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Old 29 Feb 2008   #1
Blue
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Debaters'/Blu(e)'s secret Bulky build guide for GvG

Oh hi, about time to share these competitive gvg builds, and stuff. We've been keeping this to ourselves and now's the time to not be selfish and share.

Tired of being a free kill in GvG? Here's a guide that will help you become a sturdy player that's able to give support, do exceptional damage, and survive.

Due to the many defensive moves that came out(Guard, DarkBarrier, FattyShield, and Skunk protector(?)) with the support of Bodyguard, the Kamikaze build is nothing but a free kill piece of shit in the competitive GvG arena. The whole point of the Kamikaze build was to kill as many as you can then die, but thanks to the overused skill, guard, Kamikaze lions like Duber, will have a hard time going through their defensive line.

BEHOLD! The new build I thought about last night, the bulky build. The idea of the build is to be a sturdy tank, take a lot of hits, and be able to do exceptional damage. This build will help in a long-run matches. Watch the Kamikazes fail hard and die as they try to kill the great sturdy walls of China.

The following builds, are the builds I recommend you to go for:

Power Type:

Hybrid Buffalos/Bunnies:
With the new skill "Guard", Power types are now in the same level of the Charm type. Almost all classes suffer as they try to break the guard while they're being slaughtered at the same time. Only the Magic type is its good counter.

Recommended build graph: 4114
-Take advantage of those 4 points in Charm. If you're a 4123 or a 4132, I suggest you to change it(when you can). If you want to be bulky, then you'd need the extra HPs (or DP??). You do not want Weight nor Luck. Weight is easily obtained by using the Pouch glitch. LK is unnecessary since Tetra gives a major boost damage. HV you don't need since Guard is already there for you to block physical attacks. You'd be needing HP to survive attacks from Magic types.

Recommended stat distribution: Pure AP, Pure AC, or half AC-AP
Recommended equips:
Head Gear: Use a headgear that gives extra AC, HP or maybe AP. Compound it with HP.
Shield: Use a shield that gives extra AC, HP, and HV. Compound with HP
Weapon: A weapon with high AP and AC. Compound with AC, and attempt to refine it to a high level.
Accessories: Any accessories that give decent AP, AC, and HP. Compound with AC, HP or AP.
Cape: A cape that has AP, AC, and HP bonus. Compound with HP
Inner wear: Any innerwear that gives AP, AC, and HP bonus. Compound with HP
Sunglasses: Anything that gives AP, AC, and HP. Compound with AC
Pet: Any pet that gives exceptional AP, AC, and HP

- IMO, full AC in build distribution is the way to go, since Tetra is already overkill but if you're worried about ohko-ing, then go for AP/AC. Be sure to have atleast 20k HP to survive 3-4k Arrow Rush from a full MA Dragon w/ BodyGuard support.

Other possible (??): The inferno set gives you a godly Fire%. If you're going to go for this set, make sure to have HP accessories. You wouldn't need AC because you can just guard break and slaughter the enemy in 1-2 shots without missing.

GvG tips: Always stick to Bodyguard(if there's any), and keep an eye on your Guard. Never lose it, always use Guard after it's cooldown. When fighting Dark Dragons/Sheeps, always use Faint+GB otherwise, you'll find yourself dead w/ them (Tetra+Dark barrier = Overkill + Suicide) Make sure to have enough AC to ohko a HP charms with Tetra-ed Quad. Faint+GB on HV charms.

Magic Type:


Hybrid Dragons/Sheeps:

The Magic type gets a major hax boost w/ Heaven's shield and Withering Disease. Magic types has the ability to cripple teams with their annoying handicap/debuff skills.

Recommended build graph: 1414
- Dont worry about LK/missing on lions and other dragons, the physical bulkies have the job to kill them for you. Your main job is to cripple physicals as you survive hits from your opponent with Heaven's Shield/Dark Barrier and Bodyguard support.

Recommended stat distribution: Full MA, or half MA-HP
Recommended equips:
Head Gear: A headgear that gives extra HV, and HP. Compound with HV
Shield: A shield that gives extra HV, and HP. Compound with HP
Weapon: A staff that has high MA with bonus HV. Compound with MA or LK. Refine it as high as possible.
Accessories: An accessory that gives MA, HV, and HP. Compound with HP or HV or maybe MA.
Cape: A cape that gives HP, HV, and MA bonus. Compound with MA or HP
Innerwear: Any innerwear that gives HP, HV, and MA. Compound with HP
Sunglasses: Any sunglasses that gives HP, HV, and MA. Compound with MA, HP or HV
Pet: Any pet that gives exceptional MA, HP, and HV.

- This set gives you the ability to stand higher than any Physicals. I recommend Full MA for Light Dragons/Sheeps, but have enough HP and HV to give 'em physicals a hard time to hit and take Heaven Shield down. Dark Dragons/Sheeps would be needing more HV/HP than light dragons since they don't have Heaven Shield. HP to take any Hybrid Buffalos/Bunnies with you when you die and survive Arrow Rush and to survive Double Shot from Gunners. HV to be a pain in the ass for Charms.

Other possible (??):
-

GvG tips: For Light Dragons/Sheeps, always keep your Heaven Shield alive. Stick to BG if there's any. Since you can't handicap physicals like Dark Dragons/Sheeps can, be sure to rust Bunnies and Buffalos 1st, you don't want your teammates to be dying in one hit. For Dark Dragons/Sheeps, always keep your Dark Barrier alive. When facing a sturdy team(a team that has BG), do not attempt to kill(unless it's guaranteed ohko) but try to handicap as many foes as you can.

Sense Type:
-The most vulnerable type in the competitive field, orly?. Thanks to the new skills, A sense type has the ability to be an annoying sturdy tank that doesn't get affected by skunk, electric shock, dark distraction, etc etc. Keep in mind, that you share these abilities to any party members.

Hybrid Lions/Foxes:
Recommended build graph: 1144
- You are bulky. You do not need AC, Icky Much will provide you AC. You need HP and HV to dodge and survive hits. You need LK to make your Icky Muck effective.

Recommended stat distribution: Pure LK, or half LK-HP
Recommended equips:
Head Gear: A headgear that gives extra LK, HV, and HP. Compound with HV
Gun: A gun that has high AC/AP and maybe LK or HV. Compound with LK Refine as high as possible.
Accessories: (for lions)An accessory that gives LK, HV, and HP. Compound with LK, HV or HP.
Cape: A cape that gives LK, HP, and HV. Compound with HP
Sunglasses: A sunglasses that gives LK, HP, and HV. Compound with LK
Innerwear: An innerwear that gives LK, HP, and HV. Compound with HP
Pet: A pet that gives LK, HP, and HV.

With high LK, Icky Muck, should reduce your opponent's HV, and LK by a huge amount, this will also enable you to dodge magic attacks. With decent HP, and HV you should be able to survive hits. Keep in mind that you won't be needing AC if you're working as a team, you want to Icky Muck your foes for team support.

GvG tips: Always stick to your team, preferably with BG since Senses are very vulnerable types. Icky Muck 1st before anything. Keep your anti-debuff buffs alive for your team will need it.

Other possible (??): -

Charm type:

Pure/Hybrid Racoons/Cats:
- The great wall of China. With the ability to stand strong with Fatty Shield, and give defensive support to your teammates with Body Guard, Charm types are probably the most sturdy wall yet

Recommended build graph: 4114/1144
- Pretty straight forward, 4 points on Power for extra damage or 4 points in sense for Full house

Recommended stat distribution:
Pure HV, Pure HP, or half HV-HP
Recommended equips:
Head Gear: A headgear that gives extra HV, and HP. Compound with HP, or HV
Shield: A shield that gives extra HV, and HP. Compound with HP
Weapon: A weapon that gives extra HV, and HP. Compound HP, or HV. It is optional whether to refine it or not.
Accessories: An accessory that gives HV, and HP. Compound with HP, or HV
Cape: A cape that gives HV, and HP. Compound with HP
Sunglasses: Any sunglasses that gives HV, and HP. Compound with HP, or HV
Innerwear: Any innerwear that gives HV, and HP. Compound with HP
Pet: Any pet that gives exceptional, HV, and HP.

-High HV is needed to dodge a Hybrid Buffalo's/Bunnie's Tetra or Uppercut. High HP is needed if you want to be a sturdy BG-er. Don't worry about AC, since all you'd be doing is Full Housing and Skunking anyways.

GvG tips: Always be the front guy of the team. Avoid using skunk if the opponent's team has skunk protection. Keep Bodyguard alive for your team.
For Pure Racoons, bring lots of cards since you'll be full housing a lot. For Hybrid Racoons/Cats, keep Fatty Shield alive.

Other possible (??): -

FINAL REMINDERS:
*Balance the stats out, Do not go pure HV/HP, etc. You want to be a bulky tank that does exceptional damage
**For build graphs, adding 4 points to Charm is ftw. If you're worried about Weight, don't worry about it for its obtainable through the weight glitch
***The build works better if you have decent equips, preferably MyShop, duh
****Leveling helps. I don't care if you're a lvl 15x w/ godly equips. Levels will help you in the long run
*****In GvG, team work still counts. Don't be too cocky and charge the enemies' mob, expecting to be invincible.
We used to have a Kamikaze build but I don't think its worth posting it.

Last edited by Blue : 29 Feb 2008 at 09:43 PM.
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Old 29 Feb 2008   #2
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Blu youre so generous :x
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Old 29 Feb 2008   #3
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thanks???????????
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Old 29 Feb 2008   #4
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HV equips for magic types? Guess thats why I was so weak
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Old 29 Feb 2008   #5
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Tired of being a free kill in GvG? Here's a guide that will help you become a sturdy player that's able to give support, do exceptional damage, and survive.
e ??????????
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Old 29 Feb 2008   #6
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who needs to survive when you have blu????
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Old 29 Feb 2008   #7
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pouch/weight glitch?
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Old 29 Feb 2008   #8
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Originally Posted by BagelDemon View Post
who needs to survive when you have blu????
lol, some people die in one shot even w/ my BG
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Old 29 Feb 2008   #9
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@__@ So according to that, I should get more HV...Hmm, how much do think is moderate? 150?
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Old 29 Feb 2008   #10
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I wonder about bulk helping at all when power's can ohko...ok technically 4hitko you.
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Old 29 Feb 2008   #11
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Originally Posted by Levin View Post
I wonder about bulk helping at all when power's can ohko...ok technically 4hitko you.
HV? lol
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Old 29 Feb 2008   #12
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I'd think they'd have enough hax ac + 2 AC buffs to kill hit most people accurately 150 hv only needs what...300-400AC to hit?
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Old 29 Feb 2008   #13
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Originally Posted by Blue View Post
lol, some people die in one shot even w/ my BG
Shut up k??? I still own, this guide FAILS?????? Lol jokes.

But nonetheless, it does not apply to my ownageness.
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Old 29 Feb 2008   #14
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Originally Posted by Levin View Post
I'd think they'd have enough hax ac + 2 AC buffs to kill hit most people accurately 150 hv only needs what...300-400AC to hit?
dude, you're forgetting teamwork ;/
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Old 1 Mar 2008   #15
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Nice guide! But a kamikaze guide would be great

*stares at 3142 gunner fox*
No hp D;
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Old 3 Mar 2008   #16
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for power types, what are your thoughts on 50% AP/HP? since Hybrids can use guard break, there wont be much need for AC.. with decent refining and elemental attr, i think u can 2-3 hit KO almost anybody..
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Old 3 Mar 2008   #17
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as a light mage, i do prefer havin 2 gears, 1 for LK and 1 for HV, cuz the stats u need always depends on the situation C_C
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Old 5 Mar 2008   #18
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Originally Posted by sau View Post
for power types, what are your thoughts on 50% AP/HP? since Hybrids can use guard break, there wont be much need for AC.. with decent refining and elemental attr, i think u can 2-3 hit KO almost anybody..
that's good as long as you have enough attrb% to 2-3hko
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Old 5 Mar 2008   #19