| You could go Hybrid. As you know, physical skill damage starts to scale horribly because of end-game resistances. So, if you're pumping into DA or LK for damage, that should only be part of the equation. Also, blocking and critting cap fairly early (around 110-130-ish LK), so that should also only be part of the equation. LK does not guarantee hits, nor does it guarantee 100% crits when you do hit. LK does not guarantee 100% blocks, does not protect you at all against physical skills, and does not protect you 100% against guns or magic, nor does it reduce the enemy's chance of critting you. For compounding, if DA or LK still have any effect, it is heavily marginalized. For digging and item making, anyone can hit 90-100 DA with a DA set, and this can be done fairly early on, as well. Also, WT caps at stat lvl 368. So, even if you never add a single point in WT, your base WT (not your equip WT) will max out at that level.
In this case, Hybridizing might not necessarily be a black-and-white, DA-and-LK kind of thing. Maybe it might be a good idea to look into AP, HP and/or HV as well. Heck, you might even consider AC if you plan on going Hunter Lord.
But yeah, going Pure in the damage stat is only about producing pretty numbers (and, as we all know, compared to most other phys classes, foxes' numbers aren't that pretty). People don't realize this yet, but a non-AP Bunny would be no less capable of OHKOing during the end-game. The difference would be 1600 AP, which is a sizeable amount, but really isn't important when the Bunny is still hitting for 50k-70k without breaking a sweat. |