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Old 15 Aug 2006   #21
YamiAvatar
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when i trie to do it, (i tried right before right after) i just get "still loading..." and nothing happens...0_o
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Old 15 Aug 2006   #22
feardamoo
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@ who ever told me to right click O.o does right click work? if u get still loading means u need reload protection... and uhhh~~~~do u guys click right before it disappears or exatcly after the whole thing is gone


this means that it only matters what YOU see on YOUR side of the screen to time your crits. so even if you are lagging, or you think the attacks are lagging, you should still click at what would be the right time to get your crit, as opposed to trying to compensate for the lag <because it doesnt work like that>

What does it mean the screen is there like sumthing at the side of the screen O.o?

Last edited by feardamoo : 15 Aug 2006 at 06:12 PM.
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Old 15 Aug 2006   #23
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Originally Posted by Rivany
On a japanese Trickster site it talks about how the skill increases the crit damage from 1.2x to 2.5ish.
I was able to do it with Gun Type 2 pretty well. Now I have a question about criticals.

Originally Posted by Trickster Wiki
DA (Perception): Digging accuracy, customization success chance, critical attack damage, and Fox skill damage.
LK (Luck): Affects spell and gun hit rate, and critical attack rate.
If Lions use these timed criticals with thier guns, is it impossible to get a critical passively due to how high your LK is? Is LK just limited to gun accuracy as far as offense is concerned?

Additionally I heard that LK has somethign to do with how much the enemy can critical hit you and also was involved in block rate. If anyone knew that'd be great.

Now another matter I wanted some clarity on. See how it says DA is involved with critical attack damage? Well, here's what I got from a little test. I found a Hula Octopus. I shot it and did 200 damage, then fired a critical shot afterward dealing 246.

246 / 200 = 1.23. My Lion has 7 DA (not level, the actual value is 7).

Was it at a base of 1.2x and got raised slightly by my DA? Or that 1.2x was just an estimate? Many thanks in advance.
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Old 16 Aug 2006   #24
HeavensFeel
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1.2 is just a common number everyone got used to
I came out to be 1.24 - 1.25 as the crit multiplier

1.2 just makes it look "weak" when they say
it is not a full crit
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Old 16 Aug 2006   #25
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CAN this be done without invincible reload? I mean...if you're fast enough/skilled enough...theoretically...
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Old 16 Aug 2006   #26
Rivany
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Originally Posted by Soupie
CAN this be done without invincible reload? I mean...if you're fast enough/skilled enough...theoretically...
Absolutely not, unless you use the damage off a monster you just killed.
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Old 16 Aug 2006   #27
zedster
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Originally Posted by Soupie
CAN this be done without invincible reload? I mean...if you're fast enough/skilled enough...theoretically...
I don't have invincible reload, but I wanted to try this. I was able to get it to work, only in two cases:

1) Monster didn't charge me after I shot it. (stupid monster) It was an Oran G in the pyramid, and was on the edge of my sight. Maybe it couldn't see me? After the crit, it charged me. Also, first shot was a Miss.

2) Killed the first monster, and used its damage as a timer for shooting the next monster.

It took quite a while to get these scenarios. I was able to to 2 in a row when a Buffalo was tanking for me, but that was the only time.

I was surprised how reproducible this is. I think I will be able to pull off getting multiple criticals in a row with invincible reload when I finally get it.
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Old 16 Aug 2006   #28
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Actually we can do it with a tank so screw you and your only two ways to do it!
-------------------------------------------------
With a tank it works so screw you and your only two ways!

Last edited by Soupie : 16 Aug 2006 at 07:03 PM. Reason: Automerged Doublepost
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Old 16 Aug 2006   #29
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Still cant get it to work, i watch the video by deebee he kept running away and shoot so how really does the time critical work? Using a wooden gun now.
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Old 16 Aug 2006   #30
HeavensFeel
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Red Text Dissapear

You Shoot Quick

You Crit

End of Story

If you have problems doing it,
you're thinking too hard.
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Old 17 Aug 2006   #31
Puls3
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i believe you need gun protection or a certain skill so that when the enemy hits you, your loading/shooting wont be disrupted or so...
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Old 18 Aug 2006   #32
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About the skill that increases critical damage, from what I've read, it only applies to natural criticals.
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Old 19 Aug 2006   #33
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Guys, I know I don't have as high a post count as some of you, but please hear me out.

I found it easier to use your gun's reload time as an indicator of when to shoot to score a timed crit than the time it takes for the damage text to disappear. I tested this with the Shrewd Wooden Gun and Gun Type 2, after hearing that the Type2 has the fastest reload speed among the guns. Surely enough, although barely noticable, T2 reloads faster than at least the Shrewd Wooden. You can test this by switching between the two weapons; if you want, even try using a timer. T2 reloads faster.

Now to the timed crit part. If any of you have tried to score crits with a Shrewd Wooden, you'll notice that you don't click "on the dot" in order to pull it off, unlike the T2; in fact, you have to click immediately after the damage text disappears when using the Shrewd Wooden.

I noticed after a few hours of familiarizing myself with both guns that there is something in common between the two in order to pull off timed crits. It's not the damage text, though. It's the reload time. The amount of time you wait before firing the next shot for a crit is exactly the same between the two guns, and possibly all the guns; but since the reload times are different, there is a difference in the damage text vanishing in relation to your reload time.

That's my take on timed criticals. Try counting exactly 2 seconds after your reload bar is completely filled with different guns to test this hypothesis, I tried it myself and it seems to be correct. Maybe it's some sort of psychological trigger I'm pulling there that enables my subconscious to delay my reaction time between shots to score crits, but I'm pretty sure this experiment can be repeated.

Ryvaeus [in-game name, as well] here, by the way; pleased to meet you all. Your guides and Wiki team has aided me to no end.

Last edited by Ryvaeus : 19 Aug 2006 at 08:55 AM.
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Old 19 Aug 2006   #34
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Originally Posted by Ryvaeus
Guys, I know I don't have as high a post count as some of you, but please hear me out.

I found it easier to use your gun's reload time as an indicator of when to shoot to score a timed crit than the time it takes for the damage text to disappear. I tested this with the Shrewd Wooden Gun and Gun Type 2, after hearing that the Type2 has the fastest reload speed among the guns. Surely enough, although barely noticable, T2 reloads faster than at least the Shrewd Wooden. You can test this by switching between the two weapons; if you want, even try using a timer. T2 reloads faster.

Now to the timed crit part. If any of you have tried to score crits with a Shrewd Wooden, you'll notice that you don't click "on the dot" in order to pull it off, unlike the T2; in fact, you have to click immediately after the damage text disappears when using the Shrewd Wooden.

I noticed after a few hours of familiarizing myself with both guns that there is something in common between the two in order to pull off timed crits. It's not the damage text, though. It's the reload time. The amount of time you wait before firing the next shot for a crit is exactly the same between the two guns, and possibly all the guns; but since the reload times are different, there is a difference in the damage text vanishing in relation to your reload time.

That's my take on timed criticals. Try counting exactly 2 seconds after your reload bar is completely filled with different guns to test this hypothesis, I tried it myself and it seems to be correct. Maybe it's some sort of psychological trigger I'm pulling there that enables my subconscious to delay my reaction time between shots to score crits, but I'm pretty sure this experiment can be repeated.

Ryvaeus [in-game name, as well] here, by the way; pleased to meet you all. Your guides and Wiki team has aided me to no end.

Yeah, Your right. After i watched the vid on how to do it, i thought it was like a 2/3 second delay after reload instead of the whole dissapearing text thing. With gun type 2 its about 2 seconds after reload. And when you change from the wooden gun to the type two the difference is sort of big.
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Old 20 Aug 2006   #35
feardamoo
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CAn i have a link to the video or post it in the movie section of the forum Thanks~
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Old 20 Aug 2006   #36
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I am going to start talking, and whatever I say is just to sound good, and used to illustrate a point.

Have you ever heard someone say how the unconscious mind works faster or better than the conscious one. This is why counting doesn't work well, you will change your counting speed, and that will push it farther and farther out of sync. With watching damage text you have something visual that can trigger muscle memory to know when you will click.

I tried counting for a few days, my times ranged from just before 2 seconds to just after 3 seconds. I was never very consistent. I even tried working with words and memorable phrases that I could shoot to. Finally I just started firing at different times after the text dissapeared, not counting, but going by feeling.

A day or two after I started doing that I as critting any time I wanted. I can even pull of a fire and run timed crit.

You may think counting works well, but when it's late at night, and you forget to count, you will hit yourself.
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Old 21 Aug 2006   #37
Ayrt
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Deebee's video was a hack, he said so himself.

It is possible to do double crits though, if you know how to do a double shot (2 shots fired in rapid succession), you have to time it with the crit to get a double crit.
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Old 22 Aug 2006   #38
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Here is a quick vid I made showing how fast you have to click after the damage or miss text disappears with the masters metal gun. I already posted this in another thread but I should have done it here first.

Lion Timed Crit vid:

http://media.putfile.com/Lion-Timed-Crit

Gun Used: Masters Metal Gun

One thing I want to mention is that it doesn't matter when the shot takes place as long as you click the mob at the right time your next hit will be a critical. So, you can run away to pot, hit something that is out of range, shoot another mob with the critical etc.

Last edited by daveliu : 22 Aug 2006 at 07:03 AM.
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Old 29 Aug 2006   #39
Ayrt
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After afew experiments, I've come to the conclusion that Timed Crits are based off your Reload Time.

That means it is possible to make your first shot a Critical, by simply digging. (Since digging makes you reload for whatever reason).
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Old 2 Sep 2006   #40
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This should go right through a Charms stretch ability. For once it isnt a normal crit. For two it requires skill to get it out. For third itd be interesting since wed have to watch out for Crits.
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