting a better growth bonus when Mature Compounding. Foxes has Lucky Seven during the First Job and Aura of Luck during your Second Job. A little advice for the compounders, don't get Compound Mastery if you're Pure LK. For earlier training, I recommend you getting Stone Strike and/or Shuriken Mastery since you're still 40% DA from your Sense Growth. Lion and Fox; 1144; Hybrid DA/LK
Both characters' First Job Skill relies on DA, however, some people want more LK for extra Criticals and Compounding reasons. I recommend getting Stone Strike and/or Shuriken Mastery as your main source of attack. DA will help with your Mini Compounding and LK will help with your Mature Compounding. Raccoon; 4114; Pure AP Training Difficulty: Easy
This build is for people going for a Card Mastery Build instead of Hv's Mutation/Judgement Claw Build (Japanese Translated Skill Names may change upon English Trickster Release). By going Pure AP, you'll get Power Blow and Titanium Wrist for your First Job; Card Strike and One Pair for your Second Job; and Full House for your Pure Third Job. Raccoon; 4114; Pure HP Training Difficulty: LV 1~20 Hard | LV 20+ Easy
Unlike most classes, HP can be an attack skill for Raccoons. This skill is known as High Pressure (Japanese Translated Skill Name may change upon English Trickster Release). For faster leveling, I recommend getting Galder Throw during your earlier levels. For your First Job, also get Physical Training to increase your Maximum HP. Cat; 4114; Pure HV Training Difficulty: LV 1~20 Hard | LV 20~80 Easy | LV 80+ Normal
Pure HV is popular to increase the Second Job's Volley Kick Skill. It's great for those who also want to tank. You have two skill path options to choose. If you want a skill that's good for speed training during your First and Second Job , then get Galder Throw. If you want a skill that's good for a long run, get Power Blow (no Titanium Wrist). Then during your Second Job, get Volley Kick. Cat; 4114; Pure DP Training Difficulty: LV 1~20 Hard | LV 20~80 Easy | LV 80+ Fair
Unlike most classes, DP can be an attack skill for Cats during their Third Job. During your earlier levels, I recommend you using Galder Throw since it does 800 dmg when mastered and 1200 dmg if critical (ignores monster defense). Get Master Sturdy Shield, LV 10 Mana Reflector, and Master Shield All. Then during your Third Job, get Concert Tour. Raccoon and Cat; 4114; Hyrbid AP/HV
Both Raccoons and Cats has First Job Skills that relies on AP and a Second Job Skill(s) that relies on HV, so a Hyrbid AP/HV can be created. For your First Job, you can go Pure AP up to LV 50 or up to LV 60 (your choice). Then after LV 50 or LV 60, you can pump your Bonus Points on HV, then follow any HV guides.
There are other unique builds out there, but it's not that common to me. ---------------------
4.0 Party Information
---------------------
Unlike most games, Partying can help you power train better. By forming unique parties, your EXP gain can multiply up to 2.5 times!
There's a catch though. The more party members you have, the more EXP Bonus you can gain. You can have 6 people in a party at most. Those people must be in the same map as you in order to gain the benefit. There's certain ways to create those unique parties. If you don't follow the requirement, you'll end up with a Normal Party, and you can only gain x1.5 EXP Bonus at most. Royal Party:
You will need one of each type in order to form a Royal Party. Since you're a Buffalo, you will need a Magic Type (Dragon or Sheep), Sense Type (Lion or Fox), and Charm Type (Raccoon or Cat). You will need at least 4 in a party to activate Royal Party.
2 in a Party: Not Possible (unless Royal Party is already formed then you get x1.5exp if in the same map)
3 in a Party: Not Possible (unless Royal Party is already formed then you get x1.5exp if in the same map)
4 in a Party: x1.5exp if in the same map
5 in a Party: x2.0exp if in the same map
6 in a Party: x2.5exp if in the same map Type Party:
You will need at least 3 more Buffalos in your party (4 in total) to activate Type Party. The most Bonus EXP you can gain in a Type Party is x2.0 (or so I heard).
2 in a Party: Not Possible (unless Type Party is already formed then you get x1.2exp if in the same map)
3 in a Party: Not Possible (unless Type Party is already formed then you get x1.4exp if in the same map)
4 in a Party: x1.4exp if in the same map
5 in a Party: x1.7exp if in the same map
6 in a Party: x2.0exp if in the same map Special Party (Gender)
This is known as the sexist party. Buffalos are Male, so you will need to party with only males. I guess you could call this a "Sausage Party" (haha). This includes the Dragon, Lion, and/or Racoon. You will need at least 3 more males (4 in total) to activate Special Party.
2 in a Party: Not Possible (unless Special Party is already formed then you get x1.5exp if in the same map)
3 in a Party: Not Possible (unless Special Party is already formed then you get x1.5exp if in the same map)
4 in a Party: x1.5exp if in the same map
5 in a Party: x2.0exp if in the same map
6 in a Party: x2.5exp if in the same map Special Party (Level)
This is the second form of making a Special Party, exept it's by level. You will need at least 4 in a party to activate Special Party.
2 in a Party: Not Possible (unless Special Party is already formed then you get x1.5exp if in the same map)
3 in a Party: Not Possible (unless Special Party is already formed then you get x1.5exp if in the same map)
4 in a Party: x1.5exp if in the same map
5 in a Party: x2.0exp if in the same map
6 in a Party: x2.5exp if in the same map Normal Party
If a party is formed and doesnt meet the requirements as the other parties above, then a Normal Party will be formed. The most Bonus EXP you can gain is x1.5 (or so I heard).
2 in a Party: x1.2exp if in the same map
3 in a Party: x1.3exp if in the same map
4 in a Party: x1.3exp if in the same map
5 in a Party: x1.4exp if in the same map
6 in a Party: x1.5exp if in the same map
As for TMP (TM EXP), you can gain x2.5 by killing Monsters or x1.2 (at most) for drilling. You can gaine extra TMP if you were to put Share EXP by Level, Manual, or EQ. Read 6.0 Extra Information for more details. ------------------
5.0 Where to Train
------------------
This is what you've all come for. Please keep in mind that this guide is for those with non-normal, non-compounded, advanced weapons (eg. Sharp, Shrewed, Chance, Artisan, etc.). For those with Refined or Compounded weapons, feel free to train ahead from the recommendation. If there are extra trainin spots that you would like to tell me, feel free to post it or leave me a PM. --------------------------
5.1 Where to Train for EXP
-------------------------- For All Classes
LV 1~5 DO PRACTICE MODE! You'll recieve free equipments, items, and a drill. If you're new to Trickster Online, please read what the NPC's have to tell you. Even if you've done Practice Mode with a previous character, do it again as long as it's available.
LV 80~100 Nora Sewage (Nora Bigs) For Buffalos, Bunnies, AP Cats, and AP Raccoons
LV 1~5 Beach Field 4 (Fanta Slime and Sea Scorpians) or Coral Field 3 (Trobbie and Bluffy)
LV 5~10 Beach Field 3 (Golden Moles and Hula Octopus) or Beach Field 2 (Golden Moles and Fan Lizards)
LV 10~15 Beach Field 2 (Fan Lizards or Pineapple), Beach Field 1 (Sand Demon), or Coral Field 6 (Thiefmon)
LV 15~20 Beach Field 2 (Pineapple), Beach Field 1 (Sand Demon), or Seabed Field 4 (Popeyed Anemones)
LV 20~30 Seabed Field 4 (Popeyed Anemones)or South East Forest (Queen Yamu and Popo)
LV 30~35 South East Forest (Popo) or South West Forest (Ant and Mantis)
LV 35~40 South West Forest (Mantis) or Path to Oops Wharf (Sea Tiger and Goma)
LV 40~50 Path to Oops Wharf (Goma) or Path to Phantom School (Halli and Galli)
LV 50~60 Path to Phantom School (Galli) or Relics Field 4 (Aposis)
LV 60~70 Relics Field 4 (Aposis) or Path to Black Swamp (Electric Snails)
LV 70~80 Path to Black Swamp (Electric Snails), Swamp Field 2 (Swamp Sharks and Arachnes), Swamp Field 6 (Arachnes), or Nora Sewage (Nora Bigs)
LV 80~95 Swamp Field 2 (Swamp Sharks and Arachnes), Swamp Field 6 (Arachnes), or Nora Sewage (Nora Bigs)
LV 95~135 Swamp Field 6 (Arachnes) or Path to Snowhill (Jokers and BugBears)
LV 135~?? Path to Snowhill (Jokers and BugBears) or Showhill Field 3 (??) For Dragons and Sheeps
No offense for Magic Types, but I don't have much experience with any Magic Classes. Please check out NunSaram's Magic Class Leveling Guide. Sorry for the inconvenience. For Lions and Foxes (Gun Carrier)
LV 1~20 [Recommended] Drill (Check out StudyPunkRockism's Drill Guide on information on what drill to use and where to use them.
LV 1~5 Beach Field 4 (Fanta Slime and Sea Scorpian) or Coral Field 3 (Trobbie and Bluffy)
LV 5~12 Beach Field 3 (Golden Moles and Hula Octopus) or Cora Field 4 (Burst Shells)
LV 8~15 Path to Dessert Beach (Yamu)
LV 12~18 Beach Field 2 (FanLizard)
LV 15~20 Beach Field 2 (FanLizard and Pineapple) or Coral Field 5 (Clion)
LV 18~22 Beach Field 1 (Sand Demon) or Coral Field 5 (Clion)
Assuming You Have A Gun and at Least LV 1 Stone Strike At This Point
LV 18~25 Seabed Field 4 (Popeyed Anemone)
LV 26~32 South East Forest (Queen Yamu)
LV 32~49 Path to Oops Wharf (Sea Tiger/Goma)
LV 50~57 Path to Caballa Relics (Leaf Bird)
LV 58~69 Relics Field 4 (Arachne or Mimic?)
LV 70~79 Path to Black Swamp (Electric Snails)
*Recommend to do Electric Snails Quest in Cabrigal Monster Guild at LV 70. Electric Snails can be found in Path to Black Swamp.
LV 80~89 Rose Field 1 (Isabel)/Swamp Field 6 (Arachnes)
LV 90~99 Swamp Field 6 (Arachnes)
LV 100~109 Machinery Room/Techichi Field 1 (??)
LV 110~140 Techichi Field 1 (??)
Note: Second Job Fox Gunners may have a hard time keeping up with this guide. Please refer to 6.0 Extra Information for details on gun tricks. For Lions and Foxes (Shuriken Throw)
LV 1~5 Beach Field 4 (Fanta Slime and Sea Scorpians) or Coral Field 3 (Trobbie and Bluffy)
LV 5~10 Beach Field 3 (Golden Moles and Hula Octopus) or Beach Field 2 (Golden Moles and Fan Lizards)
LV 10~15 Beach Field 2 (Fan Lizards or Pineapple), Beach Field 1 (Sand Demon), or Coral Field 6 (Thiefmon)
LV 15~20 Beach Field 2 (Pineapple), Beach Field 1 (Sand Demon), or Seabed Field 4 (Popeyed Anemones)
LV 20~30 Seabed Field 4 (Popeyed Anemones)or South East Forest (Queen Yamu and Popo)
LV 30~35 South East Forest (Popo) or South West Forest (Ant and Mantis)
LV 35~40 South West Forest (Mantis) or Path to Oops Wharf (Sea Tiger and Goma)
LV 40~50 Path to Oops Wharf (Goma) or Path to Phantom School (Halli and Galli)
LV 50~60 Path to Phantom School (Galli) or Relics Field 4 (Aposis)
LV 60~70 Relics Field 4 (Aposis) or Path to Black Swamp (Electric Snails)
LV 70~80 Path to Black Swamp (Electric Snails), Swamp Field 2 (Swamp Sharks and Arachnes), Swamp Field 6 (Arachnes), or Nora Sewage (Nora Bigs)
LV 80~95 Swamp Field 2 (Swamp Sharks and Arachnes), Swamp Field 6 (Arachnes), or Nora Sewage (Nora Bigs)
LV 95~130 Swamp Field 6 (Arachnes)
LV 125~?? Snowhill Field 3 (??) For Lions and Foxes (Pure LK)
-Reviewing Over Guides : To Be Updated- For Foxes (Pure WT)
-Reviewing Over Guides : To Be Updated- For Raccoons and Cats (Pure HV)
-Reviewing Over Guides : To Be Updated- For Raccoons (Pure HP)
-Reviewing Over Guides : To Be Updated- For Raccoons and Cats (Pure DP)
-Reviewing Over Guides : To Be Updated- --------------------------
5.2 Where to Train for TMP
--------------------------
Please refer to Citrustang's TM Quest List.
Note: Most 1v1 Characters will have a hard time training their TMP. It's highly recommended to do as many TM quests as possible, excluding dungeon TMP quests for LV 1~80. You can do the dungeon quests if you want, but they don't give much TMP.
Note: For mobbers around LV 80~100 (like Lacerator Buffalos and Mana Storm Dragons and Sheeps), you may find fighting Nora Bigs a great boost to train your TMP. Around LV 90~130, using mob skills against BugBears will boost your TMP as well.
Note: It's recommended to do all TM Quests above LV 80, even if it's in the dungeon, because there won't be a lot of TM Quests fromt his point forward.
Note: Whether or not you train for TMP, (according to *******) around LV 200 your TM will surpass your LV. Also, you'll be able to Master every First and Second Job Skill available by the time you hit LV 250. ---------------------------------------
5.3 Where to Train using Monster Quests
---------------------------------------
Please refer to Sambo's Quest Guide.
Use the link above, by Sambo. You don't have to do them all. The following information are the quests that I would do (with reasons). I won't be including any quests under LV 50. In my opinion, I level faster fighting monsters in guide 7.1. The LV 50+ quests are optional if you can't find a good Royal/Special Party. The quests are arranged by Suggested Level.
NPC: Hunter Yuri
NPC Location: Megalopolis Monster Guild
Available LV: 51~80
Suggested LV: 51
Monster: Galli
Monster Location: Path to Phantom School
# of Quests: 25
NPC: Hunter Yuri
NPC Location: Azteca Monster Guild
Available LV: 66~70
Suggested LV: 66
Monster: Mimic
Monster Location: Relics Field 4
# of Quests: 25 MUST DO
NPC: Hunter Yuri
NPC Location: Cabrigal Monster Guild
Available LV: 60~100
Suggested LV: 70
Monster: Electric Snail
Monster Location: Path to Black Swamp
# of Quests: 25
NPC: Hunter Yuri
NPC Location: Azteca Monster Guild
Available LV: 71~100
Suggested LV: 71
Monster: Aposis
Monster Location: Relics Field 4
# of Quests: 25
NPC: Hunter Yuri
NPC Location: Megalopolis Monster Guild
Available LV: 81~120
Suggested LV: 85
Monster: Dancer Isabel
Monster Location: Rose Field 1
# of Quests: 25
NPC: Hunter Yuri
NPC Location: Cabrigal Monster Guild
Available LV: 101~110
Suggested LV: 101
Monster: Swamp Shark
Monster Location: Swamp Field 2
# of Quests: 25 ------------------------------------
5.4 Where to Train using Item Quests
------------------------------------
Please refer to Sambo's Quest Guide.
You don't have to do them all. The following information are the quests that I would do (with reasons).
Quest: LV 5 Winnie's Request
NPC: Winnie
NPC Location: Left of Coral Town
Suggested # of Times: 5 times
Suggested LV: 20+
Reason: Fair EXP. You train with Popeyed Anemones (Seabed Field 4) around LV 20.
Quest: A Sad Decision
NPC: Weepy Nora
NPC Location: Bottom Left of Nora Sewage
Location: Aquarius, give Don the Nora Cardkey
Suggested # of Times: 25
Suggested LV: 80 to collect Nora Sprays; LV 25+ to do them
Reason: If you happen to get 125 sprays for any LV 25 character, you can get from LV 25 to LV 36 in under a minute. At LV 80, it's a great place to train for Buffalos if you can form a Royal Party. You can collect Nora Sprays while you're training there.
Quest: Evil Spirit of School
NPC: Shaman
NPC Location: Top Right of 1f Hall Way in Phantom School
Location: Phantom School 1F
Suggested # of Times: 3
Suggested LV: 30
Reason: You have three chances of getting a Mind Body Charm which is great for compounding extra HP (or was it DP?) The quest is easy to do for non-Magic Types.
Quest: Toilette Mara Searching for Tissues
NPC: Toilette Mara
NPC Location: Top left in 1f Toilet
Location: Phantom School - 1f Toilet
Suggested # of Times: 5
Suggested LV: 40
Reason: The quest is available at LV 30, but I recommend doing it at LV 40 so you can use a cheap and better drill. You'll have a chance to get Silver Earrings and Duo Doctors. Your main goal is to get a Duo Doctor which is compoundable for DP. Finding Red Tissues aren't easy though, so you might want to wait until LV 80 and use a Chaos Drill.
Quest: Runner-Up Eliot Searching for Genealogy
NPC: Elliot the 2nd
NPC Location: Top Right of Phantom School 2-2
Location: Phantom School 2-2
Suggested # of Times: 5
Suggested LV: 40
Reason: During the 3rd, 4th, and 5th quest, you'll have a chance to get a Possessed Fork or Acceptance Trunks. Both accessories are compoundable for AP. Finding Study Notes aren't easy though, so you might want to wait until LV 80 and use a Chaos Drill.
Quest: Popuri Request
NPC: Popuri
NPC Location: Top Left of Moss Dungeon
Location: Popuri: Moss Dungeon
Suggested # of Times: 5
Suggested LV: 40
Reason: You could do the quest at LV 10, but you won't have a good enough drill to find the Popuri Whistles. At LV 40, you can buy LV 40 drills that are easy to use and cheap for the dungeon. Doing it 5 times will not only give you 250,000 TMP but also a Watch Necklace (or two if you're lucky).
Quest: The Intelligent Object
NPC: Wise Owl
NPC Location: On the center tree branch of Gate to Black Swamp
Location: Gate to Black Swamp
# of Times: 5
Suggested LV: LV 80
Reason: The quest is available for LV 40+. I said LV 80 only because you can buy cheap Chaos Drills to help you dig for the items and easier to use than the other drills. Doing it the 4th time can give you a chance to get a Premium Pocket Pouch which is what most low WT 4114 builds would want. Compound that Premium Pocket Pouch with WT so you can carry more Potions for your higher levels. The 5th time you'll recieve a White Owl Pet. It's not that great, but it sells a lot and is good for funding.
Quest: Rosemary's Doll Collection
NPC: Rose Mary
NPC Location: Top Left behind the tree of Path to Techichi Volcano
Location: Path to Techichi Volcano
Suggested # of Times: 5 or 6
Suggested LV: 80+
Reason: The quest is available at LV 70, but BugBears aren't that easy to fight at that level. You could run around Path to Snowhill and collect the BugBear Dolls on the floor. Most mages just leave them there since it's heavy to carry. Collect Duck Dolls while you're a low level in Beach Field 2 and 3. Mingo Toys are in the map north of Gate to Black Swamp fighting Mingos. Jenny Dolls are hard to find and can be found diggin in SouthWest Forrest or Path to PhantomSchool (that's where I usually find them). Your main goal is to get a Fairy Angel Red for your pet when you hit LV 100. If you don't get it the 5th time, you have one more chance on your 6th.
Quest: Haro Quest
NPC: Farmer TseTsech
NPC Location: Top Right of Cabrigal
Location: Cabrigal
Suggested # of Times: 10 or 13
Suggested LV: 90+ (Mages LV 110+)
Reason: The quest is available for LV 70+, but unless you have high HP and/or DP equipments, you won't be able to survive the quest. You can buy the Haros, but they would cost over 100k each. During the 4th, 7th, and 10th time, you'll recieve a random LV 50 accessory. Your main goal is to get a Might Ring which can compound for extra AP (great to help you deal some major damage, which will also help you train faster). Doing it 13 times is an option. You have a 50% chance of winning a Shocking Flash Ticket which you can compound through RoseMary in Cabrigal Shop for an equipment that's meant for looks; or you can sell the ticket for fund money.
Quest: Request of Stucked Goblin
NPC: Stucked Goblin
NPC Location: Center of Phantom School 3-4
Location: Phantom School 3-4
Suggested # of Times: 5
Suggested LV: LV 100+
Reason: The quest is available at LV 40, but the monsters are LV 169. At LV 100, you should be able to handle them with a Sharp Shotel. The EXP is decent and the Ouija Boards aren't that rare (not that common either). On your 3rd and 5th quest, you'll have a chance to get an Ice Sword (just for looks). ---------------------
6.0 Extra Information
--------------------- Drilling Tips
Some people has a hard time searching for certain items, especially when you're looking for Second Job Item Requirements. Here's a very helpful tip. Along the edges of the map (non-dungeons) usually along the top and the left side, you can easily find items (if no one else drilled there first). If there's a portal found near a side or corner, drilling around the portal usually has items. In a dungeon, if a portal is near a corner or a narrow path, there's usually items surrounding it. Text Macro
Want to save a certain text instead of copying and pasting all the time? Well, now you can! Simply type /Register followed by a number and your quote. Example
/Register 0 Selling Cujo Dolls for 1k!
When you're ready to use the macro, simply press CTRL+0. As a result, "Selling Cujo Dolls for 1k!" will be said. The macro can be assigned to 0~9. Sliding
In Megalopolis' Shop, you'll find a slide on the left slide. Stand on the top of the slide. Then left click anywhere near the bottom of the slide. While walking down the slide, press Page Down or type /Sit. Your character will sit then slide all the way down to where you clicked. /ki /sad Slide
Learn how to do a Text Macro first. Then, type [/Register # /ki] without the brackets. Left click at a spot in the map and almost instantaniously, press your macro key. If done correctly, your character will slide around while charging his or her ki. Same effect can be done with the /sad command. Other Commands
Simply type /? or /help. Double Weapon Technique
Founded by IssacFrost. Check his Double Sword Into Skill Technique Thread for more information. Instant MiniCompounding
Founded by [url=http://www.mytrickster.net/forum/general-guides/14959-those-cant-stand-waiting-when-compounding-99-first-aids.html]crazypalu[/u]. Simply get the required items and compound multiple items on Compounder Paul. While it's compounding, log out and log in. Check your item and you'll notice the process is over. Faster TM Training
It's not a bug, but more of a hidden catch Trickster Online provided but never told us. For all that you know, EQ Share EXP, Manual Share EXP, and Share EXP by Level splits our EXP and distributes the total to the other party members by a certain percentage. Did you ever wonder about the TMP shared as well? Well, the good thing about Shared EXP is that your TMP is distributed among the other party members, but NOT split by a certain percentage. In other words, you gain 100% of your TMP gained from the kill, and the other members gain 100% from what you kill as well! Depending on how active and how fast your party can kill, your TMP training will be between 1.2 to 7.2 times faster! Double Critical Shots
Founded by Gunz. Check his Double Critical Shot Tutorial for more information. Faster Galder Throw
Founded by Optical. Check his GT Fast Attack Thread for more information. Becoming a Cujo Fan
Bow down before me .. RAWR! --------------------
7.0 Cujo's Bookmarks
--------------------
-Under Construction- -----------
8.0 Credits
-----------
CujoEX
and The rest of the people who made guides --------------
9.0 Shout Outs
--------------
KrEmEyKaOs/KrEmEyDeMiSe
PartyGirl
Iceyy
Xuey
Cexy/SprayNPray
Guild: Meshikakae
Last edited by CujoEX : 4 Sep 2007 at 04:50 PM.
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23 Mar 2007
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#2 | | also known as CujoEX
Join Date: Aug 2006
Posts: 2,633
| Holding This Post for Any Extra Reasons. Don't Delete. | | (Offline)
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23 Mar 2007
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#3 | | also known as CujoEX
Join Date: Aug 2006
Posts: 2,633
| Holding Another Post for Any Extra Reasons. I might add pictures, and just incase there are Picture Limits in this thread, at least I got these posts for more room. Don't Delete. | | (Offline)
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23 Mar 2007
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#4 | | Anemone
Join Date: Jan 2007
Posts: 64
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Faster TM Training
It's not a bug, but more of a hidden catch Trickster Online provided but never told us. For all that you know, EQ Share EXP, Manual Share EXP, and Share EXP by Level splits our EXP and distributes the total to the other party members by a certain percentage. Did you ever wonder about the TMP shared as well? Well, the good thing about Shared EXP is that your TMP is distributed among the other party members, but NOT split by a certain percentage. In other words, you gain 100% of your TMP gained from the kill, and the other members gain 100% from what you kill as well! Depending on how active and how fast your party can kill, your TMP training will be between 1.2 to 7.2 times faster!
| I have to ask... is this readily confirmable? Are there other threads and/or tests that have been made, or a source on a jWiki, that states this confidentially?
I'm holding my breath on that, because if that's true share parties just became that much more awesome, but it feels odd that something like this has been generally overlooked (or maybe I'm just ignorant. Not sure!)
EDIT: Also, how is it 7.2 times faster? Wouldn't a 2.5x multiplier (actually, it's 3x according to some other places I've seen for TM exp o_O in a full royal or special) multiplied over 6 people be 15x or 18x? That's kinda obscene. >_>
UPDATE THE THIRD: Just checked jWiki. Under the party share section:
Equal distribution party †
“Experience value distribution: It is the party which” is set equally.
* When level difference of the party member 31 from here you have been restless, it cannot set.
* TM experience value is distributed equally.
* Not to do at all, because also the [te] is distributed, when someone experience value is obtained due to battle, the 輩 which takes just experience value making use of this it is.
If, such 輩 noting, even then seems that it does not stop, will try to force and to secede.
* As for drill experience value when distinguishing the presence of the item, experience value is not distributed.
But, when digging the item, experience value is distributed.
Neither TM experience value is distributed.
Of course, jTO =/= eTO, but it's worth noting anyway.
__________________ [Gensokyo] - Guild promoting literacy, communal effort, and insanity, all wrapped into one nice bundle of cheese. Also, shrine maidens and danmaku are pluses. If you can't figure out, why learn the awesome of Tohou. The Comprehensive Gunner Lion Guide, by yours truly, to set a new standard for guides. The RPGDL - Carrying on the legacy of the RPGP. 
Last edited by Laggy : 23 Mar 2007 at 07:03 PM.
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24 Mar 2007
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#5 | | also known as CujoEX
Join Date: Aug 2006
Posts: 2,633
| Whoa, I completely messed up, but the idea is generally correct.
I forgot to point out that drilling in a Royal/Special Party gives x1.2 not x2.5 of TMP you drill. If everyone were to drill, you'll gain 1.2 x 6 = 7.2 TMP, though not everyone will drill as perfectly or as fast. If one person were to drill, everyone would get TMP x 1.2. If everyone were to drill and find an item, everyone would get TMP x 1.2 x 6 = TMP x 7.2.
As for TMP distribution through people, there's been various rumors. I heard from some people they do get x2.5 distributed through each monster kill. I tried it myself and it rounded off to x2.0 ~ x2.2 TMP. Some said and showed pictures they only gained x1.5 TMP. I'll try it out tomorrow and post it later and update this thread.
As for the notes for the jWiki, I did see that. There's a lot of problems with that jWiki to eTO because a lot of monsters, items, etc has been modified. I also read somewhere you can get x3.0 with some item and x3.5 (or was it x4.5) with a MyShop item, though I never believed it because I never saw any proof nor witnesses. | | (Offline)
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24 Mar 2007
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#6 | | Anemone
Join Date: Jan 2007
Posts: 64
| I don't know about the exact multiplier of TM exp inside parties (according to the main site it's something like 3x at full royal/special compared to the 2.5x of base exp) but it is almost definitely distributed evenly. I just tested with a friend of mine, manually checking our TM exp values, and it was (not exactly, but almost) cut in half when we put on share per kill. Feel free to test yourself with larger groups - we didn't do that, but it's enough for me to conclude that everyone doesn't... magically get the combined pool of TM exp. Otherwise, if you think about it, the exp would get really ridiculous (anywhere from 6x to 15x TM exp on share? Yeah not happening).
__________________ [Gensokyo] - Guild promoting literacy, communal effort, and insanity, all wrapped into one nice bundle of cheese. Also, shrine maidens and danmaku are pluses. If you can't figure out, why learn the awesome of Tohou. The Comprehensive Gunner Lion Guide, by yours truly, to set a new standard for guides. The RPGDL - Carrying on the legacy of the RPGP.  | | (Offline)
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24 Mar 2007
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#7 | | Kilimanjaro
Join Date: Feb 2007
Posts: 266
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For All Classes
LV 1~5 DO PRACTICE MODE! You'll recieve free equipments, items, and a drill. If you're new to Trickster Online, please read what the NPC's have to tell you. Even if you've done Practice Mode with a previous character, do it again as long as it's available.
LV 80~100 Nora Sewage (Nora Bigs)
| even if you dont do the tutorial, you will receive the basic starter drill... just not the items ^^
i know its not that big of a deal considering how this is a guide for beginners.
__________________ Water/Lightning 1 4 4 1 Sheep - Tesha I love my BrownSugar.
Sal·va·tion (sāl-vā'shən)
"Deliverance from the power or penalty of sin; redemption."
"Salvation." The American Heritage® Dictionary of the English Language, Fourth Edition. Houghton Mifflin Company, 2004. 10 Apr. 2007. <Dictionary.com http://dictionary.reference.com/browse/Salvation> | | (Offline)
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24 Mar 2007
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#8 | | also known as CujoEX
Join Date: Aug 2006
Posts: 2,633
| Without the tutorial, you'll get Lucky Red Potion A, Lucky Blue Potion A, and a Basic Starter Drill. Doing the tutorial will give you Graduation Hat, Graduation Shield, and Graduation Sword + exp. | | (Offline)
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14 Apr 2007
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#9 | | Anemone
Join Date: Aug 2006
Posts: 66
| whoa whoa cujo great guide 5/5 | | (Offline)
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15 Apr 2007
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#10 | | Tutankhamen
Join Date: Mar 2007
Posts: 90
| Dont forget Pure AP Racoons. D: | | (Offline)
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19 Apr 2007
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#11 | | | |