For awhile now, I wasn't exactly sure how to properly do the formulas for fortune hit (Lucky Strike) or Detonator, nor was I very aware of things such as cooldown or outside skills that affect these two. In the end, I saw some very fascinating results. What I will now attempt to do is compare the damage of Detonator to the damage of Lucky Strike. Both will have default luck at 100, and Lucky 7 will be factored in for both, but Lucky Day will only be factored in for the fox, as it is their personal buff (a lion will not always be in a party, so Lucky Day is an external factor to their individual strength). For the latter sense type, I will be using both a low hp and high hp monster for examples and; for the former, I am going to factor in the caster's DA, setting it at 50 (half of the growth of a pure luck build). Both will be assumed to be as naked as the day they were born (ie. no equips involved), and Lucky Strike will be assumed to be a melee skill, not a gun skill.
First, I'm going to borrow my damage conclusion from the pure luck fox (PLF) vs pure DA fox (PDF) post I made in another thread:
1.45= Mastered Lucky 7 buff for LK, Mastered Sixth Sense for DA
1.18= Mastered Lucky Day buff for LK
Formulaic value= Number that Mastered Detonator will use to determine damage.
(Formulaic value*magnification ratio; magnification ratio at mastered is 48.8)
PLF LK (100*1.45*1.18=171.1---->rounded down to 171 LK) + PLF DA (50*1.45= 72.5----->rounded down to 72)= 243 formulaic value.
PLF Detonator Damage= 11858.4-------> rounded down to 11858
**PLF Detonator Crit Damage= 17787.6------> rounded down to 17787
Secondly, I'm going to borrow my damage conclusion from a pure luck lion thread on another site:
Lucky Strike Default Damage= Target's Max HP/10
Lucky Strike Damage Influenced by Luck= Luck*8*Lucky 7 (1.45)
Lucky Strike Formulaic Value = Default Damage + Luck-Influenced Damage
(Formulaic Value*magnification ratio; magnification ratio at mastered is 3.8, or 380%)
High HP Monster Example:
HP= 100,000
Lucky Strike Default Damage= 10,000
Lucky Strike Damage Influenced by Luck= 1160
Lucky Strike Final Damage Before Outside Reductions= 42408
*Monster Whose HP Damage and Luck Damage Are the Same:
HP=11600
Lucky Strike Default Damage= 1160
Lucky Strike Damage Influenced by Luck= 1160
Lucky Strike Final Damage Before Outside Reductions=8816
Low HP Monster Example:
HP= 5000
Lucky Strike Default Damage= 500
Lucky Strike Damage Influenced by Luck= 1160
Lucky Strike Final Damage Before Outside Reductions= 6308
A pure luck lion is clearly the indisputable anti-charm character, becoming insanely powerful as the opponent's max hp increases, but having just enough oomph from luck if the opponent's max hp is extremely low. So, though the damage is laughable on low-hp opponents, it's more than enough to kill them, but for an mp cost that might only make the skill feel worthwhile against higher hp opponents. Mid-hp opponents will most likely shrug off advances from lucky strike, even though the damage will be moderate; it becomes a routine-damage skill on these types of opponents.
A pure luck fox overkills low hp monsters, and dominates mid-hp monsters, but falls short on high hp monsters, making the cost outweigh the gain; however, their damage remains consistent, and does not rely on external factors to be lethal.
Pure luck lion does not have the AC of his pure AC brother, but he has the exact same AC of a pure luck fox (and slightly more than that because of the gun he is carrying). Gun Booster is naturally a part of his build, so his Lucky Strike will be dead-on, and crit often. The problem? His gun skills will probably suffer, because he will most likely be a 1144 lion. But, he will be ridiculously accurate, and he will crit often. The skills he will still have moderate damage on, however, are mastered Stone Strike (probably buffed with mastered Sixth Sense) and Shuriken Mastery.
Pure Luck Fox, however, will have multiple skills at her disposal that she can and WILL use, and though the DA skills will not be as powerful as a pure DA fox's, they will maintain 60-75% of the effectiveness based on equips alone. Brave Throw boosts Shuriken Mastery's damage. Outside of the DA skills, Fear Bag's damage will always remain the same, doing high damage based on current taken up weight. This damage will be inferior to Lucky Strike on a high hp boss, but it will still be the damage that contends with that skill.
Until 3rd Job hybrids, lions will be the heavy-hitters (but one-trick ponies), whereas foxes will do more consistent damage on everything with a dazzling array of skills and debuffs.
Even after 3rd Jobs, only pure luck lions will HAVE to go hybrid. Pure luck fox does not NEED Lucky Strike, but pure luck lion will probably want all the other skills at their disposal. Why does pure luck fox not need to go hybrid? DA-based damage is still fairly moderate, and there's a 3rd Job Advanced skill that helps speed up Detonator casting and cooldown:
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Originally Posted by Exilus Foxes get a skill called "Land Mine Specialist" in 3rd job which reduces the cooldown of Detonator. Seems that it decreases the cooldown by a considerable amount as well. |
Lucky Strike forever remains at 6-second cooldown, whereas "Land Mine Specialist" takes the 10-second cooldown of Detonator down by a ridiculous amount (if you look at the video where this is show-cased, the fox is almost spamming detonator).
3 Detonators under Land Mine Specialist will probably be equal to 1 Lucky Strike, and can probably be cast in the same amount of time.
Finally, because it seems that luck senses were meant to be melee in a reasonable capacity, lions who go hybrid will lose interest in their gun skills (except for gun booster, which a fox could have taken with them from the get-go for far less skill points and can still take with them if they haven't learned it by 3rd Job, whether they go hybrid OR advanced).
There's a lot more to think about, which is why I made this post. Everything you've ever thought about the pure luck build and the two classes that benefit from it should go here.
*Updated Information for further comparison.