Card Master Skills



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Contents

These are the second job skills available to the Raccoon class.

Note: Keep in mind, when using the formulas, to change the percents to decimals. To do so, move the decimal two places to the left. Ex. 65% = .65, 150% = 1.50

Also, all damage formulas in this game round off decimals after every step of calculation you take.

Types of Skills:

  • Timer Skill
    • The skill is applied to the self or others for a given period.
    • This skill type usually consists of skills that change character attributes.
  • On/Off Skill
    • One time use skill.
    • An attack skill or attack magic spell would fall in this category.
  • Passive Skill
    • Once learned, the Passive Skills are in effect continuously without the use of MP or special movement.
    • Learning a special technique or skills that raise stats like MP and weight are Passive Skills.

Card Strike

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Card Strike.jpg
Card Strike
41(Diva = 101)
On/Off
2
2
None
Uses 1 Empty Card per attack with a Splash-AoE.
Formula
(AP + HV x 8) x Mag. Ratio
Notes
None
Level
MP
Cooldown
Special Card Increase
Magnification ratio
{{{Column5}}}
{{{Column6}}}
1
100
3.2s
307%
2.05
{{{1_5}}}
{{{1_6}}}
2
105
3.2s
315%
2.10
{{{2_5}}}
{{{2_6}}}
3
110
3.2s
322%
2.15
{{{3_5}}}
{{{3_6}}}
4
115
3.2s
330%
2.20
{{{4_5}}}
{{{4_6}}}
5
120
3.2s
337%
2.25
{{{5_5}}}
{{{5_6}}}
6
125
3.2s
345%
2.30
{{{6_5}}}
{{{6_6}}}
7
130
3.2s
352%
2.35
{{{7_5}}}
{{{7_6}}}
8
135
3.2s
360%
2.40
{{{8_5}}}
{{{8_6}}}
9
140
3.2s
367%
2.45
{{{9_5}}}
{{{9_6}}}
10
145
3.2s
375%
2.50
{{{10_5}}}
{{{10_6}}}
Master
160
3.2s
397%
2.65
{{{M_5}}}
{{{M_6}}}
Click to view preview image of Card Strike.

Super Hips

Icon Name TM Level Skill Type Learn Prerequisite
Image:Super Hips.jpg
Super Hips
55 (Diva 110)
Passive
5
Prevents Critical Hits from monsters 100 levels higher than you and lower.
Formula
Character's Base Level + 99
Notes
Must be using Dodge Master for Super Hips to take effect.

Bodyguard

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Bodyguard.jpg
Bodyguard
65(Diva = 115)
Timer
2
3
Allows the caster to receive a portion of party members' damage.
Formula
?
Notes
Level
MP
Guard Rate
Duration Time
{{{Column4}}}
{{{Column5}}}
{{{Column6}}}
1
70
10% drop of Damage
20 sec
{{{1_4}}}
{{{1_5}}}
{{{1_6}}}
2
80
14% drop of Damage
21 sec
{{{2_4}}}
{{{2_5}}}
{{{2_6}}}
3
90
18% drop of Damage
22 sec
{{{3_4}}}
{{{3_5}}}
{{{3_6}}}
4
100
22% drop of Damage
23 sec
{{{4_4}}}
{{{4_5}}}
{{{4_6}}}
5
110
26% drop of Damage
24 sec
{{{5_4}}}
{{{5_5}}}
{{{5_6}}}
6
120
30% drop of Damage
25 sec
{{{6_4}}}
{{{6_5}}}
{{{6_6}}}
7
130
34% drop of Damage
26 sec
{{{7_4}}}
{{{7_5}}}
{{{7_6}}}
8
140
38% drop of Damage
27 sec
{{{8_4}}}
{{{8_5}}}
{{{8_6}}}
9
150
42% drop of Damage
28 sec
{{{9_4}}}
{{{9_5}}}
{{{9_6}}}
10
160
46% drop of Damage
29 sec
{{{10_4}}}
{{{10_5}}}
{{{10_6}}}
Master
190
58% drop of Damage
32 sec
{{{M_4}}}
{{{M_5}}}
{{{M_6}}}


Impelling Rage

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Impelling Rage.jpg
Impelling Rage
100(Diva = 150)
On/Off
4
3
None
AoE skill that damages and pushes up to 5 enemies around the caster based on HP remaining and distance pushed.
Formula
Pattern of HP×0.25/0.35/0.45/0.55/...becomes 1.25/1.35/1.45(?)
Notes
Level
MP
Cooldown
Pushing distance
Magnification ratio
{{{Column5}}}
{{{Column6}}}
1
180
6s
100
260%
{{{1_5}}}
{{{1_6}}}
2
195
6s
108
280%
{{{2_5}}}
{{{2_6}}}
3
210
6s
116
300%
{{{3_5}}}
{{{3_6}}}
4
225
6s
124
320%
{{{4_5}}}
{{{4_6}}}
5
240
6s
132
340%
{{{5_5}}}
{{{5_6}}}
6
255
6s
140
360%
{{{6_5}}}
{{{6_6}}}
7
270
6s
148
380%
{{{7_5}}}
{{{7_6}}}
8
285
6s
156
400%
{{{8_5}}}
{{{8_6}}}
9
300
6s
164
420%
{{{9_5}}}
{{{9_6}}}
10
315
6s
172
440%
{{{10_5}}}
{{{10_6}}}
Master
360
6s
196
500%
{{{M_5}}}
{{{M_6}}}
Click to view preview image of Impelling Rage.


Metamorphosis

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Metamorphosis.jpg
Metamorphosis
115
Timer
4
3
None
Turns the user into a wolverine.
Formula
Formula for rise:
  • DP x magnification ratio
  • HV x magnification ratio

Formula for decrease:

  • AP x decrease
  • LK x decrease
Notes
There are different Restrictions in this mode:
  • No sitting in this mode
  • No drilling
  • All buffs are carried over
  • Return to normal if you change the map
  • You can use potions
  • You will transform back to normal if your MP reaches 0
  • You can still run if you are overweight
  • When metamorphosis ends, your HP and MP will be at 50%
  • Only usable skill is Wild Nail
Level
MP
Cooldown
DP & HV magnification ratio
Length
DX Increase
AP & LK decrease
1
500
200s
1.30
50s
+1
20%
2
530
200s
1.40
55s
+1
21%
3
560
200s
1.50
60s
+1
22%
4
590
200s
1.60
65s
+1
23%
5
620
200s
1.70
70s
+2
24%
6
650
200s
1.80
75s
+2
25%
7
680
200s
1.90
80s
+2
26%
8
710
200s
2.00
85s
+3
27%
9
740
200s
2.10
90s
+3
28%
10
770
200s
2.20
95s
+3
28%
Master
860
200s
2.50
110s
+4
30%


Wild Nail

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Wild Nail.jpg
Wild Nail
125
On/Off
3
3
Image:Tooth.gif Tooth x 7
Metamorphosis (Lv. 10)
Attack skill only usable during Metamorphosis.
Formula
((Base HV * (Mag. Ratio of Metamorphosis + 1)) + Equipment HV) * Mag. Ratio of Dodge Master * 16 * Mag. Ratio of Wild Nail
Notes
When everything is maxed: ((Base HV * 3.5) + Equips HV) * 1.45 * 16 * 3
Level
MP
Cooldown
Attack Power
Magnification ratio
{{{Column5}}}
{{{Column6}}}
1
200
2s
120%
1.20
{{{1_5}}}
{{{1_6}}}
2
220
2s
135%
1.35
{{{2_5}}}
{{{2_6}}}
3
240
2s
150%
1.50
{{{3_5}}}
{{{3_6}}}
4
260
2s
165%
1.65
{{{4_5}}}
{{{4_6}}}
5
280
2s
180%
1.80
{{{5_5}}}
{{{5_6}}}
6
300
2s
195%
1.95
{{{6_5}}}
{{{6_6}}}
7
320
2s
210%
2.10
{{{7_5}}}
{{{7_6}}}
8
340
2s
225%
2.25
{{{8_5}}}
{{{8_6}}}
9
360
2s
240%
2.40
{{{9_5}}}
{{{9_6}}}
10
380
2s
255%
2.55
{{{10_5}}}
{{{10_6}}}
Master
440
2s
300%
3.00