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Old 4 Apr 2008   #1
hueyple
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The Hidden Story of Don Cavalier?

under the new beginner guide section
i found this
its pretty interesting

5 years ago, Don Cavalier was visiting a certain European city to participate in the “Global-wide Game Show”, the world’s largest gaming festival.

While walking around, he became interested in an auction going on near the festivities and decided to take a closer look. He was a man who loved to collect and display rare antiques and soon became fascinated with a piece of a scroll that was available in the auction donated by one of the local, roving gypsies.

Suddenly, and without apparent reason, he jumped into the auction and outbid everyone for the scroll.

The scroll was made with white whale leather and was covered in small text written with ink made from a mixture of black shellfish, fish oil, and seaweed pigments. It contained the history of the ancient lost city of “Altheo.” Always looking for new ideas for his games, Don Cavalier sensed that this strange piece of history would come in handy someday.

After the discovery of this strange scroll, a year has now passed and a strange island has appeared in the middle of the Pacific Ocean. Because of the similarities shared by the island and the mythic island described in his scroll, Don Cavalier believed that this new island must be part of the lost Altheo Kingdom. He immediately purchased the island and renamed it Caballa Island after himself. Soon after, he brought the top staff from the Megalo Company, and began his final secret project. Don Cavalier’s final master piece, “Trickster” was born after more than 4 years of development. No doubt it received more attention because of the sudden death of its producer as well as its involvement in his final will and testament.

The Caballa Island is believed to have thousands and thousands of hidden cards buried within it. These cards are absolutely necessary for advancing in the game as well as for their special abilities in fending off monsters. But not all the cards are planted by Don Cavalier as 16 original cards were already buried in the island long before he arrived.
Legend has it that these special cards
can only be distinguished by people
with unique abilities. For others,
these cards will look and feel
like any other cards because
they were made from the
extracts of a special jewel
known as “Harkon.”
Also known as the Legendary
Rainbow Jewel, Harkon reflects
off light in 7 different colors and also emits an ultra ray that that disguises its presence to ordinary people. This is the reason why those who don’t have the unique ability will not be able to distinguish it from others jewels. However, if you are lucky enough to have that unique ability to distinguish Harkon, and if you can collect all of the 16 special cards, you will have a complete map which will direct you to a hidden area. This is the ulterior motive behind Don Cavalier’s plan. The only ones who can find such map are the select few who are descendents of the Trickster (It could be you) and their abilities will be tested in this special quest, throughout the game.

Heroes and becoming heroes “Do it with Trickster~!”

The word “Trickster” appears in many of the old myths and folktales. They take the form of animals or a hybrid of human and animal together. The Tricksters usually strive for complete freedom and tend to face their destiny head on. They enjoy jokes and tricks but they don’t mean any harm. However, since they are not perfect, they sometimes have less than perfect judgment and can sometimes get into trouble.

It was believed that the Altheans called people who could control the mysterious powers of Harkon, Tricksters, and idolized them as their heroes. If you are one of these special individuals, and can realize the power hidden inside of you, that mysterious power of Trickster, then you can find the mystic map Don Cavalier was after. If you can distinguish those 16 special cards, you definitely are the descendant of Altheans and you will soon be able to harness and control the powers of Harkon.

Legendary Jewel, “Harkon”

Reflecting light in 7 different colors, Harkon was the most sacred treasure for the Altheans as well as the prominent focus of their culture.

It emits a prism of 7 distinct and different colors, just like a rainbow but to see all of them you need a unique ability to recognize the ultra ray. For this reason, an ordinary person has no way of identifying Harkon which leaves the existence of Harkon as a myth yet to be proven. Right in the middle of Altheo stands a sculpture made with pure Harkon and this sculpture has a special power to draw in all other Harkon stones. That is why Harkon stones are only found in Alteras Mountains where the Altheo Kingdom was originally located.

To get to Altheo, you not only need to collect all 16 special cards, but you will also need a compass made with Harkon stone. These two items will lead you to the largest Harkon stone hidden inside the lost city of Altheo called “Blessing of Poseidon.” Possession of this stone will lead to untold adventure, riches and glory. This was the final wish for all who would take it, from Don Cavalier, in Trickster.
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Old 4 Apr 2008   #2
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ah,i remember a story similiar to this.
its quite interesting,
but i wonder if theyll ever release the cards >__>
im guessing once you do and collect everything,you "beat" the game.
MMOs arnt supposed to be beaten .-.
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Old 4 Apr 2008   #3
VorpalBunny
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The third job quest gets you the harkon compass. If anything, the story foreshadows a new area in the game which is some large underground city, filled with high level monsters and uber random stat high level equipment that requires a ton of monster drops to make.
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Old 4 Apr 2008   #4
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Old. .-. Just slightly revised.

http://www.mytrickster.net/wiki/index.php/Story
 
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Old 4 Apr 2008   #5
kale15
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it's a picture I found, thought it related.
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Old 5 Apr 2008   #6
Wonderdesire
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ooo. it might be it. lol
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Old 5 Apr 2008   #7
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well all the card icons are, actually in our data files
 
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Old 5 Apr 2008   #8
RealSkillzKillz
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Who even reads this crap. I've never read a dam word of the storylines or what those stupid NPCs say for over a year and a half.

Such a waste of time: go grind or get a billion galder.
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Old 5 Apr 2008   #9
Amadie
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Originally Posted by RealSkillzKillz View Post
Who even reads this crap. I've never read a dam word of the storylines or what those stupid NPCs say for over a year and a half.

Such a waste of time: go grind or get a billion galder.

Everybody plays for a different reason. enguin:
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Old 5 Apr 2008   #10
duelz
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Originally Posted by RealSkillzKillz View Post
Who even reads this crap. I've never read a dam word of the storylines or what those stupid NPCs say for over a year and a half.

Such a waste of time: go grind or get a billion galder.
-nods head-
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Old 6 Apr 2008   #11
DEVOURED
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Originally Posted by RealSkillzKillz View Post
Who even reads this crap. I've never read a dam word of the storylines or what those stupid NPCs say for over a year and a half.

Such a waste of time: go grind or get a billion galder.
=P I dont mind wasting 3 minutes of my time reading a storyline. Knowledge is power and once the game has come to its farthest point, YOU will be the one questioning "what to do next? What is the point of this? I dont understand wtf we are doing this for? I Phail...."
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Old 6 Apr 2008   #12
Amadie
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Pretty much all MMOs have players like RealSkillzKillz.

You have these really impatient kids that have no interest in reading and just want to collect their "phat lewts." So rather than read anything they just power through whatever it is they have to do. Then they get angry when they don't know what to do next because it was in quest text.

Some folks care about story and quest dialogue because it gives us a reason to play. We're interested in story lines and plots and themes. We actually want to know what's going on.

But, that's the nature of video games. Everyone plays for a different reason.
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Old 6 Apr 2008   #13
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Originally Posted by Amadie View Post
Pretty much all MMOs have players like RealSkillzKillz.

You have these really impatient kids that have no interest in reading and just want to collect their "phat lewts." So rather than read anything they just power through whatever it is they have to do. Then they get angry when they don't know what to do next because it was in quest text.

Some folks care about story and quest dialogue because it gives us a reason to play. We're interested in story lines and plots and themes. We actually want to know what's going on.

But, that's the nature of video games. Everyone plays for a different reason.
Theres Trickster Wiki, if you forgot. I dont bother reading all that dialogue, i just go to wiki and follow the instructions there.
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Old 7 Apr 2008   #14
Amadie
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Originally Posted by Mysteria View Post
Theres Trickster Wiki, if you forgot. I dont bother reading all that dialogue, i just go to wiki and follow the instructions there.
I'm beginning to wonder if you read and understood my post. Or did you just skim? Sorry, I don't do bullet points. enguin:

Well, truthfully I'm not as active in the Trickster community as I am in the WoW community. But the number of "Where is Mankirks wife?" questions you see in WoW border on silly. Not only is it in the quest text, she's really easy to find.

So...

This sort of thing really happens in all games. It's too bad that not everyone is slowing down to read about the story. But I think this has to do with the fundamental reasons why we play games.

I'm a writer, I absolutely love reading quests and hearing a story; that's what turns a mindless grind into a fun adventure. I can understand why someone might not want to read the quest text, but I still think it's sad. Someone actually put in the time and effort to write a story, then everyone just ignores it and reads the wiki.

But, as I've said a couple times already, everyone plays for different reasons.
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Old 7 Apr 2008   #15
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e
i totally agree.
i need a motive to grind/do anything.
if the story sucks,im not motivated to do anything.
so i skip to the next game on ma list
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Old 7 Apr 2008   #16
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actually i am intrigued by the 16 cards and the "largest harkon stone" thingy... the story mentioned on the 7 colour stone called harkon... we have already seen that with 3rd job....

but what is this 16 card and the final harkon stone thingy going to be?? could the Enkicladus cards numbering 1 and 2 from eps2 be part of this 16 cards??


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