 |
4 Jan 2008
|
#21 | | Anemone
Join Date: Sep 2007
Posts: 56
| @riyokku Yeah I understand that but his going for lucky seven at such a low level (I consider below level 100 low), that it will not have much of a dramatic affect
For guns just follow Laggy's guide up till level 50 where you change Ultimate Antique Gun quite commonly sold on the market that extra luck will last you quite a while thus neutralizing the need for lucky seven. When reaching level 65 buy the Ultimate Metal Gun which was commonly sold but might be harder to obtain now since like riyokku said is rarely dropped. From there skip all the guns till you can get a Master Titan you could get a Stainless but do not get the Sten extremely bad gun, a compounded Ultimate Metal makes up for the ap that is added from the Sten gun. As for Blue Seal Guns you should be able to get tons and tons of artisan ones if you want to replace a military gun, but as again like riyokku said not really good.
The reason for getting lucky seven at a later level is because thats when you have a transition over to ac guns rather than luck guns of the lower level although higher levels you will need luck but thats going to be a while.
For accessories get a acceptance trunk Level 42 and in the other slot get the mind body charm MUCH better than the health amulet or if you got unlucky get the body charm and if you got EVEN MORE unlucky and got none then the best choice is the health amulet. Once you get to level 50+ do the episode quest in which you should get the nono ring, the next best item would be the rhythm earrings at level 70 which should replace the charm/amulet.
So what you should have is nono ring and rhythm earrings which is what most people do have. As of inner wear try and get a duo doctor but an unlucky person would have to get the life jacket, I'm not sure about the steel health band, last time I saw one was before one of the patches where they removed Ghost Blue.
The reason why your getting a chuck-e is that it will take you quite a while to drill up heaps of items in which most people do get lazy of hardcore drilling, the easier way would be to buy the ufo pet BUT thats only for funded lions as you can only assume most people would be soloing their lion's as individuals thus a massive amount of money being spent on pets, guns, accessories and potions your lion will go poor quite quickly.
I'm not asking for a concrete list of what guns to get but rather a recommendation of what guns to get since your not actually telling them what to get but rather recommending what to get.
I'm pretty sure most people won't regret getting shooting spree rather than lucky seven, killing a lot rather than a floating leaf on your head? I think its worth it | | (Offline)
| |
4 Jan 2008
|
#22 | | Fail MT is Fail.
Join Date: Sep 2007
Posts: 261
| |
I'm pretty sure most people won't regret getting shooting spree rather than lucky seven, killing a lot rather than a floating leaf on your head? I think its worth it
| Meh, it kind of depends on what you want out of your shooting. The downfall of getting spree before l7 is that you lose quite a bit of gun accuracy at first (lk is not just for blocking and compounding), and with the lose of luck, spree will miss quite a few times. And if you guys haven't found out already, unless a lion is 1144, lions don't fare too well when it comes to taking on mobs because of the lack of a shield, which is the cost for the firepower that you get with a gun. Generally, it works if you can take the enemy out before the enemy hits you, but if you do happen to miss a few shots with spree (without the whole skill failing all together), you're going to want to make a quick escape before taking on the mob again (unless you're 1144). It's not as big of a downfall though, but you have to keep that in consideration if you prefer taking out enemies one at a time.
It's not like PS misses often though (except when you take higher-leveled enemies to consideration), so if you want to take on mobs and don't mind a little bit of required tanking, get spree first. If you prefer taking out enemies one by one and like compounding (lolwut? we know Nate fails -_-) get Lucky 7 first, but PS rarely misses anyways so I think that's why people usually recommend to go spree first. I think you should choose by preference, though, because I remember when I first got spree, I was disgusted by how dangerous the skill was because of how much the skill kept failing before I got more luck. And added with the fact that spree practically has no sniping potential whatsoever, a spree miss without casting failure in a large mob would mean bad news for anyone who doesn't have at least a 3 in charm (and getting ganged by 3 nightmares in mach room at the same time can be painful for anyone if they hit ._.)
__________________ srsly wdf o_o | | (Offline)
| |
4 Jan 2008
|
#23 | | Anemone
Join Date: Oct 2007
Posts: 53
| 
Originally Posted by riyokku Meh, it kind of depends on what you want out of your shooting. The downfall of getting spree before l7 is that you lose quite a bit of gun accuracy at first (lk is not just for blocking and compounding), and with the lose of luck, spree will miss quite a few times. And if you guys haven't found out already, unless a lion is 1144, lions don't fare too well when it comes to taking on mobs because of the lack of a shield, which is the cost for the firepower that you get with a gun. Generally, it works if you can take the enemy out before the enemy hits you, but if you do happen to miss a few shots with spree (without the whole skill failing all together), you're going to want to make a quick escape before taking on the mob again (unless you're 1144). It's not as big of a downfall though, but you have to keep that in consideration if you prefer taking out enemies one at a time.
It's not like PS misses often though (except when you take higher-leveled enemies to consideration), so if you want to take on mobs and don't mind a little bit of required tanking, get spree first. If you prefer taking out enemies one by one and like compounding (lolwut? we know Nate fails -_-) get Lucky 7 first, but PS rarely misses anyways so I think that's why people usually recommend to go spree first. I think you should choose by preference, though, because I remember when I first got spree, I was disgusted by how dangerous the skill was because of how much the skill kept failing before I got more luck. And added with the fact that spree practically has no sniping potential whatsoever, a spree miss without casting failure in a large mob would mean bad news for anyone who doesn't have at least a 3 in charm (and getting ganged by 3 nightmares in mach room at the same time can be painful for anyone if they hit ._.) | Yeah, that's what I thought when I was making the guide. Getting lucky 7 first is safer and all-around useful (LK is good for def and not missing), but if you want to try and clear rooms all at once go with spree. I myself think I'm gonna go with spree first actually, I have a 3 in charm so I should be ok... ^.^ | | (Offline)
| |
5 Jan 2008
|
#24 | | Leader Toy
Join Date: Dec 2007
Posts: 222
|
@Burntwig:
It's really just a difference of 1 TM point per skills for both of them, You don't really need to worry about it too much, since eventually you'll have enough TM points to master every skill you can get O_O...that is if you play as long as some people do. Otherwise don't fret.
| Whew! Thanks Master!
that made me feel better!
and for all the added info...
Thanks a lot!
really helped!
i'm so glad there are people who help noobs like me...
or... am i the only noob here? :rabies: (wa!)
anyways...Thanks Again!
__________________ 
First one By Master Ximmeh! Thank you!  
Byos -Lion-9x/8x-Fantasia-a Proud member of PwnSt4R | | (Offline)
| |
7 Jan 2008
|
#25 | | Anemone
Join Date: Oct 2007
Posts: 53
| Added a suggested equip list, thanks to Monkiemagic and riyokku for their input. ^.^ | | (Offline)
| |
7 Jan 2008
|
#26 | | Buffalo Wings
Join Date: Jul 2007
Posts: 803
|
Originally Posted by arbiter35 I have an Ultimate Antique Gun with 204 AP and 5 LK that I got for 100k to use when i hit lvl 50. | wat??? 204AP for 100k??? which noob sold u at that price?? lol... i assume it's 3s too... such a gun will easily worth over 1mil in fantasia... i dun think most unfunded newbie can afford it... (neither can they hunt skull for it...)
anyway perhaps u can include weapon list for unfunded newbies...?
regards,
wacky
__________________ SAY NO TO MYHAX!!
My Contributions to MT Forum (if you liked it, help to rate it... thanks...  ) Wacky's guide on Buy/Resell Trading My Characters on Fantasia:
lvl 11x 1144 Pure AC Lion (Main) / lvl 10x 4114 Pure AP Buffalo / lvl 10x 1144 Pure DA Fox / lvl 9x 1423 Pure MA Dragon (Latest) | | (Offline)
| |
7 Jan 2008
|
#27 | | Anemone
Join Date: Oct 2007
Posts: 53
|
Originally Posted by wackykid wat??? 204AP for 100k??? which noob sold u at that price?? lol... i assume it's 3s too... such a gun will easily worth over 1mil in fantasia... i dun think most unfunded newbie can afford it... (neither can they hunt skull for it...)
anyway perhaps u can include weapon list for unfunded newbies...?
regards,
wacky | I really think that you should try and find a decent, fairly cheap Ult Antique or Renaissance gun, one that will last till lvl 100. If you can't though, I guess you could just go from Power Renaissance gun, which can be bought cheaply, to a Strong Sten Gun which can also be found cheaply since low lvl enemies drop it for some reason..
As for the other stuff, if you do all the work yourself you can earn your own Nono ring, which will be good for a while. Inner wear just use life jacket, and for a helm you could hunt Forest Wasps or Moss Moths, both of which drop ok helms if you couldn't afford something better. And for a pet just use a Baby Lion until you finish the quest for a Megalo UFO.
That's all assuming you have pretty much no cash at all. I would have sold you a Power Renaissance gun cheap, I actually found 2 lying around in Mega lmao, but I guess you're in Fantasia | | (Offline)
| |
7 Jan 2008
|
#28 | | Fail MT is Fail.
Join Date: Sep 2007
Posts: 261
| The best thing to do is to try to get your hands on the best EQ that you can find, and that you can realistically get as well. I don't really recommend a strong Sten gun unless you can somehow find a 3s (if that actually exists). My best advice is to find an AC-compable gun that has a decent amount of slots (at least 2s or so) and has good AP (I generally settle for anything around 250 AP if it has at least 2s and some AC included in it already). These kind of guns will generally last a long time and will also help give you the added damage boost as compared to a high-AP only gun.
Also, I tend to dislike ultimate antique and metal guns mainly because of the level-limit which will keep you from getting any decent AC comps if you get all mins, and even then you don't have the added AC boost. You do occasionally stumble across a high-AP one (one time I found a 307 AP gun, which I was able to refine to 401 AP) but the chances of getting a good AC comp are pretty slim (that gun comped for 5 AC at 2+3 -_-). An ult metal will pretty much last you a while until you can finally either fight for or afford a master titan/military, which is a pretty good solid 40-50 levels, but after that it becomes obsolete, since the lack of 50-200 AP could be made up for with the AC bonus.
Also with the pets, it's probably better to go with a Chuck-ee at level 50 if you haven't finished the Cabella quests, mainly because of the +4 AC bonus. It's probably better than the lion at least, but meh, you should probably ditch it when you finally complete the Cabella V quest.
Accessories...a rythmic earing or a nono ring would do well, I'd have to agree here. Comp for AC if you want gun damage, or otherwise comp LK for gun accuracy if you want to (well, the nono ring at least. Rythmic earings can't comp for LK). And it's far away for most, but when you hit 3rd job, use one of those two and your guardian. That usually works. Or, for a bit of lolz, the level 70 anniv necklaces can be comped for decent AC at min comp O_O. So you get MP and AC. O_O
For inner wears, you really can't rely on a life-jacket forever. If you're lucky enough or can find one on the market, get a duo-doctor, which has the added MD, lk, and can be comped for DP (and HV? I dunno bout the HV part). Steel health band is usually the substitute, but those are pretty much unavailable now)
As for helms, I was lucky enough to get my hands on a 3s ult basic cap with +4 AC (and I also managed to comp it to 13 AC...which is pretty good considering only one of them was a min comp ._.), but for those who couldn't fight skull after he got buffed up, you could try to get an AC-compable helm like a focus steel or strawberry hat, but I dunno how well each of them would work.
If you can't get an AC hat, you should generally stick towards an lk hat (you get blocking power and gun accuracy, so a 2 for 1 advantage). From what I hear a master beret would last you quite a long time, but I really don't know if they're available anymore. You can try drilling for a custom beret if you want (I got lucky somehow and drilled it up in a few tries lol O_O), I dunno.
@wackykid
*hijack lol*
Meh, my recommendation for those who are unfunded (levels 1-70ish):
For levels 1-19 you're best off getting whatever melee weapons you can get, because your AC's only high enough to do about the same damage as your stone strike. Classic sword and shield.
Level 2x: precise wooden gun (bought by weapon ticket from Mint) or ult wooden gun (should be available for around 20k or so), wooden helm bought from shop, comped for AC if you like. Stick with your lifejacket for now. As for a pet, get a baby rabbit. I think you get the 4 AC bonus right there, I'm not sure.
Level 3x: Gun type 3 with AC comped might work, I never really tried it before. I would say get a basic cap (normal, not ult), but I think the level for that eq has been changed...or I have no idea. Stick with the same pet
Level 4x: Shrewd Classic gun if you can still find one. Either that or stick with the gun you have. Get an iron cap, and stick with the same pet unless you want a blue penguin O_O, but if you want the best damage, stick with the rabbit
Level 5x: I think this is where you get a few more options for guns. You can get an antique gun and comp for AC, or a gun type 4 and comp for AC. For helms you can get a focus steel helmet (or just a steal helmet), comped with AC. As for pets, get a Chuck-ee if you can find one until you make the change to the UFO. This is where you can get the nono-ring. Comp it for AC
Level 6x: Hopefully you would have job-changed by now and getting funds should be easier if you keep on training. You can stick with your antique gun if you like, but I dunno how long it'll last you. You can also get a power renaissance gun and refine it a bit. At level 65 several ult EQ's become available, but are pretty much unavailable since Captain Skull's been screwed around with, so you have to buy these if you want one. And it seems like now (at least in Fantasia), the only ult metals being sold are the ones with 250+ AP with pretty high LK and AC comps, so these have become rather expensive now. Get it if you can afford, but I think for now the power renaissance gun might do. Pets are pretty much the same
Level 7x: If you can get a Rhythmic Earring, get one...but I honestly don't know if it's available to get at this level. From what I see they're getting cheaper on the market now though (going down from 1 mil to about 700-500k from what I've seen), so grab one if you can
Beyond 7x I think it's fairly easy to get the equips you want, with a little patience and luck of course.
e
lolwut
phew, long post O_O
__________________ srsly wdf o_o | | (Offline)
| |
7 Jan 2008
|
#29 | | Buffalo Wings
Join Date: Jul 2007
Posts: 803
|
Originally Posted by arbiter35 I really think that you should try and find a decent, fairly cheap Ult Antique or Renaissance gun, one that will last till lvl 100. If you can't though, I guess you could just go from Power Renaissance gun, which can be bought cheaply, to a Strong Sten Gun which can also be found cheaply since low lvl enemies drop it for some reason..
As for the other stuff, if you do all the work yourself you can earn your own Nono ring, which will be good for a while. Inner wear just use life jacket, and for a helm you could hunt Forest Wasps or Moss Moths, both of which drop ok helms if you couldn't afford something better. And for a pet just use a Baby Lion until you finish the quest for a Megalo UFO.
That's all assuming you have pretty much no cash at all. I would have sold you a Power Renaissance gun cheap, I actually found 2 lying around in Mega lmao, but I guess you're in Fantasia | oh i'm not talking about myself... just about any newbie in general... hmm... but i think you have a point there... no need to get a 2xx ult antique gun if you have no $$$... but a cheap ult still pwn power renaissance gun...
i think you can also get precise antique / metal gun by completing the relics / oops quests.... that'll save u $$$...
for helm... can get focus steel helm (twice) from cabellic monster quest... as for myself... i'm a trader and have loads of $$$... so getting godly ults is not an issue...
regards,
wacky
__________________ SAY NO TO MYHAX!!
My Contributions to MT Forum (if you liked it, help to rate it... thanks...  ) Wacky's guide on Buy/Resell Trading My Characters on Fantasia:
lvl 11x 1144 Pure AC Lion (Main) / lvl 10x 4114 Pure AP Buffalo / lvl 10x 1144 Pure DA Fox / lvl 9x 1423 Pure MA Dragon (Latest) | | (Offline)
| |
8 Jan 2008
|
#30 | | Buffalo Wings
Join Date: Jul 2007
Posts: 803
|
Originally Posted by riyokku (one time I found a 307 AP gun, which I was able to refine to 401 AP)
(that gun comped for 5 AC at 2+3 -_-).
As for helms, I was lucky enough to get my hands on a 3s ult basic cap with +4 AC (and I also managed to comp it to 13 AC...which is pretty good considering only one of them was a min comp ._.), but for those who couldn't fight skull after he got buffed up, you could try to get an AC-compable helm like a focus steel or strawberry hat, but I dunno how well each of them would work. | wow AP 307 ult metal gun...? that's 5 from max... but 2s...?? :inf:
anyway... you should have waited and used stones 65 to compound... which has min of AC 3... unless at that time stones 65 is unheard of yet...
regards,
wacky
__________________ SAY NO TO MYHAX!!
My Contributions to MT Forum (if you liked it, help to rate it... thanks...  ) Wacky's guide on Buy/Resell Trading My Characters on Fantasia:
lvl 11x 1144 Pure AC Lion (Main) / lvl 10x 4114 Pure AP Buffalo / lvl 10x 1144 Pure DA Fox / lvl 9x 1423 Pure MA Dragon (Latest) | | (Offline)
| |
8 Jan 2008
|
#31 | | Spicy Dragon
Join Date: Sep 2007
Posts: 1,097
| it was when skull first came out. thats a long time ago. we werent sure if its coming out or not.
I found a 251 AP 3s gun. compound 8 AC. 
refined 341 AP.
Now im using my princess gun.  refined lvl 5. but only 17 AC. | | (Offline)
| |
8 Jan 2008
|
#32 | | Fail MT is Fail.
Join Date: Sep 2007
Posts: 261
|
Originally Posted by wackykid wow AP 307 ult metal gun...? that's 5 from max... but 2s...?? :inf:
anyway... you should have waited and used stones 65 to compound... which has min of AC 3... unless at that time stones 65 is unheard of yet...
regards,
wacky | Stone 65 wasn't out at that time. At that time Ghost Blue wasn't a ghost town either. That was also when Skull was awfully gosh-darn easy.
e
And stones are a pain to find anyways. e.
Yeah, ok then. *Ends hijack* e
__________________ srsly wdf o_o | | (Offline)
| |
9 Jan 2008
|
#33 | | Fail MT is Fail.
Join Date: Sep 2007
Posts: 261
| Double-post, but yeah. I was reading the updated guide and I stumbled across something, and I need to say something about it. |
Also note that for compounding and refining purposes, you shouldn't do either until you get your high lvl equips, like the military gun, rhythm earrings etc.
| I never said to not compound your equipment at those particular levels where comping ain't so great. I just tend to dislike weapons of those types because, while they have great base stats in AP and LK, they will never comp as well as the higher level equips. (and in my experience, they have never really seemed to comp well. Ever -_-)
The thing actually is, you probably would want to comp them because hey, you'll get more damage. It'll be a good gun for it's level, but hey, it won't last as long as the higher level guns you get (mst military/titans especially). You should comp them to get the max damage you can possibly hope to achieve, but eventually that mst titan or military with less AP but higher AC comp will be out-damaging that high-ap-only gun you have.
Point being, a gun like that 401 AP ult metal I had won't last because better guns that will 90% most likely be better guns no matter what kind of comp will probably show up. Make use of those guns at the best time when you can, but just take notice that it will only last you some 40 levels or so (you'll probably be using an ult metal from 65 up to around 9x or so), while a master military gun can probably last you from 10x up to 17x-19x in some cases.
__________________ srsly wdf o_o | | (Offline)
| |
9 Jan 2008
|
#34 | | Anemone
Join Date: Oct 2007
Posts: 53
|
Originally Posted by riyokku I never said to not compound your equipment at those particular levels where comping ain't so great. I just tend to dislike weapons of those types because, while they have great base stats in AP and LK, they will never comp as well as the higher level equips. (and in my experience, they have never really seemed to comp well. Ever -_-) | Actually Monkiemagic mentioned that, and I kind of agree. It's not really worth the investment refining and comping lower lvl guns, once you make the switch to a military gun or some 100+ gun that's the one you want to upgrade because like you said you're gonna be using it for at least 70-80 lvls, long ones at that. If you want to upgrade lower lvl guns, pick refine or comp, don't do both, and try not to spend too much on it either. | | (Offline)
| |
13 Jan 2008
|
#35 | | White Rabbit
Join Date: Aug 2006
Posts: 776
| Question : Even if it takes me over TM30 should I really get/max Booster before I get Quick Reload? @_@;;
Right now I'm TM Lv. 25(Base 28), and I'm pretty sure that QR would help a ton,whereas booster being 3 lvls lower or whatnot shouldn't effect me too much, should it? :/
Having to finally use potions again might also mean I'll start to lose money ._.; | | (Offline)
| |
14 Jan 2008
|
#36 | | | |