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Old 21 Oct 2006   #41
Sasuto
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fortune hit is about only for full luck lions to use it to it's full damage, if your a full luck lion and you use fortune hit you will outdamage any foxes's stone strike damage, also its a lot easier to get +lk gear, just get a good custom cane or custom gun and compound it with luck and that polly will be your weapon since the fortune hit doesnt depend on any atk power or what *** just luck ^^ and the enemy's hp of course
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Old 22 Oct 2006   #42
zomg
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wow if darksight doesn't stack with quickshot. Then there's no point in getting it. since most of the time you'll be using quickshto and powershot anyways. You'll barely utilise normal gunshots.
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Old 22 Oct 2006   #43
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well it polly doesnt stack since the lion thats was lvl 200+ in the video never used darksight in the whole vid so im polly not going to get it or just wait till someone else gets it and see if it does or not :P
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Old 23 Oct 2006   #44
zomg
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so they only 2nd job skills worth investing are:

random shot.
quickshot.
powershot.

Random shot could be optional. Unless you're gonna hunt in a place with high spawn like norah then random shot isn't that great. you'll be mostly using quickshot, sometimes using powershot if quickshot doesn't cut it.

So be aware of how you spent your points because there might be even more skills worth investing in 3rd job.
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Old 23 Oct 2006   #45
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Just a quick question that is going to allow for me to get all my second job guide together.

Third job is made at 130/120 correct? Or is it 130/110?
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Old 23 Oct 2006   #46
zomg
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It should be 130/120. o.O you got the third job skills already?
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Old 1 Nov 2006   #47
thorium
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Argghh

Dark sight doesn't stack with other skill?
It become a useless skill!!!!
I saw a video of alion using the dark sight skill. He doesn't use any other skill!!

Last edited by thorium : 2 Nov 2006 at 05:02 AM.
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Old 1 Nov 2006   #48
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what video is this i want to see how much damage dark sight helps and see if it stacks with any other skill
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Old 2 Nov 2006   #49
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http://blog.xuite.net/meng.house/0924/6804086

That's the video. He didn't use other skill when he use dark sight.
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Old 2 Nov 2006   #50
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thanks thorium, well it looks like dark sight polly doesnt work on gun atk skills because it might be too unbalanced for the game, anyways dark sight gives the crit a BUNCH of damage if you saw him deal 13k on that green pig thingy, but you can normally do that much with double shot, 13k twice if you hit a crit, so it really comes down to how much do you time crit and how often you just want to spam power, random, or double shot
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Old 3 Nov 2006   #51
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yea. I won't learn dark sight. I prefer to just spam power shot with quick shot. Perhaps with random shot too.
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Old 3 Nov 2006   #52
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dark sight is polly be only used for the hackers since if they use power and quick shot they cant just spam it since there is recharge time and you use mp so if you dont want to look like a hacker dont get dark sight XD
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Old 16 Nov 2006   #53
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Newly Updated with a Skill Build to lean towards to with those extra skill points
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Old 19 Nov 2006   #54
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Nice guide, i'm an 1144 lvl 29 atm lion gunner. My name is GreyGoose, all fellow gunners - add me. =]
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Old 25 Nov 2006   #55
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Few things to clarify...

There's two "kinds" of gun skills. Gun shooting skills and gun melee skills. Gunstock and Fortune Hit are both gun melee skills, eh?

Dark Sight does not stack with the gun shooting skills nor the gun melee skills, right? Even if this is so, I may still get it. Obviously spamming Power Shot and Quick Shot is a good idea, but I still see a use for normal shots.

Let me consider something. First off a mastered Dark Sight should make my criticals 1.2 X 2.12 which equals 2.544x. That's almost a mastered Power Shot (260%) with no MP cost. Additionally, all of the gun shooting skills work independently of the gun's reload time (since they have cooldown time) so you don't have to worry about being ready to attack again.

Let me divert for a moment though. Comparison of Power Shot and Quick Shot is necessary because I see a better damage output going for Power Shot. Suppose you have both mastered. Power Shot cools down in 1.5 seconds, Quick Shot in 3. Assuming you have machine-like timing here's what would happen when we compare individual use:

Scenario A: Power Shot (260%, 98 MP)!...1.5 cooldown + Power Shot (260%, 98 MP)!...1.5 cooldown) = 520% in 3 seconds with 196 MP cost.
Scenario B: Quick Shot (480%, 200 MP)!...3 second cooldown) = 480% in 3 seconds with 240 MP cost.

Obviously, spamming Power Shot has a higher damage output and lower MP cost, however, Quick Shot is better when you know that 480% will kill them right away instead of having to do 260% getting hit and then doing 260% again. No one likes being damaged.

The next factor to take into account are the execution times of each skill. Based on the popular level 235 lion video, these are my estimates.

Power Shot = 0.5 second execution time. 1 second cooldown remaining
Quick Shot: 1 second execution time. 2 second cooldown remaining.

This takes a small bit of conceptualization. You notice that the skill box goes black the moment you launch the skill, not when it actually hits. Execution time is how long until you actually hit the monster, so part of the cooldown has already passed. Simple idea. Now here's why this is important...you need to attack during that free time. Meaning that order comes into question. Time for simulation based on my rough estimates. =O

(QSC = Quick Shot cooldown. PSC = Power Shot cooldown)

Trial 1
0.0 seconds: Quick Shot! (3.0 QSC)
0.5 seconds: (2.5 QSC)
1.0 second: Quick Shot done. Power Shot! (2.0 QSC, 1.5 PSC)
1.5 seconds: Power Shot done. OMGWATIDONAO!? (1.5 QSC, 1.0 PSC)

Well, you've got Roulette Shot, but that's 200 MP for 240%. I'm sure you don't wish to use it unless you've got multiple targets. If I invert this scenario and put Power Shot first, the results may be better:

Trial 2
0.0 seconds: Power Shot! (1.5 PSC)
0.5 seconds: Power Shot done. Quick Shot! (1.0 PSC, 3.0 QSC)
1.0 second: (0.5 PSC, 2.5 QSC)
1.5 seconds: Quick Shot done. Power Shot! (2.0 QSC, 1.5 PSC)
2.0 seconds: Power Shot done. WTFSAMETHANG?! (1.5 QSC, 1.0 PSC)

This is better since you've got 2 Power Shots and a Quick Shot out instead of one of each. However, my point is still shown. You need something to do. Even if you did use Roulette Shot, it has a 5 second cooldown which is rather long and won't be able to keep up.

Of course, I'm sure what you'll be training on won't need a chain of skill attacks to beat but, this is something to definitely be considered against bosses. Heck, you may want to step up your training a bit if you can chain these skills correctly along with...

...a Dark Sight'd normal shot. First off, after you slay some random monster, you can use that last damage number as a critical opener. We all know this from first job. Aside from that, you can just implement it into your skill sequence. That level 235 lion did the following sequence to Soki: Quick Shot, normal shot, Power Shot. Let's see how it goes. I'm assuming his gun reload time is 1.3 seconds. Huge estimate.

0.0 seconds: Quick Shot! (3.0 QSC)
0.5 seconds: (2.5 QSC)
1.0 second: Quick Shot done. (2.0 QSC)

By then, the first damage number from Quick Shot should be ready to disappear within 0.5 seconds I'd think. Under that assumption...

1.5 seconds: Normal shot...CRITICAL HIT! (1.5 QSC, 1.3 Reload)

Not sure of the execution time on a normal gun shot, so the times get screwy after this. All I know is that you can pull a skill out after it quite fast since they operate independent of gun reload time. You'd follow up with a Power Shot.

Meh. I don't know for sure. My estimates are messing it up a lot. The point is that you'll have a lot of damage numbers floating about between these two skills, so taking advantage of some 2.5x criticals during the process sounds like a plan for sure.
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Last edited by Psycho_K : 27 Nov 2006 at 08:22 PM.
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Old 25 Nov 2006   #56
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Originally Posted by zomg
Wouldn't the damage get out of hands?

Your Crit Damage: 2.5k

2.5k * 212%(darksight) = 5300 * 4.8(quickshot) = 25 440 Damage.


And you could probably do more damage if the monster is weak agaisnt guns and if you have good equips or 4141 build.

And i don't think there's any monsters that could withstand that damage.
Darksight only works for normal crit / timed crit, but not the crits of skills...
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Old 27 Nov 2006   #57
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Can fortune hit be ranged if used with a gun?
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Old 27 Nov 2006   #58
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no its a melee atk which means you have to walk up to the monster and whack them but you can still use a gun on it so you can have a luck gun if you want, plus fortune hit doesnt depend on atk but luck itself which is good becuase you can wear a dagger,staff, or luck gun to raise your atk for that skill
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Old 20 Jan 2007   #59
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Bump because 2nd jobs were released, good guide.
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Old 29 Jan 2007   #60
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Awesome build,I love it! ^ ^
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