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Old 21 Aug 2007   #1
StudyPunkRockism
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4141: eXXtreme builds for your FoXxX

You've come here seeking out what I have to say about 4141 Foxes, right? Well good choice, because I'm here to set players down paths to follow for a 4141 Fox. This guide will entail the graph build of 4141 Foxes, two stat builds, and skill builds for each stat build.

Graph build: 4141
There aren't any guides that specifically go into detail on how to raise a 4141 Fox. By now, I'm sure most of you have seen videos of 4141 Foxes launching critical hits at maddening speeds. If not, you can click here to view one of the many. This is one of a handful of potential builds for a 4141 Fox. Based on the way you raise your Fox, your Fox will fight in different ways. The main advantage of 4141 is increased hit rates for skills and decent melee damage. The main disadvantage of 4141 is lack of health capacity and defensive stats. Different builds have different ways of solving the latter.

Stat build 1: 100% LK
For a Fox to go all LK as 4141, this gives the opportunity to use guns for decent damage. However, the skills associated with guns are limited on a Fox. This is the most popular stat build for the Critastic! Fox. There are more ways to raise this type of Fox, but eventually they all end up the same in the end.

Skill build 1: Critastic!
This build emphasizes purely passive melee fighting. The only skills used in training are Gun Booster and Lucky 7, then later Aura of Luck. Once these buffs are acquire, additional skills are optional. This Fox generally obtains equipment that maximizes DX because more speed means more criticals appear, which is the point of this build: showing off criticals. Master Knives and Custom DP Hats are good sources of DX.
Skills to acquire:
Stone Strike (Lv 10)
Gun Carrier (Acquire)
Invincible Reload (Acquire)
Gun Booster (Master)
Armor Destructor (Lv 1)
Lucky 7 (Master)
Aura of Luck (Master)

Skill build 2: Standard Fox
With all that LK, most monsters won't be able to touch the Fox, regardless of low Charm. Damage won't jump until Landmine and/or Pouch of Pain is acquired, but higher hit rate allows Stone Strike to hit more often. The gun-related skills are optional should you choose to teach your Fox the Shuriken Mastery skill. Get a good balance of LK gear with defensive gear for this build.
Skills to acquire:
Stone Strike (Master)
Gun Carrier (Acquire)
Shuriken Mastery (Master)
Invincible Reload (Acquire)
Gun Booster (Master)

Armor Destructor (Lv 1)
Lucky 7 (Master)
Aura of Luck (Master)
Landmine (Master)
Pouch of Pain (Master)

Stat build 2: 100% DA
DA is the fuel for most Fox skills. The majority of all DA Foxes follow a graph build featuring 1 Power, albeit AC is needed for hit rate. A 4141 Fox should hit more often than the 1144 Foxes thanks to all that AC. Going pure melee is risky with low Charm.

Skill build 1: The Kiter
Who said only Lions can be ranged? The Kiter only utilizes ranged skills in battle, making sure there is always some distance between the Fox and the monster. This build requires moderate funding to supply throwing arms, especially for higher level arms. For a ranged character, you should aim to maximize DA on all equipment for your Fox, foregoing an HP shield. That said, MyShop features shields and hats compoundable for DA, as well as good accessories. Good ranged players rarely take damage, so focus on maximizing offense without worrying about defense.
Skills to acquire:
Stone Strike (Lv 10)
Heavy Carrier (Lv 10)
Shuriken Mastery (Master)
Armor Destructor (Lv 1)
Lucky 7 (Master)
Precise Pitch (Master)
Aura of Luck (Master)
Landmine (Master)
Pouch of Pain (Master)

---

Okay, so this guide is still very much incomplete. I'm still experimenting new ways to use or build a 4141 Fox. If you have your own crazy Fox, be sure to post about it, and I'll include a new section dedicated to you.
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Last edited by StudyPunkRockism : 21 Aug 2007 at 04:09 PM.
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Old 21 Aug 2007   #2
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Very nice start. I've got one comment to make, as well:

Stat Build 1, Skill Build 2: It should also be noted that this build is used for speedier leveling, to gain base DX more quickly and to reach better DX equips and compounds. It is probably wiser to use this skill build, as DX gear doesn't start to make a big difference until after level 70.
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Old 21 Aug 2007   #3
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hmm i found this intresting... i really like the "kiter fox" range attacks ftw~!!!
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Old 21 Aug 2007   #4
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Yes!! Range FTW!!
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Old 23 Aug 2007   #5
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I will write a section of my own. I have strong opinions on this build, and have used it very successfully. for those who do not want to read the whole post, I have bolded all essential parts

It is my belief that the TRUE strength of a Critastic fox lies in the combination of many abilities; it is useful to obtain both shuriken throw (for pre-melee and kiting damage) and stone strike (for unblockable hits to finish off monsters). Swift type daggers and Master type daggers hint at this unorthodox style of combat; they have dx, ap, AND da. This is a clear indication that a fox is meant to use all three stats.

the Oryx Fox.

-this build uses myhax [myshop] DA gear. refined master knives, hats with good compounds, and DA accessories are sufficient if myhax is not available.
-this is a fast paced, offensive build. concentrate to succeed!

my skill build:

general use skills:
stone strike [M]
shuriken throw [M]

pouch of pain[M - I haven't gotten to 115 yet, but I anticipate that this skill will significantly increase effectiveness. less useful without a tiger pouch.]

general use buffs:
sixth sense [M]
gun booster [10, M as tm allows]
lucky 7 [M]

special use skills: [either limited in scope, or too expensive or slow to use in general combat]
aura of luck [10, M as tm allows]
landmine [10, M as tm allows]

prerequisites:
look them up.

general description of combat:
shuriken throw from range
approach monster
finish monster off with a melee crit.
approach next monster.
ohko with stone strike.

in order to make this build work, use NO DEFENSIVE EQUIPMENT. there is very little need for luck equipment. All of your gear must increase your damage per second! in swamp field 6 I ko'd arachnes in less than 2 seconds. Luck builds don't get hit very often if they kill at this speed.

myhax oryx foxes
pure DA comps.
with myhax da gear, oryx foxes transcend competition. fox skills animate and recharge quickly; oryx foxes combine fast skills with and constant criticals to quickly combo low hp, physical weak monsters to death.

The key is brevity; you must xp on monsters that are ohko'd by stone strike, or are 1melee/ohko'd by stone strike. similarly, said monsters must be ohko or 1-2melee/ohko'd by shuriken throw. if you have difficulty, use a well comped, upgraded elemental master knife for stronger melee crits. AP/ac/dx/lk accessories are preferable to DA accessories [unless they enable to ohko with both stone strike and shuriken throw].

"legit" oryx foxes
This is theory, not experience.
refined master knives compounded with high elemental % are going to be very important to these foxes. shuriken throw and DA begin to play a secondary role. Play with equipment combinations until you can kill each monster with a combination of melee crits, stone strike, and shuriken throw. Remember that the most important thing is killing speed; ideally you ko with 1-2 melee crits and stone strike. it is possible that with good enough gear, pure melee would outdamage melee+skills. be warned: this gear invites block chains and reduces flexibility. it does not take advantage of your full potential as a fox.

a note on DX
the effects of dx are not very noticeable beyond -8.
Thus, this is your target dx until you get GODLY dx gear. -8 dx is the most balanced between gear needs and necessary attack speed.


In Conclusion;

the Oryx Fox is a combo fox~ do not attempt this fox if you do not like combo ko'ing. despite the potential for melee damage, the Oryx Fox is still essentially a skill based build. Although lacking the uncompromised damage of a pure DA fox, Oryx Foxes kill faster because they can quickly finish off a monster in melee without using a second skill.

The advantages of having high luck cannot be downplayed; useful in pvp, gvg, compounding, and general leveling, luck is one of the most useful statistics in the game. it can frequently take the place of charm. Foxes are the most able to use luck to its fullest extent.

This build falls short of it's true potential because third jobs have not been implemented.
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Last edited by oryx : 24 Aug 2007 at 01:42 AM.
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Old 23 Aug 2007   #6
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4141 LK Fox surpasses 1144 DA Fox in combat

4141 LK Foxes are more like an assassin than a 1144 DA coz of the crit damage it can give you (melee)... 4141 LK Fox has the upper hand in combat.

BTW... nice guides you got both oryx and StudyPunkRockism ^^
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Old 23 Aug 2007   #7
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Originally Posted by oryx View Post
Please do not omit sixth sense from your Critastic! section. DA determines if your crit is a normal crit (1.5x?) or a "super crit" (2.0x). Sixth sense is also a useful skill for digging, and uses few tm points. It's a useful skill for any melee fox.
First off, I said all other skills are optional. That means any one can still obtain Sixth Sense.
Secondly, it's been proved that DA has no effect on criticals. Melee criticals are based on AC and LK. I don't remember which gives which multiplier, but the two critical multipliers are x1.25 and x1.5. I have never EVER seen a melee critical do x2.0 damage.
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Old 23 Aug 2007   #8
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clearly you haven't meleed, in that case. I just checked on my buffalo (so as not to make an @#$ out of myself.)

on freyr; normal damage 957. crit damage, either 17xx or 2209.
*shrug* I think da has an effect.
I'm not going to post ss's of my damage, because I'm too lazy and you can go check for yourself if you think I'm wrong.
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Old 23 Aug 2007   #9
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Take off your elemental weapon, put on a normal weapon, and go fight Torobbies, who take 100% damage and have 0 defense. Then post your results.
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Old 24 Aug 2007   #10
oryx
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I did take off my elemental weapon, point about defense is well taken. I'll take out the refernces to specific modifiers; I dunno what they are, and I don't care. the end result is that I (generally) do 2x damage on crits.

I have personally seen no proof that DA or AC determines crit damage. either way, it's immaterial, since I use both sixth sense AND gun booster, and both are essential to my style of fighting.

are you going to criticize my post for what it lacks, or consider it for it's merit?
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Old 26 Aug 2007   #11
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I have a question, do i have to learn both SM and Gun Booster? Wouldn't it better to just learn SM? Because 4 in power guarantee you a high AC so I don't think 20+ in accuracy would be sufficient compared to the amount of TM used
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Old 1 Sep 2007   #12
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Would it be a good choice to get Quick Reload on build 1 and 2?
Since 4141 Fox have less hp and use gun, they need to tank a mob to kill it.
With that skill they can just run and shoot?
What do you guys think...
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Old 4 Sep 2007   #13
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Lol right now.. building a gunner fox is a total waste because it doesnt have power shot and etc.. so just make a lion..but when 3rd job comes out it can be useful...
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Old 7 Sep 2007   #14
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I'm thinking of doing one of that Crittastic fox.
I wonder if I put all my bonus points into LK, won't the damage be low/almost 0?
So should I put my bonus points into AP? o.o
Help plx.
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Old 7 Sep 2007   #15
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Originally Posted by Laguna View Post
I'm thinking of doing one of that Crittastic fox.
I wonder if I put all my bonus points into LK, won't the damage be low/almost 0?
So should I put my bonus points into AP? o.o
Help plx.
That's why the build is 4141, 4 in power and 1 in charm which mean your attack is gonna be above average but with very low defense and hp. This buils is not advisable if you don't have fund to back up this char or just like StudyPunk said if you have access to myshop then use the eq there. when you are low level use Da/LK gear to help you train when your level is high enough (probably 100+ im not sure) swith to ap and dx gear to pump ur attack and speed
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Old 7 Sep 2007   #16
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So, until lvl 50 (Job Change/Crits) I train like a normal fox? Stone Strike killing? And then I change to DX EQs?
I'm still worried about the low damage. x.x
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Old 8 Sep 2007   #17
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Originally Posted by Laguna View Post
So, until lvl 50 (Job Change/Crits) I train like a normal fox? Stone Strike killing? And then I change to DX EQs?
I'm still worried about the low damage. x.x
I'm not sure until when you start to change your eq, perhaps someone with experience with 4141 lk fox can help give advice. Stone strike help you train in low level beacuse your ap and dx still low and don't forget being pure lk means that you will crit often. And what do you mean by low damage? put 4 in power and you will hit for decent damage + crit but as I said your dp and hp are going to be very low, one or two critical hits from monster can kill you
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Old 8 Sep 2007   #18
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Originally Posted by zephyr31888 View Post
I'm not sure until when you start to change your eq, perhaps someone with experience with 4141 lk fox can help give advice. Stone strike help you train in low level beacuse your ap and dx still low and don't forget being pure lk means that you will crit often. And what do you mean by low damage? put 4 in power and you will hit for decent damage + crit but as I said your dp and hp are going to be very low, one or two critical hits from monster can kill you
I mean that even if I have 4 in Power, I think my damage won't be so good.
We really need someone with experiences with this build to answer this question. xD
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Old 8 Sep 2007   #19
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