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Old 22 Apr 2007   #21
Raln
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Thanks for the guide~ I messed up on my Water/Wind so I changed to a Wind/Earth...xD
I raised Mana Web though. v.v;;
Nice Guide though~ I can see where I messed up!
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Old 30 Apr 2007   #22
LaCelestina
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Great guide indeed! I really really wanted to go for some AoE skills, but since I am 1432, I guess I'll have to leave that to another character. I love my current stat, so I guess just a little planning around should work fine. I think Water/Lighting it is. Thanks so much for posting this.

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Old 2 May 2007   #23
Sacchari
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Sorry guys, I had finals and couldn't post for a while.
To answer your questions:
hey123- all of the skills' damage goes up with MA. To get a better idea of the exact numbers, check out Minty's guide. Some of the skills' power levels are different in eTrickster, but I'm pretty sure the formulas stayed the same.
http://www.mytrickster.net/forum/mag...eep-class.html

angelsheep- here is a link to the magic type character sheet for kTrickster:
http://game3.netmarble.net/cp_site/t..._job_magic.asp

jmadeline- Aurvandil summed up the differences very well, however also remember that higher luck means higher critical chance as well.
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Old 15 May 2007   #24
fergie1
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Thanks for the guide ^^
i wanted to create a sheep with high dmg... i think ill have the fire and lightning skills.
But what is AoE ? xD
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Old 15 May 2007   #25
LaCelestina
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AoE stands for Area of Effect. Pretty much any spells/skills that attack more than one monster, adding those surrounding the main target.

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Old 15 May 2007   #26
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Many way AoE is used though o.O

Splash damage is when you hit a monster and the damage "Splash" around the surrounding area, causing damage around nearby enemy that are near your target

AoE- area of effect- mean that you can choose a whole area for your skill to take effect such as deal damage to the area inside the cursor, to heal or buff the area, or to curse/despell/debuff an area

splash is not the same as AoE but they are similar due to the fact that the damage you are dealing is within a radius and it will deal damage to multiple targets within that radius
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Old 16 May 2007   #27
zeusbenedict
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ey... um... what do you guys think on what element i should pick?
i have lv 47 sheep TM lv 48 build 1432
skills:

lv 10 mana arrow
invincible casting
lv 10 cure
lv 10 mana ring
lv 5 mana storm
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Old 20 May 2007   #28
Siraulo
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After looking at this very good guide, I was wondering if I should continue making my Sheep into a Wind/Earth Bard.

Build:
-1414 (All points to MA)
Skills:
- 10 Cure
- 1 Bottle of Mana
- 10 Mana Ring
- 10 Mana Storm

Or is a 1441 Wind/Earth Bard would be better?
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Old 20 May 2007   #29
sunchip
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you know, with this guide, i think it has convinced me it's time to get arrow rush, coz it is frikkin powerful and i have quite alot of TM points leftover and will get accumulate more in the future so it doesn't matter

TM points are for you to USE afterall
 
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Old 20 May 2007   #30
dakar
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zeusbenedict

Hmm, normally the idea is to pick the elements, then get the attack skills. In any case, though, the 1432 and mana ring makes Fire an option. The lack of charm means you'll need Lightning instead of Earth. Although you picked up mana storm instead of arrow, that won't be an issue until you reach your third job so you have plenty of TM to get it.

I would definatly suggest NOT getting any more Storm, though. It's not a prereq to anything, fire MAY be able to replace it and you're lacking in Mist of Mana (which NO ONE should be without. More damage FTW).

May, 21st Edit: In all honesty, you DON'T need to be so worried about how your skills match your elements. If you want to be a water/lightning sheep (both elements ask for mana arrow) with ring/storm then go ahead: you'll have plenty of time to get Arrow before it becomes a problem. If anything makes a difference, it's your build: high sense/low charm IS suitable for Lightning, fire, and water and bad for earth and wind. Thus being a Lightning/Fire or Water/Lightning sheep will be best. YOU WILL get Mist of Mana though, and fast!

Siraulo

1414 is VERY much the way to go. Wind is a VERY close range weapon while earth's long cast time will need someone (i.e you) to hold the mob there while you cast it. That screams out a desperate need for lots of defense. Meanwhile, both elements are very accurate, so alot of Luk isn't needed.

Thus, go 1414.
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Old 21 May 2007   #31
Sacchari
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In this guide, I'm using AoE to mean any skill that hits more then one monster.

Its technically not the correct term, I'm just using it in a very broad manner.

Zeus and Siraulo,
I agree with Dakar. Siraulo, you are right on track with Earth/Wind, I would have waited to get Storm, but it's fine that you have it now.

Mist of Mana is probably every mage's most important skill.
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Old 21 May 2007   #32
dakar
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sunchip:

That works well. As it is, the 'requirements' in all of the elements are for skills above TM 100 (some only show up in the third job, and that's if you don't go hybrid), so if you just want to go your own way then go right ahead.

Sidenote, I'm adding something to what I said to Zeus on my post above.
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Old 21 May 2007   #33
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Mist of Mana is a very important skill but I see that some people doesn't even use it at all.

they all waste TM on more attack skills it seem.

That's wasteful and i wont make that kinda mistake with my mage... more damage please!!
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Old 22 May 2007   #34
Siraulo
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I was also wondering if I should master Mist of Mana or just save up for some other 2nd. Job Skills.
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Old 22 May 2007   #35
zeusbenedict
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LOL! i havent read your posts until now, but i also got arrow rush (XD) for my sheep and now its lv 6 or 7 i think... is that good or bad??????
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Old 22 May 2007   #36
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Arrow rush is fine if you go Lightning/Fire. Since you have both arrow and ring those elements are probably the best.

After rush, finish mist, then start on lightning skills.
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Old 22 May 2007   #37
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Originally Posted by Siraulo View Post
I was also wondering if I should master Mist of Mana or just save up for some other 2nd. Job Skills.

for some people they have it up at around lvl 8 range and master it when they got extra points lying around.


Remember that some 2nd and 3rd job skill arent even out yet so just saving too much is useless once you enter the high lvl range.
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Old 23 May 2007   #38
Sacchari
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Originally Posted by Rexz View Post
for some people they have it up at around lvl 8 range and master it when they got extra points lying around.


Remember that some 2nd and 3rd job skill arent even out yet so just saving too much is useless once you enter the high lvl range.

Yes, I left mist at level 10, then leveled and mastered my first wind skill, then I went back and mastered Mist.
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Old 23 May 2007   #39
variel
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I would consider for the first job skill along with element selecting.

example

I have a Sheep 1423 going to arrow rush 10 and will be select Water and Wind. Status direct to MA and some DP and LK

Because I think the fire is highest damage but lowest accuracy, arrow rush might be replace for fire in comparable damage and better accuracy and with no element atribute would be useful in other situation.

Water would help for hit and run and wind can be use for AOE
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Old 24 May 2007   #40
aeonflux12
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Smile

hi.. im new for being a sheep here..
ive seen "Anchors" post and he said that..
water is really accurate and doesnt need high sense at all..
so for being a "wind+water" sheep..
a good build is 1414.. (which is my build)



-so i just want to know what skills and the lvl of the skills if i want to be a water+wind sheep...



-thanks in advance..!!!!!!!!
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