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Old 17 Oct 2006   #61
LunarKitsune
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i was able to timed crit like mad while i was using my shrewd wooden... now that i switched to my water gun, i'm having to learn the timing again. *sigh*
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Old 17 Oct 2006   #62
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water gun has a different timer to it.
I'm haveing a much easier time doing timed criticals with renaisance gun and metal gun.
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Old 17 Oct 2006   #63
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for the people that dont know yet once you get to the lvl 90 and 100 gun the timer will be changed and you have to time EXACTLY when the damage bubble disappers or .5 secs after the bubble disappers and as the gun goes farther and farther the timed crit gets hard to do, unless you are pro and time it by the reload time which is very difficilt to do
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Old 31 Jan 2007   #64
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anyone have a chart for the guns crit timing
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Old 1 Feb 2007   #65
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It's best for you to stick to guns that have very similar reload times. Don't use a Gun Type 4 (1 second reload) and then use a Renaissance Gun (1.4? relaoad). You will have issues. The process becomes more of a learned behavior after a while. You'll just know when to click again.

Heck, timed crits seem to happen for me a lot accidentally. Mostly due to the fact that Gun Type 4 reloads so fast. I guess the faster you gun reloads, the more chance you might pull off one by msitake (say, if you didn't pull the trigger again as soon as you could have).

However, I'm not sure if the 1.2x really makes up for the slack in damage rate. Sure, you're guaranteed to hit this way, but being able to pelt something every second works better for me. And sometimes doing these timed crits can be hard. I was running around dodging Tut the other night and it really wasn't easy. Yes, I have the attack snap on.

Once Dark Sight is around though, well, that's a totally different story. A strong shot while Power Shot/Quick Shot is cooling is always great. Very prone to accientally doing it after Quick Shot due to two damage numbers being up there. =D
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Old 2 Feb 2007   #66
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Originally Posted by aynakupo
there IS a way to shoot a critical hit without worrying about waiting for the dmg text/number to disappear.. we already know that critical hits are transferable... but nobody mentioned that a critical hit is storable... it even can be saved to be used on another map... heres how i do it... please give me credit for this... first... shoot... right when the red word/numbers disappears, click on a monster thats not in ur shooting range.. but before ur character follows it and shoot, simply click on something else to cancel the attack (most of the time, i pick up loots at this moment).. and on ur next shot.. no matter how long u wait... u will shoot a critical hit...
wont people think ur hacking
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Old 2 Feb 2007   #67
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Originally Posted by blasterxz
wont people think ur hacking
no, they shouldn't >.> it's called a timed crit..
and if you have practiced timed crits before, you would have known that already anyways
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Old 2 Feb 2007   #68
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i just made a lion and i <3 timed crits. it makes training so much more fun trying to get that crit timing right >.<
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Old 2 Feb 2007   #69
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Originally Posted by Cexy
i just made a lion and i <3 timed crits. it makes training so much more fun trying to get that crit timing right >.<
Double shot/crits make Lions even more fun, but there's no point to that anymore because of Powershot. :/
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Old 7 Jun 2007   #70
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Guys, timed crits doesn't have to do with when the damage disappears. I have now done critical shots twice based on the reload gauge. The first time, I just entered a map, and a few second later, got a critical shot. Just now, right I after I drilled, I shot a monster a few second after drilling and my reload gauge filled up. The timing is really bad though.

Timed criticals are based on your reload gauge. It's just that using the damage string helps with the timing.
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Old 2 Jul 2007   #71
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lol everyone knew that already
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Old 27 Jul 2007   #72
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Ty for the info O-o I didnt believe this but when i got 18 crits in a row I believe now XD
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Old 28 Jul 2007   #73
Dante
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Originally Posted by StudyPunkRockism View Post
Guys, timed crits doesn't have to do with when the damage disappears. I have now done critical shots twice based on the reload gauge. The first time, I just entered a map, and a few second later, got a critical shot. Just now, right I after I drilled, I shot a monster a few second after drilling and my reload gauge filled up. The timing is really bad though.

Timed criticals are based on your reload gauge. It's just that using the damage string helps with the timing.
Yes but it's much more difficult for other players, Timed criticals ftw
So basically:
TC Method= Easier but slower damage output
SPR's theory= Difficult but a fast and strong outcome
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Old 12 Aug 2007   #74
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What about skill criticals?
Because I've done many Power Shot crits without any shot before it.
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Old 12 Aug 2007   #75
Dante
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Gun skills depend on LK for criticals like any other attacks. Timed Critical is only for normal shots
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Old 12 Aug 2007   #76
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Originally Posted by Schyzo View Post
What about skill criticals?
Because I've done many Power Shot crits without any shot before it.
What you're currently reading is a Beta thread. We didn't have any attacking skills at all. Timed crit was discovered and we all used it.
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Old 16 Aug 2007   #77
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does timed critical still exist?
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Old 16 Aug 2007   #78
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Originally Posted by jetblader View Post
does timed critical still exist?
Yes it does. But "glitch double-shot" and other variations don't.
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Old 18 Aug 2007   #79
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I had absolutely no idea what you were talking about...
All I got out of it was to click when your damage dissapears. I'm sure it was a good guide, but I didn't get it..
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Old 19 Aug 2007   #80