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Old 4 Aug 2007   #1
dakar
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How to: Choose your 1st job Sheep skills.

Anyone who has asked for a skill build for a sheep has probably noticed the mass of different answers.

"Get arrow rush, and mana arrow should be maxed, but start it at L4 until later, but don't get it if you want wind, you'll want Storm, but you can go Arrow if you go water. Ring? Don't get ring Ever...unless you get fire, then you need ring, but don't go arrow then unless you want lightning too..."

ARG!!! And that's just talk about the 1st job skills?! Double ARG!!

Sheeps (and, in almost the same way, dragons) are not as complicated as they first seem. All mages have a basic set of spells they will want, a skeleton of sorts. After that, there are different paths they can take, depending on the choices. After this, you, hopefully will have some idea on what choices you'll need to make.

First, the basics. All builds will have this for their 1st job spells:

A main Attack spell (Either Mana Arrow/Arrow Rush, Mana Ring, or Mana Storm)
Invincible Casting
L10 Cure
L1 Bottle of Mana
Mastery Mist of mana.

If you notice, it's really all about 3 things: An attack spell to fight with until your 2nd job, Invincible so that you can actually CAST it, and Mist of mana to power it. Everything else is just a prereq for Mist of mana. However, after you get all of that, you'll be past TM L50 already and ready to start your 2nd job spells. The other spells are wonderful, don't get me wrong.. we just don't have the room for them right now (MUCH later on, we will).

So we're getting an 'attack spell'. Well, which one? There are three spells. Mana Arrow, which leads to Arrow rush, Mana Ring, and Mana Storm. You only really have enough points to focus on one spell and you can use any one of the three to level with. Now, if you already have a preference ("OOO, I want ring!") then go ahead and pick it. If you're wondering "what is the best?" well.. that HIGHLY depends on which elements you will pick when you go to your 2nd job.

Yes, that means to decide what spell to get now, you need to know what you'll want to get later on. When it comes to THAT, your best bet is to go to this page: Choosing your element guide. Wonderful guide on the elements. Read through it to find out what you can choose from and what they can do. Before you ask, it's ALL about preference with which one to pick: just pick the one that sounds the most fun to you.

Once you've done that, you notice that each one says "Ring build" "Arrow build" or "Storm build"? Below are three builds, all named similarly. Once you know the elements you want, find out it's recommended build, find it below and follow it (i.e. if you picked Fire, choose the "Ring build"). Note that if you picked elements with different builds then you can choose either one (i.e. Wind/Water sheep can go Storm or Arrow. Later on there will be time to get the other spell to fill in prerequisite issues) .

Sidenotes: "L10(or mastery)" means you have a choice. If you LOVE the spell and plan on relying on it even after your elements, Master it. If you just want it to level on for now or if you aren't sure, stick to L10.

Also: The spells are in order and to be gotten asap. In cases where you are done one spell but are not at the level for the next (i.e. the gap between L1 cure and Mana ring on the "Ring Build") save the points, then dump everything into the skill once it's available (once you hit TML20 in the "Ring Build", you'll be able to master mana ring immediately with all the points saved).

Now the builds:

"Arrow Build"
L4 Mana Arrow
Invincible Casting
L10 Cure
L1 Bottle of Mana
Mastery Mana Arrow
Mastery Mist of Mana
Mastery Arrow Rush

"Ring Build"
L1 Mana Arrow
Invincible Casting
L1 Cure
L10(or mastery) Mana Ring
L10 Cure
L1 Bottle of Mana
Mastery Mist of Mana

"Storm Build"
L1 Mana Arrow
Invincible Casting
L10 Cure
L1 Bottle of Mana
L10(or mastery) Mana Storm
Mastery Mist of Mana

Sidenote: These are 'cookie cutter' builds set up for your convenience. There's plenty of variations going around, but right now you probably just want something that works. After you feel comfortable with how Sheep builds work, you can start focusing on those variations if you wish.

Lastly, after you are done with with that chosen build, you'll be long into being a Bard and can now start with your chosen elements. While some builds have preferences, the basic idea is to pick one element, master the first spell from it, then turn to the other element's first skill. If you want more specific information, look in the Guides section of Mytrickster for your element combo's guide, if available.

Otherwise, now you should have a set of elements you wish to pick, a build to follow, and basically be all set until well past L100. Enjoy.

9/27 Update: Removed '10/mastery' from Arrow, Rush, and Mist. If you're going Arrow, you SHOULD Master Arrow and Rush. Mist, meanwhile, has become ALOT easier to master and, thus, should be mastered as soon as you can. Also added a small blub about variations in builds.
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Last edited by dakar : 29 Sep 2007 at 08:33 AM.
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Old 4 Aug 2007   #2
kpxkrappy1
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i wanna add something, about the ring build, it isn't extremely popular and i have it. if you are going fire/earth with the ring build, follow the one u posted, but if you are going litghtning/fire get ring booster, it'll help a lot. especially since lightning doesn't get a second spell, its just an added stun ability. if yout hink about it, u don't even need to get ring booster, if you feel like using regular mana ring for 60 lvls untill lightning becomes useful, you can use that extra points to get arrow rush, so that u can get the cool 3rd class lightning spell if you choose to become a witch instead of soul master.

i think ring is the most... unwanted but most versatile build =(
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Old 4 Aug 2007   #3
dakar
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I had a minirant about the whole ring vs arrow thing but decided against it. I never liked how people compared the two, as if you'll be stuck with that one spell all your life.

Essentually, mana Ring in ring builds end up as a supplementary skill to provide quick damage that can finish off a creature. The elements end up being your main attack in such cases, of which they can do nicely. This works differently from arrow builds where arrow rush becomes the main attack, with the elements as support (either by helping vs high MD monsters, stunning, or as crowd control).

Ring doesn't need to keep up with arrow when, instead, you'll be wind blading and terra cleaving all day. On the other hand, I've heard of arrow users who decided to not get 2 elements, simply because they can't find a reason to not use Rush. As such, it's really a matter of 'what spells work as prereqs rather than 'what is the best'.

As far as mana ring booster, I'm still weary about that: Why spend more TM to add some points to mana ring when you can get your elemental spells instead (Boost to Ring or Electro Attack?.. hmm). I'll leave that decision to those that are willing to read more guides and start tweaking with their own build. For the folks that want something more Cookie Cutter, I'll leave them Boosterless.
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Old 5 Aug 2007   #4
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You don't *have* to get ring right off the bat if you decide to use Fire. Mana Ring is just a prerequisite for the level 110 fire move. You'd be fine getting arrow like any other sheep if you wanted to use arrow and still use fire.
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Old 5 Aug 2007   #5
Moramune
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Ive mastered mana arrow, do i need to master mana ring, or save my points for arrow rush, o and do i need to learn bottle of mana?
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Old 8 Aug 2007   #6
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As a beginner - This simple 1st Job Guide is the BEST one I can understand without crazy #'s flying everywhere!!

TY - Dakar =0
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Old 8 Aug 2007   #7
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You don't *have* to get ring right off the bat if you decide to use Fire. Mana Ring is just a prerequisite for the level 110 fire move. You'd be fine getting arrow like any other sheep if you wanted to use arrow and still use fire.
Agreed! Elements don't really dominate what skills you should get early on. Not that much anyways. The TM levels for the skills that do require a pre-req (excluding ater web) are high anyways.

Ive mastered mana arrow, do i need to master mana ring, or save my points for arrow rush, o and do i need to learn bottle of mana?
Mastered Arrow? Do yourself a favour and skip Ring till later. Look out for Arrow Rush.

And you need Bottle of Mana for Mist of MAna. Keep Bottle of Mana at level 1 though!
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Old 9 Aug 2007   #8
dakar
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You only need ONE attack spell from your first job for true leveling. If you already have a mastered arrow, don't bother with ring or storm (unless you need it for a prereq later on.. but that's MUCH later on). If you're thinking of a spell that you can use with Arrow (which is good thinking on your part btw), that's what the elemental spells are for.

Meanwhile, Mist of Mana, and it's prereqs is MANDATORY! If your chosen build doesn't have you working on this skill at job level 40 (best if you can master it right then, but at least getting started is fine) then I highly suggest you change your build.

Honestly, even the 1st job attack skill isn't even CRITICAL: you CAN live off of a L1 arrow until job 50 (it'll be tough, but not impossible.. blah, after Mist you'll do more damage with it than the Ring build!). Also there are some build styles that CAN let you go without Invincible, though that's asking for trouble. Although it's madness, there HAVE been people who have skipped the L1 arrow and just quested to get one of the other spells (not recommended :P)

So out of all of the skills in your 1st job, the only skill you MUST.. MUST.. **MUST** get is L10 Mist of Mana.
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Old 12 Aug 2007   #9
Moramune
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K thanks, i just did not know what to master and stuff, but thanks, and do i need to know anything else for 1st job sheep?
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Old 18 Aug 2007   #10
dakar
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That's pretty much it actually. Just keep at it, grab as much +MA equipment as you can. If you are missing things, look for +LK, and if you are having dying problems, focus +HP/+DP equipment.
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Old 4 Sep 2007   #11
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If I'm a Sheep and accidently got 3 Arrow insteaqd of 1, am I allowed to use other builds? =X
Like... the arrow one?
Which element would that be? x3
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Old 5 Sep 2007   #12
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Even if you get Arrow Rush, you can still pick the non-arrow elements (although Water/Lightning needs arrow Level 10 for third job).

Getting Level 3 Arrow won't stop you from getting elements like Fire, Earth, Wind etc. You can still get them, but if you get Arrow Rush early on, you'll have to postpone getting 2nd job skills to level 10 til TM Level 60+ (it depends on what level your MoM, MA and Arrow Rush are).

For example for Fire, you don't need Mana Ring AT ALL until TM Level 110, when you can get Incinerate.

In fact Arrow Rush is one of the strongest magic skills. <_<

Oh and edit:

"Arrow Build"
L4 Mana Arrow
Invincible Casting
L10 Cure
L1 Bottle of Mana
L10(or mastery) Mana Arrow
L10(or mastery) Mist of Mana
L10(or mastery) Arrow Rush
Most people don't get Mist of Mana to level 10 before Arrow Rush because than your damage with Arrow Rush is a lot worse even with more MA. I think Vrita's (sp?) stickied topic has all the formula's and stuff.

Last edited by Eise : 5 Sep 2007 at 12:05 PM.
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Old 6 Sep 2007   #13
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I was wondering something about sheep. What are all the AoE skills that they have in 2nd job AND in 3rd job. I wanna know before continuing plans on me sheep.
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Old 11 Sep 2007   #14
dakar
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About Arrow Rush: One big reason why I think of getting Mist maxed first over Rush: Accuracy issues. Rush first over Mist (which leaves you at L2 Mist/Mastered Rush) does more damage ONLY if ALL 7 arrows hit: otherwise, Mist mastered first (mastered Mist/L2 Rush) does more damage. If you're 1441, with decent LK gear (thanks to the Summer Event and Ult gear) focusing on Rush first would make sense. 1432 or those without nice LK equipment (i.e. players without alot of cash) would be best to focus on Mist first.

In the end, though, it's not too much of a difference: The Card quests, Phantom School quests, and reaching 2nd job makes passing from TM L40-to L61 (when you can master Arrow, Rush, and Mist) go relatively quickly, and after that, everyone will be on the same page.

Noctis:

3rd job skills are still not completely known and are based on sketchy knowledge from the other servers. For 2nd job:

Fire: 2nd skill (Incinerate) can hit 2 targets if they are close together.

Lit: It's attack skill (it only has one :P) 'bounces', hitting 5 monsters in all.

Wind: Both spells hit in a specific area, damaging up to 5 monsters that are within (1st skill is melee range, 2nd is a largish area around the caster)

Earth: 1st skill (Terra Cleave) hits in an area with up to 7 targets damaged (note: this is the largest AOE of all of the 2nd job skills of ANY class) while 2nd skill does splash damage (think larger version of Mana Ring).

While not completely sure, I've heard that water's 3rd job will have AOE skills, thus, eventually, making all 5 elements have AOE spells.
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Old 12 Sep 2007   #15
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this is a awsome guide i used it on my arrow bard thanks a bunch forgot to post this along time ago lol
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Old 6 Feb 2008   #16
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:x

Originally Posted by dakar View Post

"Arrow Build"
L4 Mana Arrow
Invincible Casting
L10 Cure
L1 Bottle of Mana
Mastery Mana Arrow
Mastery Mist of Mana
Mastery Arrow Rush
sorry, I didn't understand this part. Do I must left MA with TM L4 or I must mastery it? Please, asnwer m. I'm confused...
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Old 17 Feb 2008   #17
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hm.
why do you have to get mana arrow?

you can easily farm with magical soul till lvl20.. or not?
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Old 28 Feb 2008   #18
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I sort of combined another person's build with your Arrow build:

L4 Mana Arrow
Invincible Casting
L10 Cure
L1 Bottle of Mana
Mastery Mana Arrow
Mastery Mist of Mana
Mastery Arrow Rush
Wind Edge [Mastered]
Drip Bomb [Mastered]
Shard of the Glacier [Mastered]
Do you think that's okay for a Wind/Water Sheep? I also need some help fitting in some other skills like Aura of Mana or Bollster Ballad. I want some "boost" skills somewhere after Wind Edge since a lot of them are attack spells.
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Last edited by Yoruhime : 28 Feb 2008 at 11:17 PM.
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Old 24 Mar 2008   #19
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as it is I've just started playing a sheep got to level 12, and learnt cure. I think my mana arrow is level 9 off hand so should I keep leveling it like that and add a level to cure every second tm point I get?
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Old 24 Mar 2008   #20
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Originally Posted by Yoruhime View Post
I sort of combined another person's build with your Arrow build:

Do you think that's okay for a Wind/Water Sheep? I also need some help fitting in some other skills like Aura of Mana or Bollster Ballad. I want some "boost" skills somewhere after Wind Edge since a lot of them are attack spells.
Master Drip Bomb = Waste of Points. ;;'
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