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Old 9 Jul 2007   #61
racilaaw
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I wonder if water/lightning or water/wind will be better chioce...some1 pls tell mi bout that! and is it is water/wind tell mi the build pls....i want a higher damage skill between lighting n wind
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Old 9 Jul 2007   #62
Sacchari
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The Royal Jest: Mana Arrow does not blend very well with Earth/Wind. I would reccomend Ring or Storm as your main first job attack (I prefer Ring myself). You also need Cure to level 10 and Mana Bottle at level 1 so that you can get Mist of Mana later, which is absolutely vital to any offensive build. (Fighting some monsters I've got 950 damage without, 3000 damage with it)
After your job change, you should invest your points in Wind Edge and Cleaving Terra, choose whichever one suits you best to go with first (again, I prefer Wind Edge). At some point before getting Whirlwind, make sure you get Storm to level 10.
As for Magic Defense.... You really already will have more then enough of it. Only put points into MA and wear equips that boost your luck and/or physical defense.

Racilaaw: Which is better really depends on your build. In terms of straight up damage, wind is superior. However, wind is a personal based AoE so you have to be right in the mobs face to do any damage, which is not good for anyone with a 2 or 1 in charm. Lighting is a distance splash attack that stuns at higher levels.
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Old 9 Jul 2007   #63
TheRoyalJest
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Originally Posted by Sacchari View Post
The Royal Jest: Mana Arrow does not blend very well with Earth/Wind. I would reccomend Ring or Storm as your main first job attack (I prefer Ring myself). You also need Cure to level 10 and Mana Bottle at level 1 so that you can get Mist of Mana later, which is absolutely vital to any offensive build. (Fighting some monsters I've got 950 damage without, 3000 damage with it)
After your job change, you should invest your points in Wind Edge and Cleaving Terra, choose whichever one suits you best to go with first (again, I prefer Wind Edge). At some point before getting Whirlwind, make sure you get Storm to level 10.
As for Magic Defense.... You really already will have more then enough of it. Only put points into MA and wear equips that boost your luck and/or physical defense.
Thank you. Haha, should I just restart my character? She's at level 27 though.
And I'm trying to master Cure right now, I'm 3 points away on getting it to level 10, and my Mana Ring is already at 10 I just need to master it. But, I'm still trying to get invisible cloak[I begin to notice that skill once I got level 25 xP]
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Old 9 Jul 2007   #64
Sacchari
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Restart her if you want... When you get to really high levels it wont matter anymore though. It might make leveling in your 50s a bit hard, but once you get Blade or Terra mastered you should be fine.

Invisible cloak.... um, what's that? :x

Last edited by Sacchari : 9 Jul 2007 at 05:49 PM. Reason: misspelled cloak
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Old 9 Jul 2007   #65
TheRoyalJest
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Originally Posted by Sacchari View Post
Restart her if you want... When you get to really high levels it wont matter anymore though. It might make leveling in your 50s a bit hard, but once you get Blade or Terra mastered you should be fine.

Invisible cloak.... um, what's that? :x
Okay, thanks xP I'll just keep her then

Oops, haha my bad.
That one skill where you can cast spells while being attack.
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Old 10 Jul 2007   #66
feitom1995
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excuse me guys/gals i want a sheep thats good in mobs and do more than average damage cause i want to level up quick can u guys help me choose? ^^
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Old 10 Jul 2007   #67
dakar
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If you're really wanting some good mobing+ leveling, I would say to aim for a Ring/Wind build. Ring offers a VERY quick leveling push since it reaches it's prime damage when it's fully leveled (unlike arrow, which really needs Mist to be effective). Meanwhile, Wind offers very fast, accurate AOE damage. The second skill will let you damage a mob with an AOE attack WHILE attacking with other skills. As far as the second element: Earth has a nice AOE strike but for low damage, while water has a nice damage but isn't AOE.

To note, Storm is another option over ring if you want more AOE power, but the lower levels go a little slower since you'll be with a L1 arrow for a while.
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Old 12 Jul 2007   #68
xxdeadd0llxx
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erm hi i'm new here currently lvl 41 with tm lvl 47
my skills are a bit messed up and i'm not sure what to add next
i have mana arrow lvl 3
invincible casting
bottle of mana lvl 1
cure lvl 10
mist of mana lvl 10
mana ring lvl 4
and 9 extra points what should i add and which element should i take

thank you
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Old 19 Jul 2007   #69
Sacchari
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Er, yeah... that's a bit messed up...

What is your growth build? That would give us a better idea of which element and main attack you should use.
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Old 22 Jul 2007   #70
lovelyheather
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I'm thinking of starting a sheep character; my problem is what kind of build would be best. I'd like the elements of either fire & lightning or water & lightning.

Other questions:
1) What are ring builds?
2) Storm builds?
3) Arrows builds?
4) AoE?

Forgive me; I know nothing of mages. XD
(Trying not to sound like a complete n00b.)
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Last edited by lovelyheather : 22 Jul 2007 at 04:46 PM.
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Old 22 Jul 2007   #71
dakar
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Well, to start with about the two build types:

Both of the choices you gave tend to be Arrow rush builds. Fire/Lit will, eventually, need mana ring for it's second skill, but you can slip that in later on. As for stats, the tendency is 1441 or 1432 for better Arrow rushing: Fire in particular will enjoy the extra LK.

Now for the other question

1, 2, and 3: Mages typically have three skill paths they can take, which revolve around their chosen skill. All of them start the same:

L1 Arrow
Invincible Casting
L3 Cure

Arrow builds can alter a bit by getting L4 arrow instead of L1. All three builds, though, aim at getting Mist of Mana soon after that, along with the chosen attack spell. They will look like this for each type:

Sidenote: L10/Mastery means this: Push it to L10 at least before moving on. Once you have the items to master it, go and master it, but you CAN move on after L10 if you like (most do for Mist since it's mastery item is bothersome)

Arrow:
L4 Arrow
Invincible Casting
L10 Cure
L1 Bottle of Mana
L10/Mastery Arrow
L10/Mastery Mist of Mana
L10/Mastery Arrow Rush

Ring:
L1 Arrow
Invincible Casting
L3 Cure
L10/Mastery Ring
L10 Cure
L1 Bottle of Mana
L10/Mastery Mist of Mana


Storm:
L1 Arrow
Invincible Casting
L10 Cure
L1 Bottle of Mana
L10/Mastery Mana Storm
L10/Mastery Mist of Mana

After you complete that, you'll be a bard (WELL into being a bard for the arrow builds) and can move on to your chosen elements. Each element has two spells. The first is an early spell gotten soon after job changing. For most of the elements, the second will be an attack spell gotten well after L100. Water and Lightning differ in that their second spell is an effect boost to make the first spell better. Generally, you pick an element to start with, get to L10/mastery with it's spell, then get the 2nd element's spell to L10/mastery and then go on from there.

Overall, Sheeps (and probably dragons too) have ALOT of different builds, but each build is rather rigid: I realy could give you an exact level-for-level guide on how to use your stat points for each of those above builds, including when to save them and when to spend them. I didn't because 1) there's guides already that do that and 2) if you just aim for the spells in the order I wrote them you'll end up saving and spending the points properly AND 3) youdon't need to be THAT nitpicky to be a good Sheep (Gods I'm getting sick of the "Which is first to master, Arrow, Rush, or Mist" topics now).

Lastly, 4) AOE = Area of Effect. A spell with 'aoe' has an areas where anything hit around the center will get hurt as well. The earliest example is Mana ring, which has a small AOE that will damage enemies according to how close they are to the main target (closer to the targeted monster = more damage). Spells without AOE are single-target spells that hit one at a time (except for lightning's spell which sort of 'bounces' about to hit multiple targets).

Oh yah, and unless you typically act like this;

"OMG THAT SPELL SUXKS YOU ARE AN IDIOT I CAN PWNDSYOU IN PVP WHY WON"T ANYONE ANSWER MY QUESTION IT"S BEEN5 MINOTES TALK TO ME NOWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW!"

You should NEVER even CONSIDER the idea that you are a 'n00b'. THAT up there is a n00b. Everyone else, even people who are truly new and don't know anything, are simply newbies (or 'newbs' if that's your thing). If there was something wrong with being a newbie then none of us have the right to play this game or any other, since we all started out as newbies (including the game makers, who had to figure out how the game should work while figuring out how the game worked at the time).
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Old 22 Jul 2007   #72
lovelyheather
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Thank-you so much!! That helped a lot. :]
I'll definitely be referring constantly back to this page while creating my mage.

It's a lot to take in though. I'm trying not to over-analyze any of it. >.<

So, I just have to determine which path to take after I set up the basic three skills. Thank goodness I don't have to worry about picking elements in the beginning because it's confusing enough.
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Old 29 Jul 2007   #73
hicutey123
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hey,
which element gives the most defense with good accuracy?

And I just started today, I'm planning on doing the 1423 build with either mana ring or mana arrow.
But Can I do both at the same time? Like more of mana ring and less of mana arrow?
Because arrow seems fun!
And which element would be best for this?
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Old 29 Jul 2007   #74
lovelyheather
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I can't answer the first question, but using both Mana Ring and Mana Arrow just seems to absorb all your TM points. You can do it, but you'd have to be at a massive level in order to have enough TM points to have them mastered and at their max. The whole reason for Mana Arrow at level 10 is to have the required skill for Arrow Rush.

I've only read in another forum that in the end, Arrow Rush ends up being stronger in attack than Mana Ring, but I'm not quite sure since I have no experience with Mana Ring.

Overall, it doesn't seem like a wise idea to have both.

You'll have elements later that will make your attacks stronger anyway. To have both of those attacks seems to drain you of TM points.
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Old 30 Jul 2007   #75
hicutey123
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Thank you, but do you have a screen shot or video of mana ring? With the full animation?
I want to see what it looks like. Since I couldn't find it on youtube.
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Old 30 Jul 2007   #76
dakar
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To help on the first question: you would be looking for elements that have a good accuracy, which will allow you to put more points into Charm instead of Sense.

For that, Earth/wind and wind/water are the common choices, then getting 3 or 4 in Charm.
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Old 31 Jul 2007   #77
alonsopedro
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ummh Im 1432 pure MA sheep and my elements were lithning and fire. although my fire always missed, it was so anoying like 2 hits out of ten casts.
with the cash given i decided to erase fire and get water and now its great and missing is not a common thing is almost imposible. And im pretty happy about what i have done.
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BUFFALO-pure AP 103/71 (taking a break)
SHEEP-pure MA 100/82 (full time) Lith/water
LION-pure AC 90/75 (full time)
FOX-pure DA 84/76 (part time)
FOX- DA/LK 66/68 (compound)
RACCOON- pure HV 50/53 (part time)
DRAGON- pure MA 46/53 (almost death)

many other chars not above the lvl 40

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Old 5 Aug 2007   #78
ashamed13
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i just started today playing Trickster and i find it really interesting so i search the whole Web for this forum..

can anyone please help me on my skill tree..

im a 1414 type..
and it says there that im a water type..

my skills: lvl6 mana arrow


can anyone suggest a good skill tree for my char..

Note: im a Lv21 sheep and my lv is running fast..^_^
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Old 5 Aug 2007   #79
dakar
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Actually, water type according to the guide, is 1441.. or is that what you meant (4 Sense, 1 Charm).

If you meant 4 Sense, 1 Charm, 1441:

L6 mana arrow (that is, stop adding more points into it)
Invincible Casting
L10 Cure
L1 bottle of mana
Mastery Mana arrow (yup, this is when you finish it off)
L10 Mist of Mana (or mastery if you can)
L10 Arrow Rush (or mastery if you can)

That'll do for your 1st job skills for now. What you get after will depend on what you'll pick for your second element. Along with water, you can also choose between Lightning or Wind. You will probably prefer Lightning, since it means not having to spend TM points later to get mana storm and since you would have a hard time sitting in front of monsters with your low Charm. If you don't mind being more risky, though, you can get Wind and just grab as much +HP equipment you can find.


If you meant 1 Sense, 4 Charm, 1414:

Actually, water types are typically high Sense sheep, since arrow rush needs the LK so badly. You can keep going (use the build above as well), but you'll need to pump up that LK as much as possible later on and you won't be able to fully rely on arrow rush. Along with water, you can pick another element, between lightning or wind. I'd recommend wind. It'll be very reliable for you and your high Charm will make it easier to sit and take a few hits. Stick with the arrow build, though, since you're already on it's path, and after getting the two early elemental spells you'll have time to pick up mana storm in order to fill in wind's 2nd skill prerequisite.
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Old 5 Aug 2007   #80
Moramune
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Is lightning and fire good elements to choose, if you wanna be lightning element?
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