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Old 8 May 2007   #1
Laggy
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Lion 3rd Job Skill Guide

Disclaimer: These are all totally unreleased on eTO (and likely will be for a long time). Most of the information here was obtained from the jWiki and then "translated" (read: change garbled Googled engrish to something understandable) by me. Thus, the information may not be 100% accurate.

Format inspired by Sasuke's skill guides - credit goes where it's due.


Invision
Req TMLv: 130
Prerequisites: Sixth Sense Lv10
TM Points to Learn: 3
TM Points to Master: 3
Total TM Points to Master: 15
Skill Card Cost: 78,000G
Mastery Item: Blue Demon's Horn (4) - dropped by Blue Goblins

(found in Phantom School 3-3, Phantom School 3-4)



* When an invisible player is within the range of the skill, he or she (and his/her pet) become visible.
* Range is centered upon yourself, rising with skill level.
* An invisible player rendered visible can be targeted normally.
* After an invisible player enters the range of the skill and then leaves (to outside of the range), the pet remains visible?
* When a player attempts to go invisible while within the range of the skill, he or she becomes partially invisible?
* When a player in the above situation exits and re-enters the range of the skill a second time, it becomes visible as normal.

Comments: Translation is really fuzzy on this one, so I took liberal guesses there. Regardless, obviously a PVP oriented skill, aimed at dealing with 3rd job foxes (and one other class that can go invisible in 3rd job, I believe buffaloes). Sixth Sense prereq is a further blow.


Violence Shot
Req TMLv: 135
Prerequisites: Shooting Spree Lv10, Quick Shot Lv10
TM Points to Learn: 4
TM Points to Master: 3
Total TM Points to Master: 16
Skill Card Cost: 108,000G
Mastery Item: Sticky Saliva (5) - dropped by Mud Bigfoots

(found in Swamp Field6 - Lake of Illusion)



VS attack power = gun base damage x power increase (%)

* Consumes a number of bullets equal to the number of mobs hit, like Shooting Spree.
* Has a greater range than Shooting Spree.
* Occasionally fails, even when enemies are within range (similar to Spree's "Failed to use Shooting Spree skill" message when you attempt to use it with no targets nearby?) Failure rate apparently decreases the higher the skill level is. Not sure if this is just a weird translation of saying that the range increases with skill level (and thus, the odds of the semi-random range hitting nothing decreases), or if it is actually an inherent failure rate.
* Replaces Shooting Spree (so it is likely a passive skill that changes Shooting Spree, much like Arrow Rush changes Mana Arrow).

Comments: Those MP costs and cooldown (way more than Spree) are turnoffs, but the damage boost is nice. Definitely worth taking if the range increase is significant for greater AoE potential.
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Old 12 May 2007   #2
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cool, btw laggy are u a 1144 lion?
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Old 12 May 2007   #3
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Violence Shot has me baffled. I understand that it sounds like a booster skill for Shooting Spree. The range is what's got me confused. Suppose you have master Shooting Spree, if you then get VS level 1, you revert back to hitting a single monster instead of five? That too makes little sense. Minimum monsters hit by SS is 2 (it is a mob skill after all).

I'm going to throw out a guess here. VS level 1 is Shooting Spree's % (level 10 = 210% or Master = 240%) + 110%? That makes it a single target 320/350% damage, 200 MP shot? That sucks.

Now for an elaborate comparison of several scenarios of what you may use to mob. Only reason I have level 10 SS here is because you don't need it to be mastered to get VS (Don't see why you wouldn't though).

1) Lv. 10 Shooting Spree: 4 targets, 170 MP, 5 second cooldown, 210% damage, 12 TM
2) Master Shooting Spree: 5 targets, 200 MP, 5 second cooldown, 240% damage, 15 TM
3) Lv. 10 SS with Master VS: 5 targets, 560 MP, 9 sec cooldown, (210+350)% damage, 28 TM
4) Master SS with Master VS: 5 targets, 560 MP, 9 sec cooldown, (240+350)% damage, 31 TM

1 vs. 2
No reason not to get this skill mastered. 30 MP for 30% more damage and a extra target hit (actually 125% targeting range if you want to get into math). This makes that 5 second wait more worth it, right?

3 vs. 4
If you're not going for VS, you had better master SS if you have it. Otherwise there's something to consider. Assuming that VS' targeting range overwrites SS, you will be able to shoot five foes anyway. You'll also save 3 TM having not mastered SS. Yet, you still lose out on 30%. Therefore, you'd only get 560% damage instead of 590% damage.

1 vs. 3
210% vs 560%. A bit over 2.5 times the damage. You can't forget that you're also getting another target blasted too (4 vs. 5). 9 second cooldown is a pain, but the damage to cooldown ratio more than resolves that. Seriously, you're not exactly waiting twice as long and the damage surely exceeds more than double.

2 vs. 4
240% vs. 590%. No extra target and the ratio here is not the same. Still, 590% damage is not to be taken lightly. eTO's version of this skill may have a slight power boost like Power Shot did. If so, then that's pretty insane. Not sure what to say here. MP consumption seems to relate similarly to the % damage inflicted (200 vs 240%, 560 vs 590%), so it's not bad.

Just food for thought. In any case, if you do decide to acquire VS, master it on the spot. If your SS is only level 10 though, I suppose starting as early as 8 (but no earlier) seems okay.
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Old 20 Jun 2007   #4
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Invision is so useless for a skill -__-
Why can't we get more and better skills like the rest of the other classes? ;_;
However Violence Shot sounds very promising, the name makes the lion class look more like a mobster, a GLASS CANNON mobster
Thanks for the info Laggy ^_^
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Old 22 Jun 2007   #5
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these skills kinda suck....

Im going pure for future skills... MAYBE VS! But im getting my 1st and 2nd job skills that I wanted first...

Envision is next on list...

IMO... FH > 3rd job skills...
It can be added to a 4 skill combo... PS, DS, FH, SS, PS, DS, FH, SS, etc
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Old 22 Jun 2007   #6
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lol, i waiting 3rd job skill guides for so long....
thx laggy!! xD
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Old 22 Jun 2007   #7
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Actually, this has been here for quite awhile.
I was really looking forward to a passive skill that increases gun range or adds chance of criticals without haveing to time them.... they failed me.
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Old 22 Jun 2007   #8
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Mega booster:

Raises Gun power but 1600 when maxed... Stackable with Booster.

im seriously just going pure for FUTURE skills.
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Old 22 Jun 2007   #9
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Are these really ALL of the skills 3rd job lion is getting for pure?
I mean are these skills still being tested or kTO/jTO still thinking of more ideas?
Because these skills disappointed me.
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Old 24 Jun 2007   #10
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We definitely need more skills otherwise there's very little point in going pure lion into 3rd job. With just these skills I'd rather go hybrid and get Aura of Luck, Pouch of Pain, and Landmine. Gloomy Mist (Sticky Icky) is a possibility also.
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Old 25 Jun 2007   #11
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Originally Posted by DarkMaverick View Post
We definitely need more skills otherwise there's very little point in going pure lion into 3rd job. With just these skills I'd rather go hybrid and get Aura of Luck, Pouch of Pain, and Landmine. Gloomy Mist (Sticky Icky) is a possibility also.

Besides having landmine, pouch of pain, Aura of Luck and Gloomy mist is better than Violence shot. The other extra skills that specializes fox may be extras and they're still worth more than invision unless your a pvp lion.
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Old 30 Jun 2007   #12
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Invision is accually called "Optics"

Violent Shot is not a shooting spree supportive skill.
It is an active skill.


It dosn't even require Shooting Spree as a Pre-Req, its Req is Double shot.



PEOPLE: VIOLENT SHOT IS A WHOLE NEW SKILL ALTOGETHER.



Also note 3rd job skills are still being made. The two available are not the end of skills for the 3rd job.







VS attack power = gun base damage x power increase (%)

* Consumes a number of bullets equal to the number of mobs hit, like Shooting Spree.
* Has a greater range than Shooting Spree.
* Occasionally fails, even when enemies are within range (similar to Spree's "Failed to use Shooting Spree skill" message when you attempt to use it with no targets nearby?) Failure rate apparently decreases the higher the skill level is. Not sure if this is just a weird translation of saying that the range increases with skill level (and thus, the odds of the semi-random range hitting nothing decreases), or if it is actually an inherent failure rate.
* Replaces Shooting Spree (so it is likely a passive skill that changes Shooting Spree, much like Arrow Rush changes Mana Arrow).

Comments: Those MP costs and cooldown (way more than Spree) are turnoffs, but the damage boost is nice. Definitely worth taking if the range increase is significant for greater AoE potential.


Right
Wrong

It dose not replace it, so that means you have two mob skills. Which is very useful considering most monsters die after two shooting sprees in a row (or a PS+ShootS).

With this skill, lion can finally, truly mob attack. It's range is alot better then shooting sprees, meaning you can use it to take in monsters closer to you, and finish them with Shooting Spree.

A skill that dose that, is well worth the cool-down and mp cost.

Last edited by Rtothef : 30 Jun 2007 at 02:17 AM.
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Old 30 Jun 2007   #13
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lol, thats neat. Would be funny to see a group of stealthing foxes raid a boss and get viewed by optic >;o... wait that doesn't make sense O_O;;
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Old 2 Jul 2007   #14
Dante
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Originally Posted by Rtothef View Post
Invision is accually called "Optics"

Violent Shot is not a shooting spree supportive skill.
It is an active skill.


It dosn't even require Shooting Spree as a Pre-Req, its Req is Double shot.



PEOPLE: VIOLENT SHOT IS A WHOLE NEW SKILL ALTOGETHER.



Also note 3rd job skills are still being made. The two available are not the end of skills for the 3rd job.







[/color]

Right
Wrong

It dose not replace it, so that means you have two mob skills. Which is very useful considering most monsters die after two shooting sprees in a row (or a PS+ShootS).

With this skill, lion can finally, truly mob attack. It's range is alot better then shooting sprees, meaning you can use it to take in monsters closer to you, and finish them with Shooting Spree.

A skill that dose that, is well worth the cool-down and mp cost.
Thanks a lot for the info Rtothef
I hope they make more attack skills or atleast a passive skill that improves gun dmg >_<
I'm going for pure when 3rd job comes out if the skills are great
Question: When is 3rd job fully completed with all the skills fixed and made for the other servers(kTO and jTO)?
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Old 2 Jul 2007   #15
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Originally Posted by Laggy View Post
* When an invisible player is within the range of the skill, he or she (and his/her pet) become visible.
* Range is centered upon yourself, rising with skill level.
* An invisible player rendered visible can be targeted normally.
* After an invisible player enters the range of the skill and then leaves (to outside of the range), the pet remains visible?
* When a player attempts to go invisible while within the range of the skill, he or she becomes partially invisible?
* When a player in the above situation exits and re-enters the range of the skill a second time, it becomes visible as normal.
lol wat happened if we could use this skill to scout out gms
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Old 4 Jul 2007   #16
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Originally Posted by FuzzySqurl View Post
Mega booster:

Raises Gun power but 1600 when maxed... Stackable with Booster.

im seriously just going pure for FUTURE skills.
what ish this?
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Old 4 Jul 2007   #17
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That be a lie. <_<;

He wants a skill like that for Third job, but it doesn't actually exist. Nu moar lais! D=
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Old 4 Jul 2007   #18
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aznriceboi13.


GM's do not use the same ability.
They use the "Ominesicent" view like that you have while in guild battles your watching.



as for other skills:


KTO may have them... I don't know.
I'm pretty sure JTO only has the current released information though.

We are not far behind JTO's development already.

Last edited by Rtothef : 4 Jul 2007 at 02:28 PM.
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