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14 Aug 2006
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#1 | | Anemone
Join Date: Jul 2006
Posts: 34
| Timed Crits w/ Gun 1 ~ What are Timed Criticals?~
Contrary to what some people believe, Timed Criticals are not bugs, or glitches. It is technique we have.
2 ~ Performing timed criticals ~
Timed criticals are performed by clicking the fire button right after your last damage amount has disapeared (or "miss') As you'll notice, the time which this disapears can vary greatly, but with enough practice you can do it frequently.
Another thing to note is that the exact time of the timing varies with the gun. The first "blunderbuss"-like design seems to work ~right~ after the damage disapears.
But others, like the lvl 40 Classic Gun, seem to like a couple split seconds after the text disapears in order to execute. So far there is not a huge difference from what I've noticed, just get ready to adjust if you switch gun typse.
3 ~Advantages and Disadvantages~
First and foremost, this is ~not~, I repeat, NOT something you should be performing all the time. With the amount of time it takes to get a timed crit, you can shoot 2 shots because of the delay involved. Also, this is not normal "crit" damage, it is only 1.2X
Of course this doesn't mean that it's useless, when facing against enemies that you tend to miss a lot, this can be very useful as it will not miss when timed correctly. Another advantage would be killing things in two shots, when it normally takes 3. If a monster barely survives your gunshot and you're forced to shoot another, try adding a timed crit in there to kill it faster and more effectively.
A thing to look forward to is a skill that Inventors (The lion's second job) can learn - a powerup that boosts the critical damage up to 2.4xish when mastered. Which means it would DEFINATELY be worth using this technique every chance you get.
I hope this knowledge makes your Lion funner, as it definately made mine more interesting. | | (Offline)
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14 Aug 2006
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#2 | | Nora Big
Join Date: Aug 2006
Posts: 120
| So, does that inventor skill specifically mention the ability to perform a timed crit. Also, you mentioned that using the same gun the damage text can dissapear at different times, is the timed crit still being activated as soon as the text dissapears, or is it at the same time that it is usually at even though the text has been gone longer. I have been able to inconsistently perform the crits, and I think the game lags to vanish the text earlier, but the crit is happening in the same place as when the text takes longer to vanish. I am just wondering if the gap between text and fired crit is the same even when the text dissapears earlier.
By the way this is all with the same gun. | | (Offline)
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14 Aug 2006
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#3 | | Hula Octopus
Join Date: Jul 2006
Posts: 10
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Originally Posted by Adverb So, does that inventor skill specifically mention the ability to perform a timed crit. Also, you mentioned that using the same gun the damage text can dissapear at different times, is the timed crit still being activated as soon as the text dissapears, or is it at the same time that it is usually at even though the text has been gone longer. I have been able to inconsistently perform the crits, and I think the game lags to vanish the text earlier, but the crit is happening in the same place as when the text takes longer to vanish. I am just wondering if the gap between text and fired crit is the same even when the text dissapears earlier.
By the way this is all with the same gun. | The lag doesn't seem to effect the timing of the vanishing text unless you are really really lagging badly. If you see a miss, the vanishing time of it is longer than both the critical and damage. The damage text will disappear sooner than the critical. I find that the level 20 gun timed critical requires you to click right before the damage disappears. And for the level 40 gun, it requires you to click right after the damage disappears. I haven't checked any other guns yet though. Also once you have tm level 40, you are able to use the crits and run tactic if you are good enough =P. | | (Offline)
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14 Aug 2006
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#4 | | Tutankhamen
Join Date: Aug 2006
Posts: 82
| Nice guide. Will help a lot of lions to keep playing. ^^
Helped me too. I could never get the timing right..
-Cough- This should be added to wiki -Cough-
__________________ -Still too lazy to sig-
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"Boom" -Karum | | (Offline)
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14 Aug 2006
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#5 | | Nora Big
Join Date: Aug 2006
Posts: 120
| I just mastered doing it with the Shrewd Wooden Gun and it is like a second after the damage dissapears. I might try it with a Wooden Gun (level 20 gun) to see if the timing is different. | | (Offline)
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14 Aug 2006
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#6 | | Hula Octopus
Join Date: Jul 2006
Posts: 19
| So if you get the timing right you can get crit shots all the time ? I was watching someone today and he was getting crits almost everyshot so i guess it was timed crits (thought he was hacking or something).
__________________ Tages - 3x lion 1144 Moonkin 1x Raccoon 3142 | | (Offline)
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14 Aug 2006
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#7 | | Avatars are for tools.
Join Date: Jul 2006
Posts: 1,370
| Yes, but it is not the easiest thing to do, nor the hardest. I tend to click before the damage disapears a lot. | | (Offline)
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14 Aug 2006
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#8 | | Nora Big
Join Date: Aug 2006
Posts: 120
| I discovered one way not to try to work out your timing...don't count. It's hard to count with the same speed...also I would advise commiting to memory, or at least paying attention to when the miss, damage, and crit text dissapear. That is vital for the guns that would have the crit range before the text dissapears.
Last edited by Adverb : 14 Aug 2006 at 05:47 AM.
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14 Aug 2006
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#9 | | Tutankhamen
Join Date: Aug 2006
Posts: 82
| In other words:Practice makes perfect.
Practice constantly and with different guns until you've got it down. 
__________________ -Still too lazy to sig-
Karum- 5X Lion -1144
Inien- 2X Buffalo -4114
FishCake- 1X Dragon -1414
I'm a HP/WD/HV -insert-. ;D
"Boom" -Karum | | (Offline)
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14 Aug 2006
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#10 | | Nora Big
Join Date: Aug 2006
Posts: 106
| Oh god its impossibly hard with the blunderbuss aka the "vacuum" gun. Its REALLY easy to do with a flintlock but man I just can't get the vacuum gun to work. I can start it off sometime but i can't follow through i get nervous and can't focus I try to count but since i'm nervewrecked i count at uneven speed and i click little too early or too late. Can anyone help with my problem I spent LOTS of gald on my gun type 2 with refine and compound I want to be able to use this gun with all the benefits.
btw how the hell do you do deebee's multicrit? I heard its a hack but I'm not too certain if its true or false.
btw what do you mean by "~right~ after the damage disapears." right after makes it sounds the same as split second... which is how flintlock works. please elaborate. | | (Offline)
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14 Aug 2006
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#11 | | Anemone
Join Date: Jul 2006
Posts: 43
| "right after damage disappears" means i needa click about 1/3 second after the numbers ( u can see when u hit an enemy ) disappear
there's a possibilty to shoot 2 times with only 1 reload and both can be critical if the first shot is timed right, worked for me a few times, but i'm still not sure how it works D:
__________________ [ uhm Valarius slap me, i'm a brush***** :B ] | | (Offline)
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14 Aug 2006
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#12 | | Anemone
Join Date: Jul 2006
Posts: 34
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Originally Posted by Adverb So, does that inventor skill specifically mention the ability to perform a timed crit. | On a japanese Trickster site it talks about how the skill increases the crit damage from 1.2x to 2.5ish. | | (Offline)
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14 Aug 2006
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#13 | | Queen Odinea
Join Date: Jul 2006
Posts: 860
| What about the first shot? Is there a way to time that or this only works after the first shot? | | (Offline)
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14 Aug 2006
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#14 | | Anemone
Join Date: Jul 2006
Posts: 34
| No way to get a timed crit on a first shot on a monster, unless you tme the finishing shot on your last one. | | (Offline)
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14 Aug 2006
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#15 | | Spicy Dragon
Join Date: Jul 2006
Posts: 1,302
| I just tried it with Gun Type 1... goes without saying that you need Invincible Reload in order to do this. | | (Offline)
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14 Aug 2006
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#16 | | Anemone
Join Date: Aug 2006
Posts: 63
| I can't seem to do it for the shrewed wood gun >.> | | (Offline)
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15 Aug 2006
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#17 | | Torrobie
Join Date: Aug 2006
Posts: 7
| I'm unable to do it with Gun Type 2, but I can do it fine with a wooden gun. Any tips?
@Feardamoo Try clicking RIGHT away after the damage goes, that's what I did and it worked quite well. | | (Offline)
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15 Aug 2006
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#18 | | Tutankhamen
Join Date: Aug 2006
Posts: 91
| btw - if it makes your lives any easier.
timed crits is calculated on the client.
this means that it only matters what YOU see on YOUR side of the screen to time your crits. so even if you are lagging, or you think the attacks are lagging, you should still click at what would be the right time to get your crit, as opposed to trying to compensate for the lag <because it doesnt work like that>
so you dont need to worry about any of the lag at all - just concentrate on whats happening at your side and you should get your timed crit.
__________________ The world is merciless, why should i care?
-Brother Glorat | | (Offline)
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15 Aug 2006
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#19 | | Nora Big
Join Date: Aug 2006
Posts: 106
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Originally Posted by BrTarolg btw - if it makes your lives any easier.
timed crits is calculated on the client.
this means that it only matters what YOU see on YOUR side of the screen to time your crits. so even if you are lagging, or you think the attacks are lagging, you should still click at what would be the right time to get your crit, as opposed to trying to compensate for the lag <because it doesnt work like that>
so you dont need to worry about any of the lag at all - just concentrate on whats happening at your side and you should get your timed crit. | what you said made me understand how deebee's multihit works. | | (Offline)
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15 Aug 2006
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#20 | | Tutankhamen
Join Date: Aug 2006
Posts: 91
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Originally Posted by Furlove what you said made me understand how deebee's multihit works. | well it doesnt explain how he shoots so fast. but it explains why he can crit on every single one of his hits.
he shoots fast because he manipulates the reload time on the client, since its not calculated on the server either.
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