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Old 16 Feb 2008   #1
qawerty
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Please answer this question about fox

ok i am level 40 and i have put all my bonus points into DA my which is at level 79 my question is do i carry on putting points into that or what please guide me in the right direction thank you
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Old 16 Feb 2008   #2
Shadowmage29
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I would keep putting points in DA, since it increases the amount of damage you do.
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Old 16 Feb 2008   #3
qawerty
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do i keep on adding it forever?
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Old 16 Feb 2008   #4
Shadowmage29
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Yeah basically...
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Old 16 Feb 2008   #5
elica
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mmm i dont think till lvl 60 u can put DA cause it always good a goodly damage, but... in higher lvl u will need LK for the block probability & critical that u may do to the mosnter.
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Old 16 Feb 2008   #6
.//Aurora
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n higher lvl u will need LK for the block probability & critical that u may do to the mosnter.
lk can be obtained through equips ... i'm a pure da but i'm able to easily obtain 300 lk while still maintaining a decent amount of da
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Old 17 Feb 2008   #7
Inomae
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160 DA Fox here, with 340ish DA, only thing I'm finding worthwhile to put more into DA for at this point in time is Explosive Expert x.x SS/SM really start to scale terribly with monster's higher HP/DP values... in my opinion... But yeah, LK you can get more than enough through equips and buffs as a Fox..
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Old 17 Feb 2008   #8
qawerty
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so i keep carry on putting my points into DA and compound luck into equips
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Old 17 Feb 2008   #9
Inomae
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Naw you wanna compound more DA on your equipment, the LK gotten from equipment that was mentioned is mainly the extra LK that is grouped in with the usual DA equips.
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Old 17 Feb 2008   #10
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If you start adding into DA, just add all into DA. Even though DA is becoming one of the worst stats for a Fox to add into, because seeing as SS/SM will barely do anything to monsters. That's why I personally would recommend starting over. You're only 40. It only takes what, 3 hours to get there, just make sure to store your stuff with the Red-Head Banker.
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Old 17 Feb 2008   #11
NegaRutabaga
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IMO LK is a low priority in PvM for a DA fox....which is why it's called a " DA " fox. A fox's automatic 4 in Sense allows it's LK to reach a decent level even without equips. And Lucky 7 boosts it even more.

DA on the other hand is like the damage stat for any other class: never enough. Some players will argue otherwise, but any high level player can tell you DA foxes need all the damage they can squeeze out of their skills in later levels.

Does that mean LK foxes are any different? Not really. A LK fox that relies on skill damage will be in the same situation, just with less base damage and more criticals. The gimmicky 4141 LK fox however can bypass the need to focus on DA by simply using elemented weapons. But whether this different build is worthwhile is always up to debate, since it can be expensive and is obviously not newbie-friendly.



In other words, if you're a DA fox:
- DA always 1st priority in PvM.
- LK always 2nd (unless you PvP).

Although I don't know why anyone would bother to PvP with a fox...
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Old 17 Feb 2008   #12
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The only reason why most guides tell you to place your Bonus Points to DA only is because most of the skills' damage increases with DA.

Stone Strike and Shuriken Master relies on DA
Landmine and Explosive Expert relies on DA and LK
Pouch of Pain relies on WT

Depending on where you place your points will make certain skills stronger and certain skills weaker.

The more DA you have, the stronger Stone Strike, Shuriken Master, and Explosives Expert will be.

The more LK you have, the stronger Landmine will be. Even though Landmine relies on DA and LK, because of the extra LK boost from Lucky Seven and Aura of Luck, a LK Fox would benefit more in terms of damage.

The more WT you have, the stronger Pouch of Pain will be.

---

Also note that if you choose go to Hybrid and add LK to your build, it would weaken certain skills, but also increase other statistics of your character. LK increases your critical hit ratio which will allow you to execute more critical attacks. LK also plays a role to block Physical Critical Attacks. It may also avoid Magic Type Attacks and Gun Type Attacks. If you were to perform a Mature Compound, it will help increase the bonus rate of getting a better value for your compounds.
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Old 17 Feb 2008   #13
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You could go Hybrid. As you know, physical skill damage starts to scale horribly because of end-game resistances. So, if you're pumping into DA or LK for damage, that should only be part of the equation. Also, blocking and critting cap fairly early (around 110-130-ish LK), so that should also only be part of the equation. LK does not guarantee hits, nor does it guarantee 100% crits when you do hit. LK does not guarantee 100% blocks, does not protect you at all against physical skills, and does not protect you 100% against guns or magic, nor does it reduce the enemy's chance of critting you. For compounding, if DA or LK still have any effect, it is heavily marginalized. For digging and item making, anyone can hit 90-100 DA with a DA set, and this can be done fairly early on, as well. Also, WT caps at stat lvl 368. So, even if you never add a single point in WT, your base WT (not your equip WT) will max out at that level.

In this case, Hybridizing might not necessarily be a black-and-white, DA-and-LK kind of thing. Maybe it might be a good idea to look into AP, HP and/or HV as well. Heck, you might even consider AC if you plan on going Hunter Lord.

But yeah, going Pure in the damage stat is only about producing pretty numbers (and, as we all know, compared to most other phys classes, foxes' numbers aren't that pretty). People don't realize this yet, but a non-AP Bunny would be no less capable of OHKOing during the end-game. The difference would be 1600 AP, which is a sizeable amount, but really isn't important when the Bunny is still hitting for 50k-70k without breaking a sweat.
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