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Old 4 Mar 2008   #41
Anchors
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Charm types don't take just "anything really" for stat builds. As long as you're only talking about typical builds, AP is recommended for cats and HV is recommended for raccoons.

There is no hybrid or pure for job2, and dragons only have those two options of light or dark (or nothing) for job2.

Don't go WT on any character unless that character is just a mule because WT has an attainable cap for a 4-sense character.

I'd also recommend against posting "guides" in other members' topics/guides.
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ライトの魔法が最高! OCD for shiny, tanker priest, 1414 MA, 195/192, Anchors
white wind, spell-spam soul master, 1414 MA, 155/140, Vadise
bomberman, mine fiend thief master, 1144 LK, 155/143, AgriasOaks
overgrown turtle, melee/DOT wizard, 4411 HP, 151/149, GigaBowser
growly pup, meta gambler, 4114 HV, 148/133, Gallon
st. ajora, earth/wind/dark witch, 1423 MA, 145/129, AlmaBeoulve
lost dog, unlucky scientist, 4141 LK, 145/136, KevinHutchings

character count: 27-ten are mages-
down with leveling! grinding sucks!

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Old 8 Mar 2008   #42
Facker
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Thank you so very much for this guide! I recently started a wind/earth sheep after reading this and tonight I hit Tm lvl 55! Being new to trickster I don't have anything to compare it to but i can't tell you how happy I am with wind blade, it's so much more than I expected!

Thanks again for such a well written and easy to understand guide!
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Old 9 Mar 2008   #43
acarrascal
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Smile my sheep

hello.

i have a sheep earth/wind my build is 1414 all points to MA.

i went the first 20 TM lvls drilling so i wouldn't waste any points, so i got MR and got it to lvl 10, got inv casting (obviously) and at TM lvl 35 i got mana storm lvl 10, but i think that was a mistake =P, anyway, i spent all 1st job with only those 2 skills, saving points for my 2nd job and let me tell you, it was worth it, as soon as i got to tm lvl 55 i mastered both, wind and earth skills, lvling at a 2.5 royal party at path to oops wharf i got from lvl 57 to 65 in 4 hours or less i think, i almost allways do cleaving terra from distance then get close and spam wind blade, boom all dead =).

so, now my TM is 58 and i have cure lvl 5, i have from lvl 55, 37 TM points free to use as i please, that means getting and mastering mist of mana, and cuz i can 2h ko monsters lvl 80+ i can lvl fast as hell, so no prob getting all my new skills.

i think i'm doing good but i'd like you to tell me if something is wrong or if i should change my plan =P

BTW, my equips are LK compounded cuz really i don't need more HP xD 2130hp at lvl 68.
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Old 16 Apr 2008   #44
Flanora
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hmmmm... i found ring completely useless... so i deleted it and got cleaving... it misses too often even at lvl 9 and arrow does more than it at lvl 1... so i plan to skip summonj boulder and go straight to dark skills (going hybrid)

windblade is really good cause of the quick casting and cooldown but only bad thing is that you have to use it close to enemy...

bolster ballard i won't be getting til i have all the dark skills i need 0_o

so i'd skip summon boulder if i were you... cleaving terra/windblade is a good combo i find... just find a mob then draw them to you with cleaving then finish with windblade
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Old 24 Apr 2008   #45
oinko
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Nuuuuuuu D:. I like Mana Ring. I mastered it and it doesnt come any problems for me can say my LK (8+66 currently) never misses even wif monsters at tapasco volcano. So I Don't think that rong is useless. Plus, It will b your only fast-ranged non-elemental magic spells before uyou get razor gale (tm lvl 135)

And, I do recommend you to learn Mana Ring Booster (as w/o it, mana ring alone will b extremely weak), if u do master both MR and MR booster, then it will slightly out damage terra n blade (although u mastered both of them)

Yes, bolster ballad woul b useless for 1423 sheep but it can be slightly (maybe) useful to 1414 sheeps (as I am the one :P), I mastered it. And I don't need to go for repot frequently (coz I'm lazy xD)

This is what I have now at level 140/tm 126
(sorry but i know is messed up abit :P)

1st job

- Level 1 Mana Arrow
- Invincible Casting
- Mastered Mana Ring
- Mastered Mana Ring Booster
- Level 10 Cure
- Level 1 Bottle of Mana
- Mastered Mist of Mana
- Level 10 Mana storm

2nd job

- Mastered Cleaving Terra
- Level 10 Wind Blade (plan to master it)
- Level 10 whirlwind (not sure whether to master it D:)
- Mastered Bolster Ballad (I find its quite useful 4 me )

3rd job (Witch)

- Light Pact

* I Don't know what to learn yet, but I plan 2 learn hinder snare, but I wanna know exactly how it works D:
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onlym3 - 1414 Hybrid MA Wind/Earth/Light Witch - lvl 14x/12x
0nlym3 - 1432 Pure MA Fire/Lightning Bard - lvl 11x/10x

Last edited by oinko : 24 Apr 2008 at 03:37 AM.
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Old 24 Apr 2008   #46
oinko
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Originally Posted by acarrascal View Post

BTW, my equips are LK compounded cuz really i don't need more HP xD 2130hp at lvl 68.
er....2130 hp at lv 68 0.0?
well..u wont be facing any problems at dis point but when you're lvl 70+ den u gonna face a BIG problem. U can be killed easily by bugbears and jokers if u train there and also...by swamp sharks if they sucessfully stun u...

and also, u gonna face problems when tryin 2 advance 2 3rd job at room of tribulation as the tribunal monsters r ectremely strong n us (wind/earth sheepie~) dun hav any stun skills and r among d weakest magic skills after all. (I require hp about 9k to kill dat stupid leviantant >.<)

So my advice is, compound your shields wif hp n ur staffs wif LK, it will be well balanced.
Plus if u hav GMV, compound it wif HP too. Try 2 get Venus shield n compound it wif hp n refine its dp if possible.
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onlym3 - 1414 Hybrid MA Wind/Earth/Light Witch - lvl 14x/12x
0nlym3 - 1432 Pure MA Fire/Lightning Bard - lvl 11x/10x

Last edited by oinko : 24 Apr 2008 at 03:26 AM.
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Old 27 Apr 2008   #47
thestarsamurai
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Ah geez...I'm going for 3rd job at the moment and even if I have like 9k hp, I still die within 1 attack w/berserk from the triburnal chiffons.
So along with high hp (8k-9k), should I have additional luck as well? (I need to get a new golden mole vest since mine...sucks. 900+ hp is horrible. xD) I already filled my Nono Ring with luck and have that equiped but...how much luck is essential?
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Old 27 Apr 2008   #48
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Why do you need LK? You can't block the skills that monsters spam while berserked (which is contrary to how the skill is supposed to work, but whatever)...

Just try to keep yourself out of chiffon's range. I've never used a sprint before so I can't legitimately tell you whether it helps, but I've heard others say as much. Otherwise, if you can muster the HP to withstand a single skill crit, you can probably just stand still to tank one Chiffon at a time. With a bit of luck, they'll just melee you without spamming any skills at all. (It seems to only be when they cannot melee that they spam skills - or, at least, that's how it worked out for me. ._. )
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welcome to the character garage
ライトの魔法が最高! OCD for shiny, tanker priest, 1414 MA, 195/192, Anchors
white wind, spell-spam soul master, 1414 MA, 155/140, Vadise
bomberman, mine fiend thief master, 1144 LK, 155/143, AgriasOaks
overgrown turtle, melee/DOT wizard, 4411 HP, 151/149, GigaBowser
growly pup, meta gambler, 4114 HV, 148/133, Gallon
st. ajora, earth/wind/dark witch, 1423 MA, 145/129, AlmaBeoulve
lost dog, unlucky scientist, 4141 LK, 145/136, KevinHutchings

character count: 27-ten are mages-
down with leveling! grinding sucks!

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Old 4 May 2008   #49
DeeLaghi
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Loved this guide, i'm making a Wind/Earth Sheep now...It's easy to understand, even to me, a brazilian XD
Sorry if my english is bad.
Well, i have a question... My sheep is 1423...
I have:
Mana arrow 1
Invencible casting
Mana ring 10
Cure 10
Bottle of mana 1
Mana Storm 1

I don't know if i put it to 10 or wait 'til TM level 75 to put it 10.

Which one is best to lvl up? Mana storm lvl 10 now, and mist of mana later, or save to mist of mana and get mana storm later?
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Old 4 May 2008   #50
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Go with Mist first. Then get your 2nd job skills (Wind Blade followed by Cleaving Terra), and then get Mana Storm to lvl 10.
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