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Old 16 Feb 2008   #1
lexy32600
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Question DA Fox Skills?

I currently have a DA fox and I'm not sure which skills after Perception and Assassin Attack I should level up.


TM Level: 38
Perception: Maxed
Assassin Attack: Maxed
Invincible Drill
Stone Strike: 10
Heavy Carrier: 6

I'm thinking of getting Armor Destructor, what level should that go up to?

Thank You for you help ^_^
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Old 16 Feb 2008   #2
Shadowmage29
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Keep armor destructor at level 1, just because it's a prerequisite of Lucky 7
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Old 16 Feb 2008   #3
lexy32600
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OKay Thanks a bunch.

What should I keep Heavy Carrier at?
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Old 16 Feb 2008   #4
Shadowmage29
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Well you don't really need it right now, but pouch of pain requires level 10 carrier, but it's not that great...
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Old 16 Feb 2008   #5
elica
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MMM the skill guide that i'll use its :

Stone Strike lvl 10
Shuriken Master lvl 10
Sixth Sense lvl 10
Invincible Drill lvl 1 ( passive )
Armor desctructor Lvl 1 ( Prerequisite )
Lucky Seven Lvl 10
Item detector Lvl 5
Aura of Luck Lvl 10
Compound Master Lvl 10
Landmine Lvl 10
Stone Strike M
Shuriken Master M
Sixth Sense M
Lucky Seven M
Aura of Luck M
Landmine M

i dont know how much tm i use x*D but this is the skill guide that i will use, 'cause its very efective
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Old 17 Feb 2008   #6
Inomae
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Changes are in Bold Optional pieces removed...

1st Job
Stone Strike Master
Shuriken Master Master
Sixth Sense Master
Invincible Drill lvl 1 ( passive )
Armor desctructor Lvl 1 ( Prerequisite )
Lucky Seven Master
Heavy Carrier Master
2nd Job
Aura of Luck Lvl 10
Landmine Master
3rd Job (if Pure)
Explosives Expert Master
Hide lvl 1 (till Sudden Attack at least.... by then you'll be 150+ and should easily be able to figure out what you want for yourself.)


Note: Compound mastery = Very sucky.. Item Detection = *meh*.. Basic Detect = Good for digging in events and 90% of low depth areas.
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Old 17 Feb 2008   #7
elica
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i think compound mastery is good it add a 50% master i think to the compound... item detector its better than basic detect... 'cause item detector also can find items in low depth areas
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Old 17 Feb 2008   #8
Soxy
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Originally Posted by elica View Post
i think compound mastery is good it add a 50% master i think to the compound... item detector its better than basic detect... 'cause item detector also can find items in low depth areas
But the thing is from what ive heard compound master doesn't actually work.
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Old 17 Feb 2008   #9
Inomae
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Compound Master does work (according to *******), however it simply doesn't work how you expect it to work ... It says it adds 65% to your compounding ability, however according to him it works, and it simply adds 65% to the formula of being able to compound the numbers listed on the item.

Compound Master is misleading, but it's FOR SURE, that it does NOT add 65% to compounding result (as in if there is for example a coumpound item that is 100-200, the result will NOT be 165-330, it'll simply increase your ability to get a slightly higher amount within the 100-200 range than what you would have gotten without it. So say that you would have gotten 125 without Compound Master, with compound master you'd have gotten 141.. maybe..)

Basically from what I understand of Neo****'s explaination of it is that it increases the result by 65% (but I can't be sure of that.) So with 125... it's 25% of the maximum you coudl get so it's 25*1.65 = 41 Something like that ...

Like say ... the item is 5 - 15 for DA, and with your "roll" when you compound comes out to 50 (Imagine a roll of a 100 sided die, each # representing a percent.) which would result in you getting a +5 on that compound, which would be +10 DA. Now with compound mastery that 50 would be multiplied by 1.65 and come out to be 82.5, which would increase your compound to +8 (because it's rounded down.) which will be +13 DA. However the more than you end up with LOW rolls, the less you notice an effect on your compounds. Say your roll comes out to be 27 (it'll end up being rounded down) so +2, that'll be a 7 result. With compound master it'll be 27*1.65 = 44.55, which will end up being +4 or +9 DA total.

Considering Nate in the recent months however your roll will most likely be around 15 -.- 15*1.65=24.75 which = a simple +2 result, meaning a 7 DA compound... And on lower items with a lower range between results you'll find it being much worse..

For example... Level 50ish or so compound items that are like 2-6 result... 1-20 roll = 2, 21-40 roll = 3, 41-60 roll = 4, 61-80 roll = 5, 81-100 roll = 6. (Note that you will not go over the max even if you roll a 100*1.65, max is still 100.)

So really.. Compound Mastery, if you even choose to get it, should be gotten at *higher* level when you've got plenty of TM to spare and where it won't get in the way of the TM you need to spend on other skills for leveling.. However some months ago there was lots of people resulting in getting minimums all the time with Compound Mastery trained, that is where the whole thing started about it not working at all, and even hurting you :X


By the way, there is differences between Item Detector and Basic Detect aside from the depth... First thing is that Item Detector is only a 3x3 space (maximum of 9 items), with a VERY long recharge time (15 seconds.), Also... even when Item Detector is mastered, it FAILS quite often -.- So this is why I reset Item Detector down to level 1 only recently. (Note that Item Detector can detect at maximum depth even at level 1 skill because Depth with ID is based off your DA, not skill level.) Basic Detection however is spammable (1-2 second recharge time, and rarely fails.), and can reveal up to 7x7 area at 110 depth, Maximum of 50 items found... (The max depth you'll be digging in later areas is 200 and 250, which is where Item Detector comes in to play, BUT Basic Detection can still find items that are 110m and below in areas of depth that are max depth of 150 or so.. And you really won't touch 200 Depth often until level 120+ probably because of the rarity of drills used to dig that high (unless you only use Myshop drills.) and the monsters in those areas where you'd be digging that deep.)

Overall:
Compound Mastery = A gamble of TM points ...
Item Detection = Often fails even when Mastered, Long Recharge, Level 1 can still find max depth, and only 9 items every 15s. (15s, if it doesn't fail, which it will, often )
Basic Detection = Can only go to 110 Depth, but can find up to 50 items at once, every couple seconds, and gives you a sweet view of patterns of items in cluttered areas, also SUPER for Events that involve Drilling.

Last edited by Inomae : 17 Feb 2008 at 02:33 PM.
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Old 18 Feb 2008   #10
lexy32600
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Thanks everyone for your explinations ^_^

But the build I want to go for is my main attack is Shuriken Master
Stone Strike is just for Armor Destructor which in turn is to master Lucky seven.

Is there another skill I could used beside Shuriken master that is mostly dependent on DA?

Or is there a build that anyone recommends for a DA fox with Masterer Shuriken Master?
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Old 19 Feb 2008   #11
Inomae
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Stone Strike works with Shuriken Master... If you're simply using just SM alone, then you're not getting your full damage potential. What I mean by this is that there is a 2second recharge on Shuriken Master, there is also a 2second recharge on Stone Strike...

So if you don't use SS it goes like this ...

SM - 2sec - SM - 2sec - SM - 2sec - SM /etc

However if you use SS it'll be like this ...

SM - SS - SM - SS - SM - SS - SM - SS /etc


Stonestrike IS the other skill that is based upon DA that you'll be using along with Shuriken. Using just Shuriken alone you're sacrificing 60% of your damage potential because you're not using Stonestrike in combination with it.. and SS does more damage than SM no matter what (SM simply is ranged and has a better accuracy rate.)

Keep in mind that Fox only has Stonestrike, Shuriken, Landmine, Pouch, Explosive, Sneak Attack for our attacks. Pouch is a terrible attack, it's very slow with a long recharge and doesn't work nearly as good as you'd hope. Sneak Attack is required to be used from Hide, making it a long recharge between Sneak Attacks because of the 15sec cooldown on Hide. Landmine has a 10 second cooldown. Explosives Expert is really the only other attack skill that Fox has that really contributes a quick spamming of skills like how SS/SM are, however I usually end up doing SS - EE - SS - EE because SS has a better ability to OHKO monsters than SM does, and if I can OHKO monsters with SM, then I'm usually doing SS - SM - SS - SM as there's not much time to throw in an EE... Exception is on bosses where I find the time to put out EEs and Landmines because they'll both do greater damage than SS - SM and it's not a situation of OHKO'ing

Last edited by Inomae : 19 Feb 2008 at 01:56 PM.
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Old 23 Feb 2008   #12
lexy32600
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Ooo!! Thank you a lot!! I've been thinking of incorporating SS into my attacks, now I know how to!!

Thanks!!
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