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Old 5 Jul 2007   #1
CujoEX
also known as CujoEX
 
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Join Date: Aug 2006
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CujoEX's Ultimate Bunny Guide


By CujoEX/Kurorat/Sohei/HondoKitsune/KotaroInugami

Still Under Construction but Feel Free to Post

-----------------
Table of Contents
-----------------


Press CTRL+F on your keyboard and type the number next to the content you want to view.

1.0 Introduction
1.1 Disclaimer
2.0 Character Decision
2.1 Bunny Information
3.0 Party Information
4.0 Growth Point and Build
5.0 Skill Information
5.1 Skill Cards
5.2 Skill Build
6.0 Player vs Player (PvP) Information
7.0 Where to Train
7.1 Where to Train for EXP
7.2 Where to Train for TMP
7.3 Where to Train using Monster Quests
7.4 Where to Train using Item Quests
8.0 Links
9.0 Credits
10.0 Shout Outs

-------------------------
1.0 Personal Introduction
-------------------------



Hello kids. My name is Cujo, the same guy who made CujoEX's Ultimate Buffalo Guide. I decided to make a guide for Bunnies since I've been getting similar questions in the Power Type Forum. In the process, I'll also be timing how long it took for me to make this guide for the hell of it. Right now (on my clock), it's July 5th, 2007 at 9:42PM. If you want to add anything to the guide, feel free to post here or leave me a personal message.

*Edit*
It's now 1:54AM and I'm done the base of my guide. Of course, there'll be updates if necessary, but this should be enough for now.


--------------
1.1 Disclaimer
--------------



The whole guide was collected from numerous sites and compiled by me. References and credits will be shown at the bottom of this post.


----------------------
2.0 Character Decision
----------------------



Of course this is just a guide for Bunnies, but just in case you're still indecisive, here's a bit of information that can give you a general idea about the other characters.

+ Pros (Positive)
- Cons (Negative)

Power - Buffalo - Male (Recommend 4114 Builds)
+ Specializes in Close Range Mob Fighting (there is a Skill Path that can lead you into a 1v1 Fighter instead though)
+ High Defense
+ High HP
- Low Magic Defense
- Low MP
- Poor at Drilling
- Poor at Compounding

Power - Bunny - Female (Recommend 4114 Builds)
+ Powerful 1v1 Fighter
+ High Defense
+ High HP
- Low Magic Defense
- Low MP
- Poor at Drilling
- Poor at Compounding

Magic - Dragon - Male (Recommend 1432 Builds)
+ Specializes in Light or Dark Magic
+ High MP
+ High Magic Defense
+ Fair at Drilling
+ Fair at Compounding
- Low Attack
- Low Defense
- Low HP

Magic - Sheep - Female (Recommend 1432 Builds)
+ Specializes in Elemental Magic
+ High MP
+ High Magic Defense
+ Fair at Drilling
+ Fair at Compounding
- Low Attack
- Low Defense (DP)
- Low HP

Sense - Lion - Male (Recommend 1144 Builds)
+ Specializes in Long Range Gun Attacks
+ Special Timed Criticals
+ Excellent at Drilling
+ Excellent at Compounding
+ Fair HP and MP
+ Fair Defense
- Low Magic Defense (MD)
- Hard to level

Sense - Fox - Female (Recommend 1144 Builds)
+ Specializes in Digging and Compounding
+ Above Average Short and Long Range Damage
- Low on Magic Defense
- Below Average on Accuracy
- Poor Normal Attack

Charm - Raccoon - Male (Recommend 4114 Builds)
+ Specializes in Defense (Slightly more defensive than Cat)
+ High on Evasion (HV) and Hit Points (HP)
+ Card Build leads to high mob damage
+ Mutation Build leads to high evasion melee
- Low Magic Defense (MD)
- Poor at Drilling
- Poor at Compounding

Charm - Cat - Female (Recommend 4114 Builds)
+ Specializes in Defense (Slightly more offensive than Raccoon)
+ Excellent at Evading
+ High on Evasion (HV) and Hit Points (HP)
- Low Magic Defense (MD)
- Poor at Drilling
- Poor at Compounding

Questions and Answers
Q. I'm still confused what kind of character/class to choose from. Can you help me out?
A. Sure. I have experience in almost every class except for Magic Types. I can provide you with recommended builds and skill path as well as unique common builds and skill paths. I suggest you don't ask through post, but rather PM me directly.


---------------------
2.1 Bunny Information
---------------------


Job:
First Job - Schoolgirl
Second Job - Boxer
Third Job - Champion (Full Bunny Build) or ??? (Hybrid Gladiator) (according to Japanese Trickster Online)

Type: Power

Appearance: Cute and boyish schoolgirl. She is a member of the boxing club and always wears a pair of boxing gloves along with her school uniform.

Reason for Coming to Caballa Island: She is an all-around athlete who has never lost in any kind of athletic competition. She was getting bored with her usual excellence in ordinary sports, she was offered a chance to save the boxing club of her school. She soon sets her goal of obtaining the Junior Championship. While training, she sees the one and only boxing glove made of mammoth leather in an auction and comes to Caballa Island to earn money to buy her treasure.

Pros: Depending on your starting statistics, Bunnies are the strongest melee power fighters in the game. Their defense is high and their Health Points (HP) are above average. If you're new to Trickster Online and would like a strong physical melee fighter, then Bunnies would be the best class for you to choose.

Cons: Though Bunnies are known to be one of the fastest characters to level up in the game, it's hard to create different combinations of attacks to become more tactical. If someone were to use Rust or any other AP debuffer, the Bunnies would become weak and there's barely any other skills to use to get around it.

Bunny Second Job Item Requirements:

All the following items need to be drilled in the following locations:

Gold Medals x 10
Location
Event Garden - Ceremonia
Path to Oops Wharf
Path to Snow Hills
Path to Tapasco Volcano - Drying Forest
Path to Tapasco Volcano - Sleepy Forest
Gate of Poppuri Dungeon
Poppuri Dungeon 1 - Slide Cave
Poppuri Dungeon 2 - Rainbow Cave
Poppuri Dungeon 3 - Moss Cave
Poppuri Dungeon 4 - Spore Cave
Poppuri Dungeon 5 - Root Cave
Southeast Forest
Southwest Forest
Northwest Forest

Surfing Board x 10
Location
Path to Desert Beach
Beach Field 1 - Southeast
Beach Field 2 - Center
Beach Field 3 - North
Beach Field 4 - Parasol River
Beach Field 5 - Sand Palace
Beach Field 6 - Statue of Anubis
Beach Field 7 - Delta Island
Gate of Desert Beach

Leather Bottle x 10
Location
Path to Desert Beach
Beach Field 1 - Southeast
Beach Field 2 - Center
Beach Field 3 - North
Beach Field 4 - Parasol River
Beach Field 5 - Sand Palace
Beach Field 6 - Statue of Anubis
Beach Field 7 - Delta Island
Gate of Desert Beach

Emergency Tube x 3
Location
Seabed Field 1 - North
Seabed Field 2 - East
Seabed Field 3 - Undersea Park
Seabed Field 4 - Undersea Grave
Seabed Field 5 - Abyss Blue
Rose Field 1 - Stairway to Sorrow (Unverified)
Rose Field 2 - Maze of Black Rose (Unverified)
Rose Field 3 - Maze of Blue Rose (Unverified)
Rose Field 4 - Bloom Grave (Unverified)


---------------------
3.0 Party Information
---------------------



Trickster Online has a little something extra for those who form a huge party. If you meet the requirements below as well as have a level difference less than 31, then you can form a unique party that will multiply your EXP gain in the game.

Royal Party:
You will need one of each type in order to form a Royal Party. Since you're a Bunny, you will need a Magic Type (Dragon or Sheep), Sense Type (Lion or Fox), and Charm Type (Raccoon or Cat). You will need at least 4 in a party to activate Royal Party.

2 in a Party: Not Possible (unless Royal Party is already formed then you get x1.5exp if in the same map)
3 in a Party: Not Possible (unless Royal Party is already formed then you get x1.5exp if in the same map)
4 in a Party: x1.5exp if in the same map
5 in a Party: x2.0exp if in the same map
6 in a Party: x2.5exp if in the same map

Type Party:
You will need at least 3 more Buffaloes and/or Bunnies in your party (4 in total) to activate Type Party. The most Bonus EXP you can gain in a Type Party is x2.0 (or so I heard).

2 in a Party: Not Possible (unless Type Party is already formed then you get x1.2exp if in the same map)
3 in a Party: Not Possible (unless Type Party is already formed then you get x1.4exp if in the same map)
4 in a Party: x1.4exp if in the same map
5 in a Party: x1.7exp if in the same map
6 in a Party: x2.0exp if in the same map

Special Party (Gender)
This is known as the sexist party. Bunnies are female, so you will need to party with only females. I guess you could call this a "Taco Party" (haha). This includes the Sheep, Fox, and/or Cats. You will need at least 3 more females (4 in total) to activate Special Party.

2 in a Party: Not Possible (unless Special Party is already formed then you get x1.5exp if in the same map)
3 in a Party: Not Possible (unless Special Party is already formed then you get x1.5exp if in the same map)
4 in a Party: x1.5exp if in the same map
5 in a Party: x2.0exp if in the same map
6 in a Party: x2.5exp if in the same map

Special Party (Level)
This is the second form of making a Special Party, except it's by level. You will need at least 4 in a party to activate Special Party.

2 in a Party: Not Possible (unless Special Party is already formed then you get x1.5exp if in the same map)
3 in a Party: Not Possible (unless Special Party is already formed then you get x1.5exp if in the same map)
4 in a Party: x1.5exp if in the same map
5 in a Party: x2.0exp if in the same map
6 in a Party: x2.5exp if in the same map

Normal Party
If a party is formed and doesn't meet the requirements as the other parties above, then a Normal Party will be formed. The most Bonus EXP you can gain is x1.5 (or so I heard).

2 in a Party: x1.2exp if in the same map
3 in a Party: x1.3exp if in the same map
4 in a Party: x1.3exp if in the same map
5 in a Party: x1.4exp if in the same map
6 in a Party: x1.5exp if in the same map

Questions and Answers
Q.
Do special parties increase TM EXP as well?
A. Well, TM increases when you drill and find an item or when a monster dies while you have the green arrow above their heads (without the P). If you're party is in NO EXP SHARE, then your TMP increase won't be amplified by special parties. However, (rumor) I heard that if you're on SHARE EXP that you'll be sharing a little amplified TM EXP as well.
Originally Posted by Ashmendon
After some tests done in game, I found that TM EXP is also affected by the EXP multiplier of the party whether it is NO EXP SHARE or SHARED EXP. It is true though that you get more TM EXP from SHARED EXP. The reason behind this is: in NO EXP share, you get the full TM EXP of the monster you kill (including the multiplier). In SHARED EXP, you get the full TM EXP of the monster you kill, and the full TM EXP of all the monsters that your partymates kill, including the multiplier.
Q. Royal Party gives more TM EXP than Special Party right?
A. Wrong. Royal Party and Special Party gives the same amount of TM EXP (x2.5 maximum). There were tests done already. Also, if it were true, then Trickster Online shouldn't make Special Party a dominant party if you had all males and all class types in a party.


------------------------
4.0 Growth Point & Build
------------------------



How to Read Builds
When someone says 4114 or 4123, they're saying the numbers respectively according to the Growth Point Chart in game. First number is for Power. Second number is for Magic. Third number is for Sense. Fourth Number is for Charm.

Power includes Attack Power (AP), Accuracy (AC), and Attack Delay (DX)
Magic includes Magic Points (MP), Magic Attack (MA), and Magic Defense (MD)
Sense includes Weight Capacity (WT), Perception (DA), and Luck (LK)
Charm includes Health Points (HP), Defense (DP), and Evasion (HV)

And to go a little more in depth:
Power
- Attack Power: Determines amount of Physical Damage done to enemies
- Accuracy: Determines the amount of hit rates (as well as Gun Damage for Sense)
- Delay: Determines the amount of time between each attack. Lower delay means
faster speed.

Magic
- Max MP: Increases total Magic Points
- Magic Attack: Determines the amount of damage done by spells
- Magic Defense: Increases resistance done by enemy spells

Sense
- Weight Capacity: Amount of weight your character can carry
- Perception: Digging accuracy, increases compounding success rate, and critical attack damage (exept for Gun users) Note: Cap for perfect drill detection is at DA 90; Cap for near perfect Miniature Compounding is at DA 95.
- Luck: Increases spell, skill, and gun hit rate as well as raise critical attack rate Note: Cap is at 90% normal critical attack, 60% skill critical attack

Charm
- Max HP: Increases total Health Points
- Defense Power: Increases resistance done by enemy physical attacks
- Evasion: Increases the ability to dodge and chances of blocking

Understanding Bunny's Build
A Bunny's damage is executed as melee attacks. This means, to do more damage, you'll want as much Attack Power (AP) as you can get. Therefor, keep Power at 4 (or Power 40%, not that you can change it anyways) in the Growth Chart if you want to deal heavy damage.

As for adding Magic Growth, sure it'll seem useful having more Magic Defense (MD) and Mana Points (MP), but you'll have no use for Magic Attack Power (MA). It's best to leave Magic at 1 (or Magic 10%). IF you need more MP or MD, you'd have to sacrifice your Bonus Points (BP) on MP or MD, but most people won't recommend it. I suggest you learn how to do a Mature Compound on your equipments.

Sense and Charm Growth are optional. A more offensive character would have more Sense. A more defensive character would have more charm. It's highly recommended you stick with a 4114 (Charm 40%) build, only because you'll reach the caps earlier for most of the Sense Subgrowths.

Power 4 Magic 1 Sense 1 Charm 4 ~ Highly Recommended
If you don't pay attention to HP much or would like to have the game play a bit more easily, then choose this build. This build will give you the high Defense and Health Points compared to the other builds below. The bad thing about this build is that you'll suck for drilling and you can't really carry a lot of stuff.

Power 4 Magic 1 Sense 2 Charm 3
If you would like a little more luck with drilling and finding better drops, choose this build. The defense is still fair, but not the best. This build will allow you to hold a little more stuff compared to the 4114 build. Also, your Critical Rate and Critical Damage will be better compared to the 4114 Build.

Power 4 Magic 1 Sense 3 Charm 2
Your defense is a bit below average, so you'll have to pay attention to your HP more often so you can heal before you die. Your drilling will be a lot better, you can carry a lot more stuff, and your Critical Rate will be better compared to the 4114 and 4123 build.

Power 4 Magic 1 Sense 4 Charm 1
If you choose this build, you must like living dangerously. Your Defense and HP is extremely low, meaning you'll be burning a LOT of HP Potions to survive. The good thing about this build, though, is that you can carry a lot of stuff, your Critical Damage and Critical Rate will increase, and your drilling will be at optimum.

Understanding Bunny's Bonus Point Allocation
Many people ask "Where should I put my Bonus Points?" and the answer is "Wherever the hell you want to put it." You have freedom of choice to choose where you want to put your Bonus Points. Maybe you what you meant to say was "Where should I put my Bonus Points to achieve optimum damage?" Then the answer is "Pump it all in Attack Power (AP)."

Well, that was just a suggestion. It's not mandatory, but most people would recommended placing your Bonus Points on AP. If you're the type that doesn't care about optimum power, then you may place your Bonus Points anywhere else. If you want to attack faster, place them in DX. If you prefer a higher critical rate, add them to LK. If you want more items, add them to WT. My suggestion is to stay with AP and buy pets or compound equipments if you need bonus points anywhere else.


---------------------
5.0 Skill Information
---------------------



The format I'll be using is
Name of the Skill in English TO (Abbreviation) ~ (Name of Skill in Japanese TO)
Description: Details
TM Skill Level: Details
TM for Skill: Details
TM Mastery: Details
Items for Mastery: Details
Requirement: Details
Prerequisite Of: Details
Skill Chart:


---------------
5.1 Skill Cards
---------------



First Job - Schoolgirl


Shockwave (SW) ~ (Hard Attack)
TM Skill Level: 1
TM for Skill: 1
TM Mastery: 2
Items for Mastery: 33 Pine Bong Bong Masks (Pineapple @ Beach Field 2)
Description: An On-Off Skill (which means that it's an attack skill that you can execute on an enemy). Basically, it gathers up energy (MP) and releases it onto an opponent. A strong skill to use, but with low hit rate.
Requirement: None
Prerequisite Of: Need LV 10 to get Armor Breaker; Need LV 10 Shockwave/(Hard Attack) to get Guard Break/(Death Troy)
Skill Chart:
LV    |MP|CoolTime|Attack Power
------+--+--------+------------
1     |32|4s      |130%
2     |35|4s      |145%
3     |38|4s      |160%
4     |41|4s      |175%
5     |44|4s      |190%
6     |47|4s      |205%
7     |50|4s      |220%
8     |53|4s      |235%
9     |56|4s      |250%
10    |68|4s      |265%
Master|80|4s      |300%
*Shockwave on-target impact on-target ratio = 62 + Mob Evasion × 2.5 (Fractions Omission)

Bull's Eye (BE) ~ (Buruzuai)
TM Skill Level: 10
TM for Skill: 2
TM Mastery: 2
Items for Mastery: 25 Eye Drops (Popeyed Anemone @ Seabed 3 and 4)
Description: Improves concentration (melee accuracy) and chance of critical damage for a certain period of time.
Requirement: None
Prerequisite Of: Need LV 10 to get Uppersmash and HyperBeat; Need LV 10 to get Eagle Eye/(Hawk Eye)
Skill Chart:
LV    |MP |Cool|On-Target|Duration
      |   |Time|Ratio    |
------+---+----+---------+--------
1     |80 |10s |+10%     |60s
2     |100|10s |+13%     |65s
3     |120|10s |+16%     |70s
4     |140|10s |+19%     |75s
5     |160|10s |+22%     |80s
6     |180|10s |+25%     |85s
7     |200|10s |+28%     |90s
8     |220|10s |+31%     |95s
9     |240|10s |+34%     |100s
10    |260|10s |+37%     |105s
Master|300|10s |+45%     |120s
Burning Rave (BR) ~ (Double Attack)
TM Skill Level: 20
TM for Skill: 2
TM Mastery: 2
Items for Mastery: 24 Mantis Kung Fu Books (Mantis @ SouthWest Forrest)
Description: An On-Off air attack which attacks an enemy twice (shows as one damage). This skill has a higher hit rate than Shockwave.
Requirement: None
Prerequisite Of: Need LV 10 to get Pumping Heart
Skill Chart:
LV    |MP|Cool|Declared    |Substantial
      |  |Time|Attack Power|Attack Power
------+--+----+------------+------------
1     |16|2s  |190%        |90%
2     |28|2s  |200%        |100%
3     |20|2s  |210%        |110%
4     |22|2s  |220%        |120%
5     |24|2s  |230%        |130%
6     |26|1s  |240%        |140%
7     |28|1s  |250%        |150%
8     |30|1s  |260%        |160%
9     |32|1s  |270%        |170%
10    |34|1s  |280%        |180%
Master|40|1s  |310%        |210%
*Burning Rave on-target impact on-target hit ratio = 39.5 + MOB Evasion × 2.5 (Fractions Omission)

Sense Breaker (SB) ~ (Brain Noise)
TM Skill Level: 20
TM for Skill: 1
TM Mastery: 2
Items for Mastery: 19 Beeswax (Basic Mummy @ Pyramid Dungeon 1)
Description: Creates a loud noice which lowers an enemy's Perception (DA)
Requirement: None
Prerequisite Of: ???
Skill Chart:
LV    |MP|Cool|Perception    |Duration
      |  |Time|Power Decrease|
------+--+----+--------------+--------
1     |30|5s  |15%           |14s
2     |32|5s  |18%           |26s
3     |34|5s  |21%           |18s
4     |36|5s  |24%           |20s
5     |38|5s  |27%           |22s
6     |40|5s  |30%           |24s
7     |42|5s  |33%           |26s
8     |44|5s  |36%           |28s
9     |46|5s  |39%           |30s
10    |48|5s  |42%           |32s
Master|54|5s  |51%           |38s
Perception Decrase Quantitative = Attack Power / 16 x Perception Decrease % (Fractions Omission)

Shockvibe (SV) ~ (Breakdown)
TM Skill Level: 20
TM for Skill: 1
TM Mastery: 2
Items for Mastery: 31 Hard Scales (Merrow @ Seabed Field 1)
Description: Creates a strong shock to the enemy's head decreasing their hit ratio
Requirement: None
Prerequisite Of: ???
Skill Chart:
LV    |MP|Cool|Hit Ratio|Duration
      |  |Time|Decrease |
------+--+----+---------+--------
1     |30|5s  |15%      |14s
2     |32|5s  |18%      |16s
3     |34|5s  |21%      |18s
4     |36|5s  |24%      |20s
5     |38|5s  |27%      |22s
6     |40|5s  |30%      |24s
7     |42|5s  |33%      |26s
8     |44|5s  |36%      |28s
9     |46|5s  |39%      |30s
10    |48|5s  |42%      |32s
Master|54|5s  |51%      |38s
*Hit Ratio Decrease Quantitative = {49 + (Attack Power / 16 x Hit Ratio Decrease %)} (Fractions Omitted)

Luck Breaker (LB) ~ (Fall of Luck)
TM Skill Level: 20
TM for Skill: 1
TM Mastery: 2
Items for Mastery: 5 Broken Compass (Digging @ Seabed 1,2,3,4,& 5)
Description: A strong blow to the enemy that lowers their Luck (LK)
Requirement: None
Prerequisite Of: ???
Skill Chart:
LV    |MP|CoolTime|Luck Decrease|Duration
------+--+--------+-------------+--------
1     |30|5s      |15%          |14s
2     |32|5s      |18%          |16s
3     |34|5s      |21%          |18s
4     |36|5s      |24%          |20s
5     |38|5s      |27%          |22s
6     |40|5s      |30%          |24s
7     |42|5s      |33%          |26s
8     |44|5s      |36%          |28s
9     |46|5s      |39%          |30s
10    |48|5s      |42%          |32s
Master|54|5s      |51%          |38s
*Luck Decrease Quantitative = Attack Power / 16 x Luck Decrease % (Fractions Omission)

Pumping Heart (PH) ~ (Braveheart/Burning Heart)
TM Skill Level: 25
TM for Skill: 3
TM Mastery: 3
Items for Mastery: 22 Mini-Batteries (Plug Bats @ Path to Ghose Blue, Seabed Dungeon 2)
Description: Increases your attack power by a ratio for a certain period of time. Any party member near you will get an increase of attack power as well.
Requirement: LV 10 Burning Rave
Prerequisite Of: Need LV 10 Pumping Heart to get (Adrenaline)
Skill Chart:
LV    |MP |Cool|Attack    |Duration
      |   |Time|Power Rise|
------+---+----+----------+--------
1     |200|10s |6%        |100s
2     |210|10s |7%        |105s
3     |220|10s |8%        |110s
4     |230|10s |9%        |115s
5     |240|10s |10%       |120s
6     |250|10s |11%       |125s
7     |260|10s |12%       |130s
8     |270|10s |13%       |135s
9     |280|10s |14%       |140s
10    |290|10s |15%       |145s
Master|320|10s |16%       |160s
Armor Breaker (AB) ~ (Armor Crash)
TM Skill Level: 30
TM for Skill: 2
TM Mastery: 2
Items for Mastery: 22 Subject's Masks (Seth @ Pyramid Dungeon 4 & 5)
Description: Decreases an enemy's Physical Defense
Requirement: LV 10 Shockwave
Prerequisite Of: Need LV 1 to get Tornado Bomb
Skill Chart:
LV    |MP|Defensive Power|Duration
      |  |Decrease       |
------+--+---------------+--------
1     |40|14%            |16s
2     |44|16%            |18s
3     |48|18%            |20s
4     |52|20%            |22s
5     |56|22%            |24s
6     |60|24%            |26s
7     |64|26%            |28s
8     |68|28%            |30s
9     |72|30%            |32s
10    |76|32%            |34s
Master|88|38%            |40s
*Defensive Power Decrease Quantitative = Attack Power ## Defense Power Decrease % (Fractions Omission)

Uppersmash (US) ~ (Triple Attack)
TM Skill Level: 40
TM for Skill: 2
TM Mastery: 2
Items for Mastery: 29 Masks (Halli @ Path to Phantom School)
Description: Three attacks combined as one damage. The skill attacks the enemy, uppercuts them into the air, and attacks again on the way down.
Requirement: LV 10 Bull's Eye
Prerequisite Of: Need LV 10 to get Uppercut
Skill Chart:
LV    |MP |Cool|Declared    |Substantial
      |   |Time|Attack Power|Attack Power
------+---+----+------------+------------
1     |60 |5s  |400% x 2    |200% x 1
2     |65 |5s  |410% x 2    |210% x 1
3     |70 |5s  |420% x 2    |220% x 1
4     |75 |5s  |430% x 2    |230% x 1
5     |80 |5s  |440% x 2    |240% x 1
6     |85 |5s  |450% x 2    |250% x 1
7     |90 |5s  |460% x 2    |260% x 1
8     |95 |5s  |470% x 2    |270% x 1
9     |100|5s  |480% x 2    |280% x 1
10    |105|5s  |490% x 2    |290% x 1
Master|120|5s  |520% x 2    |320% x 1
Hyper Beat (HB) ~ (Quick Action)
TM Skill Level: 45
TM for Skill: 4
TM Mastery: 3
Items for Mastery: 14 Tachyslite (Digging @ Caballa Relics 1,2,3,& 4)
Description: Increases your character's agility for a certain period of time
Requirement: LV 10 Burning Rave and LV 10 Bull's Eye
Prerequisite Of: Need LV 1 to get Dash
Skill Chart:
LV    |MP |Cool|Agility|Duration
      |   |Time|Rise   |
------+---+----+-------+--------
1     |200|10s |-1     |60s
2     |200|10s |-1     |65s
3     |200|10s |-1     |70s
4     |200|10s |-1     |75s
5     |200|10s |-1     |80s
6     |200|10s |-1     |85s
7     |300|10s |-2     |90s
8     |300|10s |-2     |95s
9     |300|10s |-2     |100s
10    |300|10s |-2     |105s
Master|400|10s |-3     |120s
Tornado Bomb (TB) ~ (Tornado Attack)
TM Skill Level: 50
TM for Skill: 3
TM Mastery: 2
Items for Mastery: 41 Blue Knuckles (Galli @ Path to Phantom School)
Description: Your character spins around attacking at most three enemies around you
Requirement: LV 1 Armor Breaker
Prerequisite Of: ???
Skill Chart:
LV    |MP |Cool|Additional
      |   |Time|Attack Power
------+---+----+------------
1     |80 |3s  |600
2     |87 |3s  |660
3     |94 |3s  |720
4     |101|3s  |780
5     |108|3s  |840
6     |115|3s  |900
7     |122|3s  |960
8     |129|3s  |1020
9     |136|3s  |1080
10    |143|3s  |1140
Master|164|3s  |1320
*Damage = Attack Power + Additional Attack Power

Second Job - Boxer

Guard Break (Passive) *English Trickster Online Only
Description: If Shockwave lands, there's a 60% chance of success. It ignores the enemies' LK and HV (including Raccoon's Super Hits) when attacking with normal hits (excludes skill attacks).
TM Skill Level: 41
TM for Skill: 4
TM Mastery: N/A
Items for Mastery: N/A
Requirement: LV 10 Shockwave
Prerequisite Of: ???
Skill Chart: N/A

(Death Troy (Passive))
Description: If (Hard Attack) lands, there's a 60% chance of success. It ignores the enemies' LK and HV (including Raccoon's Super Hits) when attacking with normal hits (excludes skill attacks).
TM Skill Level: 51
TM for Skill: 4
TM Mastery: N/A
Items for Mastery: N/A
Requirement: LV 10 (Hard Attack)
Prerequisite Of: ???
Skill Chart: N/A

Dash *English Trickster Online Only
Description: Instantly sprints toward the direction you clicked.
TM Skill Level: 55
TM for Skill: 3
TM Mastery: N/A
Items for Mastery: N/A
Requirement: LV 1 Hyper Beat
Prerequisite Of: Need to acquire Dash and LV 10 Uppercut to get (Meteor Strike)
Skill Chart: N/A

(Dash) *Japanese Trickster Online Only
Description: Instantly sprints toward the direction you clicked.
TM Skill Level: 60
TM for Skill: 3
TM Mastery: N/A
Items for Mastery: N/A
Requirement: LV 1 ([i]Quick Action[i])
Prerequisite Of: Need to acquire (Dash) and LV 10 (Uppercut) to get (Meteor Strike)
Skill Chart: N/A

Uppercut ~ (Uppercut)
Description: Executes a powerful blow sending the opponent flying through the air.
TM Skill Level: 60
TM for Skill: 3
TM Mastery: 3
Items for Mastery: 33 Ink (Toilet @ Phantom School - 2F Toilet; 3F Toilet)
Requirement: LV 10 Uppersmash/(Triple Attack)
Prerequisite Of: Need to get LV 10 Uppercut to get Counter Punch/(Counterattack); Need to acquire Dash and LV 10 Uppercut to get (Meteor Strike)
Skill Chart:
LV    |MP |CoolTime|Attack Damage
------+---+--------+--------+-----------------
1     |140|23s     |Attack Power 240%
2     |150|22s     |Attack Power 270%
3     |160|21s     |Attack Power 300%
4     |170|20s     |Attack Power 330%
5     |180|19s     |Attack Power 360%
6     |190|18s     |Attack Power 390%
7     |200|17s     |Attack Power 420%
8     |210|16s     |Attack Power 450%
9     |220|15s     |Attack Power 480%
10    |230|14s     |Attack Power 510%
Master|260|11s     |Attack Power 600%
Quad Punch ~ (Spin Roll)
Description: Does a series of four quick strikes (shown in one blow) to an opponent
TM Skill Level: 85
TM for Skill: 3
TM Mastery: 3
Items for Mastery: 25 Pirate Boxer Cards (Pirate Boxer @ Path to Ghost Blue)
Requirement: LV 10 Burning Rave/(Double Attack)
Prerequisite Of: ???
Skill Chart:
LV    |MP |CoolTime|Critical Attack Power|Normal Attack Power
------+---+--------+---------------------+-------------------
1     |160|5s      |330% * 4             |110% * 4
2     |170|5s      |360% * 4             |120% * 4
3     |180|5s      |390% * 4             |130% * 4
4     |190|5s      |420% * 4             |140% * 4
5     |200|5s      |450% * 4             |150% * 4
6     |210|5s      |480% * 4             |160% * 4
7     |220|5s      |510% * 4             |170% * 4
8     |230|5s      |540% * 4             |180% * 4
9     |240|5s      |570% * 4             |190% * 4
10    |250|5s      |600% * 4             |200% * 4
Master|280|5s      |690% * 4             |230% * 4

Counter Punch (Passive) ~ (Counterattack)
Description: Increases damage for Uppercut
TM Skill Level: 100
TM for Skill: 3
TM Mastery: 3
Items for Mastery: ???
Requirement: LV 10 Uppercut
Prerequisite Of: ???
Skill Chart:
LV    |Attack Power Increase
------+---------------------
1     |120%
2     |140%
3     |160%
4     |180%
5     |200%
6     |220%
7     |240%
8     |260%
9     |280%
10    |300%
Master|360%
Damage = (AP * Uppercut Attack Power % - Effective DP) + (AP * Counter Punch % - DP)
For more info, check out http://www.mytrickster.net/forum/278001-post13.html

Eagle Eye ~ (Hawk Eye)
Description: Increases accuracy for you and your nearby party members
TM Skill Level: 110
TM for Skill: 3
TM Mastery: 3
Items for Mastery: 7 Red Eye Shadows (??? @ ???)
Requirement: LV 10 Bull's Eye
Prerequisite Of: ???
Skill Chart:
LV    |MP |CoolTime|Duration|Accuracy Increase
------+---+--------+--------+-----------------
1     |300|10s     |80s     |10%
2     |315|10s     |88s     |11%
3     |330|10s     |96s     |12%
4     |345|10s     |104s    |13%
5     |360|10s     |112s    |14%
6     |375|10s     |120s    |15%
7     |390|10s     |128s    |16%
8     |405|10s     |136s    |17%
9     |420|10s     |144s    |18%
10    |435|10s     |152s    |19%
Master|480|10s     |176s    |22%
Third Job - ???

(Adrenaline) *Japanese Trickster Online Only
Description: Personally Increases Attack Power
TM Skill Level: 130
TM for Skill: 4
TM Mastery: 3
Items for Mastery: 6 Sulfur Dioxide Capsules (??? @ ???)
Requirement: LV 10 Pumping Heart/(Braveheart/Burning Heart)
Prerequisite Of: ???
Skill Chart:
LV    |MP |CoolTime|Duration|Attack Power Increase
------+---+--------+--------+---------------------
1     |260|10s     |150s    |2%
2     |280|10s     |155s    |4%
3     |300|10s     |160s    |6%
4     |320|10s     |165s    |8%
5     |340|10s     |170s    |10%
6     |360|10s     |175s    |12%
7     |380|10s     |180s    |14%
8     |400|10s     |185s    |16%
9     |420|10s     |190s    |18%
10    |440|10s     |195s    |20%
Master|500|10s     |210s    |26%

(Meteor Strike) *Japanese Trickster Online Only
Description: A combination of a sprint like Dash and a powerful blow like Uppercut
TM Skill Level: 120
TM for Skill: 4
TM Mastery: 3
Items for Mastery: 7 Blue Lace (King Yamu @ Northwest Forest)
Requirement: Acquire Dash and LV 10 Uppercut
Prerequisite Of: ???
Skill Chart:
LV    |MP |CoolTime|Attack Power|Magnification Ratio
------+---+--------+------------+-------------------
1     |200|10s     |180%        |1.2
2     |210|10s     |225%        |1.5
3     |220|10s     |270%        |1.8
4     |230|10s     |315%        |2.1
5     |240|10s     |360%        |2.4
6     |250|10s     |405%        |2.7
7     |260|10s     |450%        |3.0
8     |270|10s     |495%        |3.3
9     |280|10s     |540%        |3.6
10    |290|9s      |585%        |3.9
Master|320|8s      |720%        |4.8
Damage = [AP + (AC * 8)] * Magnification Ratio
Magnification Ratio = Meteor Strike Attack Power * 2 / 3


---------------
5.2 Skill Build
---------------



This is where a lot of people are confused about. Read each build and choose the path that's more suited for you. Keep in mind that there's no permanent mistakes with choosing skills. You'll eventually master every skill anyways. The whole point of choosing a skill build is to help speeden your leveling.

First Job Requirements
Simply choose a Bunny when creating a character to get the Schoolgirl job.

Second Job Requirements (ENG)
Base LV 50 | TM LV 40

Second Job Requirements (JPN)
Base LV 60 | TM LV 50

Third Job Requirements
Base LV [COLOR="RED]???[/color] | TM LV [COLOR="RED]???[/color]

---CujoEX's Personal Recommendation Build---------------------------------
Personally, I don't have a recommendation skill build since I never really played a Bunny before. I suggest looking through Japanese Trickster Wiki's Recommended Skill Build that I translated for you below.

---Translated Guide-------------------------------------------------------

Translated Guides from Japanese Wikipedia


*Recommended* Uppercut/Counter Punch Build
Description: This path focuses on doing the most damage possible using Uppercut and Counter Punch.
TMLV|Skill Name   |Raise Skill To
----+-------------+--------------
2   |Bull's Eye   |LV 1
15  |Burning Rave |Master
27  |Pumping Heart|LV 10 
36  |Bull's Eye   |LV 10
47  |Uppersmash   |LV 10
62  |Uppercut     |Master
64  |Uppersmash   |Master
67  |Pumping Heart|Master
69  |Bull's Eye   |Master
84  |Quad Punch   |Master
99  |Counter Punch|Master
Torobbie's opinion on Uppersmash

*Recommended* Shockvibe/Guard Break Build
Description: This build is more tactical than the above. It focuses on the stats of your enemies while increasing your own.
TMLV|Skill Name   |Raise Skill To
----+-------------+--------------
1   |Shockwave    |LV 1
3   |Bull's Eye   |LV 1
16  |Burning Rave |Master
28  |Pumping Heart|LV 10
39  |Shockwave    |Master
51  |Shockvibe    |Master
55  |Guard Break  |Passive
64  |Bull's Eye   |LV 10
67  |Pumping Heart|Master
69  |Bull's Eye   |Master
84  |Quad Punch   |Master
*Recommended* Sword Attribution Build
Description: This build focuses on increasing your damage through elemental attribution while lowering your enemies' stats
TMLV|Skill Name   |Raise Skill To
----+-------------+--------------
1   |Shockwave    |LV 1
3   |Bull's Eye   |LV 1
16  |Burning Rave |Master
28  |Pumping Heart|LV 10 
39  |Shockwave    |Master
51  |Shockvibe    |Master
55  |Guard Break  |Passive
64  |Bull's Eye   |LV 10
67  |Pumping Heart|Master
69  |Bull's Eye   |Master
85  |Hyper Beat   |Master
100 |Quad Punch   |Master
112 |Luck Breaker |Master
--------------------------------------
6.0 Player vs Player (PvP) Information
--------------------------------------



There are no such thing as a "Sucky Class." Each class is unique in their own way. Some classes may be bad during First Job, but be GODLIKE in their Second Job or Third Job. If you think about it in a long run, all classes are equal in their own way. However, if you want to go 1v1 in a PvP battle, here are the type's weaknesses.

Power Type defeats Sense Type
Magic Type defeats Power Type
Sense Type defeats Charm Type
Charm Type defeats Magic Type

As for description, I haven't really done a lot of research on this. But what I can tell you is that next to each monster's name is an icon that shows what kind of type they are. If they have an "eye" as their icon, then most likely they're weak to Physical Attacks.


------------------
7.0 Where to Train
------------------



Assuming that you're a 4114 Build, Pure AP, and wearing Normal/Sharp Equipments, here's a "Where to Train" guide for you. I cant guarentee it's the best path to choose, but this information was noted through experience. This guide can also work for Bunnies, Pure AP Cats (with Power Blow and Titanium Wrist; Volley Kick), and Pure AP Raccoons (With Power Blow and Titanium Wrist; Card Strike).

For other information on 'Where to Train' for other classes, check out CujoEX's Where to Train Guide Thread.


--------------------------
7.1 Where to Train for EXP
--------------------------



LV 1~5 DO PRACTICE MODE! You'll receive free equipments, items, and a drill. If you're new to Trickster Online, please read what the NPC's have to tell you.
LV 1~5 Beach Field 4 (Fanta Slime and Sea Scorpions) or Coral Field 3 (Trobbie and Bluffy)
LV 5~10 Beach Field 3 (Golden Moles and Hula Octopus) or Beach Field 2 (Golden Moles and Fan Lizards)
LV 10~15 Beach Field 2 (Fan Lizards or Pineapple), Beach Field 1 (Sand Demon), or Coral Field 6 (Thiefmon)
LV 15~20 Beach Field 2 (Pineapple), Beach Field 1 (Sand Demon), or Seabed Field 4 (Popeyed Anemones)
LV 20~30 Seabed Field 4 (Popeyed Anemones)or South East Forest (Queen Yamu and Popo)
LV 30~35 South East Forest (Popo) or South West Forest (Ant and Mantis)
LV 35~40 South West Forest (Mantis) or Path to Oops Wharf (Sea Tiger and Goma)
LV 40~50 Path to Oops Wharf (Goma) or Path to Phantom School (Halli and Galli)
LV 50~60 Path to Phantom School (Galli) or Relics Field 4 (Aposis)
LV 60~70 Relics Field 4 (Aposis) or Path to Black Swamp (Electric Snails)
LV 70~80 Path to Black Swamp (Electric Snails), Swamp Field 2 (Swamp Sharks and Arachnes), Swamp Field 6 (Arachnes), or Nora Sewage (Nora Bigs)
LV 80~95 Swamp Field 2 (Swamp Sharks and Arachnes), Swamp Field 6 (Arachnes), or Nora Sewage (Nora Bigs)
LV 95~135 Swamp Field 6 (Arachnes) or Path to Snowhill (Jokers and BugBears)
LV 135~?? Path to Snowhill (Jokers and BugBears) or Showhill Field 3


--------------------------
7.2 Where to Train for TMP
--------------------------


+ TM Quest List (By Citrustang)
+ Mel's Card Quest List (By Wedekit)

Use the links above. Do every quest that you can (excluding dungeon TMP Quests for LV 80 and below since they don't give that much TMP, unless you want to then no one's really stopping you). Do every LV 80+ TMP Quest you can.

Another way to train your TM is to drill using Stage 4 or higher stage drills in the deepest place you can drill. Nora Drills at Nora Sewage with a Royal/Special Party is a great way to train TM if you're a low level, though they're expensive if you're not well funded.


---------------------------------------
7.3 Where to Train using Monster Quests
---------------------------------------


+ Sambo's Quest Guide

Use the link above, by Sambo. You don't have to do them all. The following information are the quests that I would do (with reasons). I won't be including any quests under LV 50. In my opinion, I level faster fighting monsters in guide 7.1. The LV 50+ quests are optional if you can't find a good Royal/Special Party. The quests are arranged by Suggested Level.

NPC: Hunter Yuri
NPC Location: Megalopolis Monster Guild
Available LV: 51~80
Suggested LV: 51
Monster: Galli
Monster Location: Path to Phantom School
# of Quests: 25

NPC: Hunter Yuri
NPC Location: Azteca Monster Guild
Available LV: 66~70
Suggested LV: 66
Monster: Mimic
Monster Location: Relics Field 4
# of Quests: 25

MUST DO
NPC: Hunter Yuri
NPC Location: Carbigal Monster Guild
Available LV: 60~100
Suggested LV: 70
Monster: Electric Snail
Monster Location: Path to Black Swamp
# of Quests: 25

NPC: Hunter Yuri
NPC Location: Azteca Monster Guild
Available LV: 71~100
Suggested LV: 71
Monster: Aposis
Monster Location: Relics Field 4
# of Quests: 25

NPC: Hunter Yuri
NPC Location: Megalopolis Monster Guild
Available LV: 81~120
Suggested LV: 85
Monster: Dancer Isabel
Monster Location: Rose Field 1
# of Quests: 25

NPC: Hunter Yuri
NPC Location: CMonster Guild
Available LV: 101~110
Suggested LV: 101
Monster: Swamp Shark
Monster Location: Swamp Field 2
# of Quests: 25


------------------------------------
7.4 Where to Train using Item Quests
------------------------------------



Sambo's Quest Guide

Use the link above, by Sambo. You don't have to do them all. The following information are the quests that I would do (with reasons).

Quest: LV 5 Winnie's Request
NPC: Winnie
NPC Location: Left of Coral Town
Suggested # of Times: 5 times
Suggested LV: 20+
Reason: Fair EXP. You train with Popeyed Anemones (Seabed Field 4) around LV 20.

Quest: A Sad Decision
NPC: Weepy Nora
NPC Location: Bottom Left of Nora Sewage
Location: Aquarius, give Don the Nora Cardkey
Suggested # of Times: 25
Suggested LV: 80 to collect Nora Sprays; LV 25+ to do them
Reason: If you happen to get 125 sprays for any LV 25 character, you can get from LV 25 to LV 36 in under a minute. At LV 80, it's a great place to train for Bunnies if you can form a Royal Party. You can collect Nora Sprays while you're training there.

Quest: Evil Spirit of School
NPC: Shaman
NPC Location: Top Right of 1f Hall Way in Phantom School
Location: Phantom School 1F
Suggested # of Times: 3
Suggested LV: 30
Reason: You have three chances of getting a Mind Body Charm which is great for compounding extra HP (or was it DP?) The quest is easy to do for Bunnies.

Quest: Toilette Mara Searching for Tissues
NPC: Toilette Mara
NPC Location: Top left in 1f Toilet
Location: Phantom School - 1f Toilet
Suggested # of Times: 5
Suggested LV: 40
Reason: The quest is available at LV 30, but I recommend doing it at LV 40 so you can use a cheap and better drill. You'll have a chance to get Silver Earrings and Duo Doctors. Your main goal is to get a Duo Doctor which is compoundable for DP. Finding Red Tissues aren't easy though, so you might want to wait until LV 80 and use a Chaos Drill.

Quest: Runner-Up Eliot Searching for Genealogy
NPC: Elliot the 2nd
NPC Location: Top Right of Phantom School 2-2
Location: Phantom School 2-2
Suggested # of Times: 5
Suggested LV: 40
Reason: During the 3rd, 4th, and 5th quest, you'll have a chance to get a Possessed Fork or Acceptance Trunks. Both accessories are compoundable for AP. Finding Study Notes aren't easy though, so you might want to wait until LV 80 and use a Chaos Drill.

Quest: Popuri Request
NPC: Popuri
NPC Location: Top Left of Moss Dungeon
Location: Popuri: Moss Dungeon
Suggested # of Times: 5
Suggested LV: 40
Reason: You could do the quest at LV 10, but you won't have a good enough drill to find the Poppuri Whistles. At LV 40, you can buy LV 40 drills that are easy to use and cheap for the dungeon. Doing it 5 times will not only give you 250,000 TMP but also a Watch Necklace (or two if you're lucky).

Quest: The Intelligent Object
NPC: Wise Owl
NPC Location: On the center tree branch of Gate to Black Swamp
Location: Gate to Black Swamp
# of Times: 5
Suggested LV: LV 80
Reason: The quest is available for LV 40+. I said LV 80 only because you can buy cheap Chaos Drills to help you dig for the items and easier to use than the other drills. Doing it the 4th time can give you a chance to get a Premium Pocket Pouch which is what most low WT Bunnies would want. Compound that Premium Pocket Pouch with WT so you can carry more Potions for your higher levels. The 5th time you'll recieve a White Owl Pet. It's not that great, but it sells a lot and is good for funding.\

Quest: Rosemary's Doll Collection
NPC: Rose Mary
NPC Location: Top Left behind the tree of Path to Techichi Volcano
Location: Path to Techichi Volcano
Suggested # of Times: 5 or 6
Suggested LV: 80+
Reason: The quest is available at LV 70, but BugBears aren't that easy to fight at that level. You could run around Path to Snowhill and collect the BugBear Dolls ont he floor. Most mages just leave them there since it's heavy to carry. Collect Duck Dolls while you're a low level in Beach Field 2 and 3. Mingo Toys are in the map north of Gate to Black Swamp fighting Mingos. Jenny Dolls are hard to find and can be found diggin in SouthWest Forrest or Path to PhantomSchool (that's where I usually find them). Your main goal is to get a Fairy Angel Red for your pet when you hit LV 100. If you don't get it the 5th time, you have one more chance on your 6th.

Quest: Haro Quest
NPC: Farmer TseTsech
NPC Location: Top Right of Carbigal
Location: Carbigal
Suggested # of Times: 10 or 13
Suggested LV: 90+
Reason: The quest is available for LV 70+, but unless you have high HP and/or DP equipments, you won't be able to survive the quest. You can buy the Haros, but they would cost over 100k each. During the 4th, 7th, and 10th time, you'll recieve a random LV 50 accessory. Your main goal is to get a Might Ring which can compound for extra AP (great to help you deal some major damage, which will also help you train faster). Doing it 13 times is an option. You have a 50% chance of winning a Shocking Flash Ticket which you can compound through RoseMary in Carbigal Shop for an equipment that's meant for looks; or you can sell the ticket for fund money.

Quest: Request of Stucked Goblin
NPC: Stucked Goblin
NPC Location: Center of Phantom School 3-4
Location: Phantom School 3-4
Suggested # of Times: 5
Suggested LV: LV 100+
Reason: The quest is available at LV 40, but the monsters are LV 169. At LV 100, you should be able to handle them with a Sharp Shotel. The EXP is decent and the Ouija Boards aren't that rare (not that common either). On your 3rd and 5th quest, you'll have a chance to get an Ice Sword (just for looks).


---------
8.0 Links
---------



Reference for 2.1
+ MyTrickster's Wiki
+ Citrustang's TM Quest List

Reference for 5.0, 5.1, & 5.2
+ MyTrickster's Wiki
+ Japanese Trickster Online Wiki
+ Japanese Trickster Online's Third Job Information
+ TricksterMart's Japanese to English Skill Converter

Reference for 7.2
+ TM Quest List (By Citrustang)
+ Mel's Card Quest List (By Wedekit)

Reference for 7.3
+ Sambo's Quest Guide


-----------
9.0 Credits
-----------



Ashmendon
Ayumi
citrustang
Dawnbringerz
DragonSummon
HioMrSan
PERMOD
raisinbun
Sambo
StudyPunkRockism
Talby
TheGamePhreak
Torobbie
Wedekit


---------------
10.0 Shout Outs
---------------



KrEmEyKaOs/KrEmEyDeMiSe
Xuey
Cexy/SprayNPray
Guild: Meshikakae
Guild: Cyanide
Guild: HotStuff
Guild: ChibiClan
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Last edited by CujoEX : 15 Aug 2007 at 03:36 PM.
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Old 5 Jul 2007   #2
Nezu
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hmm will it be a skill/comp/lvling/ or build type guide?
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Old 5 Jul 2007   #3
CujoEX
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It'll be like my Ultimate Buffalo Guide. It'll be adding all the available skills, where to train, job change information, and other stuff.
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Old 5 Jul 2007   #4
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Yay!!! Hopes my bunny hasn't messed up yet. It's level 67/57. 10 Tm Points left.

Current Skills:

10 Bull Eye
10 Pumping Hear
10 Uppersmash
Master Burning Rave

=P I'm following the other bunny guide but I'm still unsure =X.
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Old 5 Jul 2007   #5
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yea so i'm a 4123 bunny and the most things i have problems with is comps/accesories/ equips that would help make up for my charm and better my sense. Other than that would be lvling past 120 but you don't hafta include that. *just looked at your guides and they're thorough*

XD
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Old 6 Jul 2007   #6
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Originally Posted by DragonSummon
Yay!!! Hopes my bunny hasn't messed up yet. It's level 67/57. 10 Tm Points left.

Current Skills:

10 Bull Eye
10 Pumping Hear
10 Uppersmash
Master Burning Rave

=P I'm following the other bunny guide but I'm still unsure =X.
I'm not exactly done with the guide yet, but from what I've seen so far, your skills are perfectly fine. You can master Uppersmash if you want, though it's not necessary (you can save the TM for something else). Pumping Heart is a great skill to master during higher levels (recommend getting it mastered when you're LV 100+).

Keep in mind that you can't really mess up permanently with skills. The idea of skill builds are to choose the skills that would help level you the fastest. You'll experience your TM will be lower than your base level, but that's normal. By the time you're LV 130, your TM would be near your level; and when you're LV 150+, your TM may surpass your level. By the time you're LV 200+, you can pretty much master every skill available in Trickster Online, so even if you added skills that wasn't in the skill build, you'll eventually get them anyways in your higher levels.

Originally Posted by Nezu
yea so i'm a 4123 bunny and the most things i have problems with is comps/accesories/ equips that would help make up for my charm and better my sense. Other than that would be lvling past 120 but you don't hafta include that. *just looked at your guides and they're thorough*
As you know, compounding equipments are like extra stats for your character. First priority is to do as much damage as your character can do. Get swords for weapons. Don't use any swords other than 'Sharp' swords. Refine them for more AP. If you plan to compound swords, get Master/Craft/Customs only and add DX (or AP if available). NPC any Artisans, Swifts, or [Blank] swords (unless it's a MyShop, Event, or Collectors sword, then keep it).

As for compounding Hats and Shields, it depends on where your character is fighting. Most people would recommend compounding DP to lessen physical damage and to save galder on potions, however, if you want to be universal with your defense, I suggest getting HP. You WILL be spending a lot on HP potions since you'll be receiving more damage, however, you'll be able to survive more easily against Magic and Gun Attacks since your MD and HV is low in your growth.

Compounding Accessories and InnerWear depends on what you really 'need' for your character. Most 4114 builds would want WT, so they would get a Premium Pocket Pouch and compound extra WT to hold more items. Since you're a 4123 build, you won't need it as much, but it's still useful to get. If you got MyShop points, you can buy pouches that add +8000 more WT. If you don't need WT that badly, I recommend getting any rings/necklaces that adds AP. For InnerWear, you can wear the event item called Golden Mole Vest (GMV) and add DP, or get a normal quest item called Duo Doctor and compound DP.

LV 120~155 would most likely train at Snowhill Field 3. I'm not exactly sure what type of monsters. Then around LV 155~???, I've seen people at Techi Field 4, though I'm not exactly sure if that's a great place for Power Types to train in. Sorry, I'll figure this out later.

*Edit*
Done.

Last edited by CujoEX : 6 Jul 2007 at 03:08 AM.
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