Anyone who has asked for a skill build for a sheep has probably noticed the mass of different answers.
"Get arrow rush, and mana arrow should be maxed, but start it at L4 until later, but don't get it if you want wind, you'll want Storm, but you can go Arrow if you go water. Ring? Don't get ring Ever...unless you get fire, then you need ring, but don't go arrow then unless you want lightning too..."
ARG!!! And that's just talk about the 1st job skills?! Double ARG!!
Sheeps (and, in almost the same way, dragons) are not as complicated as they first seem. All mages have a basic set of spells they will want, a skeleton of sorts. After that, there are different paths they can take, depending on the choices. After this, you, hopefully will have some idea on what choices you'll need to make.
First, the basics. All builds will have this for their 1st job spells:
A main Attack spell (Either Mana Arrow/Arrow Rush, Mana Ring, or Mana Storm)
Invincible Casting
L10 Cure
L1 Bottle of Mana
Mastery Mist of mana.
If you notice, it's really all about 3 things: An attack spell to fight with until your 2nd job, Invincible so that you can actually CAST it, and Mist of mana to power it. Everything else is just a prereq for Mist of mana. However, after you get all of that, you'll be past TM L50 already and ready to start your 2nd job spells. The other spells are wonderful, don't get me wrong.. we just don't have the room for them right now (MUCH later on, we will).
So we're getting an 'attack spell'. Well, which one? There are three spells. Mana Arrow, which leads to Arrow rush, Mana Ring, and Mana Storm. You only really have enough points to focus on one spell and you can use any one of the three to level with. Now, if you already have a preference ("OOO, I want ring!") then go ahead and pick it. If you're wondering "what is the best?" well.. that HIGHLY depends on which elements you will pick when you go to your 2nd job.
Yes, that means to decide what spell to get now, you need to know what you'll want to get later on. When it comes to THAT, your best bet is to go to this page:
Choosing your element guide. Wonderful guide on the elements. Read through it to find out what you can choose from and what they can do. Before you ask, it's ALL about preference with which one to pick: just pick the one that sounds the most fun to you.
Once you've done that, you notice that each one says "Ring build" "Arrow build" or "Storm build"? Below are three builds, all named similarly. Once you know the elements you want, find out it's recommended build, find it below and follow it (i.e. if you picked Fire, choose the "Ring build"). Note that if you picked elements with different builds then you can choose either one (i.e. Wind/Water sheep can go Storm or Arrow. Later on there will be time to get the other spell to fill in prerequisite issues) .
Sidenotes: "L10(or mastery)" means you have a choice. If you LOVE the spell and plan on relying on it even after your elements, Master it. If you just want it to level on for now or if you aren't sure, stick to L10.
Also: The spells are in order and to be gotten asap. In cases where you are done one spell but are not at the level for the next (i.e. the gap between L1 cure and Mana ring on the "Ring Build") save the points, then dump everything into the skill once it's available (once you hit TML20 in the "Ring Build", you'll be able to master mana ring immediately with all the points saved).
Now the builds:
"Arrow Build"
L4 Mana Arrow
Invincible Casting
L10 Cure
L1 Bottle of Mana
Mastery Mana Arrow
Mastery Mist of Mana
Mastery Arrow Rush
"Ring Build"
L1 Mana Arrow
Invincible Casting
L1 Cure
L10(or mastery) Mana Ring
L10 Cure
L1 Bottle of Mana
Mastery Mist of Mana
"Storm Build"
L1 Mana Arrow
Invincible Casting
L10 Cure
L1 Bottle of Mana
L10(or mastery) Mana Storm
Mastery Mist of Mana
Sidenote: These are 'cookie cutter' builds set up for your convenience. There's plenty of variations going around, but right now you probably just want something that works. After you feel comfortable with how Sheep builds work, you can start focusing on those variations if you wish.
Lastly, after you are done with with that chosen build, you'll be long into being a Bard and can now start with your chosen elements. While some builds have preferences, the basic idea is to pick one element, master the first spell from it, then turn to the other element's first skill. If you want more specific information, look in the Guides section of Mytrickster for your element combo's guide, if available.
Otherwise, now you should have a set of elements you wish to pick, a build to follow, and basically be all set until well past L100. Enjoy.
9/27 Update: Removed '10/mastery' from Arrow, Rush, and Mist. If you're going Arrow, you SHOULD Master Arrow and Rush. Mist, meanwhile, has become ALOT easier to master and, thus, should be mastered as soon as you can. Also added a small blub about variations in builds.