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Old 18 Mar 2008   #21
jiann94
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Hmm.. I tot med. cure need basic healing ? I don't seem to see basic healing in the skill build.
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LV83/66 |1432 MA Dragon(Light)
LV28/23 |4114 HV Racoon
Lv25/21 |2143 AC Lion
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Lv43/38 |4123 AP Bunny
Lv37/35 |1432 MA Sheep(Water/Lighting)
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Lv27/23 |1144 DA Fox
Lv27/23 |1423 MA Sheep(Wind/Earth)
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Old 20 Mar 2008   #22
bunnyhanyou
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Is this good so far? :

Magical Soul: 1
Mana Arrow: 9
Cure: 10
Invincible Casting: 5
Bottle of Mana: 5

I am lvl 35 btw, and I plan to save pts for mist of mana now, am I doing good so far? ^_^.
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Old 23 Mar 2008   #23
Äpathy
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@ jain, lol I guess I forgot it?

@bunny: er, why is bottle of mana level 5? It's pretty much useless =/ other than that it's fine.
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Old 23 Mar 2008   #24
kenho
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if it was me i would choose med.cure first after SoH
in GVG it proves REALLY usefull .. if ur mems got skunk or rust or sumthing else
just med.cure them xD..
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Old 26 Mar 2008   #25
Äpathy
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Originally Posted by kenho View Post
if it was me i would choose med.cure first after SoH
in GVG it proves REALLY usefull .. if ur mems got skunk or rust or sumthing else
just med.cure them xD..
Meh, I agree it is usefull, but without it, you're pretty likely to get ohko'd before you even get a chance to med cure someone. I'd rather stay alive and put up a fight, then cure a debuff and be a free kill...Wouldn't you?

[normally the only *debuff* skill people use is skunk..and that's not really a debuff anyway. icky and rust are also commonly used but not really effective enough to need med cure.] I think basic healing can cure skunk anyway?? so you wouldn't even need to trade in SoH for med cure. enguin:
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Old 27 Mar 2008   #26
Chaosreaper
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Originally Posted by Äpathy View Post

1441- The most recommended build on the list. Although it has the LEAST amount of HP on the list.....
Just thought you might wanna change that, in case nubs do actually take that build and not bother with HP eq's lulz.

Apart from that, nice guide ;D
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Old 17 Apr 2008   #27
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I wouldn't "recommend" mastering Arrow of Light early on. The damage it does at level 10 isn't "significantly" different when it's at mastery. I'd recommend keeping it at level 10 until you've gotten all the necessary 2nd job skills (just to save some TM points).

Just my opinion, though.
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