Magic types: 3rd job Light Dragon (Pure)
Holy Sacrifice(?) [Timer Skill]
(3 skill points to learn/master)
- Just like Jesus, the player sacrifices itself to recover some of the party member's HP(lol?).
*When the player is damaged by the opponent, 75% of the recieved damage goes to the party member's HP. For example, the player is attacked and recieved 1,000 damage, party members' HP will be healed by 750. When skill is used, Player's MD, DP and HV is decreased by a certain amount. As the skill level goes high, The MD, DP and HV penalty is decreased.
Prequiste: Maxed Heal, Basic Healing, and Med. Cure
Lvl-MP
-%MD,DP,HV
Cooltime
1-300
-75%
10.0secs
2-350
-70%
10.0secs
3-400
-65%
10.0secs
4-450
-60%
10.0secs
5-500
-55%
10.0secs
6-550
-50%
10.0secs
7-600
-45%
10.0secs
8-650
-40%
10.0secs
9-700
-35%
10.0secs
10-750
-30%
10.0secs
Max-1000
-25%
10.0secs
Aura of Protection [Timer Skill]
(3 skill points to learn/master)
- Surrounds party members with a Holy Aura.
* Surrounds party members with a Holy Aura that gives debuff immunity for a period of time.
Lvl-MP
Duration
Cooltime
1-225
3secs
100secs
2-300
4secs
95secs
3-475
5secs
90secs
4-550
6secs
85secs
5-625
7secs
80secs
6-700
8secs
75secs
7-775
9secs
70secs
8-850
10secs
65secs
9-925
11secs
60secs
10-1000
12secs
55secs
Max-1225
15secs
40secs
Spear of Heaven(?) [On/Off Skill]
(3 skill points to learn, 4 skill points to master)
- The user combines all 7 Magic Arrows to make one holy arrow to attack.
*The user combines all 7 Magic Arrows of the skill Arrow Rush to attack. This skill ignores the target's MD(but not light resistance). Upon using the skill, the skill Arrow Rush cannot be used untill the skill's cooltime is over. The attack power is boosted if the user is using a light attribute equip.
Prequiste: Maxed Arrow Rush
Lvl-MP
Magic%
Cooltime 1-300
200%
3.5secs
2-340
240%
3.5secs
3-380
280%
3.5secs
4-420
320%
3.5secs
5-460
360%
3.5secs
6-500
410%
4.0secs
7-540
460%
4.0secs
8-580
510%
4.0secs
9-620
560%
4.0secs
10-660
610%
4.0secs
Max-700
650%
4.5secs
Damage: (MA x Magic% / 25)
Light Attrb boost: (Damage x [Light Attribute% / 75])
3rd job Dark Dragon(Pure)
Gates of Fire(?) [On/Off Skill]
(3 skill points to learn/master)
- Creates a burning hell on the ground that will incinerate anyone that steps.
* Creates a buring field that does damage everytime the it's stepped on, when on the field, it damages the enemy every 2 secs, AoE skill's duration is 20secs; AoE size:

Prequiste: Maxed Hell Fire
Lvl-MP-Casting Time
Magic%
Cooltime
1-500-2.5secs
350%
6secs
2-550-2.5secs
450%
6secs
3-600-2.5secs
550%
6secs
4-650-2.5secs
650%
6secs
5-700-2.5secs
750%
6secs
6-800-3.0secs
900%
7secs
7-900-3.0secs
1050%
7secs
8-1000-3.0secs
1200%
7secs
9-1100-3.0secs
1350%
7secs
10-1200-3.0secs
1500%
7secs
Max-1500-3.5secs
1800%
8secs
Damage: (MA x MA% / 10)
Undesirable Leeching(?) [On/Off Skill]
(2 skill points to learn/master)
- A spell that leeches life from the target.
* Leeches a certain amount of MP from the selected target. Target can be from a monster to a party member
Lvl-% of MP leeched
Cooltime
1-5%
7.5secs
2-7%
7.5secs
3-9%
7.5secs
4-11%
7.5secs
5-13%
7.5secs
6-15%
7.5secs
7-17%
7.5secs
8-19%
7.5secs
9-21%
7.5secs
10-23%
7.5secs
Max-30%
7.5secs
MP Leeched : (MA x (% of MP Leeched / 5)) [1 MD = 5MP] = (MP leech - MD = MP leech%)
Energy Burst(?) [On/Off Skill]
(3 skill points to learn, 4 skill points to master)
- Releases tremendous energy to attack all nearby enemies
*An AoE attacking skill. The way the skill works is like Power Charging except the power depends on the user's MP.
Lvl-MP
Magic%-Pushing Distance
Cooltime 1-300
220%-95
8.0secs
2-360
255%-100
8.0secs
3-420
290%-105
8.0secs
4-480
335%-112
8.0secs
5-540
380%-119
8.0secs
6-600
425%-126
8.0secs
7-660
470%-133
8.0secs
8-720
525%-141
8.0secs
9-780
580%-149
8.0secs
10-840
635%-157
8.0secs
Max-1020
700%-181
8.0secs
Damage: MPx0.3299/0.4619/0.5939/0.7259/0.8579/0.9899/1.1219/1.2539/1.3859/1.5179/1.6499 / 1.7819/1.9139/2.0459/2.1779
3rd job Sheep (Pure)
Water Electric:
Hydro Zap(?) [On/Off Skill]
(3 skill points to learn/master)
- Enables the user to combine Aqua bomb and Electro Attack in to one electrifying water bomb.
* Fires a water bomb that deals massive damage. There's a 50% chance of paralyzing the opponent for 4 secs. Party members/monsters that are near the paralyzed enemy are automatically paralyzed too.
Prequiste: Maxed Drip Bomb and Electro Attack
Lvl-MP
Magic%
Cooltime 1-350
250%
3.5secs
2-380
280%
3.5secs
3-410
310%
3.5secs
4-440
340%
3.5secs
5-470
370%
3.5secs
6-500
400%
3.5secs
7-530
430%
3.5secs
8-560
460%
3.5secs
9-590
490%
3.5secs
10-620
520%
3.5secs
Max-650
600%
3.5secs
Damage: (MA x MA% / 10)
Electric/Fire:
Heat Wave(?) [On/Off skill]
(3 skill points to learn/master)
- Summons a lightning storm of fire that will slowly incinerate enemies in the field.
* An attack skill that deals damage every 2 secs. Enemies' speed in the AoE is reduced by 80%. The AoE's skill's duration is 10secs AoE size:

Prequiste: Max Electro Shock, and Whirlwind Blaze
Lvl-MP-Casting Time
Magic%
Cooltime
1-330-2secs
130%
5.5secs
2-360-2secs
180%
5.5secs
3-390-2secs
230%
5.5secs
4-420-2secs
280%
5.5secs
5-450-2secs
330%
5.5secs
6-480-2secs
380%
5.5secs
7-510-2secs
430%
5.5secs
8-540-2secs
480%
5.5secs
9-570-2secs
530%
5.5secs
10-600-2secs
580%
5.5secs
Max-700-2.5secs
700%
5.5secs
Damage: (MA x Magic% / 10)
Fire/Earth:
Eruption(?) [On/Off Skill]
(3 skill points to learn/master)
- The user makes the earth erupt w/ lava and magma.
* An enormouse AoE but only hits enemies if they're in the right coordinates.
To explain clearer:
4 4 4 4 4 4 4 4 4
4 3 3 3 3 3
3 3 4
4 3 2 2 2 2 2 3 4
4 3 2 1 1 1 2 3
4
4 3 2 1 Y
1 2 3 4
4 3 2 1 1 1 2 3 4
4 3
2 2 2 2 2 3 4
4 3 3 3 3 3
3 3 4
4 4 4 4 4 4 4 4 4
Y = you
Red = Eruption
If you're in the red part, then unlucky for you but you're taking the hit
The red part changes every 1.5secs. Reduces the foe's MD by 30% before calculating damage. AoE's duration is 15secs
Prequiste: Maxed Whirlwind Blaze, and Cleaving Terra
Lvl-MP-Casting Time
Multiplier
Cooltime 1-280-2secs
17.5
5secs
2-310-2secs
19
5secs
3-340-2secs
22
5secs
4-370-2secs
25.5
5secs
5-400-2secs
28
5secs
6-430-2secs
31.5
5secs
7-460-2secs
35
5secs
8-490-2secs
38.5
5secs
9-520-2secs
42.5
5secs
10-550-2secs
46.5
5secs
Max-650-3secs
50
5secs
Damage: (MA x Multiplier)

Earth/Wind:
Terra Barrage(?) [On/Off Skill]
(3 skill points to learn/master)
- The user uses the wind to carry heavy boulders to barrage the foe.
*An attack skill that does exceptional damage. Target's DP is temporarily decreased when hit.
Prequiste: Maxed Summon Boulder, and Whirlwing
Lvl-MP
Magic%-(-%DP)
Cooltime 1-200
140%-(-5% DP for 5secs)
1.5secs
2-230
170%-(-8%DP for 6secs)
1.5secs
3-260
200%-(-11%DP for 7secs)
1.5secs
4-290
230%-(-14%DP for 8secs)
1.5secs
5-320
260%-(-17%DP for 9secs)
1.5secs
6-350
290%-(-20%DP for 10secs)
1.5secs
7-380
320%-(-23%DP for 11secs)
1.5secs
8-410
350%-(-26%DP for 12secs)
1.5secs
9-440
380%-(-29%DP for 13secs)
1.5secs
10-470
410%-(32%DP for 14 secs)
1.5secs
Max-550
500%-(-40%DP for 17secs)
1.5secs
Damage: (MA x Magic%/10)
Water/Wind
Hurricane Slice(?) [On/Off Skill]
(3 skill points to learn/master)
- Summons a big hurricane around the foe to deal damage and reduce mobility.
*Target's DX and AC is reduced for a period of time.
Prequiste: Maxed Drip Bomb and Wind Blade
Lvl-MP
Magic%-(-DX/AC%)
Cooltime 1-220
230%-(-10%DX/AC)
2.5secs
2-250
270%-(-14%DX/AC)
2.5secs
3-280
310%-(-18%DX/AC)
2.5secs
4-310
350%-(-22%DX/AC)
2.5secs
5-350
390%-(-26%DX/AC)
2.5secs
6-390
430%-(-30%DX/AC)
2.5secs
7-430
470%-(-34%DX/AC)
2.5secs
8-470
510%-(-38%DX/AC)
2.5secs
9-510
550%-(-42%DX/AC)
2.5secs
10-600
650%-(-50%DX/AC)
2.5secs
Damage: (MA x Magic% / 10)