Boxer Skills



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Contents

These are the second job skills available to the Bunny class.

These are also available for the Hybrid Buffalo class, with the TM levels changed. Look at the levels for Mercenary next to the original level of the skills.

Note: Keep in mind, when using the formulas, to change the percents to decimals. To do so, move the decimal two places to the left. Ex. 65% = .65, 150% = 1.50

Types of Skills:

  • Timer Skill
    • The skill is applied to the self or others for a given period.
    • This skill type usually consists of skills that change character attributes.
  • On/Off Skill
    • One time use skill.
    • An attack skill or attack magic spell would fall in this category.
  • Passive Skill
    • Once learned, the Passive Skills are in effect continuously without the use of MP or special movement.
    • Learning a special technique or skills that raise stats like MP and weight are Passive Skills.

Guard Break

Icon Name TM Level Skill Type Learn Prerequisite
Guard Break.jpg
Guard Break
41 (Mercenary 91)
Passive
4
Shockwave (Lv. 10)
Enables Shockwave to break defense and target can not block or dodge.
Formula
{{{Formula}}}
Notes
Cannot be leveled/mastered.


Dash

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Dash.jpg
Dash
55 (Mercenary 105)
On/Off
3
{{{Mastery}}}
[[Image:{{{Mastery Item}}}.gif]] [[{{{Mastery Item}}}]] x {{{Number}}}
Hyper Beat (Lv. 1)
Quickly moves across a small area.
Formula
{{{Formula}}}
Notes
Cannot be leveled/mastered.
Level
MP
Cooldown
{{{Column3}}}
{{{Column4}}}
{{{Column5}}}
{{{Column6}}}
1
100
6 seconds
{{{1_3}}}
{{{1_4}}}
{{{1_5}}}
{{{1_6}}}
2
{{{2_1}}}
{{{2_2}}}
{{{2_3}}}
{{{2_4}}}
{{{2_5}}}
{{{2_6}}}
3
{{{3_1}}}
{{{3_2}}}
{{{3_3}}}
{{{3_4}}}
{{{3_5}}}
{{{3_6}}}
4
{{{4_1}}}
{{{4_2}}}
{{{4_3}}}
{{{4_4}}}
{{{4_5}}}
{{{4_6}}}
5
{{{5_1}}}
{{{5_2}}}
{{{5_3}}}
{{{5_4}}}
{{{5_5}}}
{{{5_6}}}
6
{{{6_1}}}
{{{6_2}}}
{{{6_3}}}
{{{6_4}}}
{{{6_5}}}
{{{6_6}}}
7
{{{7_1}}}
{{{7_2}}}
{{{7_3}}}
{{{7_4}}}
{{{7_5}}}
{{{7_6}}}
8
{{{8_1}}}
{{{8_2}}}
{{{8_3}}}
{{{8_4}}}
{{{8_5}}}
{{{8_6}}}
9
{{{9_1}}}
{{{9_2}}}
{{{9_3}}}
{{{9_4}}}
{{{9_5}}}
{{{9_6}}}
10
{{{10_1}}}
{{{10_2}}}
{{{10_3}}}
{{{10_4}}}
{{{10_5}}}
{{{10_6}}}
Master
{{{M_1}}}
{{{M_2}}}
{{{M_3}}}
{{{M_4}}}
{{{M_5}}}
{{{M_6}}}


Uppercut

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Uppercut.jpg
Uppercut
60 (Mercenary 110)
On/Off
3
3
Upper Smash (Lv. 10)
Focused spiritual energy into an attack.
Formula
Normal Attack Damage * A
Notes
{{{Notes}}}
Level
MP
Cooldown
Attack Percent (A)
{{{Column4}}}
{{{Column5}}}
{{{Column6}}}
1
140
23s
240%
{{{1_4}}}
{{{1_5}}}
{{{1_6}}}
2
150
22s
270%
{{{2_4}}}
{{{2_5}}}
{{{2_6}}}
3
160
21s
300%
{{{3_4}}}
{{{3_5}}}
{{{3_6}}}
4
170
20s
330%
{{{4_4}}}
{{{4_5}}}
{{{4_6}}}
5
180
19s
360%
{{{5_4}}}
{{{5_5}}}
{{{5_6}}}
6
190
18s
390%
{{{6_4}}}
{{{6_5}}}
{{{6_6}}}
7
200
17s
420%
{{{7_4}}}
{{{7_5}}}
{{{7_6}}}
8
210
16s
450%
{{{8_4}}}
{{{8_5}}}
{{{8_6}}}
9
220
15s
480%
{{{9_4}}}
{{{9_5}}}
{{{9_6}}}
10
230
14s
510%
{{{10_4}}}
{{{10_5}}}
{{{10_6}}}
Master
260
11s
600%
{{{M_4}}}
{{{M_5}}}
{{{M_6}}}


Quad Punch

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Quad Punch.jpg
Quad Punch
85 (Mercenary 135)
On/Off
3
3
Burning Rave (Lv. 10)
Strikes four consecutive blows.
Formula
(S * 4) + (N * 4)
Notes
{{{Notes}}}
Level
MP
Cooldown
Special Attack Power (S)
Normal Attack Power (N)
{{{Column5}}}
{{{Column6}}}
1
160
5s
330%
110%
{{{1_5}}}
{{{1_6}}}
2
170
5s
360%
120%
{{{2_5}}}
{{{2_6}}}
3
180
5s
390%
130%
{{{3_5}}}
{{{3_6}}}
4
190
5s
420%
140%
{{{4_5}}}
{{{4_6}}}
5
200
5s
450%
150%
{{{5_5}}}
{{{5_6}}}
6
210
5s
480%
160%
{{{6_5}}}
{{{6_6}}}
7
220
5s
510%
170%
{{{7_5}}}
{{{7_6}}}
8
230
5s
540%
180%
{{{8_5}}}
{{{8_6}}}
9
240
5s
570%
190%
{{{9_5}}}
{{{9_6}}}
10
250
5s
600%
200%
{{{10_5}}}
{{{10_6}}}
Master
280
5s
690%
230%
{{{M_5}}}
{{{M_6}}}

Counter Punch

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Counter Punch.jpg
Counter Punch
100 (Mercenary 150)
Passive
3
3
Uppercut (Lv. 10)
Boost the Uppercut skill damage.
Formula
Uppercut attack percent% + Increase%
Notes
{{{Notes}}}
Level
Uppercut Power Increase
{{{Column2}}}
{{{Column3}}}
{{{Column4}}}
{{{Column5}}}
{{{Column6}}}
1
120%
{{{1_2}}}
{{{1_3}}}
{{{1_4}}}
{{{1_5}}}
{{{1_6}}}
2
140%
{{{2_2}}}
{{{2_3}}}
{{{2_4}}}
{{{2_5}}}
{{{2_6}}}
3
160%
{{{3_2}}}
{{{3_3}}}
{{{3_4}}}
{{{3_5}}}
{{{3_6}}}
4
180%
{{{4_2}}}
{{{4_3}}}
{{{4_4}}}
{{{4_5}}}
{{{4_6}}}
5
200%
{{{5_2}}}
{{{5_3}}}
{{{5_4}}}
{{{5_5}}}
{{{5_6}}}
6
220%
{{{6_2}}}
{{{6_3}}}
{{{6_4}}}
{{{6_5}}}
{{{6_6}}}
7
240%
{{{7_2}}}
{{{7_3}}}
{{{7_4}}}
{{{7_5}}}
{{{7_6}}}
8
260%
{{{8_2}}}
{{{8_3}}}
{{{8_4}}}
{{{8_5}}}
{{{8_6}}}
9
280%
{{{9_2}}}
{{{9_3}}}
{{{9_4}}}
{{{9_5}}}
{{{9_6}}}
10
300%
{{{10_2}}}
{{{10_3}}}
{{{10_4}}}
{{{10_5}}}
{{{10_6}}}
Master
360%
{{{M_2}}}
{{{M_3}}}
{{{M_4}}}
{{{M_5}}}
{{{M_6}}}


Eagle Eye

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Eagle Eye.jpg
Eagle Eye
110 (Mercenary 160)
On/Off
3
3
Bull's Eye (Lv. 10)
Increases Accuracy of The Party.
Formula
AC * Percent Increase = Total AC
Notes
{{{Notes}}}
Level
MP
Cool down
Duration
AC
{{{Column5}}}
{{{Column6}}}
1
300
10s
80s
110%
{{{1_5}}}
{{{1_6}}}
2
315
10s
80s
111%
{{{2_5}}}
{{{2_6}}}
3
330
10s
96s
112%
{{{3_5}}}
{{{3_6}}}
4
345
10s
104s
113%
{{{4_5}}}
{{{4_6}}}
5
360
10s
112s
114%
{{{5_5}}}
{{{5_6}}}
6
375
10s
120s
115%
{{{6_5}}}
{{{6_6}}}
7
390
10s
128s
116%
{{{7_5}}}
{{{7_6}}}
8
405
10s
136s
117%
{{{8_5}}}
{{{8_6}}}
9
420
10s
144s
118%
{{{9_5}}}
{{{9_6}}}
10
435
10s
152s
119%
{{{10_5}}}
{{{10_6}}}
Master
480
10s
176s
122%
{{{M_5}}}
{{{M_6}}}


Guard

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Guard.jpg
Guard
110 (Mercenary 160)
On/Off
5
3
Hyper Beat (Lv. 10)
Formula
Notes
100% Block Physical/Gun Attacks
Level
MP
Cool down
Duration
Blocks
{{{Column5}}}
{{{Column6}}}
1
150
10s
15s
1
{{{1_5}}}
{{{1_6}}}
2
180
10s
18s
1
{{{2_5}}}
{{{2_6}}}
3
210
10s
21s
1
{{{3_5}}}
{{{3_6}}}
4
240
13s
24s
2
{{{4_5}}}
{{{4_6}}}
5
270
13s
27s
2
{{{5_5}}}
{{{5_6}}}
6
300
13s
30s
2
{{{6_5}}}
{{{6_6}}}
7
330
16s
33s
3
{{{7_5}}}
{{{7_6}}}
8
360
16s
36s
3
{{{8_5}}}
{{{8_6}}}
9
390
19s
39s
4
{{{9_5}}}
{{{9_6}}}
10
420
19s
42s
4
{{{10_5}}}
{{{10_6}}}
Master
510
22s
53s
5
{{{M_5}}}
{{{M_6}}}


Tetra Punch

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Tetra Punch.jpg
Tetra Punch
120 (Mercenary 170)
On/Off
4
4
Quad Punch (Lv. 10)
Strikes four consecutive blows.
Formula
AP * (A)
Notes
4 hits combo
Level
MP
Cooldown
Normal Attack Power (A)
{{{Column4}}}
{{{Column5}}}
{{{Column6}}}
1
140
7s
100%
{{{1_4}}}
{{{1_5}}}
{{{1_6}}}
2
160
7s
103%
{{{2_4}}}
{{{2_5}}}
{{{2_6}}}
3
180
7s
106%
{{{3_4}}}
{{{3_5}}}
{{{3_6}}}
4
200
7s
109%
{{{4_4}}}
{{{4_5}}}
{{{4_6}}}
5
220
7s
112%
{{{5_4}}}
{{{5_5}}}
{{{5_6}}}
6
240
7s
115%
{{{6_4}}}
{{{6_5}}}
{{{6_6}}}
7
260
7s
118%
{{{7_4}}}
{{{7_5}}}
{{{7_6}}}
8
280
7s
121%
{{{8_4}}}
{{{8_5}}}
{{{8_6}}}
9
300
7s
124%
{{{9_4}}}
{{{9_5}}}
{{{9_6}}}
10
320
7s
127%
{{{10_4}}}
{{{10_5}}}
{{{10_6}}}
Master
380
7s
136%
{{{M_4}}}
{{{M_5}}}
{{{M_6}}}
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