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Old 15 Mar 2008   #1
xWitch
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Light Witch Guide

Okay, i gonna make it simple like Äpathy Light Dragon Guide, so let's go. :B

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CHANGELOG
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March, 14th 2008 - Guide Created.
March, 14th 2008 - Build section added.
March, 14th 2008 - The skills section added.
March, 14th 2008 - Second job Sheep skills added and my opinion of them.
March, 14th 2008 - Third job Sheep skills added with few details about them.
March, 14th 2008 - Important Stats section added.
March, 14th 2008 - Training Places section added.
March, 14th 2008 - Helpful Links section added.
March, 14th 2008 - Combos section added.
March, 15th 2008 - TM Spend Chart added.
March, 15th 2008 - Few updates on guide.
April, 14th 2008 - Link to a video added.


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BUILD
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The most easy way to make a Light Sheep, on my opinion, is being 1423.
You gonna have a medium WT and LK and a good DP and HP. So, why you can't lose about 1k HP for double LK and WT than a 1414 Sheep?

Of course, that's my opinion, 1414 is a very good build too but it's gonna sucks on future, on my opinion.

1441: Popular for Sheeps who want a HAXED LK and WT and don't mind about HP.

1432: The most popular build for Sheeps who want a good lk and a medium HP.

1414: The most used build for those Sheeps who want's to survive in PVP or GVG, but WT sucks...

1423: My build, i tried 1441, 1432 and 1414 before 1423 but on my opinion 1423 pwnz. D:
You have a medium LK and WT and with Light Shield, DP don't became a problem, of course 1414 gonna have more DP than a 1423, but a 1414 never gonna have a good WT and LK like a 1423.

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THE SKILLS
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1st JOB

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YAY! You made a Sheep! Cutie!
Now you have a 1423 build or a 1414 build and gonna be a Witch.
Now you're a witch-wanna-be.


Mana Arrow: Put it on level 1. (Level 10 or more, look the TM SPEND CHART)
Invincible Casting: One of most important skills, get it.
Cure: Put it on level 10.
Mana Ring: It's gonna be yours main attack skill before you get a Element, put it on level 10.
Bottle of Mana: Put it on level 1, because it's a pre-requisite skill.
Mist of Mana: Master it when you get.

Additional skills

Aura of Mana: Master it, gives you a hax MP regen.
Cure: Master it.
Rust: Master it and turns phys. enemies damage to 0 or near it.
Mana Shield: VERY usefull on PVP against Mages, master it. Required to Light Shield at last on level 10.
Mana Storm: Pre-Requisite skill of one Light skill, put it on level 10.
Mana Arrow: Put it on 10 or Master.
Arrow Rush: Put it on Master, it's gonna be your main PVP/GVG/BOSSING attack skill and your 2nd or 3rd PLVLING skill.
Mana Ring: Master it if you want to get a good damage with Mana Ring Booster.
Mana Ring Booster: Master it

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TM SPEND CHART
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TM 1 - Mana Arrow lvl. 1
TM 6 - Invincible Casting.
TM 16 - Cure lvl. 10.
TM 27 - Mana Ring lvl. 10.
TM 31 - Bottle of Mana lvl. 1.
TM 48 - Master Mist of Mana.
TM 50 - Save your points.

ALL SKILLS DETAILS could be finded clicking here.
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Last edited by xWitch : 19 Apr 2008 at 07:20 PM.
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Old 15 Mar 2008   #2
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2nd JOB
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YAY! SECOND JOB WORRAY!
Congratulations if you get it. ;B
Okay, time to choose a Element, on my opinion Wind/Earth or Wind/Water sounds ok.

But WHY? Because most of others Elements gonna need a "OK-LK", and
Wind/Something becames much more fast to level up.

Why not FIRE? Because it needs a good LK and block you agains learn Wind skills.
Why not THUNDER? Because it needs a medium LK and block you against learn Wind skills, and most monsters have resistance to Thunder.

Keep in your mind, Wind is THE WAY to level up fast without problems, on my opinion, but if you want you can reset Wind/Something to be Fire/Thunder if you have a decent LK, but with this you lose MA and status/protection from LS and SOH.

So let's follow it.

Wind/Earth Path

Seal of Wind: You gonna need it to get Wind skills and if you want Earth skills.
Seal of Earth: You gonna need it to get Earth skills and if you want Wind skills.

Wind Blade: Say Hello! To your main level-up/training skill. Very fast cast, good damage and attack 5 (max) enemies near you. Master it.
Cleaving Terra: Okay skill, bit slow cast time and bit slow delay, but it's pretty good to plvl at Yetis and few others Monsters. <3
And if you have 30 monsters near the skill area, the 30 monsters gonna take the damage. Sounds ok.

But remember, with this you can't be able to combo and you can't be able to frozen your enemies like a
Wind/Water Sheep, so it's a plvl skill.

Wind/Water Path

Seal of Wind: You gonna need it to get Wind skills and if you want Water skills.
Seal of Water: You gonna need it to get Water skills and if you want Wind skills.

Wind Blade: Say Hello! To your main level-up/training skill. Very fast cast, good damage and attack 5 (max) enemies near you. Master it.
Drip Bomb: You second 4th powerfull single damage attack.
You gonna use it all the time with Wind Blade on future, put it on level 10.

ADDITIONAL SKILLS

Bolster Ballad: A good skill, master it if you can.
Ice Shard of Glacier: Master it. <3 Very very very usefull.
Razor Gale: Level 10 or Master it. :)

In Earth you have two options, but one is a TM spend skill and other isn't is working.

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TM SPEND CHART
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TM 55 - Seal of Wind/Seal of Earth or Seal of Wind/Seal of Water.
TM 55 - Learn Wind Blade
TM 60 - Master Wind Blade.
TM 70 - Drip Bomb lvl 10 OR
TM 72 - Cleaving Terra Master
TM 81 - Mana Arrow lvl 10 OR
TM 82 - Mana Arrow Master.
TM 93 - Arrow Rush Master.


ALL SKILLS DETAILS could be finded clicking here.
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Last edited by xWitch : 16 Apr 2008 at 02:39 PM.
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Old 15 Mar 2008   #3
xWitch
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3rd JOB
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Congratulations!! You're now a 3rd :B!
YOU'RE A WITCH! *______________________*!

Keep in your mind, a Light Witch NEEEEVER, NEEEEEEEEVER gonna have strong attacks, only support and/or defensive ones.

Okay okay, time to see the skills. :B

Light Pact: Needed skill for all Light skills.
Arrow of Light: Level 10 pl0x. :3
Light Shield: Master it, your second defensive skill. <3
Shield of Heaven: Okay, your main defensive skill. Master it and remember to have a very good MA to keep the Shield and you alive.

ADDITIONAL SKILLS

Hinder Snare: BIT effective, got it if you want.
Basic Healing: Get it when you can, very effective.
Catastrophe Heal: Only if you want... needs LK and MA to hit a effective cure and have a bit cast/delay time, I personally hate it, but btw.
Radiant Strike: Level 10, it's a good AOE skill. :B!

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TM SPEND CHART
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TM 120 - Light Pact.
TM 130 - Arrow of Light.
TM 145 - Light Shield Master.
TM 170 - Shield of Heaven Master.

ALL SKILLS DETAILS could be finded clicking here.
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Last edited by xWitch : 16 Apr 2008 at 02:40 PM.
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Old 15 Mar 2008   #4
xWitch
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OVERALL TM SPEND CHART
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Librarian
TM 1 - Mana Arrow lvl. 1
TM 6 - Invincible Casting.
TM 14 - Cure lvl. 10.
TM 22 - Mana Ring lvl. 10.
TM 26 - Bottle of Mana lvl. 1.
TM 43 - Master Mist of Mana.
TM 50 - Save your points.

Total Spent: 49 TM Points.

Bard

TM 55 - Seal of Wind/Seal of Earth or Seal of Wind/Seal of Water.
TM 55 - Wind Blade lvl 10.
TM 57 - Master Wind Blade.
TM 67 - Drip Bomb lvl 10 OR
TM 69 - Cleaving Terra Master
TM 77 - Mana Arrow lvl 10 OR
TM 79 - Mana Arrow lvl 10.
TM 91 - Arrow Rush Master.
TM 105 - Mana Shield Master.
TM 106 - Save your points til 3rd

Total Spent: 66

Witch

TM 120 - Light Pact.
TM 130 - Arrow of Light.
TM 145 - Light Shield Master.
TM 190 - Shield of Heaven Master.

Total Spent: 45 TM points

Overall Spent: 160
Free TM points on TM 190: 30

Additional skills (When you get Witch)

Basic Healing
Mana Storm level 10.
Radiant Strike level 10.
Mana Arrow master.
Mana Ring Booster master.
Mana Ring master.
Cure master.
Boolster Balad
Any second job additional skill.
Rust or other additional skill.

This list don't need a "TM follow chart" because you could get anything on this list.


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IMPORTANT STATS
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The most important status is MA, MA is EVERYTHING for a Light Witch.
Don't mind about LK, you gonna have the necessary to kill everything except Lions, Fox and (maybe, depends of your equips) other Sheeps and Dragons.

But keep in your mind, Light Witchs keep alive, kill Powers and Charms type, but can't be effective than others LK wanna-be characters.

Every level up you get 4 BONUS POINT, put them all on MA.

On EVERY compound put MA or LK, but MA sounds better, remember!
And remember to have MA equips to Buff yourself and LK to kill "everything".

And HP, oh yeah! :B

HP! <3333
When you can, compound few HP things.

HV, DP, LK and DP comes with items and their base status.
To have good status temper your items !

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TRAINING PLACES
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Level 1-25: Do the Episode 0, do all quests you can and train at Hula Octopus when you get level 15~20 +.


Level 26-31: Kill Pochi's until u can't play with a special or royal party.


32-50: Path to Oops Wharf, use Mana Ring and Run, if you have, use Mist of Mana + Mana Ring on mobs.

51-60: Do the Episode 1 and goes to Path to Black Swamp, kill Eletric Snails and Moles. :B!

61-70: Do Snails Quest or you can do the Party Quest at Gate of Oops Wharf talking with Tera. (thanks Facker)

71-100: Path to Snow Hills, keep killing Bug Bears and run if Jokers trys to kill you.


101-140: Snow Field 3, kill the Iciclers or Yetis. (Iciclers sounds better ;D)


141-160: Tech 4, Snow Field 3 or Tapasco 1, thats yours options. x)


161-200: Tapasco 1


201-300: Ice Dungeon 3 (?)


301-340: Tapasco 4 (?)

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HELPFUL LINKS
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Aria Card Quest Guide - Sacchari Wind/Earth Bard Guide
MT Wiki Quests List - MyDecember Wind/Water Bard Guide
Choosing Element Guide - Simplified Light Dragon Guide*
Wind/Light Witch vs. Tombeth*

* Look at 2nd skills and ideas about them.
* Credits for the video goes to Arakiki.

If you have any useful link post it. :B!

Thanks to: Äpathy (guide example), my friends, MT Forums Community :B!, MT Wiki, VorpalBunny (Bottle of Mana Advice), fieryshadowcard for the Criticics, Facker for Oops PQ and you for read it
Special thanks to Cecily and Lyanarax3, both of them helped me when i come back to TO.

That's all people! Thanks for reading it. 8D
Any Questions? Ask. :B
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Last edited by xWitch : 22 Apr 2008 at 03:51 PM.
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Old 15 Mar 2008   #5
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COMBOS
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COMBO 1: PURE OFFENSIVE

Wind Blade [F1] + Razor Gale [F2] + Arrow Rush [F3] for sure, about 10k~20k (monsters) or 7-13k (PVP) damage depending of your enemy.
Potion [F4], Cure [F5], Mist of Mana [F6], Mana Shield [F7] and Light Shield at [F8].

Press "2" and change to next bar, Shield of Heaven [F1], Aura of Mana [F2] and Boolster Balad [F3].


COMBO 2: PURE DEFENSIVE

Shield of Heaven [F1] + Radiant Strike* [F2] + Arrow Rush [F3] for sure, about 11k-13k (monsters) or 6k-10k (PVP) damage depending of your enemy.

Potion [F4], Cure [F5], Mist of Mana [F6], Mana Shield [F7] and Light Shield at [F8].

Press "2" and change to next bar, Aura of Mana [F1], Boolster Balad [F2] and Rust [F3].

* = If you have Ice Shard of Glacier, use it and don't use Radiant.
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Last edited by xWitch : 15 Mar 2008 at 06:05 PM.
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Old 15 Mar 2008   #6
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Future Updates post reserved.
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Old 15 Mar 2008   #7
Soxy
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Nice guide this is really gonna help me out when i start leveling my sheep again 8D
A+
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Old 15 Mar 2008   #8
xWitch
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Thanks, i'm happy 'cause you liked it. :B
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Old 15 Mar 2008   #9
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Thanks, this is great! I am especially thankful for the training guide, at 73 I was unsure where I should go

Another good place for 60+ is the party quest at Oops Wharf, I've done this lots as its fast, decent xp (both for normal & Tm) and you get the chaos feathers too.
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Old 15 Mar 2008   #10
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Great guide, I was gonna go light until I saw the pre-reqs for Radiant strike D8. This would've helped me a lot though :<
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Old 15 Mar 2008   #11
Eise
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I'm not making a Light Witch but this guide looks very nice.

It's so aesthetically-pleasing~

Good job and I can't wait to see you continue with this guide.
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Old 15 Mar 2008   #12
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Thank you, Erin. ^__________^~

I'm waiting new Bard skills and other things to update the reserved posts. #D

TELEPORT! TELEPORT! <3333
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Old 15 Mar 2008   #13
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It's an interesting guide. At least it isn't saying "Make Wind/Earth Sheep, hit third, learn DB and DL, hit TM 170, switch to water/lightning/light" or "Make Dark Dragon, switch, go Wizar