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Contents

These are the first job skills available to the Cat and Raccoon classes.

Note: Keep in mind, when using the formulas, to change the percents to decimals. To do so, move the decimal two places to the left. Ex. 65% = .65, 150% = 1.50

Types of Skills:

  • Timer Skill
    • The skill is applied to the self or others for a given period.
    • This skill type usually consists of skills that change character attributes.
  • On/Off Skill
    • One time use skill.
    • An attack skill or attack magic spell would fall in this category.
  • Passive Skill
    • Once learned, the Passive Skills are in effect continuously without the use of MP or special movement.
    • Learning a special technique or skills that raise stats like MP and weight are Passive Skills.

Warm Up

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Warm Up.jpg
Warm Up
0
On-Off
0
{{{Mastery}}}
[[Image:{{{Mastery Item}}}.gif]] [[{{{Mastery Item}}}]] x {{{Number}}}
None
Beginner skill
Formula
Notes
Cannot be bought in stores, and instead automatically given to characters created on or after August 23, 2007. Not tradable.
Level
MP
Cooldown
Attack %
{{{Column4}}}
{{{Column5}}}
{{{Column6}}}
1
22
1s
?
{{{1_4}}}
{{{1_5}}}
{{{1_6}}}
2
{{{2_1}}}
{{{2_2}}}
{{{2_3}}}
{{{2_4}}}
{{{2_5}}}
{{{2_6}}}
3
{{{3_1}}}
{{{3_2}}}
{{{3_3}}}
{{{3_4}}}
{{{3_5}}}
{{{3_6}}}
4
{{{4_1}}}
{{{4_2}}}
{{{4_3}}}
{{{4_4}}}
{{{4_5}}}
{{{4_6}}}
5
{{{5_1}}}
{{{5_2}}}
{{{5_3}}}
{{{5_4}}}
{{{5_5}}}
{{{5_6}}}
6
{{{6_1}}}
{{{6_2}}}
{{{6_3}}}
{{{6_4}}}
{{{6_5}}}
{{{6_6}}}
7
{{{7_1}}}
{{{7_2}}}
{{{7_3}}}
{{{7_4}}}
{{{7_5}}}
{{{7_6}}}
8
{{{8_1}}}
{{{8_2}}}
{{{8_3}}}
{{{8_4}}}
{{{8_5}}}
{{{8_6}}}
9
{{{9_1}}}
{{{9_2}}}
{{{9_3}}}
{{{9_4}}}
{{{9_5}}}
{{{9_6}}}
10
{{{10_1}}}
{{{10_2}}}
{{{10_3}}}
{{{10_4}}}
{{{10_5}}}
{{{10_6}}}
Master
{{{M_1}}}
{{{M_2}}}
{{{M_3}}}
{{{M_4}}}
{{{M_5}}}
{{{M_6}}}

Power Blow

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Power Blow.jpg
Power Blow
1
On-Off
1
2
None
Attack based on flexibility
Formula
AP X Attack %
Notes
{{{Notes}}}
Level
Mp
Cooldown
Attack %
{{{Column4}}}
{{{Column5}}}
{{{Column6}}}
1
30
3s
120%
{{{1_4}}}
{{{1_5}}}
{{{1_6}}}
2
34
3s
130%
{{{2_4}}}
{{{2_5}}}
{{{2_6}}}
3
38
3s
140%
{{{3_4}}}
{{{3_5}}}
{{{3_6}}}
4
42
3s
150%
{{{4_4}}}
{{{4_5}}}
{{{4_6}}}
5
46
3s
160%
{{{5_4}}}
{{{5_5}}}
{{{5_6}}}
6
50
3s
170%
{{{6_4}}}
{{{6_5}}}
{{{6_6}}}
7
54
3s
180%
{{{7_4}}}
{{{7_5}}}
{{{7_6}}}
8
58
3s
190%
{{{8_4}}}
{{{8_5}}}
{{{8_6}}}
9
62
3s
200%
{{{9_4}}}
{{{9_5}}}
{{{9_6}}}
10
78
3s
210%
{{{10_4}}}
{{{10_5}}}
{{{10_6}}}
Master
94
3s
240%
{{{M_4}}}
{{{M_5}}}
{{{M_6}}}

Dodge Master

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Dodge Master.jpg
Dodge Master
10
Timer
1
2
None
Raises Hit Evasion for a period of time.
Formula
(Base HV + HV from Armor) * A
Notes
{{{Notes}}}
Level
Mp
Cooldown
HV Increase (A)
{{{Column4}}}
{{{Column5}}}
{{{Column6}}}
1
80
10s
1.11
{{{1_4}}}
{{{1_5}}}
{{{1_6}}}
2
100
10s
1.13
{{{2_4}}}
{{{2_5}}}
{{{2_6}}}
3
120
10s
1.16
{{{3_4}}}
{{{3_5}}}
{{{3_6}}}
4
140
10s
1.19
{{{4_4}}}
{{{4_5}}}
{{{4_6}}}
5
160
10s
1.22
{{{5_4}}}
{{{5_5}}}
{{{5_6}}}
6
180
10s
1.25
{{{6_4}}}
{{{6_5}}}
{{{6_6}}}
7
200
10s
1.28
{{{7_4}}}
{{{7_5}}}
{{{7_6}}}
8
220
10s
1.31
{{{8_4}}}
{{{8_5}}}
{{{8_6}}}
9
240
10s
1.34
{{{9_4}}}
{{{9_5}}}
{{{9_6}}}
10
260
10s
1.37
{{{10_4}}}
{{{10_5}}}
{{{10_6}}}
Master
300
10s
1.45
{{{M_4}}}
{{{M_5}}}
{{{M_6}}}
Click to view preview image of Dodge Master.

Galder Throw

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Galder Throw.jpg
Galder Throw
20
On/Off
2
2
None
Uses 100 galder to attack one target. Ignores defense, can't be blocked or evaded.
Formula
Fixed Damage
Notes
{{{Notes}}}
Level
MP
Cooldown
Damage
Critical damage
{{{Column5}}}
{{{Column6}}}
1
20
2s
200
300
{{{1_5}}}
{{{1_6}}}
2
22
2s
250
375
{{{2_5}}}
{{{2_6}}}
3
24
2s
300
450
{{{3_5}}}
{{{3_6}}}
4
26
2s
350
525
{{{4_5}}}
{{{4_6}}}
5
28
2s
400
600
{{{5_5}}}
{{{5_6}}}
6
30
2s
450
675
{{{6_5}}}
{{{6_6}}}
7
32
2s
500
750
{{{7_5}}}
{{{7_6}}}
8
34
2s
550
825
{{{8_5}}}
{{{8_6}}}
9
36
2s
600
900
{{{9_5}}}
{{{9_6}}}
10
38
2s
650
975
{{{10_5}}}
{{{10_6}}}
Master
44
2s
800
1200
{{{M_5}}}
{{{M_6}}}

Magic Meltdown

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Magic Meltdown.jpg
Magic Meltdown
20
Timer
1
2
None
Decreases enemy's magic strength for a period of time
Formula
HV x Reduction %
Notes
{{{Notes}}}
Level
MP
Cooldown
Reduction %
Duration
{{{Column5}}}
{{{Column6}}}
1
28
5s
15%
12s
{{{1_5}}}
{{{1_6}}}
2
30
5s
18%
14s
{{{2_5}}}
{{{2_6}}}
3
32
5s
21%
16s
{{{3_5}}}
{{{3_6}}}
4
34
5s
24%
18s
{{{4_5}}}
{{{4_6}}}
5
36
5s
27%
20s
{{{5_5}}}
{{{5_6}}}
6
38
5s
30%
22s
{{{6_5}}}
{{{6_6}}}
7
40
5s
33%
24s
{{{7_5}}}
{{{7_6}}}
8
42
5s
36%
26s
{{{8_5}}}
{{{8_6}}}
9
44
5s
39%
28s
{{{9_5}}}
{{{9_6}}}
10
46
5s
42%
30s
{{{10_5}}}
{{{10_6}}}
Master
52
5s
51%
36s
{{{M_5}}}
{{{M_6}}}

Magic Defense Breaker

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Magic Defense Breaker.jpg
Magic Defense Breaker
20
Timer
1
2
None
Decreases enemy's magic defensive level for a period of time.
Formula
HV X Reduction % X 16
Notes
Formula calculates the amount of MD deduction.
Level
MP
Cooldown
Reduction %
Duration
{{{Column5}}}
{{{Column6}}}
1
26
5s
21%
12s
{{{1_5}}}
{{{1_6}}}
2
28
5s
24%
14s
{{{2_5}}}
{{{2_6}}}
3
30
5s
27%
16s
{{{3_5}}}
{{{3_6}}}
4
32
5s
30%
18s
{{{4_5}}}
{{{4_6}}}
5
34
5s
33%
20s
{{{5_5}}}
{{{5_6}}}
6
36
5s
36%
22s
{{{6_5}}}
{{{6_6}}}
7
38
5s
39%
24s
{{{7_5}}}
{{{7_6}}}
8
40
5s
42%
26s
{{{8_5}}}
{{{8_6}}}
9
42
5s
45%
28s
{{{9_5}}}
{{{9_6}}}
10
44
5s
48%
30s
{{{10_5}}}
{{{10_6}}}
Master
50
5s
57%
36s
{{{M_5}}}
{{{M_6}}}

Mana Reflector

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Mana Reflector.jpg
Mana Reflector
20
Timer
2
2
None
Creates a defensive wall for a period of time to reflect enemy attack and at same time inflict the damage to the enemy.
Formula
(HV + 30}/100 x Modifier (reflected dmg in %)
Notes
{{{Notes}}}
Level
MP
Cooldown
Modifier
Duration
{{{Column5}}}
{{{Column6}}}
1
100
5s
20
20s
{{{1_5}}}
{{{1_6}}}
2
120
5s
22
22s
{{{2_5}}}
{{{2_6}}}
3
140
5s
24
24s
{{{3_5}}}
{{{3_6}}}
4
160
5s
26
26s
{{{4_5}}}
{{{4_6}}}
5
180
5s
28
28s
{{{5_5}}}
{{{5_6}}}
6
200
5s
30
30s
{{{6_5}}}
{{{6_6}}}
7
220
5s
32
32s
{{{7_5}}}
{{{7_6}}}
8
240
5s
34
34s
{{{8_5}}}
{{{8_6}}}
9
260
5s
36
36s
{{{9_5}}}
{{{9_6}}}
10
280
5s
38
38s
{{{10_5}}}
{{{10_6}}}
Master
340
5s
44
44s
{{{M_5}}}
{{{M_6}}}
Click to view preview image of Mana Reflector.

Shield All

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Shield All.jpg
Shield All
25
On/Off
3
3
Mana Reflector (Level 10)
Increases defensive level of party members for a period of time.
Formula
DP + (DP X Increase %)
Notes
Stacks With Sturdy Shield
Level
MP
Cooldown
DP Increase %
Duration
{{{Column5}}}
{{{Column6}}}
1
200
10s
6
100s
{{{1_5}}}
{{{1_6}}}
2
210
10s
7
105s
{{{2_5}}}
{{{2_6}}}
3
220
10s
8
110s
{{{3_5}}}
{{{3_6}}}
4
230
10s
9
115s
{{{4_5}}}
{{{4_6}}}
5
240
10s
10
120s
{{{5_5}}}
{{{5_6}}}
6
250
10s
11
125s
{{{6_5}}}
{{{6_6}}}
7
260
10s
12
130s
{{{7_5}}}
{{{7_6}}}
8
270
10s
13
135s
{{{8_5}}}
{{{8_6}}}
9
280
10s
14
140s
{{{9_5}}}
{{{9_6}}}
10
290
10s
15
145s
{{{10_5}}}
{{{10_6}}}
Master
320
10s
18
160s
{{{M_5}}}
{{{M_6}}}
Click to view preview image of Shield All.

Sturdy Shield

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Sturdy Shield.jpg
Sturdy Shield
30
Timer
2
2
None
Increases defensive level for a period of time.
Formula
DP + (DP X Increase %)
Notes
Stacks With Shield All
Level
MP
Cooldown
Increase %
Duration
{{{Column5}}}
{{{Column6}}}
1
100
10s
10
40s
{{{1_5}}}
{{{1_6}}}
2
120
10s
12
44s
{{{2_5}}}
{{{2_6}}}
3
140
10s
14
48s
{{{3_5}}}
{{{3_6}}}
4
160
10s
16
52s
{{{4_5}}}
{{{4_6}}}
5
180
10s
18
56s
{{{5_5}}}
{{{5_6}}}
6
200
10s
20
60s
{{{6_5}}}
{{{6_6}}}
7
220
10s
22
64s
{{{7_5}}}
{{{7_6}}}
8
240
10s
24
68s
{{{8_5}}}
{{{8_6}}}
9
260
10s
26
72s
{{{9_5}}}
{{{9_6}}}
10
280
10s
28
76s
{{{10_5}}}
{{{10_6}}}
Master
320
10s
34
90s
{{{M_5}}}
{{{M_6}}}
Click to view preview image of Sturdy Shield.

Titanium Wrist

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Titanium Wrist.jpg
Titanium Wrist
40
Passive
3
3
Power Blow (Lv. 10)
Passive skill that augments the Power Blow attack by increasing it's strength.
Formula
AP X (DMG Modifer + Power Blow Modifier)
Notes
{{{Notes}}}
Level
DMG Modifier
{{{Column2}}}
{{{Column3}}}
{{{Column4}}}
{{{Column5}}}
{{{Column6}}}
1
+20%
{{{1_2}}}
{{{1_3}}}
{{{1_4}}}
{{{1_5}}}
{{{1_6}}}
2
+25%
{{{2_2}}}
{{{2_3}}}
{{{2_4}}}
{{{2_5}}}
{{{2_6}}}
3
+30%
{{{3_2}}}
{{{3_3}}}
{{{3_4}}}
{{{3_5}}}
{{{3_6}}}
4
+35%
{{{4_2}}}
{{{4_3}}}
{{{4_4}}}
{{{4_5}}}
{{{4_6}}}
5
+40%
{{{5_2}}}
{{{5_3}}}
{{{5_4}}}
{{{5_5}}}
{{{5_6}}}
6
+45%
{{{6_2}}}
{{{6_3}}}
{{{6_4}}}
{{{6_5}}}
{{{6_6}}}
7
+50%
{{{7_2}}}
{{{7_3}}}
{{{7_4}}}
{{{7_5}}}
{{{7_6}}}
8
+55%
{{{8_2}}}
{{{8_3}}}
{{{8_4}}}
{{{8_5}}}
{{{8_6}}}
9
+60%
{{{9_2}}}
{{{9_3}}}
{{{9_4}}}
{{{9_5}}}
{{{9_6}}}
10
+65%
{{{10_2}}}
{{{10_3}}}
{{{10_4}}}
{{{10_5}}}
{{{10_6}}}
Master
+80%
{{{M_2}}}
{{{M_3}}}
{{{M_4}}}
{{{M_5}}}
{{{M_6}}}

Skunk Pouch

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Skunk Pouch.jpg
Skunk Pouch
40
Timer
3
3
None
Knocks out an enemy for a short period of time.
Formula
{{{Formula}}}
Notes
{{{Notes}}}
Level
MP
Cooldown
Duration
{{{Column4}}}
{{{Column5}}}
{{{Column6}}}
1
120
5 seconds
2 seconds
{{{1_4}}}
{{{1_5}}}
{{{1_6}}}
2
130
5 seconds
3 seconds
{{{2_4}}}
{{{2_5}}}
{{{2_6}}}
3
140
5 seconds
4 seconds
{{{3_4}}}
{{{3_5}}}
{{{3_6}}}
4
150
5 seconds
5 seconds
{{{4_4}}}
{{{4_5}}}
{{{4_6}}}
5
160
5 seconds
6 seconds
{{{5_4}}}
{{{5_5}}}
{{{5_6}}}
6
170
5 seconds
7 seconds
{{{6_4}}}
{{{6_5}}}
{{{6_6}}}
7
180
5 seconds
8 seconds
{{{7_4}}}
{{{7_5}}}
{{{7_6}}}
8
190
5 seconds
9 seconds
{{{8_4}}}
{{{8_5}}}
{{{8_6}}}
9
200
5 seconds
10 seconds
{{{9_4}}}
{{{9_5}}}
{{{9_6}}}
10
210
5 seconds
11 seconds
{{{10_4}}}
{{{10_5}}}
{{{10_6}}}
Master
240
5 seconds
12 seconds
{{{M_4}}}
{{{M_5}}}
{{{M_6}}}
Click to view preview image of Skunk Pouch.

Physical Training

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Physical Training.jpg
Physical Training
45
Passive
2
2
None
Increase HP through physical training.
Formula
{{{Formula}}}
Notes
{{{Notes}}}
Level
HP Increase
Status Level Conversion
{{{Column3}}}
{{{Column4}}}
{{{Column5}}}
{{{Column6}}}
1
500
16.7
{{{1_3}}}
{{{1_4}}}
{{{1_5}}}
{{{1_6}}}
2
600
20.0
{{{2_3}}}
{{{2_4}}}
{{{2_5}}}
{{{2_6}}}
3
710
23.7
{{{3_3}}}
{{{3_4}}}
{{{3_5}}}
{{{3_6}}}
4
830
27.7
{{{4_3}}}
{{{4_4}}}
{{{4_5}}}
{{{4_6}}}
5
960
32.0
{{{5_3}}}
{{{5_4}}}
{{{5_5}}}
{{{5_6}}}
6
1100
36.7
{{{6_3}}}
{{{6_4}}}
{{{6_5}}}
{{{6_6}}}
7
1250
41.7
{{{7_3}}}
{{{7_4}}}
{{{7_5}}}
{{{7_6}}}
8
1410
47.0
{{{8_3}}}
{{{8_4}}}
{{{8_5}}}
{{{8_6}}}
9
1580
52.7
{{{9_3}}}
{{{9_4}}}
{{{9_5}}}
{{{9_6}}}
10
1760
58.7
{{{10_3}}}
{{{10_4}}}
{{{10_5}}}
{{{10_6}}}
Master
2360
78.7
{{{M_3}}}
{{{M_4}}}
{{{M_5}}}
{{{M_6}}}

Final Blow

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Final Blow.jpg
Final Blow
50
On/Off
3
3
Sturdy Shield (Lv. 10)
Inflicts damage that is equal to the damage received
Formula
AP + [(max HP - current HP)/10] x m
Notes
none
Level
MP
Cooldown
Attack %
Mag. Ratio (m)
{{{Column5}}}
{{{Column6}}}
1
80
3.5s
120
0.8
{{{1_5}}}
{{{1_6}}}
2
90
3.5s
142.5
0.95
{{{2_5}}}
{{{2_6}}}
3
100
3.5s
165.0
1.1
{{{3_5}}}
{{{3_6}}}
4
110
3.5s
187.5
1.25
{{{4_5}}}
{{{4_6}}}
5
120
3.5s
210.0
1.4
{{{5_5}}}
{{{5_6}}}
6
130
3.5s
232.5
1.55
{{{6_5}}}
{{{6_6}}}
7
140
3.5s
255.0
1.7
{{{7_5}}}
{{{7_6}}}
8
150
3.5s
277.5
1.85
{{{8_5}}}
{{{8_6}}}
9
160
3.5s
300.0
2.0
{{{9_5}}}
{{{9_6}}}
10
170
3.5s
322.5
2.15
{{{10_5}}}
{{{10_6}}}
Master
200
3.5s
390.0
2.60
{{{M_5}}}
{{{M_6}}}
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