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Old 6 Jan 2008   #1
WakaLakaTime
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Scientist or Cyber?

Im a lion wondering what should I be..

Violence spree, a skill that's cooldown time takes forever to finish, is literally a stronger mobbing attack of shooting spree, and packs more punch than power shot. Love the attack, absolutely hate the cooldown. (9 seconds when mastered-12 seconds at level 1-5)

Or should i go hybrid, get aura of luck and learn fox skills to get more crits! Learning fox skills are nice, but Aura of Luck only adds almost 20% of your total luck, since it's a party skill >.>

So should I have a bit more crits? Or more power and wait forever for that strong attack, even after combos?

P.s: 3rd job = Tm 120

Tm 120= Aura of luck
Tm 135= Violence Spree (By the time I get to tm 135, I already have the tmp to master it)

Last edited by WakaLakaTime : 6 Jan 2008 at 07:45 PM.
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Old 6 Jan 2008   #2
Fury of the Storm
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Cyber, Violence Spree also misses a whole ton.

Aura of Luck is nice enough, and Sticky Icky if you plan to Boss/GVG/PVP.

And the other skills're fun to play with.
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Old 6 Jan 2008   #3
SnipeShooter
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Lol? only 18%(its 18% actually)..... that can tip the tides of battle between being able to hit a mage/lion with higher LK then you or being a total fool and missing entirely. Dont underestimate that extra 18% it can mean either miss or hit.

Sticky icky is also great in pvp/gvg it can help increase your survival rates against mages/lions by lowering their LK so that they could they have lower LK then yourself meaning they will miss you more and on the flip side if they have higher LK then you, you can icky and lower theirs so you can actually hit them. It also allows you to actually do some sort of respectable damage to pure HV charms by lower their HV meaning more gun damage on your behalf.

Depending on your build you can also use landmine as an effective way to kill characters that have way higher LK then you and in no way you can reduce it to a level near you (characters that have a much higher LK usually sacrifice HP/HV for more LK) meaning that a landmine can OHKO them (provided you know how to tweak your character to be versatile), this can also be important because no matter what you try your gun wont be able to hit them (since they have a much higher LK then you) so landmine can be important in killing them.

For pures is it that necessary to have another damage hitting skill? Most of the time i can already kill people with a DS+spree combo, sometimes require PS. Another damage skill is overkill if you ask me.

If the above scenario doesn't occur the battle just turns out into a skirmish where i do chip damage with DS+PS+spree until they run out of pots or dont pot fast enough. These 3 skills are already vital enough no need for the addition of violent spree.

It may seem like im more biased towards hybrids but i am not i have both lions, however i think RIGHT NOW hybrids is far more versatile and useful then pures. However im just giving you my opinion of the current situation in the future pures might get skills which swing the balance back into their favour.
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Old 7 Jan 2008   #4
riyokku
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I'll just offer up my two cents on what I think about this.

Like I always say, go with your preference. In each of those two jobs there's something you want out of it. For scientists, it's faster training and more firepower (sorta, ish O_O). Even if it misses a lot, I guess people would want it because hey, it's powerful. And there's also the possibility of new gun skills for pures in the future. For cyber hunter's, it's that added luck, as well as a future for debuffs that are to a gunner's advantage, and the ability to utilize an attack that's based on luck that isn't a straight-on melee.

Lol, and only 18%? (I just had to say that too) Trust me, a little % of lk goes a long way. Say you had 150 lk. And increase of 18% of that lk will bring your lk to 177. And added with the bonus of L7, it should be over 200 lk...which is more than enough to take on most average PVPers that don't have 300-500 lk like Slice and Destroy do ._. The point being, it's a percent-based buff, not a buff that gives exact stat values like gun booster, so it'll increase as your luck will get higher.

With the increase in LK, I also find it easier to take on other lions who are powerful enough to one-shot me but don't have the luck to hit, which is another given advantage.

As for other things, I think landmine is pretty much the only way you can do much damage to coons now, since their high-hv will pretty much take away any chance of doing any damage that would allow you to effectively take one on. It might miss quite a bit, but you'll get better damage with landmine if you get good enough lk.

Anyhow, the thing about scientists...they're pretty much unaltered from their 2nd job except for another AOE that wipes out anything it hits (if it hits I say, if it hits) and the ability to see invisible foxes. They are supposed to get more firepower (especially with violence spree), but other than that they're pretty much still the same fast-killers as they were. As for cyber hunters, well, they do get the potential to deal major damage with one hit (where lions usually deal damage in consecutive gun combos) while still retaining their old 2nd job gun skills. They also get debuffs, a pretty good item finder (for you lions who like to drill lol), and the even more increased luck buffs as I've mentioned before.

So at the moment, cyber hunter actually grants a little bit more of instant gratification. Who knows, maybe scientists will get something better in the future. Just choose by what you prefer though O_O.
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Old 16 Jan 2008   #5
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Well I've got a question in here now-- didn't think a new topic was in order as this one seems good enough.

I'm a level 76 -- 2143 lion, and I've been throwing all of my stats into AC. I've been wondering if by the time I reach 130, I'll have put so much into one stat that I'm pretty much forced to be a scientist. Is this the case? Hybrids do sound rather awesome now that I hear all the explanations, but I dunno if I'd be very effective without pumping DA or LK.
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Old 16 Jan 2008   #6
Fury of the Storm
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Why do people STILL bother thinking about Scientist or Cyber?

It's been out long enough to where everyone SHOLUD know that pure's a [ABON]-up.
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Old 16 Jan 2008   #7
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Bloodveil is pure AC, 2143, and a Cyber Hunter and she copes just fine and dandy.

The nice thing about 2nd Job Fox skills is that the only skill that relies(somewhat) on DA is uh.... Detonator. You dont *have* to pump into DA to be an affective Cyber Gunner Hunter.
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Old 16 Jan 2008   #8
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Most Cyber hunters I see go for that because of Aura of Luck, which is a great help when trying to kill mages and other lions, and they don't really focus on the other attack skills that come with it.

However, I'd say go with Scientist! Berserk is lovely for training and PvP/GvG/Bossing and we're bound to get some good skills in the future. Also, if you need Aura of Luck that badly, just get another Cyber Hunter/Fox in GvG with you so you get the buff as well.
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Old 16 Jan 2008   #9
riyokku
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It isn't just aura of lk Dx. Don't get it wrong. A lot of cyber hunters chose hybrid because they want landmine and hv/dp debuffs (sticky foot + sticky icky + shield breaker = ???). Especially landmine and hv debuffs =x. You can't forget that =x

And especially for lions who love to dig (like me O_O), Item detector can come in real handy outside of fighting.

Heck, I went for cyber hunter because I wanted to chuck some explosives at my enemies =X It's fun, even if it doesn't do quite as much damage yet. And it also makes it possible for me to take down phys-weak bosses like Tenter in a few hits too.
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Old 17 Jan 2008   #10
SEGAMew
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Powsershot+DoubleShot+ShootingSpree is more than enough to train on. Berserk reminds me of a LV10 Shooting Spree.... makes me go AAAARRRGGG FAILED >__> If your monster doesn't go down after Double Shot and Power Shot, then it's Gun Resist and the Fox attacks comes in handy here (only monster that comes to mind that is both Physical AND Gun resist are the normal Great Coolem).
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Old 17 Jan 2008   #11
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Lol why am I being mentioned.


But.. uh.. yes..? *Points to sig* Im a 2143 hybrid? And I wont ever change my build.
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Old 17 Jan 2008   #12
riyokku
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Originally Posted by SEGAMew View Post
(only monster that comes to mind that is both Physical AND Gun resist are the normal Great Coolem).
Great Coolems aren't too hard to take down with guns though, given that you can pretty much spam PS/DS to kingdom come =x. At least they're not gun absorb =x. Which is where landmine would come in. Unless there's a monster that's both gun/phys absorb ._. I can't think of one though

Giant coolems are...lol, ohko o_O
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Old 17 Jan 2008   #13
tehbesto
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Originally Posted by KisherPrice View Post
However, I'd say go with Scientist! Berserk is lovely for training and PvP/GvG/Bossing and we're bound to get some good skills in the future. Also, if you need Aura of Luck that badly, just get another Cyber Hunter/Fox in GvG with you so you get the buff as well.
Agreed.

Scientists (should) grind much faster than Cybers with access to two fast AoE's. Any map you train on, a scientist can just mob a bunch of stuff and one spree + berserk should kill them all. If you're pure AC with access to myshop, berserk is more than enough to OHKO mobs.

That's pretty much their only strong point, though. In PvP it's something extra to combo with, I mean it is more powerful than power shot, but you have to stay out of everyone's way to use it.
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Old 17 Jan 2008   #14
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I can grind just as fast as a Scientist ._. The time it takes for Violence to go off, I can use any combination of Spree/DS/PS and get the same results, albiet less damage, natually.
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Old 17 Jan 2008   #15
tehbesto
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Against mobs of 3, at most, I suppose. Scientists can still take down mobs of 4+ faster than a Cyber, especially at earlier levels... though there comes a point when cybers come to a high enough level that Spree itself can ohko things just as well as berserk, making berserk obsolete because it hits 99% of the time and has a much faster cooldown. ._.
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Old 17 Jan 2008   #16
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I was already 2xx+ when 3rd job came out, so..... ._. ya. I dont fall in that 'at earlier levels' thing, I was already past that lol.
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Old 17 Jan 2008   #17
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I personally like Scientist.

I don't know... for 4141 and 3142 it just...seems the right choice.
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Old 18 Jan 2008   #18
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Originally Posted by Rtothef View Post
I personally like Scientist.

I don't know... for 4141 and 3142 it just...seems the right choice.
Exactly what I thought. And as SniperShooter mentioned I sure hope that future skills for Scientists might shift the balance a bit.
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