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Old 12 Aug 2007   #81
nataniel
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hi im new to sheeps....i got dragons and foxes so i nid help on this...
im planning to make a sheep 1414 wind/earth
i got a few questions...
1st- do i nid to master mana ring as well as mana storm?
2nd- do i nid both mana storm and mana ring for AoE spells?
3rd- where shuld i put my bonus stats? all points to MA?

thats all thx ^^
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Old 12 Aug 2007   #82
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1. I think those skills are pre-requisites for other 2nd-3rd job skills. So depending if you get the skill or not
2. Erm. Not sure about this. Same ask first question? xD Pre-requisites =0
3. Yup. All MA.
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Old 12 Aug 2007   #83
nataniel
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thx ^^ :yay: ill be starting my sheep...
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Old 12 Aug 2007   #84
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Ok should i be lightning/fire, bacause fire is good for pvping right?
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Old 20 Aug 2007   #85
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iono i need help i kinda made a mistake. right now it has L10 MA and L10 Ring and some prereqs for mist. i was planning to make a wind and earth, but should i just start over>?
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Old 31 Aug 2007   #86
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great guide thx
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Old 31 Aug 2007   #87
Khmer2k1d5
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Originally Posted by aznxkrnboii View Post
iono i need help i kinda made a mistake. right now it has L10 MA and L10 Ring and some prereqs for mist. i was planning to make a wind and earth, but should i just start over>?
Not Really, it'll just take you longer to get all your skills. Since you got MA I suggest you get AR also. You don't need to master MR since it's not required for later, for the Earth 2nd skill, and you should get Mana Storm sometime after depending if you want the 2nd Earth Skill or the 2nd Wind Skill.
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Old 31 Aug 2007   #88
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I personally would start over my wind/earth if i started with 10 arrow and 10 MR... but, at the same time, once you have mastered wind blade and terra, it won't really matter that much anymore.

Picking up AR would be a good alternative to getting summon boulder, but the 10 MR in there isn't going to do much for you aside from tag of finish off monsters quickly (which wind blade can do for you, just not at long range). If you continue with wind/earth, I'd suggest skipping summon boulder. You'll also take a little longer to master galvest typhoon, but it's not a skill you need right away (if ever) unless you do a lot of boss-hunting.
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ライトの魔法が最高! OCD for shiny, tanker priest, 1414 MA, 195/192, Anchors
white wind, spell-spam soul master, 1414 MA, 155/140, Vadise
bomberman, mine fiend thief master, 1144 LK, 155/143, AgriasOaks
overgrown turtle, melee/DOT wizard, 4411 HP, 151/149, GigaBowser
growly pup, meta gambler, 4114 HV, 148/133, Gallon
st. ajora, earth/wind/dark witch, 1423 MA, 145/129, AlmaBeoulve
lost dog, unlucky scientist, 4141 LK, 145/136, KevinHutchings

character count: 27-ten are mages-
down with leveling! grinding sucks!

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Old 3 Sep 2007   #89
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Shud i be a fire/lightning or a water/lightning
im a 1441 sheep and im lvl 34

My skills are
Lvl 3 mana arrow
lvl 10 cure
lvl 1 bottle mana
Invicible Casting

My tm lvl is 29 and i have 9 tm pnts left.

Can u tell me wad skills to add too?
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Old 6 Sep 2007   #90
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I'm planning on getting 1 arrow, invincible cast, 10 cure, 1 bottle of mana, 10 mana storm, and 10 mist of mana.
is this a good build for wind/water?
i kinda already have my mind set on windwater, but I just wanted to know, am I gonna get screwed over? x3
btw, i'm a 1423 sheep =X
I want the higher HP, but I also want accuracy (for storm)
will i be needed 2 sense with wind skills?
are they THAT accurate?
=X
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Old 6 Sep 2007   #91
nataniel
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is it ok if i continue my bard 1414 earth/wind currently lvl 65 with these skills:

lvl 10 mana ring
lvl 10 mana storm
lvl 10 mist
lvl 10 cure
lvl 1 bottle of mana
and i think lvl 5 wind blade

i think im a bit messed up in picking mana ring and mana storm at the same time...do u think i shuld remake my sheep?

thx in advance ^^
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Old 6 Sep 2007   #92
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@PhoenixFruit:
Either build can work with your current skills. Just keep in mind that Fire gets a two-target AoE on its second spell and requires 10 MR. I'd suggest getting to 10/master arrow, 2 mist, and mastered AR at TM 50, then level arrow and mist up to mastery, ending at TM 61. From there, get lightning, and then make your final choice which second element you want.

@Deactivating:
That build looks fine. There are a good amount of monsters later on weak to wind or water (although for water's case it's likely mostly to get the damage to match fire's damage), so you'll be fine. Water's more accurate than wind, but both and storm are accurate enough for 2 sense + LK comps on staff to hit (almost) all of the time. (I use wind/water on a 1414 and have yet to miss anything within ~50 levels of me, so you should be just fine.)

@nataniel:
Your build looks fine, but it'll be harder to level than if you just got one job1 attack skill and mastered one element... but it won't be anywhere near impossible. I don't think it's anything you need to remake your sheep for. I'd master that mist of mana as soon as you master wind blade, though - it'll help all three of your spells deal better damage.
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ライトの魔法が最高! OCD for shiny, tanker priest, 1414 MA, 195/192, Anchors
white wind, spell-spam soul master, 1414 MA, 155/140, Vadise
bomberman, mine fiend thief master, 1144 LK, 155/143, AgriasOaks
overgrown turtle, melee/DOT wizard, 4411 HP, 151/149, GigaBowser
growly pup, meta gambler, 4114 HV, 148/133, Gallon
st. ajora, earth/wind/dark witch, 1423 MA, 145/129, AlmaBeoulve
lost dog, unlucky scientist, 4141 LK, 145/136, KevinHutchings

character count: 27-ten are mages-
down with leveling! grinding sucks!

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Old 16 Sep 2007   #93
feitom1995
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does drip bomb do damage?
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Old 30 Sep 2007   #94
risea88
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what is the best element for AoE ???
thanks in advance!!!
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Old 30 Sep 2007   #95
Khmer2k1d5
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@ feitom1995: Yes, Drip Bomb does damage @___@

@ risea88: The best element/s IMO would be a Earty/Wind Bard
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Old 2 Oct 2007   #96
risea88
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my skill now is... and im lvl 28 now...
mana arrow lvl 5
cure lvl 1
mana ring lvl 1
invincble acquire

is my skill right?? wat should i do next???
thanks in advance...
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Old 2 Oct 2007   #97
Anchors
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Erm... If you're going wind/earth, you don't really need arrow at all, but if you want to continue this build, fire/lightning might be a good choice for you - the build has the room to fit in mastered mana arrow + mastered arrow rush, and needs 10 MR for fire's TM 110 skill, Incinerate.

I'd suggest leaving arrow and MR at those levels for now. Get Cure up to 10 so that you can learn Mana Bottle level 1 (leave it at 1!). That way, once you're TM 40+, you can learn Mist of Mana and master it as early as you still can.

After that, you might wait until reaching job2 before getting more skills. You could pick up one of your elements' spells, or you could focus on getting AR (but only get AR if you have enough points to get AR to level 7 or higher all at once. If you have 1 sense or no LK gear, though, you might leave out AR completely, or leave it out just until you get LK gear).
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welcome to the character garage
ライトの魔法が最高! OCD for shiny, tanker priest, 1414 MA, 195/192, Anchors
white wind, spell-spam soul master, 1414 MA, 155/140, Vadise
bomberman, mine fiend thief master, 1144 LK, 155/143, AgriasOaks
overgrown turtle, melee/DOT wizard, 4411 HP, 151/149, GigaBowser
growly pup, meta gambler, 4114 HV, 148/133, Gallon
st. ajora, earth/wind/dark witch, 1423 MA, 145/129, AlmaBeoulve
lost dog, unlucky scientist, 4141 LK, 145/136, KevinHutchings

character count: 27-ten are mages-
down with leveling! grinding sucks!

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Old 2 Oct 2007   #98
risea88
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@Anchor: thanks alot` i think im going to make a new one!! hehehe
can you tell the exact skill??? wind/earth AoE,,,
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Old 2 Oct 2007   #99
Anchors
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Here's what I did for my wind/earth sheep:

TM 10 - Invincible Cast, Cure @ 2
TM 20 - MR @ Master (but it works fine @ 10)
TM 28 - Cure @ 10
TM 30 - Bottle of Mana @ 1
TM 40 - Mist of Mana @ 7
TM 46 - Master Mist of Mana
TM 55 - Wind Seal, Earth Seal, Wind Blade @ 8
TM 59 - Wind Blade @ Master
TM 61 - Cleaving Terra @ 1
TM 72 - Cleaving Terra @ Master
TM 83 - Mana Storm @ 10
TM 85 - Cure @ Master (Some people leave it at 10... I use a lot of Cure, though)
<<HUGE GAP! Save your points~>>
TM 105 - Galvest Typhoon @ Master (aka Whirlwind)
TM 115 - Summon Boulder @ Master (but I'm still TM 110, lol)

Alternatively, you can switch mana storm with MR and Wind blade with Terra... or you can switch one or the other and still do fine. I prefer Wind + MR though because both spells are incredibly fast, and both spells can work with AoE or one-on-one, which opens up your options for leveling spots a bit.

<edit>Oh yeah, I made her 1423 instead of 1414 because of the WT. However, 1414 has been done with success many times by other sheep players, and it's even easier to tank with. The WT issue can be difficult to deal with without myshop, though.
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welcome to the character garage
ライトの魔法が最高! OCD for shiny, tanker priest, 1414 MA, 195/192, Anchors
white wind, spell-spam soul master, 1414 MA, 155/140, Vadise
bomberman, mine fiend thief master, 1144 LK, 155/143, AgriasOaks
overgrown turtle, melee/DOT wizard, 4411 HP, 151/149, GigaBowser
growly pup, meta gambler, 4114 HV, 148/133, Gallon
st. ajora, earth/wind/dark witch, 1423 MA, 145/129, AlmaBeoulve
lost dog, unlucky scientist, 4141 LK, 145/136, KevinHutchings

character count: 27-ten are mages-
down with leveling! grinding sucks!

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Old 2 Oct 2007   #100
risea88
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i wont put mana arrow ?? how do i lvl up til TM 20??
is MR = Mana Ring ??

@anchor: nice guide ^^
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