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Old 27 Nov 2007   #1
CujoEX
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CujoEX's Ultimate Revolution Buffalo Guide

Note to self, update information for Shockvibe, Sense Breaker, and Suffocate.

88888b  888 888 88888b 88888b  d888b  888      d888b
888 888 888 888 888    888    888 888 888     888 888
88888B  888 888 8888   8888   8888888 888     888 888
888 888 888 888 888    888    888 888 888     888 888
88888P   Y888P  888    888    888 888 8888888  Y888P
By CujoEX/Kurorat/Sohei/HondoKitsune/KotaroInugami
Seldomly Updated

If you have any questions, feel free to post or send me a Private Message


-----------------
Table of Contents
-----------------



Press CTRL+F on your keyboard and type the number next to the content you want to view

OR

Click the Main Content Number to jump to that chapter

To return to the Table of Contents, click the [TOP] button on the bottom of each chapter to come back to the first post.

1.0 Introduction
- 1.1 Disclaimer
2.0 Character Decision
- 2.1 Buffalo Information
3.0 Party Information
4.0 Growth Point and Build
5.0 Skill Information
-5.1 Skill Cards
-5.2 Skill Build
6.0 Player vs Player (PvP) Information
7.0 Where to Train
-7.1 Where to Train for EXP
-7.2 Where to Train for TMP
-7.3 Where to Train using Monster Quests
-7.4 Where to Train using Item Quests
8.0 Links
9.0 Credits
10.0 Shout Outs

-------------------------
1.0 Personal Introduction
-------------------------



Hey kids. I'm Cujo. I started this guide on my 5th day of Trickster Online after reading a bunch of threads on how to create a good Buffalo. I found out about this game through my friends from Maple Story and Survival Project, and found this game very fun. They could've toned down with the transparency and the music switching so it wouldn't be too laggy, though. Anyways, I made this guide so that most of you won't have to go through the same research I went through to get the same information I have. Please pardon my grammar and spelling errors, but I'm pretty sure you'll be able to understand what I'm trying to say. Happy Trickstering!


--------------
1.1 Disclaimer
--------------



The whole guide was collected from numerous sites and compiled by me. References and Credits will be shown at Chapter 8.0 and 9.0.

Last edited by CujoEX : 17 Feb 2008 at 05:08 PM.
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Old 20 Dec 2007   #2
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----------------------
2.0 Character Decision
----------------------



Of course this is just a guide for Buffaloes, but just in case you're still indecisive when choosing your character, here's a few information that can give you a general idea about the other characters. Keep in mind that there are girls playing guy characters and vise versa, because different characters contain different skills that the other gender character of the same class might not have.

You'll often see a four digit number whenever people talks about 'Growth Builds.' Each four digit number represents Power (Attack)/Magic/Sense/Charm when you create your character.
Example: A 1432 would mean Power1 (Power10%)/Magic4 (Magic40%)/Sense3 (Sense30%)/Charm2 (Charm20%).

+ Pros (Positive)
- Cons (Negative)

Power - Buffalo - Male (Recommend 4114 Builds - Pure AP)
+ Specializes in Physical Attacks (Mob) and Quick Attacks
+ Mediocre Health
+ Mediocre Physical Defense
+ Mediocre Gun Defense
- Low Magic Defense
- Low Mana
- Poor at Drilling
- Poor at Compounding

Power - Bunny - Female (Recommend 4114 Builds - Pure AP)
+ Specializes in Powerful Physical Attacks (1 on 1)
+ Mediocre Health
+ Mediocre Physical Defense
+ Mediocre Gun Defense
- Low Magic Defense
- Low Mana
- Poor at Drilling
- Poor at Compounding

Magic - Dragon - Male (Recommend 1432 Builds - Pure MA)
+ Specializes in Light or Dark Magic
+ High Magic Defense
+ High Mana
+ Mediocre at Drilling
+ Mediocre at Compounding
- Low Physical Attack
- Low Physical Defense
- Low Gun Defense
- Low Health

Magic - Sheep - Female (Recommend 1432 Builds - Pure MA)
+ Specializes in Elemental Magic (Fire/Earth/Water/Wind/Lightning)
+ High Magic Defense
+ High Mana
+ Mediocre at Drilling
+ Mediocre at Compounding
- Low Physical Attack
- Low Physical Defense
- Low Gun Defense
- Low Health

Sense - Lion - Male (Recommend 1144 Builds - Pure AC)
+ Specializes in Long Range (Arms - Gun Damage)
+ Special Timed Critical
+ Mediocre at Drilling
+ Mediocre at Compounding
+ Mediocre Health
+ Mediocre Physical Defense
+ Mediocre Gun Defense
- Low Magic Defense
- Low Mana

Sense - Fox - Female (Recommend 1144 Builds - Pure DA)
+ Specializes in Long Range (Throw - Physical Damage)
+ Specializes in Traps (Mine - Physical Damage)
+ Specializes in Compounding
+ Specializes in Drilling
+ Mediocre Health
+ Mediocre Physical Defense
+ Mediocre Gun Defense
- Low Magic Defense
- Low Mana

Charm - Raccoon - Male (Recommend 4114 Builds - Pure HV)
+ Specializes in Defense (Slightly more defensive than Cat)
+ Specializes in Evasion/Dodge (HV can play both offense and defense)
+ Excellent Health
+ Excellent Gun Defense
+ Mediocre Physical Damage (with card skills)
+ Mediocre Magic Defense
- Slow Skill Combo
- Poor at Drilling
- Poor at Compounding

Charm - Cat - Female (Recommend 4114 Builds - Pure AP)
+ Specializes in Defense (Slightly more offensive than Raccoon)
+ Specializes in Physical Defense (DP can play both offense and defense)
+ Mediocre Health
+ Mediocre Gun Defense
+ Mediocre Magic Defense
- Poor at Drilling
- Poor at Compounding

[Top]


-----------------------
2.1 Buffalo Information
-----------------------



Job:
First Job- Fighter
Second Job- Warrior (according to Japanese Trickster Online)
Third Job- Gladiator (Full Buffalo Build -- Green Disguise) or Mercenary (Hybrid Boxer Build -- Blue Disguise)

Type: Power

Appearance: A strong, bully type character with big horns on top of his head. He wears a red scarf and a protective bandage on his arm.

Reason for coming to Caballa Island: He is a professional fighter who would challenge and fight anybody. He unknowingly competes in an illegal fight and seriously injures his opponent in a win. But only finds out about it after he was cheated off his prize money by his manager. He comes to Caballa Island to make money to take care of his injured opponent and his family.

Pros: Depending on your starting statistics, Buffaloes are known to have the strongest melee power in the game. Their defense is high and their Health Points (HP) is the highest in the game. If you're new to Trickster Online, then Buffalo is a great starters' choice for you.

Cons: Though Buffaloes are known to be one of the fastest characters to level up in the game (at an early level), they become a bit weaker in damage compared to other characters in the game in a long run. They also have the least amount of Weight Capacity in the game. Their MP and Magic Defense is low, so beware of spell casters.

Buffalo Second Job Item Requirements:
1 Million Galder Check by Andrew @ Megalopolis Bank
Strong Buffalo Badge by Kaboom (Boss) @ Relics Dungeon 4


[Top]

Last edited by CujoEX : 20 Dec 2007 at 04:55 AM.
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Old 20 Dec 2007   #3
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--------------------
3.0 Party Information
---------------------



Trickster Online has a little something extra for those who form a huge party. If you meet the requirements below as well as have a level difference less than 31, then you can form a unique party that will multiply your EXP gain in the game.

ROYAL Party:
You will need one of each type in order to form a Royal Party. Since you're a Buffalo, you will need a Magic Type (Dragon or Sheep), Sense Type (Lion or Fox), and Charm Type (Raccoon or Cat). You will need at least 4 in a party to activate Royal Party.

2 in a Party: Not Possible (unless Royal Party is already formed then you get x1.3exp if in the same map)
3 in a Party: Not Possible (unless Royal Party is already formed then you get x1.5exp if in the same map)
4 in a Party: x1.5exp if in the same map
5 in a Party: x2.0exp if in the same map
6 in a Party: x2.5exp if in the same map

TYPE Party:
You will need at least 3 more Buffaloes in your party (4 in total) to activate Type Party. The most Bonus EXP you can gain in a Type Party is x2.0 (or so I heard).

2 in a Party: Not Possible (unless Type Party is already formed then you get x1.2exp if in the same map)
3 in a Party: Not Possible (unless Type Party is already formed then you get x1.4exp if in the same map)
4 in a Party: x1.4exp if in the same map
5 in a Party: x1.7exp if in the same map
6 in a Party: x2.0exp if in the same map

SPECIAL Party (Gender)
This is known as the sexist party. Buffaloes are Male, so you will need to party with only males. I guess you could call this a "Sausage Party" (haha). This includes the Dragon, Lion, and/or Raccoon. You will need at least 3 more males (4 in total) to activate Special Party.

2 in a Party: Not Possible (unless Special Party is already formed then you get x1.3exp if in the same map)
3 in a Party: Not Possible (unless Special Party is already formed then you get x1.5exp if in the same map)
4 in a Party: x1.5exp if in the same map
5 in a Party: x2.0exp if in the same map
6 in a Party: x2.5exp if in the same map

SPECIAL Party (Level) - uncomfirmed
This is the second form of making a Special Party, except it's by level. You will need at least 4 in a party to activate Special Party.

2 in a Party: Not Possible (unless Special Party is already formed then you get x1.3eexp if in the same map)
3 in a Party: Not Possible (unless Special Party is already formed then you get x1.5exp if in the same map)
4 in a Party: x1.5exp if in the same map
5 in a Party: x2.0exp if in the same map
6 in a Party: x2.5exp if in the same map

BEGINER Party
Yeah, I know I spelled 'beginner' wrong, but that's how it's spelled in-game. If the unique party meets the requirement, but contains a member from level 5 to level 30, then the party will become a BEGINER Party and will stay on Share EXP by Level.

2 in a Party: Not Possible (unless BEGINER Party is already formed then you get x?.?exp if in the same map)
3 in a Party: Not Possible (unless BEGINER Party is already formed then you get x?.?exp if in the same map)
4 in a Party: x?.?exp if in the same map
5 in a Party: x?.?exp if in the same map
6 in a Party: x?.?exp if in the same map

NORMAL Party
If a party is formed and doesn't meet the requirements as the other parties above, then a Normal Party will be formed. The most Bonus EXP you can gain is x1.5 (or so I heard).

2 in a Party: x1.2exp if in the same map
3 in a Party: x1.3exp if in the same map
4 in a Party: x1.3exp if in the same map
5 in a Party: x1.4exp if in the same map
6 in a Party: x1.5exp if in the same map

Questions and Answers
Q. Do special parties increase TM EXP as well?
A. Well, TM increases when you drill and find an item or when a monster dies while you have the green arrow above their heads (without the P). If you're party is in NO EXP SHARE, then your TMP increase won't be amplified by special parties. However, (rumor) I heard that if you're on SHARE EXP that you'll be sharing a little amplified TM EXP as well.
Originally Posted by Ashmendon
After some tests done in-game, I found that TM EXP is also affected by the EXP multiplier of the party whether it is NO EXP SHARE or SHARED EXP. It is true though that you get more TM EXP from SHARED EXP. The reason behind this is: in NO EXP share, you get the full TM EXP of the monster you kill (including the multiplier). In SHARED EXP, you get the full TM EXP of the monster you kill, and the full TM EXP of all the monsters that your party-mates kill, including the multiplier.
Q. Royal Party gives more TM EXP than Special Party right?
A. Wrong. Royal Party and Special Party gives the same amount of TM EXP (x2.5 maximum). There were tests done already. Also, if it were true, then Trickster Online shouldn't make Special Party a dominant party if you had all males and all class types in a party.


[Top]

Last edited by CujoEX : 20 Dec 2007 at 04:56 AM.
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Old 20 Dec 2007   #4
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------------------------
4.0 Growth Point & Build
------------------------



How to Read Builds
When someone says 4114 or 4123, they're saying the numbers respectively according to the Growth Point Chart in game. First number is for Power. Second number is for Magic. Third number is for Sense. Fourth Number is for Charm.
Example: A 1432 would mean Power1 (Power10%)/Magic4 (Magic40%)/Sense3 (Sense30%)/Charm2 (Charm20%).

Power includes Attack Power (AP), Accuracy (AC), and Dexterity (DX)
Magic includes Magic Points (MP), Magic Attack (MA), and Magic Defense (MD)
Sense includes Weight Capacity (WT), Detection Ability (DA), and Luck (LK)
Charm includes Health Points (HP), Defense (DP), and Hit Evasion (HV)

And to go a little more in depth (information for Power Types only):
Power
- Attack Power: Increases Physical Attack Damage
- Accuracy: Increases Physical Attack Accuracy
- Dexterity: Decreases Physical Attack Delay (lower the better); Increases Combo for Blazing Strike and Shadow

Magic
- Max MP: Increases maximum Mana
- Magic Attack: Nothing
- Magic Defense: Decreases Magic Attack Damage

Sense
- Weight Capacity: Increases the amount of items you can hold for your inventory and bank
- Detection Ability: Increases awareness (:bulb: Lightbulb if something is underground or :inf: Squiggle if there's nothing underground) when drilling; Increases Miniature (Item Synthesis) Compounding/Advanced Compounding Success Rate
Note: Cap for perfect drill detection is at DA 90; Cap for Miniature Compounding is at 95%; Cap for Advanced Compounding is 75%
- Luck: Increases Physical Attack Critical Hit Ratio; Increases Physical Attack Critical Block Ratio; Increases Magic Attack Evasion; Increases Gun Attack Evasion; Increases Bonus Rate for Mature (Equipment Synthesis) Compounding

Charm
- Max HP: Increases maximum Health
- Defense Power: Decreases Physical Attack Damage
- Hit Evasion: Increases Physical Attack Evasion; Decreases Gun Attack Damage

Understanding Buffalo's Build
A Buffalo's damage is executed as melee attacks. This means, to do more damage, you'll want as much Attack Power as you can get. Therefor, keep Power at 4 in the Growth Chart if you want to deal heavy damage.

A Buffalo would be more useful if Magic Points and Magic Defense were high, however, Magic Attack is completely useless. Leave Magic at 1 in the Growth Chart. If you need more MP or MD, you'd have to sacrifice your Bonus Points on MP or MD, but most won't recommend it.

Your Growth Point for Sense and Charm really depends on how you play. Both Sense and Charm can be really useful to Buffaloes. The more Sense you have in your build, the more offensive your character will be with critical attacks, specifically LK. The more Charm you have in your build, the more defensive you'll be with HP/DP/HV.

Here's some Pros and Cons to help you choose your Growth Point for Sense and Charm:

Power 4 Magic 1 Sense 1 Charm 4 ~ Highly Recommended
If you don't pay attention to HP much or would like to have the game play a bit more easily, then choose this build. This build will give you the high Defense and Health Points compared to the other builds below. The bad thing about this build is that you'll suck for drilling and you can't really carry a lot of stuff.

Power 4 Magic 1 Sense 2 Charm 3
If you would like a little more luck with drilling and finding better drops, choose this build. The defense is still fair, but not the best. This build will allow you to hold a little more stuff compared to the 4114 build. Also, your Critical Rate will be better compared to the 4114 Build.

Power 4 Magic 1 Sense 3 Charm 2
Your defense is a bit below average, so you'll have to pay attention to your HP more often so you can heal before you die. Your drilling will be a lot better, you can carry a lot more stuff, and your Critical Rate will be better compared to the 4114 and 4123 build.

Power 4 Magic 1 Sense 4 Charm 1
If you choose this build, you must like living dangerously. Your Defense and HP is extremely low, meaning you'll be burning a LOT of HP Potions to survive. The good thing about this build, though, is that you can carry a lot of stuff, your Critical Rate will increase, and your drilling will be at optimum.

Understanding Buffalo's Bonus Point Allocation
Many people ask "Where should I put my Bonus Points?" and the answer is "Wherever the hell you want to put it." You have freedom of choice to choose where you want to put your Bonus Points. Maybe you what you meant to say was "Where should I put my Bonus Points to achieve optimum damage?" Then the answer is "Pump it all in Attack Power (AP)."

Well, that was just a suggestion. It's not mandatory, but most people would recommended placing your Bonus Points on AP. If you're the type that doesn't care about optimum power, then you may place your Bonus Points anywhere else. If you want to attack faster, place them in DX. If you prefer a higher critical rate, add them to LK. If you want more items, add them to WT. My suggestion is to stay with AP and buy pets or compound equipments if you need bonus points anywhere else.


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Last edited by CujoEX : 20 Dec 2007 at 04:56 AM.
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Old 20 Dec 2007   #5
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---------------------
5.0 Skill Information
---------------------



The format I'll be using is
Name of Skill in English TO (Abbreviation) ~ Name of Skill in Japanese TO)
Description: Details
TM Skill Level: Details
TM for Skill: Details
TM Mastery: Details
Items for Mastery: Details
Requirement: Details
Prerequisite Of: Details
Skill Chart:



[Top]


---------------
5.1 Skill Cards
---------------



First Job - Fighter

The skill cards for your First Job - Fighter can be obtained by the Fighter NPC in the Skill Shrine @ Blooming Cora - Coral Town, bottom middle @ Paradise Town, and mid right map from Megalopolis Square.

Shockwave (SW) ~ (Hard Attack)
TM Skill Level: 1
TM for Skill: 1
TM Mastery: 2
Items for Mastery: Clione Card x 2 (Clione @ Coral Field 4)
Description: An On-Off Skill (which means that it's an attack skill that you can execute on an enemy). Basically, it gathers up energy (MP) and releases it onto an opponent. A strong skill to use, but with low hit rate.
Requirement: None
Prerequisite Of: Need LV 10 to get Armor Breaker, Need LV 1 to get (Knockdown)
Skill Chart:
LV    |MP|CoolTime|Attack Power
------+--+--------+------------
1     |32|4s      |130%
2     |35|4s      |145%
3     |38|4s      |160%
4     |41|4s      |175%
5     |44|4s      |190%
6     |47|4s      |205%
7     |50|4s      |220%
8     |53|4s      |235%
9     |56|4s      |250%
10    |68|4s      |265%
Master|80|4s      |300%
*Shockwave on-target impact on-target ratio = 62 + Mob Evasion × 2.5 (Fractions Omission)

Bull's Eye (BE) ~ (Buruzuai)
TM Skill Level: 10
TM for Skill: 2
TM Mastery: 2
Items for Mastery: Hula Octopus Card x 2 (Hula Octopus @ Beach Field 4 and Beach Field 6)
Description: Improves concentration (melee accuracy) and chance of critical damage for a certain period of time.
Requirement: None
Prerequisite Of: Need LV 10 to get Uppersmash and HyperBeat
Skill Chart:
LV    |MP |Cool|On-Target|Duration
      |   |Time|Ratio    |
------+---+----+---------+--------
1     |80 |10s |+10%     |60s
2     |100|10s |+13%     |65s
3     |120|10s |+16%     |70s
4     |140|10s |+19%     |75s
5     |160|10s |+22%     |80s
6     |180|10s |+25%     |85s
7     |200|10s |+28%     |90s
8     |220|10s |+31%     |95s
9     |240|10s |+34%     |100s
10    |260|10s |+37%     |105s
Master|300|10s |+45%     |120s
Burning Rave (BR) ~ (Double Attack)
TM Skill Level: 20
TM for Skill: 2
TM Mastery: 2
Items for Mastery: Nephthys Card x 2 (Nephthys @ Pyramid Dungeon 2 and Pyramid Dungeon 7)
Description: An On-Off air attack which attacks an enemy twice (shows as one damage). This skill has a higher hit rate than Shockwave.
Requirement: None
Prerequisite Of: Need LV 10 to get Pumping Heart
Skill Chart:
LV    |MP|Cool|Declared    |Substantial
      |  |Time|Attack Power|Attack Power
------+--+----+------------+------------
1     |16|2s  |190%        |90%
2     |28|2s  |200%        |100%
3     |20|2s  |210%        |110%
4     |22|2s  |220%        |120%
5     |24|2s  |230%        |130%
6     |26|1s  |240%        |140%
7     |28|1s  |250%        |150%
8     |30|1s  |260%        |160%
9     |32|1s  |270%        |170%
10    |34|1s  |280%        |180%
Master|40|1s  |310%        |210%
*Burning Rave on-target impact on-target hit ratio = 39.5 + MOB Evasion × 2.5 (Fractions Omission)

Sense Breaker (SB) ~ (Brain Noise)
TM Skill Level: 20
TM for Skill: 1
TM Mastery: 2
Items for Mastery: Gold G Card x 2 (Gold G @ Pyramid Dungeon 3)
Description: Creates a loud noice which lowers an enemy's Perception (DA)
Requirement: None
Prerequisite Of: ???
Skill Chart:
LV    |MP|Cool|Perception    |Duration
      |  |Time|Power Decrease|
------+--+----+--------------+--------
1     |30|5s  |15%           |14s
2     |32|5s  |18%           |26s
3     |34|5s  |21%           |18s
4     |36|5s  |24%           |20s
5     |38|5s  |27%           |22s
6     |40|5s  |30%           |24s
7     |42|5s  |33%           |26s
8     |44|5s  |36%           |28s
9     |46|5s  |39%           |30s
10    |48|5s  |42%           |32s
Master|54|5s  |51%           |38s
Perception Decrase Quantitative = Attack Power / 16 x Perception Decrease % (Fractions Omission)

Shockvibe (SV) ~ (Breakdown)
TM Skill Level: 20
TM for Skill: 1
TM Mastery: 2
Items for Mastery: Gold G Card x 2 (Gold G @ Pyramid Dungeon 3)
Description: Creates a strong shock to the enemy's head decreasing their hit ratio
Requirement: None
Prerequisite Of: Need LV 10 to get (Flurophor)
Skill Chart:
LV    |MP|Cool|Hit Ratio|Duration
      |  |Time|Decrease |
------+--+----+---------+--------
1     |30|5s  |15%      |14s
2     |32|5s  |18%      |16s
3     |34|5s  |21%      |18s
4     |36|5s  |24%      |20s
5     |38|5s  |27%      |22s
6     |40|5s  |30%      |24s
7     |42|5s  |33%      |26s
8     |44|5s  |36%      |28s
9     |46|5s  |39%      |30s
10    |48|5s  |42%      |32s
Master|54|5s  |51%      |38s
*Hit Ratio Decrease Quantitative = {49 + (Attack Power / 16 x Hit Ratio Decrease %)} (Fractions Omitted)

Luck Breaker (LB) ~ (Fall of Luck)
TM Skill Level: 20
TM for Skill: 1
TM Mastery: 2
Items for Mastery: Silver G Card x 2 (Silver G @ Pyramid Dungeon 3)
Description: A strong blow to the enemy that lowers their Luck (LK)
Requirement: None
Prerequisite Of: ???
Skill Chart:
LV    |MP|CoolTime|Luck Decrease|Duration
------+--+--------+-------------+--------
1     |30|5s      |15%          |14s
2     |32|5s      |18%          |16s
3     |34|5s      |21%          |18s
4     |36|5s      |24%          |20s
5     |38|5s      |27%          |22s
6     |40|5s      |30%          |24s
7     |42|5s      |33%          |26s
8     |44|5s      |36%          |28s
9     |46|5s      |39%          |30s
10    |48|5s      |42%          |32s
Master|54|5s      |51%          |38s
*Luck Decrease Quantitative = Attack Power / 16 x Luck Decrease % (Fractions Omission)

Pumping Heart (PH) ~ (Braveheart/Burning Heart)
TM Skill Level: 25
TM for Skill: 3
TM Mastery: 3
Items for Mastery: Mummy Card x 2 (Basic Mummy @ Pyramid Dungeon 1, Pyramid Dungeon 4, and Pyramid Dungeon 5)
Description: Increases your attack power by a ratio for a certain period of time. Any party member near you will get an increase of attack power as well.
Requirement: LV 10 Burning Rave
Prerequisite Of: Need LV 7 to get (Berserk)
Skill Chart:
LV    |MP |Cool|Attack    |Duration
      |   |Time|Power Rise|
------+---+----+----------+--------
1     |200|10s |6%        |100s
2     |210|10s |7%        |105s
3     |220|10s |8%        |110s
4     |230|10s |9%        |115s
5     |240|10s |10%       |120s
6     |250|10s |11%       |125s
7     |260|10s |12%       |130s
8     |270|10s |13%       |135s
9     |280|10s |14%       |140s
10    |290|10s |15%       |145s
Master|320|10s |16%       |160s
Armor Breaker (AB) ~ (Armor Crash)
TM Skill Level: 30
TM for Skill: 2
TM Mastery: 2
Items for Mastery: Turvy Card x 2 (Turvy @ Poppuri Dungeon 4 - Spore Cave)
Description: Decreases an enemy's Physical Defense
Requirement: LV 10 Shockwave
Prerequisite Of: Need LV 1 to get Tornado Bomb
Skill Chart:
LV    |MP|Defensive Power|Duration
      |  |Decrease       |
------+--+---------------+--------
1     |40|14%            |16s
2     |44|16%            |18s
3     |48|18%            |20s
4     |52|20%            |22s
5     |56|22%            |24s
6     |60|24%            |26s
7     |64|26%            |28s
8     |68|28%            |30s
9     |72|30%            |32s
10    |76|32%            |34s
Master|88|38%            |40s
*Defensive Power Decrease Quantitative = Attack Power ## Defense Power Decrease % (Fractions Omission)

Uppersmash (US) ~ (Triple Attack)
TM Skill Level: 40
TM for Skill: 2
TM Mastery: 2
Items for Mastery: Koom Card x 2 (Koom @ Poppuri Dungeon - Moss Cave)
Description: Three attacks combined as one damage. The skill attacks the enemy, uppercuts them into the air, and attacks again on the way down.
Requirement: LV 10 Bull's Eye
Prerequisite Of: ???
Skill Chart:
LV    |MP |Cool|Declared    |Substantial
      |   |Time|Attack Power|Attack Power
------+---+----+------------+------------
1     |60 |5s  |400% x 2    |200% x 1
2     |65 |5s  |410% x 2    |210% x 1
3     |70 |5s  |420% x 2    |220% x 1
4     |75 |5s  |430% x 2    |230% x 1
5     |80 |5s  |440% x 2    |240% x 1
6     |85 |5s  |450% x 2    |250% x 1
7     |90 |5s  |460% x 2    |260% x 1
8     |95 |5s  |470% x 2    |270% x 1
9     |100|5s  |480% x 2    |280% x 1
10    |105|5s  |490% x 2    |290% x 1
Master|120|5s  |520% x 2    |320% x 1
Hyper Beat (HB) ~ (Quick Action)
TM Skill Level: 45
TM for Skill: 4
TM Mastery: 3
Items for Mastery: Mimic Card x 2 (Mimic @ Relics Field 2, Relics Field 3, Relics Field 4)
Description: Increases your character's agility for a certain period of time
Requirement: LV 10 Burning Rave and LV 10 Bull's Eye
Prerequisite Of: Need LV 10 to get Aura of Haste
Skill Chart:
LV    |MP |Cool|Agility|Duration
      |   |Time|Rise   |
------+---+----+-------+--------
1     |200|10s |-1     |60s
2     |200|10s |-1     |65s
3     |200|10s |-1     |70s
4     |200|10s |-1     |75s
5     |200|10s |-1     |80s
6     |200|10s |-1     |85s
7     |300|10s |-2     |90s
8     |300|10s |-2     |95s
9     |300|10s |-2     |100s
10    |300|10s |-2     |105s
Master|400|10s |-3     |120s
Tornado Bomb (TB) ~ (Tornado Attack)
TM Skill Level: 50
TM for Skill: 3
TM Mastery: 2
Items for Mastery: 47 Blue Knuckles (Galli @ Path to Phantom School)
Description: Your character spins around attacking at most three enemies around you
Requirement: LV 1 Armor Breaker
Prerequisite Of: ???
Skill Chart:
LV    |MP |Cool|Additional
      |   |Time|Attack Power
------+---+----+------------
1     |80 |3s  |600
2     |87 |3s  |660
3     |94 |3s  |720
4     |101|3s  |780
5     |108|3s  |840
6     |115|3s  |900
7     |122|3s  |960
8     |129|3s  |1020
9     |136|3s  |1080
10    |143|3s  |1140
Master|164|3s  |1320
*Damage = Attack Power + Additional Attack Power

Second Job - Warrior

Second Job Skill Cards can be obtained by the Warrior NPC in the center of Caballa Relics Town - Azteca and mid right map of Megalopolis Square (inside the right building)

Faint * English Only
TM Skill Level: 51
TM Mastery: 4
Items for Mastery: None
Description: An auxiliary skill with Shockwave. Basically, it paralizes an opponent (including bosses) with Shockwave.
Requirement: LV 1 Shockwave
Prerequisite Of: None
Skill Chart: None

(Knockdown) *Japanese Only
TM Skill Level: 51
TM Mastery: 4
Items for Mastery: None
Description: An auxiliary skill with Shockwave. Basically, it paralizes an opponent (including bosses) with Shockwave.
Requirement: LV 1 Hard Attack
Prerequisite Of: ???
Skill Chart: None

Lacerator ~ (Straight Slay)
TM Skill Level: 60
TM for Skill: 3
TM for Mastery: 3
Items for Mastery: 7 Gentle Sting Card (Sting @ Seabed Field 5)
Description: A long range attack by throwing a sword at your opponent.
Requirement: None
Prerequisite Of: Need LV 10 to get Tidal Slash
Skill Chart:
LV    |MP |CoolTime|AttackPower
------+---+--------+-----------
1     |80 |3.7s    |114%
2     |85 |3.7s    |135%
3     |90 |3.7s    |155%
4     |95 |3.7s    |175%
5     |100|3.7s    |195%
6     |105|3.7s    |215%
7     |110|3.7s    |235%
8     |115|3.7s    |254%
9     |120|3.7s    |275%
10    |125|3.7s    |295%
Master|140|3.7s    |355%
Berserk ~ (Berserk)
TM Skill Level: 70
TM for Skill: 3
TM for Mastery: 3
Items for Mastery: 23 Powder Cream (Dancer Isabel @ Rose Garden F1)
Description: Uses HP and MP to increase Attack Power
Requirement: LV 7 Pumping Heart
Prerequisite Of: ???
Skill Chart:
LV    |MP |CoolTime|Duration|-HP/-MP|AttackPower
------+---+--------+--------+-------+-----------
1     |200|30s     |8s      |20     |120
2     |210|30s     |9s      |20     |127
3     |220|30s     |10s     |20     |134
4     |230|30s     |11s     |20     |141
5     |240|30s     |12s     |20     |148
6     |250|30s     |13s     |20     |155
7     |260|30s     |14s     |20     |162
8     |270|30s     |15s     |20     |169
9     |280|30s     |16s     |20     |176
10    |290|30s     |17s     |20     |183
Master|320|30s     |20s     |20     |204
Piercing Wave - (Blade Force)
TM Skill Level: 85
TM for Skill: 3
TM for Mastery: 3
Items for Mastery: 18 Crow Cards (Crow @ Oops Wharf Field 2)
Description: Converts air inside your character's body and releases it to your enemies
Requirement: None
Prerequisite Of: ???
Skill Chart:
LV    |MP |CoolTime|Attack Power
------+---+--------+------------
1     |150|4s      |140%
2     |160|4s      |170%
3     |170|4s      |200%
4     |180|4s      |229%
5     |190|4s      |260%
6     |200|4s      |290%
7     |210|4s      |320%
8     |220|4s      |350%
9     |230|4s      |380%
10    |240|4s      |409%
Master|270|4s      |500%
Aura of Haste ~ (Sonic Beat)
TM Skill Level: 100
TM for Skill: 3
TM for Mastery: 3
Items for Mastery: 8 Very Sloppy Mud (Walking Tadpole @ Swamp Field 1)
Description: Increases Attack Speed?
Requirement: LV 10 Hyper Beat
Prerequisite Of: Need LV 1 to get Blazing Strike/(Shinobi Combo)
Skill Chart:
LV    |MP |CoolTime(?)|Agility|Duration
------+---+-----------+-------+--------
1     |250|10.00Super |-1     |60s
2     |250|10.00Super |-1     |65s
3     |250|10.00Super |-1     |70s
4     |250|10.00Super |-1     |75s
5     |250|10.00Super |-1     |80s
6     |350|10.00Super |-2     |85s
7     |350|10.00Super |-2     |90s
8     |350|10.00Super |-2     |95s
9     |350|10.00Super |-2     |100s
10    |350|10.00Super |-2     |105s
Master|450|10.00Super |-3     |120s
Blazing Strike *English Only
TM Skill Level: 120
TM for Skill: 3
TM for Mastery: 3
Items for Mastery: 24 Mingo Toy (Mingo @ Swamp Field 3, Swamp Field 5, and Further Maze of Forest)
Description: Repeatedly attacks (shows as one damage)
Requirement: LV 1 Aura of Haste
Prerequisite Of: Need LV 10 to get (Off Shoot)
Skill Chart:
LV    |MP |CoolTime|AttackPower|MaximumCombo
------+---+--------+-----------+-------------
1     |200|7s      |252%       |252%
2     |220|7s      |258%       |258%
3     |240|7s      |264%       |264%
4     |260|7s      |270%       |270%
5     |280|7s      |276%       |276%
6     |300|7s      |282%       |282%
7     |320|7s      |288%       |288%
8     |340|7s      |294%       |294%
9     |360|7s      |300%       |300%
10    |380|7s      |306%       |306%
Master|440|7s      |324%       |324%
Check out KrEmEyDeMiSe's Opinion on Blazing Strike for more information.

Taken from http://www.mytrickster.net/forum/pow...x-buffalo.html

Originally Posted by Torikakae
DX no. of Hits
+3 ~ - 2 2 HITs
-3 ~ - 8 3 HITs
-9 ~ - 14 4 HITs
-15 ~ - 20 5 HITs
-21 ~ - 26 6 HITs
-27 ~ - 32 7 HITs
-33 ~ - 38 8 HITs
-39 ~ - 44 9 HITs
-45 ~ and so on 10HITs
(Shinobi Combo) *Japanese Only
TM Skill Level: 120
TM for Skill: 4
TM for Mastery: 3
Items for Mastery: 24 [Daruma of Mingo] (??? @ ???)
Description: Your character attacks an enemy with continuous combos
Requirement: LV 1 (Sonic Beat)
Prerequisite Of: Need LV 10 to get(Off Shoot)
Skill Chart:
LV    |MP |CoolTime|AttackPower|MaximumCombo
------+---+--------+-----------+-------------
1     |200|7s      |252%       |2
2     |220|7s      |258%       |2
3     |240|7s      |264%       |2
4     |260|7s      |270%       |3
5     |280|7s      |276%       |3
6     |300|7s      |282%       |3
7     |320|7s      |288%       |3
8     |340|7s      |294%       |4
9     |360|7s      |300%       |4
10    |380|7s      |306%       |4
Master|440|7s      |324%       |5
Damage = AP * 108% * No. of Hits


Tidal Slash ~ (Brandish Slay)
TM Skill Level: 110
TM for Skill: 3
TM for Mastery: 3
Items for Mastery: 7 High-Class Silk (Arachne @ Swamp Field 2 and Swamp Field 6)
Description: Developmental skill of (Straight Slay)
Requirement: LV 10 Lacerator
Prerequisite Of: Need LV 10 to get River Sea Cutting
Skill Chart:
LV    |MP |Cool|Attack|Magnification
      |   |Time|Power |Ratio
------+---+----+------+-------------
1     |300|4s  |220%  |120%
2     |320|4s  |250%  |150%
3     |340|4s  |280%  |180%
4     |360|4s  |310%  |210%
5     |380|4s  |340%  |240%
6     |400|4s  |370%  |270%
7     |420|4s  |400%  |300%
8     |440|4s  |430%  |330%
9     |460|4s  |460%  |360%
10    |480|4s  |490%  |390%
Master|540|4s  |550%  |450%
Damage = AP * (450% + Water Attribute % * 2.5)

More Information about Tidal Slash at http://www.mytrickster.net/forum/pow...dal-slash.html

Third Job - Gladiator

Third Job Guide and and information where to get the skills can be found in Kale's 3rd Job Quest Guide

Shadow ~ (Shadow Attack)
TM Skill Level: 125
TM for Skill: 4
TM for Mastery: 3
Items for Mastery: Myconid Card x ? (Myconid @ Carbigal Dungeon 1)
Description: Quickly surrounds your opponent (appears to be 5 Buffalo Clones) and attacks your opponent in one blow.
Requirement: LV 10 Blazing Strike/(Shinobi Combo)
Prerequisite Of: ???
Skill Chart:
LV    |MP |Cool|Attack|Number of|Magnification 
      |   |Time|Power |Clones   |Ratio
------+---+----+------+---------+-------------
1     |120|6s  |180%  |1        |120%
2     |160|6s  |187%  |2        |249%
3     |200|6s  |195%  |2        |260%
4     |240|6s  |202%  |2        |269%
5     |280|6s  |210%  |2        |280%
6     |320|6s  |217%  |3        |434%
7     |360|6s  |225%  |3        |450%
8     |400|6s  |232%  |3        |464%
9     |440|6s  |240%  |4        |640%
10    |480|6s  |247%  |4        |658%
Master|600|6s  |270%  |5        |900%
Damage = (AP - (DX-10) * 24) * Magnification Ratio

Suffocation ~ Arc Light
TM Skill Level: 130
TM for Skill: 3
TM for Mastery: 3
Items for Mastery: ??? (??? @ ???)
Description: Reveals hidden enemies
Requirement: LV 10 Shockvibe
Prerequisite Of: ???
Skill Chart:
LV    |MP |CoolTime|Duration
------+---+--------+--------
1     |260|10s     |15s
2     |270|10s     |17s
3     |280|10s     |19s
4     |290|10s     |21s
5     |300|10s     |23s
6     |310|10s     |25s
7     |320|10s     |27s
8     |330|10s     |29s
9     |340|10s     |31s
10    |350|10s     |33s
Master|380|10s     |39s

Sonic Slash ~ (River Sea Cutting)
TM Skill Level: 140
TM for Skill: 4
TM for Mastery: 3
Items for Mastery: Purple Worm Card x 5 (Purple Worm @ Carbigal Dungeon 3)
Description: An Area of Effect (AoE) water attack that can hit a maximum of 5 enemies at once.
Requirement: LV 10 Tidal Slash/(Brandish Slay)
Prerequisite Of: ???
Skill Chart:
LV    |MP |Cool|Attack|Magnification
      |   |Time|Power |Ratio
------+---+----+------+-------------
1     |300|5s  |460%  |260%
2     |330|5s  |480%  |280%
3     |360|5s  |500%  |300%
4     |390|5s  |520%  |320%
5     |420|5s  |540%  |340%
6     |450|5s  |560%  |360%
7     |480|5s  |580%  |380%
8     |510|5s  |600%  |400%
9     |540|5s  |620%  |420%
10    |570|5s  |640%  |440%
Master|660|5s  |700%  |500%
Damage = AP x (Water Attribute % + Magnification Ratio x 3.5)

Reference: http://game3.netma rble.net/cp_site/trickster/trickey/060811/main.asp

Third Job - Power Type Hybrid
By going hybrid, you'll be able to take the Bunny's Second Job Skills.



[Top]


---------------
5.2 Skill Build
---------------



This is where a lot of people are confused about -- choosing the proper skills for your Buffalo. Everyone has a different fighting technique, so there's no right or wrong with choosing your skills. If you prefer a more organized skill build, then choose any of the pre-made skill builds below. All the builds are balanced to aim for the highest TM level skill (TM level 140). Technically, there's no reachable TM cap so after getting the highest level skill, you can spend the rest of your TM points anywhere you want.

First Job Requirements
Just choose Buffalo to get your first job as a Fighter.

Second Job Requirements (ENG)
LVL 50 | TM LVL 40

Second Job Requirements (JPN)
LVL 60 | TM LVL 50

Thrid Job Requirements
LVL 130 | TM LVL 120


----------CujoEX's Personal Recommended Gladiator (Pure) Build----------
I made a few builds at http://www.mytrickster.net/forum/pow...ll-builds.html (click the link if you want to read the opinions from other people).

*Recommended*
Here's my personal favorite build. The goal is to get Sonic Slash while keeping the highly suggested skills.

Master Burning Rave 13
LV 10 Pumping Heart 12
LV 10 Shockvibe 10
LV 10 Lacerator 12
Master Piercing Wave 15
Master Berserk 15
LV 10 Tidal Slash 12
Master Sonic Slash 16
Total TM Used 105

----------Honorable Mentioned Gladiator (Pure) Builds----------
*Type A: Mastering all of the highest skills and getting their prerequisites
LV 10 Shockvibe 10
Lv 10 Bull's Eye 11
LV 10 Pumping Heart 12
LV 10 Hyper Beat 13
LV 10 Lacerator 12
LV 1 Aura of Haste 3
Master Tidal Slash 15
Master Blazing Strike 15
Master Sonic Slash 16
Master Shadow Attack 16
Master Suffocation 15
Total TM Used 138

---

*Type B -- Removed --

---

*Type A --Removed --

---

*Type A -- Removed --
---

*Shadow Attack Build with usually suggested skills
Master Burning Rave 13
Lv 10 Bull's Eye 11
LV 10 Shockvibe 10
LV 10 Pumping Heart 12
LV 10 Hyper Beat 13
Master Berserk 15
Master Piercing Wave 15
LV 1 Aura of Haste 3
LV 10 Blazing Strike 12
Master Shadow Attack 16
Total TM Used 130

----------Translated Guide----------

Translated Guide from Japanese Wikipedia
*Recommended* Mob Build (Outdated)
Skill Leading Build
First Job
TM LVL|SkillName      |Raise Skill To
------+---------------+--------------
1     |Shockwave      |Level 1
10    |Bullseye       |Level 1
20    |Burning Rave   |Master
28    |Pumping Heart  |Level 10
39    |Shockwave      |Master
47    |Shockvibe      |Level 8

Second Job            
51    |Faint          |Passive
55    |Shockvibe      |Master
64    |Bulleye        |Level 10
67    |Pumping Heart  |Master
69    |Bullseye       |Master
85    |Piercing Strike|Master
99    |Lacerator      |Master
114   |Tidal Slash    |Master
Questions and Answers
Q. What's the point of getting Shockwave AND Burning Rave?
A. Shockwave is a prerequisite of Knockdown which is a very useful skill which paralizes opponents (including bosses). Burning Rave saves a lot on MP and is a prerequisite of Pumping Heart which gives you the ability to increase your attack damage.

*Recommended* 1v1 Build (Outdated)
Burning Rave and Sword Attribution Build
First Job
TM LVL|Skill Name            |Raise Level To
------+----------------------+--------------
20    |Burning Rave          |Master
28    |Pumping Heart         |Master
40    |Shockvibe             |Master

Second Job
53    |Bull's Eye            |Master
70    |Berserk               |Master
85    |Piercing Strike       |Master
99    |Hyper Beat            |Master
102   |Aura of Haste         |Level 1
120   |Blazing Strike        |Master
Questions and Answers
Q. Which build is the best to follow?
A, It depends what you're looking for. Skill Leading Build gives you power up and status skills. When fighting opponents, you can screw up their status which gives you time to do massive damage with your on-off (active) skills. While for the Sword Attribution Build, you'll have a skill called Berserk which can stack with Pumping Heart and can greatly increase your attack damage. Blazing Strikeis the strongest skill in the Second Job list and combining all those skills can deal one hell of a damage.

Q. Which is stronger: English TO's Blazing Strike or Japanese TO's Shinobi Combo?
A. Well, English TO's Fast Attack changed from Japanese's TO's 5 Hit Shinobi Combo to 324% Damage. Blazing Strike can have it's own extra damage from critical between each combo, but it could also miss between each combo. As for Fast Attack, it's just one attack with an increased high hit rate. So in a way, Fast Attack can be better.

However, if you plan to use Bull's Eye, Blazing Strike won't miss as much. In a long run with Bull's Eye activated, Shinobi Combo does more damage than Fast Attack.

----------------------------------------------------------------------------------------

----------Talby's Guide but Translated (Outdated)----------
First Job
Skill Name           |Raise Skill To
---------------------+--------------
Shockwave            |Level 1 
Burning Rave         |Master
Pumping Heart        |Level 10
Shockwave            |Master
Bull's Eye           |Level 10

Second Job
Faint                |Master
Pumping Heart        |Master
Lacerator            |Master
Piercing Strike      |Master
Hyper Beat           |Level 10
Aura of Haste        |Level 1
Blazing Strike       |Master
Berserk              |Level 2
----------------------------------------------------------------------------------------

----------TricksterGuide.com Guide but Translated (Outdated)----------
Burning Rave and Shockwave Build
Skill Name           |Raise Skill To
---------------------+--------------
Shockwave            |Level 1
Bull's Eye           |Level 1
Burning Rave         |Master
Pumping Heart        |Level 10
Shockwave            |Master
Shockvibe            |Level 8
Faint                |
Shockvibe            |Master
Bull's Eye           |Level 10
Piercing Strike      |Master
Hyper Beat           |Level 10
Aura of Haste        |Level 1
Burning Rave and Straight Slay Build
Skill Name           |Raise Skill To
---------------------+--------------
Burning Rave         |Master
Pumping Heart        |Master
Shockvibe            |Master
Lacerator            |Master
Sense Breaker        |Level 10
Hyper Beat           |Level 10
Aura of Haste        |Level 1
Burning Rave and Berserk Build
Skill Name           |Raise Skill To
---------------------+--------------
Burning Rave         |Master
Pumping Heart        |Master
Bull's Eye           |Master
Berserk              |Master
Hyper Beat           |Level 10
Aura of Haste        |Level 1

[Top]

Last edited by CujoEX : 24 Dec 2007 at 05:36 AM.
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Old 20 Dec 2007   #6
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--------------------------------------
6.0 Player vs Player (PvP) Information
--------------------------------------



There are no such thing as a "Sucky Class." Each class is unique in their own way. Some classes may be bad during First Job, but be GODLIKE in their Second Job or Third Job. If you think about it in a long run, all classes are equal in their own way. However, if you want to go 1v1 in a PvP battle, here are the type's weaknesses.

Power Types are specialized to defeat Sense Type
Magic Types are specialized to defeat Power Type
Sense Types are specialized to defeat Charm Type
Charm Types are specialized to defeat Magic Type

I can't really teach you a lot about PvP/GvG since I don't really PvP/GvG a lot myself. Sorry.


[Top]

Last edited by CujoEX : 20 Dec 2007 at 04:58 AM.
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Old 20 Dec 2007   #7
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------------------
7.0 Where to Train
------------------



You must be a pure AP build with sharp swords and decent compounded AP accessories in order to use this part of the guide efficiently. If your accessories, swords, any other AP equipments are above average, you may proceed to fight monsters the next level higher than suggested below. This guide can also work for Bunnies, Pure AP Cats (with Power Blow and Titanium Wrist; Volley Kick), and Pure AP Raccoons (With Power Blow and Titanium Wrist; Card Strike).

For another way to use this guide efficiently, read *******'s How To Train Guide



[Top]


--------------------------
7.1 Where to Train for EXP
--------------------------



LV 1~5 Do TUTORIAL. You'll receive free equipments and easy EXP.
LV 1~4 Torobbie @ Coral Field 1
LV 3~5 Bad Fury and Tottochi @ Coral Field 2
LV 4~10 Little Cora and Blue Penguin @ Coral Field 3
LV 8~15 Bust Shell, Clione, and Thiefmon @ Coral Field 4
LV 15~20 Fanta Slime, Shell Trap, and Golden Mole @ Beach Field 7
LV 18~23 Shell Trap, Golden Mole, and Fanta Fish @ Beach Field 5
LV 20~30 Sea Scorpian and Hula Octopus @ Beach Field 4; Sea Scorpian and Pineapple @ Beach Field 3
LV 25~35 Pink Chipmunk and Pochi @ Path to Dessert Beach
LV 30~40 Pochi and Green Chipmunk @ South East Forrest
LV 40~50 Forrest Tickler and Mantis @ South West Forrest
LV 45~55 Sea Tiger @ Path to