So you want to make a LK-based Fox that'll be making excellent compounds in the shortest time possible? Well, this guide may not be for you. This is most definitely not for "alt" foxes. This is for LK Fox mains who don't want to wait for Myshop or use the item to reset skills.
Leveling a LK fox isn't as difficult as you would think.
Note: I tabbed this, so by typing # (number).(number) in the browser's "Find" feature you can jump to the areas you want.
Of course, credit where credit is due... Elly is the one who recommended this build to me. So... theory to him/her, practice to me. :P
Contents #1.0 The Build (Short and sweet)
#1.1 Bonus Points
#1.2 Skill Points #2.0 Build Explanations #2.1 Bonus Points #2.1.1 Why?
#2.1.2 Why not? #2.2 Skill Points #2.2.1 Why?
#2.2.2 Why not? #3.0 Alternate Builds #3.1 Driller-Focused Build #3.2 Minimal Drilling #4.0 Levelling Guide #5.0 Equipment #1.0 The Build
The build itself was taken from a suggestion by Elly (thus, credit to him/her for the idea) though I actually have the build myself and have tested it.
#1.1 Stat Build
1144 (All LK)
2143 (All LK)
#1.2 Skill Points:
(0-12)Stone Strike (Master)
(13-38)Sixth Sense (Master) //You will have to alternate these as Sixth Sense will go beyond
(13-38)Shuriken Master (Master) // your maximum MP if you aren't careful.
(39-43)Gun Holder (Passive)
(44-48)Invincible Reload (Passive)
(49-63)Gun Booster (Master)
(64-65)Armor Destroyer (Lvl 1)
(66-81)Lucky 7 (Master)
(82-96)Detonator (Master)
(97-111)Lucky Day (Master)
(112-124)Compound Mastery (Master)
(125-134)Sticky Foot (10)
(135-145)Armor Destroyer (10)
(146-161)Gloomy Mist (Master)
#2.0 Build Explanations
I'm sure at this point you have a lot of questions and you have probably dropped your jaw at seeing some of the skills and levels. Fear not, there is a method to the madness.
#2.1 Bonus Points #2.1.1 Why? 1144 (All LK)*
recommended
Pros: More HP, HV, and DP saves a lot on potion chugging. You will more often than not be soloing enemies of a significantly higher level than you, and you will often find them 2-3 hitting you. If you had 2 or 3 charm, it would most likely be 1-2 hits.
Cons: Not as much Accuracy. A total of (67 at level 200.)
3142 (All LK)
Pros: Accuracy increased. (84 at level 200)
Cons: Less HP, HV, DP. A lot less. Your grinding areas might be altered if you're having a hard time taking the hits and don't have good equipment.
#2.1.2 Why not? 2143 (All LK)
2143 has only 6 more AC at level 200 than 1144 does. The difference is minimal (only 30% of what Gun Booster does.) Not worth the loss in HP/DP/HV
#2.1 Skill Points #2.2.1 Why? Shuriken Master AND SS- Both Shuriken Master and Stone Strike have approximately the same cool-down, which just happens to be about as long as each spell takes to cast. To graphically show this...
t |0 1 2 3
-------------------
SS|oo~~oo~~oo~~
SM| oo~~oo~~oo
Where oo represents the time it's casting, and ~~ indicates the cool-down time. (t isn't necessarily in seconds. But they do line up like that.)
Gun Booster- By the time you get enough TM to be at Gun Booster, your Shurikens will start to miss a bit, and your SS will be missing enough for you to want to break something. While it's a total of 25 skill points (10 for prereqs, 15 for GB) it is most definitely worth it.
+20 AC is the equivalent of 87 levels of AC. If you're 1144 that's 384 levels to equal the amount of added base (before items.)
#2.2.2 Why not? Item Detection/Basic Detection- There are two reasons why I left this out. One reason is that it's actually optimal that you have 2 foxes. A driller, and a compounder for maximum income. The second reason is that adding it in would push back Lucky Seven, Lucky Day, and Compound Mastery. If you do want either of these abilities in your build (see Additional Builds) be warned that you will have to wait even longer before you get Master Compounder.
Luck Abilities/Compound Mastery Earlier- This is probably the biggest gripe people have about this build and I'll admit, I had it at first too. I wanted to compound! L7, LD, and Compound Mastery had priority in my first build. However, in another thread this was said, and I believe it helps understand the logic.
Winfy:
Pure DA 201 level's LK = 50 + 18 (hat) + 4 (pearl shield) + 1 (duo) + 16 (two accessories) + 5 (pet) + 23 (staff) = 117 (before buffs)
Pure LK 121's LK = 60 + 13 (hat) + 4 (pearl shield) + 1 (duo) + 16 (two accessories) + 5(pet) + 15 (staff) = 114 (before buffs)
Pure LK 151's LK = 75 + 15 (hat) + 4 (pearl shield) + 1 (duo) + 16 (two accessories) + 5 (pet) + 20 (staff) = 136 (before buffs)
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Basically, the point of this is that compounding ability is greatly affected by your level (Mainly your equipment.) Consider Compound Mastery & Lucky Day as the skills where you are hitting the brake on your levelling. If you hit the break too early, you will be crawling in levels and therefore your Maturing ability will improve much slower (Due to slower levelling.) If you can hold off, which I don't blame you if you can't, I'd suggest pushing CM back even further.
Also, Compound Mastery, among LK Foxes, is sometimes seen as a bugged ability. They see little to no improvement after they get CM. Some actually swear they do WORSE. The improvement (if any) in this ability doesn't make as noticeable of a difference as the combat abilities that come before it.
Sticky Foot Earlier- I've read that Sticky Foot is actually better than Gun Booster at around the level 100 range. I questioned this as well myself... as it would save points. It doesn't, though.
*Sticky Foot is not a buff, it is a targeted ability. Therefore, not only does it have a casting time, it can also miss AND it draws the attention of the enemy.
*You could try kiting but more often than not that leads to you running into more enemies and isn't very effective in most rooms.
However, eventually you will need Sticky Foot for Mist. At this point I'm sure your accuracy between GB and SF will be incredibly high and therefore makes the 3142, and maybe even the 2143 build's extra accuracy obsolete.
#3.0 Alternate Builds
#3.1 Driller-focused (0-12)Stone Strike (Master)
(13-38)Sixth Sense (Master)
(13-38)Shuriken Master (Master)
(39-43)Gun Holder (Passive)
(44-48)Invincible Reload (Passive)
(49-63)Gun Booster (Master)
(64)Invincible Driller (Passive)
(65-80) Item Detection (Master)
(81-82)Armor Destroyer (Lvl 1)
(83-98)Lucky 7 (Master)
(99-113)Detonator (Master)
(114-128)Lucky Day (Master)
(129-141)Compound Mastery (Master)
(142-151)Sticky Foot (10)
(152-162)Armor Destroyer (10)
(163-178)Gloomy Mist (Master)
#3.2 Minimal Drilling (0-12)Stone Strike (Master)
(13-38)Sixth Sense (Master)
(13-38)Shuriken Master (Master)
(39-43)Gun Holder (Passive)
(44-48)Invincible Reload (Passive)
(49-63)Gun Booster (Master)
(64)Invincible Driller (Passive)
(65-68) Item Detection (Lvl 1)
(69-70)Armor Destroyer (Lvl 1)
(71-86)Lucky 7 (Master)
(87-101)Detonator (Master)
(102-116)Lucky Day (Master)
(117-129)Compound Mastery (Master)
(130-139)Sticky Foot (10)
(140-150)Armor Destroyer (10)
(151-166)Gloomy Mist (Master)
#4.0 Levelling Guide
Coming soon...
#5.0 Equipment Guide
Coming soon...