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Old 20 Feb 2008   #1
Blue
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Join Date: Jul 2006
Posts: 1,930
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Blu's TO skills

Another "I MADEZ SKILLZ" thread but this time it's special because I made skills for each classes(w/ pics 8D)
P.S. dont post your skills
Criticisms anyone?

Power types:
3rd job Buffalo(Pure)
Samurai's Mentality(?) [Passive Skill]
(5 skill points to learn)
- The player is taught how to fight untill the end like a Samurai.
*In game effect: As the player's HP go down, his AP and DX is increased by a certain amount.
(AP x 2/DX x 2 - (Player's HP%)) + Player's normal AP/DX

Multiple Slash(?) [On/Off Skill]
(3 skill points to learn/master)
- The player slashes the foe as many times as he/his energy can.
*Attacks the foe multiple times but HP and MP is decreased every hit. Attacking stops at 10% HP/MP. The fixed damage and maximum hits gets higher as the skill level gets higher.
Prequiste: Lvl 10 Lancerator, Lvl 10 Berserker
Lvl-MP
Fixed Damage-Maximum hit
Cooltime

1-100
100-5
2sec

2-110
150-5
2sec

3-120
200-5
2sec

4-130
275-6
2sec

5-140
350-6
2sec

6-150
425-6
2sec

7-160
525-7
2sec

8-170
625-7
2sec

9-180
725-8
2sec

10-190
825-8
2sec

Max-250
1000-9
2sec


Damage: (AP/1.5 + DX/1.5 x 100 x [fixed damage] x (Number of hits: HP - 10%))
**To make it simplier, let's say for instance you have 5,000 AP and 30 DX and your HP and MP is at 100%
5,000/1.5 = 3333 30/1.5 x100 = 2000 = 5333 fixed damage x 9 = 47,997 + 1000 x 9 = 56,997
***9 is the maximum hit number because it stops at 10% HP/MP

Self-Control(?) [Passive Skill]
(10 skill points to learn)
- Teaches the player to control its power when using the full power potential of its sword.
*Player is capable of using skills in Berserk Mode however, HP and MP reduction is increased.
Prequiste: Maxed Berserk

-HP/MP: -500 per sec


3rd job Bunny(Pure)
Vacuum Strike(?) [On/Off Skill]
(3 skill points to learn/master)
- Allows the user to attack the enemy through air waves by punching through air.
*A long range attack. The damage decreases as it starts to go through a certain distance. The damage increases as the skill level increases. It doesn't matter how far the opponent is.
Prequiste: Lvl 10 Burning Rave, Dash
Lvl-MP
Attack%-Magnification Rate
Cooltime

1-150
200%-1.5
5.00sec

2-175
250%-1.8
4.55sec

3-200
300%-2.0
4.50sec

4-225
400%-2.5
4.45sec

5-250
500%-3.0
4.30sec

6-275
600%-3.5
4.25sec

7-300
725%-4.2
4.20sec

8-325
850%-4.9
4.15sec

9-350
950%-5.5
4.10sec

10-375
1000%-5.8
4.5sec

Master-450
1050%-6.1
3.50sec


Damage: (AP x 2 + AC x 8 x Magnification)) - (Target's distance(2 inches = -10% damage)) [20inches = -100% = automatic 0 damage]

OHKO Combo finish(?) [On/Off Skill]
(10 skill points to learn)
- Allows the player to put together Quad Punch and Uppercut in one deadly, fatal punch. The user uses so much energy and power that there's almost no aim. The user needs to rest after the skill is used.
*Uses Quad Punch and Uppercut at the same time. Does 1 massive damage, and gets through Guard and DarkBarrier. Before the attack is done, Player's AC is decreased by 30%, the player is immobile for 7 seconds after skill usage. Consumes the player's maximum MP, meaning you need max MP to use this skill.
Prequiste: Maxed Quad Punch and Uppercut

Challenge(?) [On/Off Skill]
(3 skill points to learn/master)
- The player is able to challenge a foe in a 1 on 1 combat.
*Targeted foe is only allowed to attack the player for a period of time.
Lvl - MP
Duration
Cooltime

1-80
10.0secs
6.0secs

2-110
12.0secs
6.0secs

3-140
14.0secs
6.0secs

4-170
16.0secs
6.0secs

5-200
18.0secs
6.0secs

6-230
20.0secs
6.0secs

7-260
22.0secs
6.0secs

8-290
24.0secs
6.0secs

9-320
26.0secs
6.0secs

10-350
28.0secs
6.0secs

Max-400
30.0secs
6.0secs

Last edited by Blue : 2 Mar 2008 at 04:59 PM.
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Old 20 Feb 2008   #2
Blue
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Magic types:
3rd job Light Dragon (Pure)
Holy Sacrifice(?) [Timer Skill]
(3 skill points to learn/master)
- Just like Jesus, the player sacrifices itself to recover some of the party member's HP(lol?).
*When the player is damaged by the opponent, 75% of the recieved damage goes to the party member's HP. For example, the player is attacked and recieved 1,000 damage, party members' HP will be healed by 750. When skill is used, Player's MD, DP and HV is decreased by a certain amount. As the skill level goes high, The MD, DP and HV penalty is decreased.
Prequiste: Maxed Heal, Basic Healing, and Med. Cure
Lvl-MP
-%MD,DP,HV
Cooltime
1-300
-75%
10.0secs

2-350
-70%
10.0secs

3-400
-65%
10.0secs

4-450
-60%
10.0secs

5-500
-55%
10.0secs

6-550
-50%
10.0secs

7-600
-45%
10.0secs

8-650
-40%
10.0secs

9-700
-35%
10.0secs

10-750
-30%
10.0secs

Max-1000
-25%
10.0secs


Aura of Protection [Timer Skill]
(3 skill points to learn/master)
- Surrounds party members with a Holy Aura.
* Surrounds party members with a Holy Aura that gives debuff immunity for a period of time.
Lvl-MP
Duration
Cooltime
1-225
3secs
100secs

2-300
4secs
95secs

3-475
5secs
90secs

4-550
6secs
85secs

5-625
7secs
80secs

6-700
8secs
75secs

7-775
9secs
70secs

8-850
10secs
65secs

9-925
11secs
60secs

10-1000
12secs
55secs

Max-1225
15secs
40secs


Spear of Heaven(?) [On/Off Skill]
(3 skill points to learn, 4 skill points to master)
- The user combines all 7 Magic Arrows to make one holy arrow to attack.
*The user combines all 7 Magic Arrows of the skill Arrow Rush to attack. This skill ignores the target's MD(but not light resistance). Upon using the skill, the skill Arrow Rush cannot be used untill the skill's cooltime is over. The attack power is boosted if the user is using a light attribute equip.
Prequiste: Maxed Arrow Rush
Lvl-MP
Magic%
Cooltime

1-300
200%
3.5secs

2-340
240%
3.5secs

3-380
280%
3.5secs

4-420
320%
3.5secs

5-460
360%
3.5secs

6-500
410%
4.0secs

7-540
460%
4.0secs

8-580
510%
4.0secs

9-620
560%
4.0secs

10-660
610%
4.0secs

Max-700
650%
4.5secs


Damage: (MA x Magic% / 25)
Light Attrb boost: (Damage x [Light Attribute% / 75])

3rd job Dark Dragon(Pure)
Gates of Fire(?) [On/Off Skill]
(3 skill points to learn/master)
- Creates a burning hell on the ground that will incinerate anyone that steps.
* Creates a buring field that does damage everytime the it's stepped on, when on the field, it damages the enemy every 2 secs, AoE skill's duration is 20secs; AoE size:

Prequiste: Maxed Hell Fire
Lvl-MP-Casting Time
Magic%
Cooltime
1-500-2.5secs
350%
6secs

2-550-2.5secs
450%
6secs

3-600-2.5secs
550%
6secs

4-650-2.5secs
650%
6secs

5-700-2.5secs
750%
6secs

6-800-3.0secs
900%
7secs

7-900-3.0secs
1050%
7secs

8-1000-3.0secs
1200%
7secs

9-1100-3.0secs
1350%
7secs

10-1200-3.0secs
1500%
7secs

Max-1500-3.5secs
1800%
8secs


Damage: (MA x MA% / 10)

Undesirable Leeching(?) [On/Off Skill]
(2 skill points to learn/master)
- A spell that leeches life from the target.
* Leeches a certain amount of MP from the selected target. Target can be from a monster to a party member
Lvl-% of MP leeched
Cooltime

1-5%
7.5secs

2-7%
7.5secs

3-9%
7.5secs

4-11%
7.5secs

5-13%
7.5secs

6-15%
7.5secs

7-17%
7.5secs

8-19%
7.5secs

9-21%
7.5secs

10-23%
7.5secs

Max-30%
7.5secs

MP Leeched : (MA x (% of MP Leeched / 5)) [1 MD = 5MP] = (MP leech - MD = MP leech%)

Energy Burst(?) [On/Off Skill]
(3 skill points to learn, 4 skill points to master)
- Releases tremendous energy to attack all nearby enemies
*An AoE attacking skill. The way the skill works is like Power Charging except the power depends on the user's MP.
Lvl-MP
Magic%-Pushing Distance
Cooltime

1-300
220%-95
8.0secs

2-360
255%-100
8.0secs

3-420
290%-105
8.0secs

4-480
335%-112
8.0secs

5-540
380%-119
8.0secs

6-600
425%-126
8.0secs

7-660
470%-133
8.0secs

8-720
525%-141
8.0secs

9-780
580%-149
8.0secs

10-840
635%-157
8.0secs

Max-1020
700%-181
8.0secs


Damage: MPx0.3299/0.4619/0.5939/0.7259/0.8579/0.9899/1.1219/1.2539/1.3859/1.5179/1.6499 / 1.7819/1.9139/2.0459/2.1779




3rd job Sheep (Pure)
Water Electric:
Hydro Zap(?) [On/Off Skill]
(3 skill points to learn/master)
- Enables the user to combine Aqua bomb and Electro Attack in to one electrifying water bomb.
* Fires a water bomb that deals massive damage. There's a 50% chance of paralyzing the opponent for 4 secs. Party members/monsters that are near the paralyzed enemy are automatically paralyzed too.
Prequiste: Maxed Drip Bomb and Electro Attack
Lvl-MP
Magic%
Cooltime

1-350
250%
3.5secs

2-380
280%
3.5secs

3-410
310%
3.5secs

4-440
340%
3.5secs

5-470
370%
3.5secs

6-500
400%
3.5secs

7-530
430%
3.5secs

8-560
460%
3.5secs

9-590
490%
3.5secs

10-620
520%
3.5secs

Max-650
600%
3.5secs


Damage: (MA x MA% / 10)

Electric/Fire:
Heat Wave(?) [On/Off skill]
(3 skill points to learn/master)
- Summons a lightning storm of fire that will slowly incinerate enemies in the field.
* An attack skill that deals damage every 2 secs. Enemies' speed in the AoE is reduced by 80%. The AoE's skill's duration is 10secs AoE size:

Prequiste: Max Electro Shock, and Whirlwind Blaze
Lvl-MP-Casting Time
Magic%
Cooltime
1-330-2secs
130%
5.5secs

2-360-2secs
180%
5.5secs

3-390-2secs
230%
5.5secs

4-420-2secs
280%
5.5secs

5-450-2secs
330%
5.5secs

6-480-2secs
380%
5.5secs

7-510-2secs
430%
5.5secs

8-540-2secs
480%
5.5secs

9-570-2secs
530%
5.5secs

10-600-2secs
580%
5.5secs

Max-700-2.5secs
700%
5.5secs


Damage: (MA x Magic% / 10)

Fire/Earth:
Eruption(?) [On/Off Skill]
(3 skill points to learn/master)
- The user makes the earth erupt w/ lava and magma.
* An enormouse AoE but only hits enemies if they're in the right coordinates.
To explain clearer:
4 4 4 4 4 4 4 4 4
4 3 3 3 3 3 3 3 4
4 3 2 2 2 2 2 3 4
4 3 2 1 1 1 2 3 4
4 3 2 1 Y 1 2 3 4
4 3 2 1 1 1 2 3 4
4 3 2 2 2 2 2 3 4
4 3 3 3 3 3 3 3 4
4 4 4 4 4 4 4 4 4

Y = you Red = Eruption
If you're in the red part, then unlucky for you but you're taking the hit
The red part changes every 1.5secs. Reduces the foe's MD by 30% before calculating damage. AoE's duration is 15secs
Prequiste: Maxed Whirlwind Blaze, and Cleaving Terra
Lvl-MP-Casting Time
Multiplier
Cooltime

1-280-2secs
17.5
5secs

2-310-2secs
19
5secs

3-340-2secs
22
5secs

4-370-2secs
25.5
5secs

5-400-2secs
28
5secs

6-430-2secs
31.5
5secs

7-460-2secs
35
5secs

8-490-2secs
38.5
5secs

9-520-2secs
42.5
5secs

10-550-2secs
46.5
5secs

Max-650-3secs
50
5secs


Damage: (MA x Multiplier)

Earth/Wind:
Terra Barrage(?) [On/Off Skill]
(3 skill points to learn/master)
- The user uses the wind to carry heavy boulders to barrage the foe.
*An attack skill that does exceptional damage. Target's DP is temporarily decreased when hit.
Prequiste: Maxed Summon Boulder, and Whirlwing
Lvl-MP
Magic%-(-%DP)
Cooltime

1-200
140%-(-5% DP for 5secs)
1.5secs

2-230
170%-(-8%DP for 6secs)
1.5secs

3-260
200%-(-11%DP for 7secs)
1.5secs

4-290
230%-(-14%DP for 8secs)
1.5secs

5-320
260%-(-17%DP for 9secs)
1.5secs

6-350
290%-(-20%DP for 10secs)
1.5secs

7-380
320%-(-23%DP for 11secs)
1.5secs

8-410
350%-(-26%DP for 12secs)
1.5secs

9-440
380%-(-29%DP for 13secs)
1.5secs

10-470
410%-(32%DP for 14 secs)
1.5secs

Max-550
500%-(-40%DP for 17secs)
1.5secs


Damage: (MA x Magic%/10)

Water/Wind
Hurricane Slice(?) [On/Off Skill]
(3 skill points to learn/master)
- Summons a big hurricane around the foe to deal damage and reduce mobility.
*Target's DX and AC is reduced for a period of time.
Prequiste: Maxed Drip Bomb and Wind Blade
Lvl-MP
Magic%-(-DX/AC%)
Cooltime

1-220
230%-(-10%DX/AC)
2.5secs

2-250
270%-(-14%DX/AC)
2.5secs

3-280
310%-(-18%DX/AC)
2.5secs

4-310
350%-(-22%DX/AC)
2.5secs

5-350
390%-(-26%DX/AC)
2.5secs

6-390
430%-(-30%DX/AC)
2.5secs

7-430
470%-(-34%DX/AC)
2.5secs

8-470
510%-(-38%DX/AC)
2.5secs

9-510
550%-(-42%DX/AC)
2.5secs

10-600
650%-(-50%DX/AC)
2.5secs


Damage: (MA x Magic% / 10)

Last edited by Blue : 2 Mar 2008 at 05:52 PM.
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Old 20 Feb 2008   #3
Blue
2005!
 
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Join Date: Jul 2006
Posts: 1,930
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MyTrade: (2)
Sense types:
3rd job Lion(Pure)
Turret Mechanism(?) [Timer Skill]
(10 skill points to learn)
- The user builds a Turret that attacks the foe
*Use builds a turret that shoots nearby enemies. The Turret's damage will be the same as the player's Power shot damage. Turret's HP depends on the player's DA. The Turret's MD/DP will depend on the player's MD/DP. The turret shoots every 3 secs. The Turret will not have LK/HV. A maximum of 3 turrets can be built. Takes 5 secs to make one. Player is not able to make another turret untill one of the 3 is destroyed or physically destroy it. The turrer automatically dissembles after 3mins.
Turret's HP: (DA x 25)
MP Consumption: 500

Snipe
(?) [Timer Skill]
(5 skill points to learn)
- The user sets itself in a quiet pace for more concentration, and be able to do more damage.
*User is capable of setting itself into snipe mode. Doing this will raise the user's gun damage, be able to look thrugh the whole map without moving, and using skills while snipe mode is possible. It will take 7secs for the player to set itself in snipe mode and when he does, the player is immobile untill you un-snipe mode which takes another 7secs.
Snipe mode boost: (AC x 2.5)
Prequiste: Maxed Keen Sense
MP consumption: 750

Rifle Jammer(?) [Timer Skill]
(3 skill points to learn/master)
- The user endlessly shoots the foe untill the gun jams.
*The user is allowed to spam any gun-attacking skill(Power Shot, Double Shot, etc). Only 1 gun-attacking skill is allowed, so if the user uses Shooting Spree, the user is only allowed to spam Shooting Spree untill the gun jams. Chances of jamming is increased as a skill is used continiously.
Lvl-MP
Duration
Cooltime

1-110
3.0secs
20.0secs

2-140
3.5secs
19.5secs

3-170
4.0secs
19.0secs

4-210
4.5secs
18.5secs

5-250
5.0secs
18.0secs

6-290
5.5secs
17.5secs

7-330
6.0secs
17.0secs

8-370
6.5secs
16.5secs

9-410
7.0secs
16.0secs

10-450
7.5secs
15.5secs

Max-570
9.0secs
13.0secs


Gun Jam Chance%: (5%chance of gun jamming x number of times of an attacking skill is used)
- When the gun jams, the player's skills's cooltime is activated but multiplied by 2.5

3rd job Fox(Pure)
Sticky Hands(?) [Debuff Skill]
(2 skill points to learn, 3 skill points to master)
- The foe is attacked with a sticky kind of glue making it able to move slower.
*The enemy's skills cooldown is raised by a certain amount depending on the skill level.
Prequiste: Maxed Sticky Foot, and Sticky Icky
Lvl-MP
(Raised cooldown)-Duration
Cooltime

1-100
(Cooldown x 1.5)-30 secs
5secs

2-175
(Cooldown x 1.5)-35 secs
4.5secs

3-250
(Cooldown x 1.5)-40secs
4.0secs

4-325
(Cooldown x 2.0)-45 secs
3.5secs

5-400
(Cooldown x 2.0)-50 secs
3.0 secs

6-475
(Cooldown x 2.0)-60 secs
2.9secs

7-550
(Cooldown x 2.5)-70 secs
2.8secs

8-625
(Cooldown x 2.5)-80 secs
2.7secs

9-700
(Cooldown x 2.5)-90 secs
2.6secs

10-775
(Cooldown x 2.5)-100 secs
2.5secs

Max-800
(Cooldown x 3.0)-110 secs
2.0secs


Assasin's Shadow Trick
(?) [Support Skill]
- The player makes a copy of itself to confuse the enemy.
* User creates a copy of itself. The copy will move like the user. The copies can't damage the foe but numbers will appear to confuse the foe. The number of copies that can be made will be determined by the skill level. The copies are immune to debuffs and skunk. It is possible to determine and hit the original copy.
Lvl-MP
#of copies-#of hits to take down a copy
Cooltime

1-200
1-1
5.0secs

2-220
1-1
5.0secs

3-240
2-1
5.0secs

4-260
2-1
5.0secs

5-280
3-2
5.0secs

6-300
3-2
5.0secs

7-320
4-2
5.0secs

8-340
4-3
5.0secs

9-360
5-3
5.0secs

10-380
5-3
5.0secs

MAX-400
6-3
4.5secs


Sharp Point(?) [Timer Skill]
(3 skill points to learn, 4 skill points to master)
- The user sharpens its dagger to raise critical% and critical damage
*Raises critical% and critical damage in a period of time. Only works with Daggers.
Lvl-MP
Duration
Critical% boost-Critical Damage boost
Cooltime
1-150
30.0secs
5%-2%
15.0secs

2-200
35.0secs
7.5%-4%
15.0secs

3-250
40.0secs
10%-6%
15.0secs

4-300
45.0secs
12.5%-8%
15.0secs

5-350
50.0secs
15%-10%
15.0secs

6-400
55.0secs
17.5%-12%
15.0secs

7-450
60.0secs
20%-14%
15.0secs

8-500
65.0secs
22.5%-16%
15.0secs

9-550
70.0secs
25%-18%
15.0secs

10-600
75.0secs
27.5%-20%
15.0secs

Max-750
90.0secs
35%-26%
15.0secs

Last edited by Blue : 2 Mar 2008 at 06:49 PM.
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Old 20 Feb 2008   #4
Blue
2005!
 
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Posts: 1,930
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MyTrade: (2)
Charm types:

3rd job Racoon(Pure)
Random card distribution(?) [Timer skill]
(3 skill points to learn/master)
- The user puts its stats in cards and distributes them to party members for a free boost.
*The user puts some of its stats in a card and distributes it to party members.
A max of 90% of the stat can be put in the card, at the end of duration, the stats will return to normal. The number of party members will determine the number of cards used.
For clearer explanation: For instance a coon has 10,000HP, 100HV, 1000DP, and has 6 members in the party(including self). 5 cards will be used in this case. Numbers will be randomly generated and put in the card, then distribute them to the party member. So let's say 1 card got 1k HP, 20 HV, and 3000DP and a party member gets the card, the member gets a free stat boost of 1k HP, etc etc. A limit of 90% stat reduction only meaning, 1kHP=10%, 20HV=20%, 3000DP=30%, in that case only 80% of HP, 70% HV, 60% of DP are available to put in to more cards to distribute to party members. The user will loss the given stat for a short period of time.
Lvl-MP
%of stat available for distribution-duration
Cooltime

1-500
5%-3secs
12.5secs

2-525
15%-6secs
12.5secs

3-550
20%-9secs
12.5secs

4-575
30%-12secs
12.5secs

5-600
35%-15secs
12.5secs

6-625
45%-18secs
12.5secs

7-650
50%-21secs
12.5sec

8-675
60%-24secs
12.5sec

9-700
65%-27secs
12.5sec

10-725
75%-30secs
12.5sec

Max-800
90%-35secs
12.5sec


Royal Flush(?) [On/Off Skill]
(2 skill points to learn, 3 skill points to master)
- The foe is hit with cards. Signs of the cards will determine the damage.
*A 4hit combo-gamble skill. The signs of the card will determine how much the fixed damage will be multiplied. Clovers = x3.0 Hearts = x2.5 Diamonds = x2.0 Spades = -x1.50
Prequiste: Maxed Card Fling, One pair, lvl 10 Full House
Lvl-MP
Fixed damage
Cooltime

1-290
100
4.0sec

2-330
150
4.0sec

3-370
200
4.0sec

4-410
250
4.0sec

5-450
300
4.0sec

6-490
350
4.0sec

7-530
400
4.0sec

8-570
450
4.0sec

9-610
500
4.0sec

10-650
550
4.0sec

Max-770
700
4.0sec


Damage: (Fixed damage x (sign of the card x 4))
Example: Maxed Royal Flush is used on a Torrobie. 4 hit combo of hearts -> Spades -> Clovers -> Spades (signs are randomly generated)
700 x 2.5 -1.50 x 3.0 x -1.50 = 5244 fixed damage
(If the first card misses, the other three will miss too. But if the first card hits, the other cards will hit too.)

Quick Feet(?) [Passive Skill]
(5 skill points to learn)
- Enables the player to run faster in Meta form.
*Running speed is increased in Meta Form. Player's running speed will not be affected by weight. Player will be immune to Dark Distractor, and Electro Shocker. Running Speed is increased by 30%.
Prequiste: Maxed Metamorphosis

3rd job Cat(Pure)
Rising Guts(?) [Passive Skill]
(3 points to learn/master)
- The player gets easily moody as the enemy hits the player consecutively, boosting the player's stats.
*AP, and DP is raised as the player gets hit consecutively. As the skill level goes up, the player is able to take more consecutive hits. This passive skill doesn't activate when Make-Up is used.
Lvl
% of AP and DP boost for every consecutive hits

1
1% AP and DP raise every consecutive hit(2)

2
1.5% AP and DP raise every consecutive hit(2)

3
2% AP and DP raise every consecutive hit(3)

4
2.5% AP and DP raise every consecutive hit(3)

5
3% AP and DP raise every consecutive hit(4)

6
4% AP and DP raise every consecutive hit(4)

7
5% AP and DP raise every consecutive hit(5)

8
6% AP and DP raise every consecutive hit(5)

9
7% AP and DP raise every consecutive hit(6)

10
8% AP and DP raise every consecutive hit(6)

Max
9% AP and DP raise every consecutive hit(7)

[the number in the parenthesis indicates the max number of consecutive hits the player can take. for example if the skill's lvl 1, the stat raise stops at the 2nd consecutive hit]
Clearer explanation: The effect of the passive skill doesn't activate untill the player is hit consecutively. Let's say the skill is maxed and a buffalo hits her once, the skill won't activate yet but if he hits again (2 consecutive hits) the skill activates and raises the player's AP and DP by 9%, if he hits again (3 consecutive hits), the player's AP and DP is raised by another 9%, the skill stops at the 7th consecutive hit, capping the stat raise at 63%.

Seduction
(?) [Timer Skill]
(2 skill points to learn/master)
- Enables the player to seduce the opposite sex to take advantage.
*The opposite sex' damage is reduced by a certain % when attempting to attack the player. However, the same sex will get a boost instead of a reduction.
Prequiste: Lvl 10 Charm Wink
Lvl-MP
Damage%Reduction to opposite sex/Damage% boost to same sex
Cooldown

1-180
2%-3%
5.0secs

2-230
4%-4%
5.0secs

3-380
6%-7%
5.0secs

4-430
8%-8%
5.0secs

5-480
10%-11%
5.0secs

6-530
12%-12%
5.0secs

7-580
14%-15%
5.0secs

8-630
16%-16%
5.0secs

9-680
18%-19%
5.0secs

10-730
20%-20%
5.0secs

Max-880
25%-30%
5.0secs


Healthy Immunity(?) [Passive Skill]
(10 skill points to learn)
- The player's immunity system is increased when Make-Up skill is used.
*The player is immune to any kind of debuff in Make-Up form.
Prequiste: Maxed Make-Up

Final Reminders: I'll try to post a new skill for every class every week because it's fun

Last edited by Blue : 2 Mar 2008 at 07:31 PM.
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Old 20 Feb 2008   #5
WhatThePhuc
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Originally Posted by Blue View Post
magic types
Elemental Booster
increases total elemental attribute
lvl1
1000 mp cost, 120 sec duration, total elemental% * 1.5
master
3000 mp cost, 360 sec duration, total elemental% * 3.0

omg pwn?
LOLOLOLOLOLOLOLOLOLOLOLOL
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Old 20 Feb 2008   #6
Blue
2005!
 
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LoooooooooooooL
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Old 20 Feb 2008   #7
Ameh
Lubs~ :3
 
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Wow, with pics too

Now on with the magic skills 8D
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Old 20 Feb 2008   #8
Blue
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Working on it~
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Old 20 Feb 2008   #9
Spartakus
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OHKO Combo finish(?) [Attacking Skill]
(10 skill points to learn)
- Allows the player to put together Quad Punch and Uppercut in one deadly, fatal punch.
*Uses Quad Punch and Uppercut at the same time. Does 1 massive damage, and gets through Guard and DarkBarrier. Before the attack is done, Player's AC is decreased by 30%, the player is immobile for 7 seconds after skill usage. Consumes the player's maximum MP, meaning you need max MP to use this skill.
Prequiste: Maxed Quad Punch and Uppercut
lawl.... enguin:
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Spartakus [ lvl 192 Dark magician ASLEEP ] Spartane [lvl 70 Explorer ASLEEP] Sparts [lvl 8 HV racoon AWAKENED]

Last edited by Blue : 20 Feb 2008 at 11:01 PM.
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Old 20 Feb 2008   #10
Senpai
weeeeeeeeeeeee.
 
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Originally Posted by Blue View Post

OHKO Combo finish(?) [Attacking Skill]
(10 skill points to learn)
- Allows the player to put together Quad Punch and Uppercut in one deadly, fatal punch.
*Uses Quad Punch and Uppercut at the same time. Does 1 massive damage, and gets through Guard and DarkBarrier. Before the attack is done, Player's AC is decreased by 30% the player is immobile for 7 seconds after skill usage. Consumes the player's maximum MP, meaning you need max MP to use this skill.
Prequiste: Maxed Quad Punch and Uppercut
Reminds me of Asura Strike from RO, but without the immobility.

Nice skills, I actually thought these were real for a minute when I saw the skill icon. :)

Last edited by Blue : 20 Feb 2008 at 11:01 PM.
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Old 20 Feb 2008   #11
eD3N
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Nice, bunnies already got asura strike,it's called flash cut and uppercut one after the other
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Old 20 Feb 2008   #12
DragonSummon
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I like the bunny skills? ^_^
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Value Level 180 4141 AC/LK Hybrid 2nd Job Lion. Guns hax?...
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Old 20 Feb 2008   #13
swiftmage
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Originally Posted by WhatThePhuc View Post
Elemental Booster
increases total elemental damage
lvl1
1000 mp cost, 120 sec duration, total elemental damage * 1.5
master
3000 mp cost, 360 sec duration, total elemental damage * 3.0

omg pwn?
LOLOLOLOLOLOLOLOLOLOLOLOL
Pure sheep should totally get this :ls:

edit - Changed it from % cause it looked like it would only effect equipment attributes.
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Old 20 Feb 2008   #14
Swords
fatuous people haha
 
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