Charm Skills



Trickster Wiki Search:  

From Trickster Wiki

Jump to: navigation, search
Power Skills Magic Skills
Boxer Skills Bard Skills
Champion Skills Soul Master Skills
Warrior Skills Magician Skills
Gladiator Skills Dark Lord Skills
Priest Skills
Sense Skills Charm Skills
Explorer Skills Entertainer Skills
Thief Master Skills Primadonna Skills
Inventor Skills Card Master Skills
Scientist Skills Gambler Skills

Contents

These are the first job skills available to the Cat and Raccoon classes.

Note: Keep in mind, when using the formulas, to change the percents to decimals. To do so, move the decimal two places to the left. Ex. 65% = .65, 150% = 1.50

Types of Skills:

  • Timer Skill
    • The skill is applied to the self or others for a given period.
    • This skill type usually consists of skills that change character attributes.
  • On/Off Skill
    • One time use skill.
    • An attack skill or attack magic spell would fall in this category.
  • Passive Skill
    • Once learned, the Passive Skills are in effect continuously without the use of MP or special movement.
    • Learning a special technique or skills that raise stats like MP and weight are Passive Skills.

Warm Up

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Warm Up.jpg
Warm Up
0
On-Off
0
{{{Mastery}}}
[[Image:{{{Mastery Item}}}.gif]] [[{{{Mastery Item}}}]] x {{{Number}}}
None
Beginner skill
Formula
Notes
Cannot be bought in stores, and instead automatically given to characters created on or after August 23, 2007. Not tradable.
Level
MP
Cooldown
Attack %
{{{Column4}}}
{{{Column5}}}
{{{Column6}}}
1
22
1s
?
{{{1_4}}}
{{{1_5}}}
{{{1_6}}}
2
{{{2_1}}}
{{{2_2}}}
{{{2_3}}}
{{{2_4}}}
{{{2_5}}}
{{{2_6}}}
3
{{{3_1}}}
{{{3_2}}}
{{{3_3}}}
{{{3_4}}}
{{{3_5}}}
{{{3_6}}}
4
{{{4_1}}}
{{{4_2}}}
{{{4_3}}}
{{{4_4}}}
{{{4_5}}}
{{{4_6}}}
5
{{{5_1}}}
{{{5_2}}}
{{{5_3}}}
{{{5_4}}}
{{{5_5}}}
{{{5_6}}}
6
{{{6_1}}}
{{{6_2}}}
{{{6_3}}}
{{{6_4}}}
{{{6_5}}}
{{{6_6}}}
7
{{{7_1}}}
{{{7_2}}}
{{{7_3}}}
{{{7_4}}}
{{{7_5}}}
{{{7_6}}}
8
{{{8_1}}}
{{{8_2}}}
{{{8_3}}}
{{{8_4}}}
{{{8_5}}}
{{{8_6}}}
9
{{{9_1}}}
{{{9_2}}}
{{{9_3}}}
{{{9_4}}}
{{{9_5}}}
{{{9_6}}}
10
{{{10_1}}}
{{{10_2}}}
{{{10_3}}}
{{{10_4}}}
{{{10_5}}}
{{{10_6}}}
Master
{{{M_1}}}
{{{M_2}}}
{{{M_3}}}
{{{M_4}}}
{{{M_5}}}
{{{M_6}}}

Power Blow

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Power Blow.jpg
Power Blow
1
On-Off
1
2
None
Attack based on flexibility
Formula
AP X Attack %
Notes
{{{Notes}}}
Level
Mp
Cooldown
Attack %
{{{Column4}}}
{{{Column5}}}
{{{Column6}}}
1
30
3s
120%
{{{1_4}}}
{{{1_5}}}
{{{1_6}}}
2
34
3s
130%
{{{2_4}}}
{{{2_5}}}
{{{2_6}}}
3
38
3s
140%
{{{3_4}}}
{{{3_5}}}
{{{3_6}}}
4
42
3s
150%
{{{4_4}}}
{{{4_5}}}
{{{4_6}}}
5
46
3s
160%
{{{5_4}}}
{{{5_5}}}
{{{5_6}}}
6
50
3s
170%
{{{6_4}}}
{{{6_5}}}
{{{6_6}}}
7
54
3s
180%
{{{7_4}}}
{{{7_5}}}
{{{7_6}}}
8
58
3s
190%
{{{8_4}}}
{{{8_5}}}
{{{8_6}}}
9
62
3s
200%
{{{9_4}}}
{{{9_5}}}
{{{9_6}}}
10
78
3s
210%
{{{10_4}}}
{{{10_5}}}
{{{10_6}}}
Master
94
3s
240%
{{{M_4}}}
{{{M_5}}}
{{{M_6}}}

Dodge Master

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Dodge Master.jpg
Dodge Master
10
Timer
1
2
None
Raises Hit Evasion for a period of time.
Formula
(Base HV + HV from Armor) * A
Notes
{{{Notes}}}
Level
Mp
Cooldown
HV Increase (A)
{{{Column4}}}
{{{Column5}}}
{{{Column6}}}
1
80
10s
1.11
{{{1_4}}}
{{{1_5}}}
{{{1_6}}}
2
100
10s
1.13
{{{2_4}}}
{{{2_5}}}
{{{2_6}}}
3
120
10s
1.16
{{{3_4}}}
{{{3_5}}}
{{{3_6}}}
4
140
10s
1.19
{{{4_4}}}
{{{4_5}}}
{{{4_6}}}
5
160
10s
1.22
{{{5_4}}}
{{{5_5}}}
{{{5_6}}}
6
180
10s
1.25
{{{6_4}}}
{{{6_5}}}
{{{6_6}}}
7
200
10s
1.28
{{{7_4}}}
{{{7_5}}}
{{{7_6}}}
8
220
10s
1.31
{{{8_4}}}
{{{8_5}}}
{{{8_6}}}
9
240
10s
1.34
{{{9_4}}}
{{{9_5}}}
{{{9_6}}}
10
260
10s
1.37
{{{10_4}}}
{{{10_5}}}
{{{10_6}}}
Master
300
10s
1.45
{{{M_4}}}
{{{M_5}}}
{{{M_6}}}
Click to view preview image of Dodge Master.

Galder Throw

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Galder Throw.jpg
Galder Throw
20
On/Off
2
2
None
Uses 100 galder to attack one target. Ignores defense, can't be blocked or evaded.
Formula
Fixed Damage
Notes
{{{Notes}}}
Level
MP
Cooldown
Damage
Critical damage
{{{Column5}}}
{{{Column6}}}
1
20
2s
200
300
{{{1_5}}}
{{{1_6}}}
2
22
2s
250
375
{{{2_5}}}
{{{2_6}}}
3
24
2s
300
450
{{{3_5}}}
{{{3_6}}}
4
26
2s
350
525
{{{4_5}}}
{{{4_6}}}
5
28
2s
400
600
{{{5_5}}}
{{{5_6}}}
6
30
2s
450
675
{{{6_5}}}
{{{6_6}}}
7
32
2s
500
750
{{{7_5}}}
{{{7_6}}}
8
34
2s
550
825
{{{8_5}}}
{{{8_6}}}
9
36
2s
600
900
{{{9_5}}}
{{{9_6}}}
10
38
2s
650
975
{{{10_5}}}
{{{10_6}}}
Master
44
2s
800
1200
{{{M_5}}}
{{{M_6}}}

Magic Meltdown

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Magic Meltdown.jpg
Magic Meltdown
20
Timer
1
2
None
Decreases enemy's magic strength for a period of time
Formula
HV x Reduction %
Notes
{{{Notes}}}
Level
MP
Cooldown
Reduction %
Duration
{{{Column5}}}
{{{Column6}}}
1
28
5s
15%
12s
{{{1_5}}}
{{{1_6}}}
2
30
5s
18%
14s
{{{2_5}}}
{{{2_6}}}
3
32
5s
21%
16s
{{{3_5}}}
{{{3_6}}}
4
34
5s
24%
18s
{{{4_5}}}
{{{4_6}}}
5
36
5s
27%
20s
{{{5_5}}}
{{{5_6}}}
6
38
5s
30%
22s
{{{6_5}}}
{{{6_6}}}
7
40
5s
33%
24s
{{{7_5}}}
{{{7_6}}}
8
42
5s
36%
26s
{{{8_5}}}
{{{8_6}}}
9
44
5s
39%
28s
{{{9_5}}}
{{{9_6}}}
10
46
5s
42%
30s
{{{10_5}}}
{{{10_6}}}
Master
52
5s
51%
36s
{{{M_5}}}
{{{M_6}}}

Magic Defense Breaker

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Magic Defense Breaker.jpg
Magic Defense Breaker
20
Timer
1
2
None
Decreases enemy's magic defensive level for a period of time.
Formula
HV X Reduction % X 16
Notes
Formula calculates the amount of MD deduction.
Level