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Originally Posted by AsianGuy Actually, physical attacking skills, Stone Strike, Power blow, whatever, need AC for accuracy, while long-ranged skills (mana arrow, shuriken mastery, etc.) need luck... The Anti-AC stat is HV... so, yeah. However, Luck I think luck does play a factor in physical attacks, because I do tend to miss more with power blow on a sense... |
Skill accuracy seem to be based off LK. While physical attacks are based off AC which are countered by HV. Certain physical type skills seem to be based on AC to hit.
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Originally Posted by ChorusGrain Armor Destructor (DP) + Sticky Foot (HV) + Gloomy Mist (combination of DP & HV reduction) = Bad for Charms
But it takes up alot of points. Most likely no Luck buff skills to defend against magic...(unless you go either Shurkiken Throw or Stone Stike only) |
You dont really have to sacrifice your self buffs. You can still bring all of the debuffs and buffs and still be offensive.
max Stone Strike cost 12
max Shuriken mastery cost 13
max Sixth Sense cost 12
max Lucky Seven cost 16
max Lucky Day cost 15
10 Armor Destructor cost 11
10 Sticky Foot cost 10
max Gloomy Mist cost 16
max Detonator cost 15
10 Hydro cost 14
max Surprise cost 16
TM points total 150 used
Recommended DA/LK. With L7 and LD you can be sure your Detonator will hurt. Hydro and Surprise are mean too.
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Originally Posted by flipside Actually, Stone Strike and Shuriken Master are both based on AC. I want to know who started the whole "accuracy of all skills are based on LK" trend.
And yes foxes can be good at pvp as long as they hit with their skills because of the high damage. Thing is that most foxes have 1 or 2 points in power and don't pump AC, so they rely on AC equipment. |
I just checked I believe you are correct
Evasion power= The evasion power for direct attack
The defensive power for gun attack
The evasion power *85 for physical attack type skill
Good fortune= Critical ratio block ratio
Synthesis (influence small), growth synthesis (while influencing) *83
On-target hit ratio evasion ratio of gun and magic
On-target hit ratio= On-target hit ratio of direct attack, attack power of gun (on-target hit 1= gun attack power 20)
Critical ratio of magical attack skill
It is strong the critical ratio rise *81 of direct attack
Crazy... but magic criticals are based off AC NOT LK... wierd...
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Originally Posted by burpyierz thats wut i was saying .... Stone Strike miss 1/4 of the time if u have more HV thats even worst
do u know wut LK does ? :) increase criticals and i don't believe it makes you dodge :) |
It helps dodge magic and gun attacks. Acucuracy of magic and gun attacks. Critical ratio. Block ratio. Affect Compound.
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Originally Posted by jobnarak i just wann to know that how good it is in pvp .if not what is the best  |
Finally to address your question. They seem to be more of a party type character. While other characters are having the attention of the opponent on them they can quietly go around doing their job which is mass debuffing, laying detonator traps, stealth hit and run attacks, making sure mages dont get silenced with Wink, and throwing everything except the sink at you. They seem to be very effective and their Lucky Day is a welcome since it boosts the parties LK.
Here is a short comparison between both senses
At max level (DA + LK) * (6.1*8)
Compare this versus the Lions LK dependant attack
((target max HP/10)+ (LK ×8)) * 4.4
Realize the following however.
A Lion with AC/LK and LK gear and max Lucky Seven could have at level 100 31 LK +13 from LK bonuses * lucky seven = 63 LK
Suppose he targets someone with 2000 hp
(200)+(504)= 704*4.4= 3097.6 without a crit.
On the other hand a full LK fox with Detonator would do.
With max SS and L7 and lets say +13 bonus to LK= 89 while DA is 34
(34+89)= 123*48.8= 6002 (assuming I got the fomrula correct.)
However a DA/LK 75/25 setup would get you:
43+31
Suppose she has a +8 in DA and +5 in LK (+13 divided among DA and LK)
51+36
Now suppose shes buffed with max sixth sense and L7
73+52= 125*48.8= 6100
There are no best class but there are a few classes that need some work. Like Lions for example. All in all Mages have the best damage output and kind of the worst survivability which is why they are like glass cannons, powerful but fragile. Power types are balanced in terms of survivability and tend to hit hard and fast. Buffa have a close and range game with mobbing while Bunnies rely on powerful combo one on one hits. Charms have good survivability with decent to solid damage. What makes them special is their defensive and evasive skills as well as skills such as Skunk Pouch and range combat. Cats tend to have better defense then Raccoons while they in turn seem to end up having better evasion. Senses are a bit wierd. Foxes seem to be the better of the two due to lack of useful Gun skills for Lions. But since Lion are seemingly party type sniper like characters theyre not really to get in close at all. I suppose Lions and Foxes are better as offensive support. Charms as tank/support offense. Power types as balanced offense and Mages as outright damage/support. At least thats what it seems from reading their skills up to third job.