MyTrickster  
Trickster Wiki
Arcade
Members

Go Back   MyTrickster > Trickster Online > Trickster Online Guides > Sense Type Guides

Reply
 
Thread Tools Display Modes
Old 23 Aug 2006   #1
oryx
Kilimanjaro
 
Join Date: Aug 2006
Posts: 277
Trickster Stats
Arcade Awards
MyTrade: (0)
the easiest 1-50 standard build fox guide, for people who dont' want to do research

New Content Added 08/29/06

Leveling guides (based on my experience, not the available range of levleing spots.. taht'll come later) from 1-50 (read down)

New Content Added 08/25/06

as I've had a request for level 50 stuff, but it gets more complex, and so it merits it's own section, which I will post a little further down. READ ON BRAVE FOX!

(incidentally... I came this close >>>| |<<< to retiring my fox due to the difficulty presented by a lack of obtainable golden bracelets at levels 50+, however, I decided to keep at it~ they'll be out someday, and I still really love the fox as a class, and look forward to it.



STATS:
I. starting stats: 1 power, 1 magic, 4 sense, 4 charm
II. every single level, put all 4 bonus points into detect ability (DA)

SKILLS:
III. Master stone strike first.
IV. get as much sixth sense as you can, while still being able to cast it. you wont' have enough mana to be able to cast the mastered version until the early 30's, so don't master it before then.

V. if you see something that gives DA in a vendor stall, and it gives more DA than the item you are currently using, and you can afford it, buy it. Also get as much defense as you can, if you feel like you're getting hit for too much (50+ at 1-20, 100+ at 20-40), then take off a little bit of DA gear and try for more defense.

This is enough to get you started, if you want.... read on... but it's not necessary.

VI. if you want a more in-depth look at gear choices, a quick gear list:
note: DA and ONLY DA affects damage. COMPLETELY IGNORE ATTACK POWER UNDER ALL CIRCUMSTANCES IF YOU ARE USING THIS BUILD.

one more time. as far as bonuses equipment gives you, ONLY DA WILL INCREASE YOUR DAMAGE, AND ONLY A LOSS OF DA WILL DECREASE IT.

as a side note, the best combo is a mix of defense and DA gear, enough defense to survive, enough DA to kill things in one or two hits.


DA GEAR:

level 10 Awakening bronze sword - +2 DA - drops from pine bong (beach field 2&7, if you're new go to beach field 2, which is SW, W, S from desert beach - paradise), vended by players

level 10 disabled person's pouch - +1 DA, +350 weight, 1 compound slot - randomly drops from the hunter master monster quests (find her in the local monster guild) in desert beach and cora (grumpy octopus and bluffy bad puri, respectively)

level 10 beggar's belt compounded with noctilucent star - +1-2DA, +28 attack, +1 luk - if you dont' know what I mean by compounded, either ask a more experienced friend or don't bother, and ignore it until you want to do some research, it's not essential. you can get a beggar's belt around the late 20's on your own (bad anemone quest) but it's probably easier to buy one from a player. noctilucent stars drop from fanta slimes in beach field 4 (SW of desert beach - paradise)

level 20 Sensible knife - +3 DA - drops from torpedo fish (ghost blue, if you're new and under level 30 don't try this, they're in ghost blue on fields 2&3, and also in both mines), vended by players

level 20 clever tied buff with compounded with noctilucent star - if you don't know waht I mean by compounded, ask a more experienced friend or just ignore this piece of equipment till you want to do some research, it's not essential. you can dig this in many of the starting areas; it also drops from real golden moles in the caverns between ghost blue and cora/desert beach.

level 25 feel a bit ring - this is one of the best items you can get right now, however, this is very hard for a new player to get. as of now they vend for about 200k, and you can obtain it by doing a quest in a difficult section of the pyramid to access (you have to dig the items up, I believe they drop in levels 6&7, 6 is around 40+, 7 is more like 50+, or 40+ if it's relatively crowded) so.. good luck getting it! it's ok to wait till later.

level 30 Premium Pouch compounded with bat glasses - get this item by digging at gate to oops wharf. an excellent choice, second only to feel a bit ring, and much easier to get.

level 30 Awakening Ornamental silver knife - drops from kokebi's, probably easier to buy form a player shop, if you can find one. kokebi's are level 46, weak to physical but a lot of hp (about 3000), and they are found in both slide and root caves, which have relatively nasty aggressives (nasty if you don't have perfect equipment, anyway)

level 30 Creative O. Silver knife compounded with two sets of bat goggles - this can be dug in pyramid dun levels 2 and 6, both of which are at least 40+, so this would be tough for most of you new players as well, but you can probably bring a group of friends or buy this from a player shop. bat goggles can be found from the bats in the caves 1 W of gate to ghost blue (level 42, passive, but level 30 aggressive pirate turtles are there also), and they drop at a fairly high rate, also you can buy them from a vendor. [EDIT: DarkRadiance reminded me that you can find Creative O. Silver Knives by digging in any of the five levels of poppuri dungeon as well. Thanks DarkRadiance!]

level 38 odd dagger compounded with bat glasses - 99% of the time this is the same as creative O silver dagger , so if you want you can get it instead, if you have a creative O silver dagger, don't bother. you can find it by digging in the monkey boss map (go to coral beach 7, the map with blue penguins, and give a little cora card to lifeguard bean in the NE corner to get to that map)

level 40 necklace watch compounded with bat glasses - buy a necklace watch from a player (150-250k) or get this from the poppuri whistle quest (see section two, several replies down)

level 40 craft leather headgear compounded with two sets of bat goggles - by this point you'll need to know about compounding; if you don't now, don't worry about it till 40. craft leather headgear can be dug in path to phantom school (you'll know where that is when you get to that level, it's 1 north of gate to oops wharf XD) [EDIT: DarkRadiance reminded me that you can also dig craft leather headgear in poppuri, however, it only is found in slide cave, rainbow cave, and root cave]

DEFENSE GEAR:
level 10 wooden helmet - drops from fan lizards, bustshell, and blue penguin. can be dug from almost all the starting areas.

level 10 wooden shield - drops from armor squirt (ghost blue, you won't fight these for a while), clione's in cora, and hula octopus. can also be dug almost anywhere.

level 10 mini stomach protector - bought at any of the starting npc item girls. pretty cheap, excellent item.

level 20 steel helmet - bronze g (pyramid 3 and a few other pyramid levels), addax (caves between ghost blue and cora/desert beach), also dug from many of the 15-30 areas in cora, desert beach, and ghost blue.

level 20 novice shield - bought at npc in the starting towns, cora and desert beach

level 20 impact vest - bought at the npc in gate to desert beach, excellent buy at this level. only 2000 g.

level 30 teddy bear shield - purchased from teh npc item girl in ghost blue, also gotten from teh hunter master quest (bad anemone) in gate to ghost blue.

level 30 cutesy duck hat - bad anemone quest from hunter master in gate to ghost blue.

level 40 steel health band - adds 80 defense. it is bought from caballa relic item npc; it's not easy to get to that place, so don't worry about it, just buy it from a vendor. an excellent item at this level.

level 40 blue penguin pet - an EXCELLENT choice at this level. buy one from a vendor (they are down to about 30-50k in most cases), get one as a drop from blue penguins (W, W, N, E from blooming cora, but know that it's a VERY RARE drop), or get one from the nefertiti quest - see below.

level 40 signpost shield - get this from the item npc in starting towns or ghost blue.

level 40 iron cap - drops from pirate ghosts in seabed 1 in ghost blue, also from moths in poppuri moss dungeon, can be dug in all the poppuri dungeon levels, pyramids 2 & 6, road to oops wharf, oops wharf 1-4, and the monkey boss map mentioned earlier.

and that's all you need to know to get to level 40 as a fox! by that time, you should know plenty enough to fill in the blanks for the rest of your levels! I guess I might expand this later... maybe XD

Last edited by oryx : 31 Aug 2006 at 01:43 AM. Reason: added content
(Offline)
 
Reply With Quote
Old 25 Aug 2006   #2
DarkRadiance
Hula Octopus
 
Join Date: Aug 2006
Posts: 24
Trickster Stats
Arcade Awards
MyTrade: (0)
If you dig in Poppuri Dungeon, you might find both Creative Ornamental Knives and Craft Leather Headgear :)
(Offline)
 
Reply With Quote
Old 25 Aug 2006   #3
leonaheidern
Torrobie
 
Join Date: Aug 2006
Posts: 7
Send a message via ICQ to leonaheidern Send a message via MSN to leonaheidern Send a message via Yahoo to leonaheidern
Trickster Stats
Arcade Awards
MyTrade: (0)
thanks for the tip. I think a craft leather head gear would be good. What about lvl 50 lol. I'm 3 lvls away from that.
(Offline)
 
Reply With Quote
Old 26 Aug 2006   #4
oryx
Kilimanjaro
 
Join Date: Aug 2006
Posts: 277
Trickster Stats
Arcade Awards
MyTrade: (0)
thanks darkradiance, I wasn't aware of that, I've added it.

this guide gets significantly more complicated at level 50, so I've added a seperate section for it.

Again, this remains the Standard, Easy, I don't want to do any research I just want a powerful build that is tried and tested and will work well for me Guide. This isnt' necessarily the best build for you; it's just one of the more common ones.

STATS:
I. Continue to add DA every single level. This won't ever change with this build.

SKILLS:
II. As you get into the 40's and 50's you will begin to have more skill points than you need for just Stone Strike and Sixth Sense. Following the Standard Build, you can work on skills in the following order:

*Shuriken Master - make sure you master this skill by level 51. It will become invaluable in Path to Phantom School all throughout the 50's, until you have enough defense to survive and enough DA to OHKO (one hit KO) galli's.
*Armor Break - just get this to level 1.
*Basic Detection - completely and utterly optional, not necessary in any way This skill is invaluble, but only because about 90% of digging areas in the currently released areas are 60m or less in depth. I got this to level 3 and I think it's great; it will be annoying later because I'd rather use those skill points elsewhere, but at high levels it won't matter anymore; it's up to you. If you like to dig, I'd suggest it.
*Lucky 7 - Master this as soon as possible, it's an excellent skill for both compounding and in general PvM.

and as for skills, this will take you to TM 54-58, which is level 80+. I think you'll be fine till then XD

Equipment: By this level, foxes START to have an advantage over other classes when compounding equipment. By level 60 it is absolutely essential that you understand compounding, and you really ought to by level 50. I'll explain it in detail after I list the gears that you will need for level 50 - 59.

GEAR LIST - detailed info on how to get to all these locations is provided below

A Note: Equipment priorities change slightly at this level; defense power is incredibly effective in this game. The only time you should sacrifice DP for DA at this point is when you need the extra DA to oneshot, twoshot, or 3shot something exactly. Therefore you should have two sets of gear, one that maximises DP, and one that maximises DA, and you can mix and match so that you have as much DP as possible while still one or two shotting everything you hunt

DA GEAR:

Level 45 - Custom Dagger - Potentially the best choice for this level, with up to four slots. unfortunately very hard to find; only able to be dug up in abyss 3 & 4 with a gao drill (depth of this area is 160m) Compound with nothing but bat glasses.

Level 45 - Craft Dagger - A very solid choice. compound with two bat glasses and you have an excellent dagger; dig it up in nora's sewer or master mong's map.

Level 45 - Swift Dagger - If you got a Creative O. Silver Dagger and compounded it in the last section of levels, this won't be useful. If not, you can dig it up in abyss 3 & 4.

Level 50 - UFO Pet - Adds 5 DA and 5 Evasion, an amazing pet, either buy one (people sell them pretty cheap now), or do the "environmental protection" quest (bunny maid in blooming cora, north section, 5 torn boots, 5 old bowls, 5 old spoons, 5 old plastic bags) 10 times to get a free one. A must have for any fox.

Levle 51 - Odd Dirk - Compound with bat glasses (when golden bracelets are out, you'll be using those instead, but they can no longer be obtained) Potentially the best dagger you can get at this level, surpassed only by a 4slot custom dagger that got a bit lucky, or a 3 slot custom dagger that got quite lucky (both are very rare), or a craft dagger that got *very lucky*. Generally speaking the easiest dagger to get at this level, and if you get lucky (+2 or +3) your damage will be excellent. Can be dug up in pyramid 1 Hall of the Slave (I beleive it's quite rare in this location) or in pyramid 7, tut's boss room (still pretty uncommon). You should be able to find one of these at a vendor also, or just go to pyramid 7 and yell "B> Odd Dirk 35k pm me!"

ADDENDUM: I wasn't aware of this at the time, but you can get premium pouches by warping to gate to oops wharf and digging there, and compounding bat glasses onto them; aside from feel a bit ring, this is probably the best +DA item you can get at this point. Also erraneously, I didn't mention necklace watches (see below in the "luk gear" section for obtaining these) compounded with bat glasses, another excellent +DA item for foxes. I will modify the original to reflect these changes.

DEFENSE GEAR:

Addendum: I should have mentioned last guide that blue penguin (+50 DP, +15 MDEF) is an absolute must have at 40, and even more important by 50. You have a chance of getting one if you do the nefertiti quest 10 times (explained below), or you can get one *VERY RARELY* from killing blue penguins (W, W, N, E from blooming cora), or you can buy one (I think, after several weeks, the price is down to about 30k, which isnt' too bad. these things rock) I'll add this to the previous guide.

Level 50 - Stout Prick Buckler - this item is so good and so easy to get, there really isn't any other option if you're not looking to spend some cash. it drops exclusively from tutankhamen at the moment, in pyramid 7, and he spawns so fast and is so frequently camped that you can usually buy one from a player vendor or a friend for 15-25k. Get one, or get a few and refine them! If you don't understand refining, it's not that important, but if you want to learn, go here: http://tricksters.50webs.com/refinement.html

Level 50 - Sturdy Bronze Buckler - This shield, when compounded with thick belly skins (found in abyss dungeon levels 3 and 4 from flat salamanders), is better than a stout prick buckler (more magic defense, which is useful for certain maps, like poppuri moss cave and ghost pirates, and essential for boss fights, and if you get a bit lucky more physical defense too). The only problem is that flat salamanders are level 70, and while they aren't hard, the area is, and the drop isn't exactly common. You can definitely hunt them at this level, but I'd suggest bringing a higher leveled friend or a few of similar level to help you. You'll need two thick belly skins to grow one slot, so if you're going there, make sure you get about 10 belly skins (for a few tries for good DP on the bronze buckler, and for hats - see below)

Level 50 - Clever/Master (1 slot) Felt Hood, Odd Beret (L51) - The thing these three have in common is that they have one slot... AND LOOK SUPER CUTE OMFG (or in the case of the beret, not so much cute as sophisticated and deadly)!!!! Compound thick belly skins onto them for a massive DP boost... and killing your opponent with cuteness! Also, as mentioned above, magic defense is essential for bosses, and useful for many regular mobs. Also make one compounded with DA, for when you need that extra boost.

level 50 - Master Felt Hood (2 slots) - This is the be all, end all mack daddy of defensive devices. This only drops from Master Mong the monkey boss, but if you can get it and stick two sets of thick belly skins into it, you should be able to do just about anything that other people your level are doing, and do it better. Get this if you can. As a side note, although this makes a good 2 slot DA hat, it's so rare that you're really better off either selling it or compounding it with thick belly skins and trying to get more DP than your current one. Craft leather headgear works almost 100% as well as a master felt hood when compounding DA; dont' compound DA onto this item. Go hunt craft leather headgear instead.

Level 50 - Stout/Master's brim cap - They give about the same defensive as an average compounded MDEF hat will give, but they give additional HP instead of MDEF. Personally I think they look dumb on foxes, and never use them or compound them; if you want to, it's personal preference, but by no means necessary. They nevertheless remain solid choices for a DP boost.

Level 51 - Odd Buckler Cap - Also not worth compounding in my opinion, but not a bad item at all. Dug in pyramid 7, tut's boss room. The advantage of stout/master's brim and odd buckler caps is that they can be refined to improve defense power; it's almost never worth it to refine mdef hats, because mdef simply isn't that essential for most areas and the risk of losing it is rarely worth the gain of a few mdef points. however, with DP caps it's different, and if you can get your hands on multiples, go to town and try to get a level 3+ cap! it will be worth it, if you like the look~

that's all for gear for these levels! I'll keep adding in the coming days!


COMPOUNDING

I'll begin with a link : http://tricksters.50webs.com/growth.html


That is by far the best and most comprehensive guide to growing things. I'd suggest you AT LEAST read the warnings at the top of the page before you try any compounding.

Here's my explanation:

Some things to know first:
-The compounding Npc is the Alchemist, in the south part of Aquarius, next to the Blacksmith
-As the level of the item gets higher and higher, compounding it becomes very expensive. at level 60, it costs 100k to grow a dirk and 60k to grow a beret. Make sure you vend any equipment you don't need at as much as you can get for it so that you can pay for the large amount of compounding you will probably do (especially because for now you will have to work with subpar materials - more on that in a moment)
-growing is the process of permanently adding stats to items
-growing an item never fails.
-once you have grown an item you cannot "ungrow it". the npc says you can, however, at the time of this writing it is not believed that the items he asks for exist.
-each item can only be grown once for each growth slot it has. to see how many growth slots an item has, mouse over it and a box will appear telling you the items stats. The "compound slots" is the number of growth slots. alternatively, right click the item for a more visual representation of the number of growth slots.
-each item can only have certain stats added. to find out what stats your item can add, right click it and look directly above the growth slot boxes, it will say "compound ability" and have a list of stats.
-most items have a standard set of stats that can be added here are a few that are important to foxes:

-hats that add mdef and mp can usually have added to them DA, DP, HV, and LK
-shields that add mdef can usually have added to them DP and MP, and one kind of elemental resistance.
-daggers can usually have added to them DA, DX, LK, and one kind of elemental property

-certain prefixes, such as "elemental" and "master's" change the attributes that can be added. always right click something to see what can be added to it if in doubt. Also, NOTE: When browsing vends, if you see a good deal on an item with several growth slots, make sure it's not already compounded with something. The surest way to do this is to right click and see; if the growth slot boxes are empty, so is the item. Many people compound items and sell them if they aren't better than what they are currently wearing, so be aware before you spend your hard earned money.

compounding items you'll need and locations:
Bat Glasses - Plug Bats (level 42), W of Gate to Ghost Blue. Fairly frequent drop. 6 per compound necessary.
Four Leaf Clover - obtained by digging; poppuri dungeon of all levels, many other locations as well. 5 per compound.
Thick Belly Skins - Flat Salamanders (level 75), abyss dungeon 3, relatively rare drop, 2 per compound.

Growing is the process by which you add (to a weapon, armor, accessory, vest, shield, or helmet) attribute points. The piece of equipment MAY ALREADY HAVE THE STAT that you are adding, and you may add a stat multiple times if an item has multiple growth slots. For example, if you find a creative ornamental knife, which adds +2 DA and has two growth slots, you can grow it with two sets of bat glasses, each of which add between 1 and 4 DA, for a total of between 4 and 10 DA on your knife.

When you grow something, it is very difficult to get the maximum bonus from it (a +10 DA creative O. silver knife would be almost impossible to make) because the bonuses you get are somewhat random, and heavily weighted towards the minimum bonus. Currently (without myshop items) the only way to improve your chances of getting a good result is to get as much luk as you can. Since for leveling purposes you won't be getting any luck, you will have to increase your luck with gear and the Lucky 7 skill. Here's a short list of luck gear you can obtain to help you compound better:

*rose of sharon hat (+1 luck) - obtained from the same nefertiti quest that you get "feel a bit ring" from. see above for the desc of how to do that quest.
*chance baton cane, chance bronze cane - dug from various places, and you can buy these from a shop. particularly useful after you compound luck onto them XD
*lucky amulet - bought at almost any npc store. +4 luck accesory. very useful.
*fox pet - as lucky amulet.
*necklace watch - this can be obtained from the "poppuri whistle" quest, which is a digging quest. See more below. This is most useful when compounded with luk.
*beggar's belt - this low level item, mentioned earlier, nevertheless adds 1 luk. not bad.

that's about all there is to growing!

LOCATIONS:

Poppuri Dungeon: Get there by going SE from Megalopolis; the entrance to the dungeon is in the middle of the map. You will be teleported to a room with two other warps; the north one goes to slide cave, which is slightly easier than the root cave, to which the south portal leads. Get the Poppuri Whistle quest from Poppuri himself in the NW corner of the moss dungeon in poppuri (if you've never been there, there are two routes, slide cave ---> rainbow cave ----> moss cave, and root cave ---> spore cave ---> moss cave. the slide cave route is a bit easier.) you'll need to find 3 poppuri whistles for him for each quest (you can do it 5 times per character). These are dug up in any of the five pop. dungeon maps, slide, root, raindbow, spore, and moss cave. You can potentially get a watch on the fourth completion, and you always get one on the fifth. Find a cave you like and be prepared to dig for several hours, at the least.

Tut's Boss Room/The Nefertiti quest: to get here, go SE from Desert Beach - Paradise, and take the entrance on the east side of that map (it goes into a pyramid). This is level 5, Hall of Love Affair. To get into level 6, you will need to speak to Rosemary (you appear at the NW corner of level 5; she is in the SE corner of the same map), and you will need to give her an apron each time you want to go to level 6 (found from addax in the tunnels between ghost blue and desert beach/cora. if you dont' know where they are, ask someone. everyone else knows XD) Level 6 is where nefertiti is; she's roughly on the west side. Her quest is to get 1 each of four jars, named Imseti, Chess... eachadf (how do you spell it T.T), Duametef, and Harpy. You can dig these here or in level 7, although it's safer in level 7 for reasons I'll explain in a moment. To get to level 7 you'll need a "subject's mask" and a "subject's earring", both obtained from seth (level 41, found in pyramid 5). Unlike aprons, these aren't given to the npc, only shown, so you only ever have to get them once, unless you accidentally npc them like I did. To get to level 7 find bastet (roughly in the south part of the map, but not the deep south; she's in a chamber that isn't quite as far south as it is possible to go, but close) and talk to her; she'll transport you there after checking your earring and mask. Level 7 is pretty safe for all levels; there are almost invariably lots of people there. if you're high enough to help kill tut (I got my first seal at 46, just stick with Shuriken Master until you're high 50's), then you can do so every 10 minutes, and if not just stay in the middle of the big group of people until they spawn, then wait in the corner near the first one they kill while they kill the other four, and then you have 10 minutes of peace again. This is an excellent digging spot, only 50m deep, and with great drops, including the jars for the nefertiti quest (you should do this at least 10 times, for a total of 10 of each jar).

Nora's sewer: the gateway to the abyss dungeon. to access it, get a nora card key from the item girl, and go to ghost blue. in the NW corner is don giuvanni; speak to him, give him the card, and you're in.

Abyss dungeon: my punctuation is getting sloppy, I'm getting bored of typing. you'll have to wait till later for this info XD

this is close to done but not quite, but I'm tired for the night. I'll continue tomorrow, and even add a GASP SUGGESTED LEVELING SPOTS section

Last edited by oryx : 26 Aug 2006 at 02:39 AM.
(Offline)
 
Reply With Quote
Old 26 Aug 2006   #5
DarkRadiance
Hula Octopus
 
Join Date: Aug 2006
Posts: 24
Trickster Stats
Arcade Awards
MyTrade: (0)
For lvl 50, I'm using a Stout Prick Shield. I think you can also find those by digging in Poppuri Dungeon. I know for a fact that you can get regular Prick Bucklers there. You can also get Stout Prick Bucklers from either Black or Master Foes (one of those two; can't remember which). That's where I got my first one - by sniping with my Lion at the crates :)
__________________
Kyrath - 1441 Pure MA Magician (70)
Verdanthi - 1144 Pure DA Fox (10)
(Offline)
 
Reply With Quote
Old 28 Aug 2006   #6
Xuey
Ice/Red Prinny Ane-san
 
Xuey's Avatar
 
Join Date: Aug 2006
Posts: 256
Trickster Stats
Arcade Awards
MyTrade: (0)
Very, very useful guide. x_o;
Just a question, but it sure seems like Heavy Carrier wasn't mentioned.
So it's useless?
__________________
{active} (Chibi Clan) Xuey [1144, Pure DA], L12X/L10X, Fox/Explorer
{inactive} Co||ection [1144, Pure WT], L1X/L1X, Fox/Archeologist

{art thread} {livejournal} {deviantart} {website}
(Offline)
 
Reply With Quote
Old 29 Aug 2006   #7
oryx
Kilimanjaro
 
Join Date: Aug 2006
Posts: 277
Trickster Stats
Arcade Awards
MyTrade: (0)
Heavy Carrier isn't *useless*

it's just not essential, or even very useful, in any way, form, or manner.
generally speaking, heavy carrier is reserved for high TM - right before you get fear bag (second job skill with WT based damage, with heavy carrier as a pre req.)

you can get it if you want, but there are already few enough TM points to spread around for stone strike, sixth sense, shuriken mastery, arm. break 1, and then lucky 7.
(Offline)
 
Reply With Quote
Old 29 Aug 2006   #8
Haruchi
Coolem
 
Haruchi's Avatar
 
Join Date: Aug 2006
Posts: 436
Trickster Stats
Arcade Awards
MyTrade: (2)
Heavy Carrier is useful..... when you carry 300mp pots.... and 150 hp pots.....
__________________

Thanks to Xim for the Sig
+Yuki+ Digger 1144 Fox lvl 12x DA Digger
~Saber~ Burning Rave/Triple Attack Bunny lvl 11x
(Offline)
 
Reply With Quote
Old 30 Aug 2006   #9
oryx
Kilimanjaro
 
Join Date: Aug 2006
Posts: 277
Trickster Stats
Arcade Awards
MyTrade: (0)
I do XD but I don't have heavy carrier.

I won't say it's a bad skill, I won't even say it's not useful. I simply think (this is purely opinion here) that the advantage you get from being able to carry as many potions as I carry at 74 at 4x is outweighed by the advantage you gain from having earlier access to L7, and also having maxed AT/SStrike/SSense

I'll get around to updating the guide with even more goodies.. I promise. but for now,
ORYX'S GUIDE TO LEVELING SPOTS MUHAHHAHAHAHA!!!!!!

(this is a bit of a teaser... I'll really do my research later and make a more comprehensive guide)

NOTE: THIS GUIDE ASSUMES YOU HAVE THE BEST GEAR FOR YOUR LEVEL.
this may sound unreasonable, but I did it on my fox, and you can do it on yours. if you're frustrated by a lack of funds, try going to path to phantom school while it's busy and looting for an hour or two; last time I did that I made 12k. the other thing you can do is find somethign that is relatively in demand (5g coupons, for example), go hunt a bunch of them, and vend them in a higher leveled area. whatever you do, as a fox, you will thank me later if you take the time to get the goods.

1-10: anywhere will do, however I usually just do hunter yuri quests for the meager (but very useful) amount of money they give.

10-16 DESERT BEACH - MOB QUESTS - this is best done in desert beach, I think. do nothing but yuri quests (.... that sounds dirty... just do it.) With full DA, awakening bronze sword and a disabled persons' pouch, you should pretty much twoshot everything with stone strike (which really means three shot since you'll miss a lot ._.) at this stage you'll be pooooooooor (you should be spamming blue potions as much as you can afford to... almost all of your bonus money from mob quests will go to blue potions), so make sure you dig whenever you're bored; vend EVERYTHING. at 16, desert beach is no longer suitable; the yuri quest becomes cannon shells, which are only located on the incredibly hard sand demon map. go to cora instead.

16-18/19 BLOOMING CORA - MOB QUESTS - cora is an excellent place for you at this point. the mob quest at 16 is thiefmons; thiefmons aren't EASY, but they're easier than cannon shells, and you can sell their cards for ridiculous amounts to higher level players making raccoon alts. I'd suggest the blue penguin map (W,W,N,E from cora) as opposed to the thiefmon map (N,N from cora) because it's not quite as horribly mobby, and you have plenty of time to get there. you can also kill penguins in your spare time (which with full DA you should have). After you hit 17, the blue penguin quest is an excellent one; easy, gives lots of money, and you could always find a blue penguin pet, which would rock your world (or should anyway). you'll still be spamming blue pots. in fact let me further extend this caution: for the rest of your life as a fox. you will always and forever spam blue pots. unless you're fighting something 30+ levels below you and you dont' care about taking a while to find whatever it is you're trying to find. so get used to it now.

18/19-20/21 - BACK TO DESERT BEACH - Sand demons are actually perfect enemies for foxes; while they are high damage, they have little hp or defense, and frequently miss. go to town. the mob quest gives excellent money; at this point, not only should your questing pay for your pots, you should have a bit left over. you could actually very reasonably stay here till 23 or 24, I did.

EARLY 20'S - GHOST BLUE/ANEMONES - This is a great way to make money. go hunt those popeyed anemones (they're super easy) and get their juices, save up enough to do the quest in blooming cora 5 times (50 juices total, the npc is next to the monster guild in cora), and you will usually get 3-4 portable port deluxes. that's 60-100k in your pocket, I wish I'd done this. once you hit levels 22-24, the armor squirt monster quest is doable, however, it's tough for foxes~ at this level, the gear isnt' good enough to overcome the high armor and hp of squirts. I reccommend against it. killing popeyed's with a decent party should be able to get you to the mid 20's.

MID TO LATE 20'S - MEGALOPOLIS MOBS - I never did this personally. Antagonist says: you can train in Southeast forest on Popos and Queen Yamus for money if you're low on it. They drop nice items that you can sell for a lot, and the Popo Leaflets can be compounded to add MA, which you might be able to sell since there's still a large population of Magic Types. Oryx adds: in addition, unlike in ghost blue, they're not aggressive, so if you don't have perfect gear that can be a + as well.

MID 20's TO EARLY 30's- GHOST BLUE MOB QUESTS - you really have two options here. at 24 (just after I bought my feel a bit ring and just before I could use it XD) I did the cora pyupyu tm quest... twice. it's HARD at level 24, and I was elated that I had managed it, but after two times I was down for the count. it's a quest that is better suited to 28-29-30. what I would suggest is the torpedo fish quest; it's a relatively easy quest, and torpedo fish drops are nothing short of fantastic. black gunpowder sells for 300 each at the gate to ghost blue npc girl(a fair sum at that level), and both steel pieces and propellors are needed by the dozens for marinel's quest in seabed 4 (4? I think it's 4). then, when you're ready, get to killing cora's. all this should take you to roughly level 31-32.

EARLY 30'S TO LATE 30'S - GHOST BLUE MOB QUESTS - you'll start to hate this place. Siremaid's, ghost pirates, and merrows are all relatively easy for foxes to kill; the only obstacle you'll face is the aggressiveness and the mobby maps. learn how to move quickly, look where you're moving to, and hit and run, and you'll be fine. the incredible thing about ghost blue:

-exp quests for torpedo fish (tons o quest items)
-exp quests for merrows (merrow trunks are a quest item, 1 of 3 that you need for a great quest)
-exp quests for siremaids (2 different quest items, mermaid's feather, 2 of 3 that you need for said quest, also mermaid's hairpin, which is a standalone quest item for a quest in gate to desert beach which gives you pearls, which you need for ANOTHER quest, in gate to caballa ruins)
-tmexp quests for pirate ghosts (gives keychains, 3 of 3 for the quest I mentioned twice just now)

Needless to say, this area is very synergystic. if you do all the yuri/robin quests here, you should have at least 100k xp in quest items.. not bad for questing!

LATE 30'S-HIGH 40'S - POPPURI/SIMBATTAS - this might be a tough one, not a lot of parties go here. HOWEVER, by the time you have 45 DA (should be around the lower 40's with perfect gear) you can oneshot simbatta's (level 47 mob) with stone strike. this. is. incredible. gather your friends, beg people to party here, it's an excellent though little known leveling spot for charm and power. you won't be doing any quests, but you'll power through this phase anyway; go to the slide cave (north portal of pop. dungeon), and they are the only aggressives on the map. trust me, it'll go fast.

MID/HIGH 40'S - LOW 60'S - MEGALOPOLIS MOB QUEST/GALLIS - by this time you need to have mastered shuriken master. I came here in the high 40's/low 50's and was extremely disappointed; the high galli/halli damage, my low armor, and my lack of funds collided for a bad situation. however, there was nowhere challenging left, or so I thought at the time, and so I went ahead and mastered shuriken master for kicks. OMFG WHAT A DIFFERENCE. killing these beasts at range is amazing. in the beginning you can soften them with SM and finish with SS for a two hit punch; later on you can twoshot them with SM. it makes your pot usage minimal, you rarely die while doing the monster quest (which gives FABULOUS xp btw), and you can claim things more easily, which of course is crucial for teh monster quest, and difficult on this map, as it is always crowded. (it sucks to SS something, miss, and have that bunny/lion/dragon ks your galli) You can oneshot galli's as soon as you have about 56 DA; this is a very workable strategy as well, and is achievable as low as 45 with really good gear.


ok that's all for now folks! expect more to come!

Last edited by oryx : 4 Sep 2006 at 01:06 AM.
(Offline)
 
Reply With Quote
Old 30 Aug 2006   #10
Haruchi
Coolem
 
Haruchi's Avatar
 
Join Date: Aug 2006
Posts: 436
Trickster Stats
Arcade Awards
MyTrade: (2)
oryx.....you must have alot of time..... also... it's shurikan throw... not shurikan master..... However, its irrelevent as long as long as the reader has an education level of over grade 2....
__________________

Thanks to Xim for the Sig
+Yuki+ Digger 1144 Fox lvl 12x DA Digger
~Saber~ Burning Rave/Triple Attack Bunny lvl 11x
(Offline)
 
Reply With Quote
Old 30 Aug 2006   #11
Antagonist
Anemone
 
Join Date: Aug 2006
Posts: 44
Trickster Stats
Arcade Awards
MyTrade: (0)
Originally Posted by Haruchi
oryx.....you must have alot of time..... also... it's shurikan throw... not shurikan master..... However, its irrelevent as long as long as the reader has an education level of over grade 2....
Check in-game. I even have the skill, and the skill card will say Shuriken Master.

By the way, in the early 30's, you can train in Southeast forest on Popos and Queen Yamus for money if you're low on it. They drop nice items that you can sell for a lot, and the Popo Leaflets can be compounded to add MA, which you might be able to sell since there's still a large population of Magic Types.
__________________

Jewelia {Pearl Island}
Arietta :: Water/Lightning Sheep
Observe :: 1144 Pure DA Fox
(Offline)
 
Reply With Quote
Old 30 Aug 2006   #12
oryx
Kilimanjaro
 
Join Date: Aug 2006
Posts: 277
Trickster Stats
Arcade Awards
MyTrade: (0)
much appreciated antagonist. I'll add it.
(Offline)
 
Reply With Quote
Old 30 Aug 2006   #13
Haruchi
Coolem
 
Haruchi's Avatar
 
Join Date: Aug 2006
Posts: 436
Trickster Stats
Arcade Awards
MyTrade: (2)
oh sorry... maybe i've been looking at too much japanese...
__________________

Thanks to Xim for the Sig
+Yuki+ Digger 1144 Fox lvl 12x DA Digger
~Saber~ Burning Rave/Triple Attack Bunny lvl 11x
(Offline)
 
Reply With Quote
Old 30 Aug 2006   #14
leonaheidern
Torrobie
 
Join Date: Aug 2006
Posts: 7
Send a message via ICQ to leonaheidern Send a message via MSN to leonaheidern Send a message via Yahoo to leonaheidern
Trickster Stats
Arcade Awards
MyTrade: (0)
btw which robin am I looking for? I talked to the one outside megapolis and all he askes me to kill are killer mantices(lvl 45). I'm lvl 51 now. Good for the sharp legs btw lol.
(Offline)
 
Reply With Quote
Old 30 Aug 2006   #15
oryx
Kilimanjaro
 
Join Date: Aug 2006
Posts: 277
Trickster Stats