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Old 19 Mar 2008   #41
blankXsilver
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Your guide is decent. But I have a few comments.

It's just that it is not so open and just sealed on light/wind.
IMO, it would be better if you explain every element and treat them equally with no favors. Then add what your preferred element is(in which case wind/something).

About the accuracy, earth stands on top. Followed by water with wind close to it. Then lightning followed by fire. The accuracy of fire is not that bad. It's not like it's half of earth's or wind's.

And for pvp(which I find you talk mostly about), lightning is actually more useful than wind because of the ability to lock any character in place when paired with water(works better for short-ranged and me-ranged characters). The lock also produces good damage in the mean time(freeze+zap combo).

But I do agree that wind/water levels faster than the others.

Being MA heavy is both a good thing and a bad thing. The good part is that it increases your damage, buffs and debuffs potential. The downside is you will reach the SoH bug earlier. The bug happens when you get more than 3xxxxHP(somewhere from 30000HP~33000HP). What the bug do is that it gives your Shield literally only 1 HP. This could be remedied by a few ways, decrease your MA or get lower lvls of SoH, adjusting to your MA. The second option will also get you a reduction in SoH's duration but in return, also lowers it's MP consumption.

That was kinda long for a few XD
All in all, it's a decent guide and give you a thumbs up for creating one. It's just that it is too focused on one element(even light is second focused as you only focus on the shields).
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Old 19 Mar 2008   #42
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If you use binary limits, the maximum is likely to be 32,767HP. Anything after that would cause a binary overflow and make the count start over again from 1. In order for this bug to occur, you would need a total MA over 728 with Shield of Heaven mastered.
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Old 19 Mar 2008   #43
homzki
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lul. I found the fact that you stuck to only two/three bard elements kinda disappointing but the guide's pretty good overall.

I honestly wouldn't mind accuracy since it'll all be the same since you'll end up with massive amounts of luck for pvp in the end anyway.

I've seen how well wind blade goes with radiant strike (been pwnd by it several times now) but I lost all interest with wind/earth or water + light after thinking about how well Electro Shock, Tesla Field and Phoenix Rising's stun+DoT would go well with the massive hp Shield of Heaven could give you.

And by the way, you can stick to just wind as your leveling spell and save up all the points for light spells. It's possible to stick to just wind since it's like...the ultimate leveling element. The second bard element can wait until after Light gets done (since water and earth aren't THAT useful compared to wind imo). :3
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Old 19 Mar 2008   #44
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Thanks everybody D:

I gonna change few things on Bard, but like i said before it's more for Level Up and PVP, OF COURSE, Thunder/Fire ~ Water/Thunder gives a huge damage and pretty decent combos... buuuuut... It's need a Good LK so you gonna sacrifice lots of MA, and... 728 MA isn't is easy to got.

On my opinion, Light Witchs are made to Support and Survive, not to kill everybody.

Of course, like i said, you could add more LK than MA and chose another element but it's only my opinion, right?

Originally Posted by Daphy
Also, in making a guide, it's great to have personal opinions, but you happen to have made around.. half of the guide using just opinions--in my eyes.
Besides that, you could add more detail to the skills, but that's it.

--Oooh, and even if someone were to choose Electricity/Fire for their light witch, what would their skills be? It looks like you've got a guide for a wind light witch, not a light witch. Or are you just saying a witch with fire/lightning sucks because you said so? >.>


Uuh, okay Daphy.
I gonna change few things and comment about combos and skills for Elec/Fire.

And it's more based on my opinion, not on others opinions, thats why few peoples make a guide, to help each other with their own opinion.
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Old 20 Mar 2008   #45
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Not sure if some1 said it before or if u said it but when i looked through your guide you never added mana shield as a to get before you get light shield. Last i checked you needed atleast lvl 10 mana shield before you can get light shield at all. Feel free to correct me if im wrong
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Old 20 Mar 2008   #46
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That's why we put all stats into MA though. MA will still be decent even if you go full luck equip. Fire and Elec may not be that accurate but not as much as Arrow Rush.

You need a FULL lk set to deal with mages though. Otherwise the huge chunk of hp from SoH will be useless from taking all the hits and not dealing any damage at all.

LK > MA (SoH is no exception) always against other mages.

At least that's how I see it. :3
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Old 20 Mar 2008   #47
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YEAH! 8D

Uses MA equips to buff yourself and change for LK equips, and kill "everything"? :l
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Old 20 Mar 2008   #48
VorpalBunny
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Originally Posted by homzki View Post
You need a FULL lk set to deal with mages though. Otherwise the huge chunk of hp from SoH will be useless from taking all the hits and not dealing any damage at all.

LK > MA (SoH is no exception) always against other mages.

At least that's how I see it. :3
That isn't always true though. My light witch uses a HV/MD shield to deal with everyone. One thing people forget is that the DP and MD boost from Light Shield is MA based, not percentage based. With full MA gear, Light Shield, and Mana Shield, I can get a good 4k MD. This absolutely destroys any kind of damage Arrow Rush would deal to you, and most mages usually start up with a 1 second spell like Dark Lance to test your LK before launching an Arrow Rush. When they do, they will be in for a very nasty surprise.

You need to think differently as a support mage too. I don't intend to take on other mages head on. Instead, I plan to keep the power character on my team alive long enough to run in and LK Breaker the other mage, then let loose with full MA spells. Rust won't be an issue because of Recovery
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Old 20 Mar 2008   #49
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dark resist shields ruin darks, along with the 4k md ;o
so while you go around debuffing the powers and charms
the mages can't do damage to you because of the 4k md, and if they're dark, their dark skills do nothing
 
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Old 20 Mar 2008   #50
homzki
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Originally Posted by Kowiz View Post
dark resist shields ruin darks, along with the 4k md ;o
so while you go around debuffing the powers and charms
the mages can't do damage to you because of the 4k md, and if they're dark, their dark skills do nothing
The 4~5k md is exactly why i don't even bother using ar on light mages anymore (500 per arrow...wtf) and since some of them carry around a dark resist shield, it only leaves me with thunder and water to play with. O;

*casts lance*

*sees 1.2k damage*

*dies*
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Old 21 Mar 2008   #51
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Gah. Witches need a massive amount of tm @_@

I need..

lvl 10 Mana ring
lvl 10 Mana storm
lvl 10 Mana shield
Master Razor Gale
Master Light shield
lvl 10 Arrow of fail
Master Shard of the Glacier
Master SoH
Master Radiant strike

Gah. @___@;
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Old 21 Mar 2008   #52
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I wouldn't suggest getting Razor Gale then, Wind Blade is far better to use than Razor Gale.
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Old 21 Mar 2008   #53
VorpalBunny
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Originally Posted by Piekun View Post
Gah. Witches need a massive amount of tm @_@

I need..

lvl 10 Mana ring
lvl 10 Mana storm
lvl 10 Mana shield
Master Razor Gale
Master Light shield
lvl 10 Arrow of fail
Master Shard of the Glacier
Master SoH
Master Radiant strike

Gah. @___@;
Also:

Invincible Casting
lvl 10 Cure
lvl 1 Bottle of Mana
Master Mist of Mana

Welcome to Hybrid Hell. Enjoy your stay 8D
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Old 21 Mar 2008   #54
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Oh, I'm already 3rd so I got everything else :/ Razor is a good skill for 1v1 and Glacier misses A LOT D:
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Old 21 Mar 2008   #55
homzki
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Originally Posted by Piekun View Post
Oh, I'm already 3rd so I got everything else :/ Razor is a good skill for 1v1 and Glacier misses A LOT D:
It doesn't much when it's mastered -^^-

and yes, hybrid hell. I'm not even finished at tm 213 D:
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Old 21 Mar 2008   #56
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Originally Posted by xWitch View Post
Thanks everybody D:

I gonna change few things on Bard, but like i said before it's more for Level Up and PVP, OF COURSE, Thunder/Fire ~ Water/Thunder gives a huge damage and pretty decent combos... buuuuut... It's need a Good LK so you gonna sacrifice lots of MA, and... 728 MA isn't is easy to got.

On my opinion, Light Witchs are made to Support and Survive, not to kill everybody.

Of course, like i said, you could add more LK than MA and chose another element but it's only my opinion, right?
I strongly agree with her. Light witches can be offensive but the skills given to light witches/dragons are mostly support and don't do much damage. The guide is good in its own way because she focuses on the key elements that matches best with Light witches. I see no benefit focusing on let's say Fire/earth because it doesn't help with light skill combos. I personally think Wind and Lightning helps with the support/surviving theory. As for earth, fire, and water, those are just kind of optional skills to get. They don't combo as well as wind and lightning does and the cast time of the other elements are equally timed with each other. Wind is faster and electro attack/shock can be used as a first attack for comboing.
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Old 21 Mar 2008   #57
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yopu can teleport?!
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Old 21 Mar 2008   #58
xWitch
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A friend told me on kTO haves a Teleport Skill for Wind (?).

Don't know if it's true... but... :x
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Old 21 Mar 2008   #59
homzki
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