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Contents

These are the second job skills available to the Cat class.

Note: Keep in mind, when using the formulas, to change the percents to decimals. To do so, move the decimal two places to the left.

Ex. 65% = .65, 150% = 1.50

Types of Skills:

  • Timer Skill
    • The skill is applied to the self or others for a given period.
    • This skill type usually consists of skills that change character attributes.
  • On/Off Skill
    • One time use skill.
    • An attack skill or attack magic spell would fall in this category.
  • Passive Skill
    • Once learned, the Passive Skills are in effect continuously without the use of MP or special movement.
    • Learning a special technique or skills that raise stats like MP and weight are Passive Skills.

Volley Kick

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Volley Kick.jpg
Volley Kick
41 (Duke:91)
On/Off
1
2
None
Launches a powerful kick on a single-target
Formula
(AP + HV x 16) x (m / 8)
Notes
{{{Notes}}}
Level
MP
Cooldown
Mag. Ratio (m)
{{{Column4}}}
{{{Column5}}}
{{{Column6}}}
1
50
1.5s
7.6
{{{1_4}}}
{{{1_5}}}
{{{1_6}}}
2
55
1.5s
8.7
{{{2_4}}}
{{{2_5}}}
{{{2_6}}}
3
60
1.5s
9.6
{{{3_4}}}
{{{3_5}}}
{{{3_6}}}
4
65
1.5s
10.5
{{{4_4}}}
{{{4_5}}}
{{{4_6}}}
5
70
1.5s
11.4
{{{5_4}}}
{{{5_5}}}
{{{5_6}}}
6
75
1.5s
12.3
{{{6_4}}}
{{{6_5}}}
{{{6_6}}}
7
80
1.5s
13.2
{{{7_4}}}
{{{7_5}}}
{{{7_6}}}
8
85
1.5s
14.1
{{{8_4}}}
{{{8_5}}}
{{{8_6}}}
9
90
1.5s
15.0
{{{9_4}}}
{{{9_5}}}
{{{9_6}}}
10
95
1.5s
15.9
{{{10_4}}}
{{{10_5}}}
{{{10_6}}}
Master
110
1.5s
18.6
{{{M_4}}}
{{{M_5}}}
{{{M_6}}}


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Galder Barrage

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Galder Barrage.jpg
Galder Barrage
55 (Duke:105)
On/Off
2
2
Galder Throw (Lv.10)
Consumes 100 Galders to deal fixed damage on three targets
Formula
Fixed Damage
Notes
Damage ignores target/s DP and Physical Resistance

Can bypass Shield of Heaven, but can be blocked by Guard

Targets must be within 1 character-width apart from each other to be hit
Level
MP
Cooldown
Galder Power Increase
Damage
Critical Damage
{{{Column6}}}
1
40
2s
250%
375
562
{{{1_6}}}
2
44
2s
300%
450
675
{{{2_6}}}
3
48
2s
350%
525
787
{{{3_6}}}
4
52
2s
400%
600
900
{{{4_6}}}
5
56
2s
450%
675
1012
{{{5_6}}}
6
60
2s
500%
750
1125
{{{6_6}}}
7
64
2s
550%
825
1237
{{{7_6}}}
8
68
2s
600%
900
1350
{{{8_6}}}
9
72
2s
650%
975
1462
{{{9_6}}}
10
76
2s
700%
1050
1575
{{{10_6}}}
Master
88
2s
850%
1275
1912
{{{M_6}}}


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Team Bolster

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Team Bolster.jpg
Team Bolster
65 (Duke:115)
Passive
4
None
Image:None.gif None x 0
Shield All (Lv.10)
Increases effect of Shield All skill. Dependent on the number of party members in skill range. Affects only the user.
<td>
<div style="d1 stands for Shield All Mag. Ratio

If 5 party members are within range, Shield All gives 66% additional DP to the user.
Affects Siren Song if party members are within range.">d1 stands for Shield All Mag. Ratio If 5 party members are within range, Shield All gives 66% additional DP to the user.

Affects Siren Song if party members are within range.
</div></td> </table>
Formula
Shield All Bonus = d1 + t
<div style="d1 stands for Shield All Mag. Ratio

If 5 party members are within range, Shield All gives 66% additional DP to the user.

Affects Siren Song if party members are within range.">Notes</div>
Level
No. of Party Members
Mag. Ratio (t)
{{{Column3}}}
{{{Column4}}}
{{{Column5}}}
{{{Column6}}}
1
1
1.00
{{{1_3}}}
{{{1_4}}}
{{{1_5}}}
{{{1_6}}}
2
2
1.03
{{{2_3}}}
{{{2_4}}}
{{{2_5}}}
{{{2_6}}}
3
3
1.06
{{{3_3}}}
{{{3_4}}}
{{{3_5}}}
{{{3_6}}}
4
4
1.12
{{{4_3}}}
{{{4_4}}}
{{{4_5}}}
{{{4_6}}}
5
5
1.24
{{{5_3}}}
{{{5_4}}}
{{{5_5}}}
{{{5_6}}}
6
6
1.48
{{{6_3}}}
{{{6_4}}}
{{{6_5}}}
{{{6_6}}}
7
{{{7_1}}}
{{{7_2}}}
{{{7_3}}}
{{{7_4}}}
{{{7_5}}}
{{{7_6}}}
8
{{{8_1}}}
{{{8_2}}}
{{{8_3}}}
{{{8_4}}}
{{{8_5}}}
{{{8_6}}}
9
{{{9_1}}}
{{{9_2}}}
{{{9_3}}}
{{{9_4}}}
{{{9_5}}}
{{{9_6}}}
10
{{{10_1}}}
{{{10_2}}}
{{{10_3}}}
{{{10_4}}}
{{{10_5}}}
{{{10_6}}}
Master
{{{M_1}}}
{{{M_2}}}
{{{M_3}}}
{{{M_4}}}
{{{M_5}}}
{{{M_6}}}


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Siren Song

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Siren Song.jpg
Siren Song
90 (Duke:140)
On/Off
3
3
Uses ones voice to inflict damage on enemies
<td>
<div style="AoE range is erratic.

DP factor is 7.6 with Sturdy Shield & Shield All.
DP factor is 10 with both Shields, Team Bolster and full party.">AoE range is erratic. DP factor is 7.6 with Sturdy Shield & Shield All.

DP factor is 10 with both Shields, Team Bolster and full party.
</div></td> </table>
Formula
[((DP x 5) + current HP) x m]/10
<div style="AoE range is erratic.

DP factor is 7.6 with Sturdy Shield & Shield All.

DP factor is 10 with both Shields, Team Bolster and full party.">Notes</div>
Level
MP
Cooldown
Mag. Ratio (m)
# of Targets
{{{Column5}}}
{{{Column6}}}
1
120
8s
2.4
2
{{{1_5}}}
{{{1_6}}}
2
135
8s
2.6
2
{{{2_5}}}
{{{2_6}}}
3
150
8s
2.8
2
{{{3_5}}}
{{{3_6}}}
4
165
8s
3.0
2
{{{4_5}}}
{{{4_6}}}
5
180
8s
3.2
2
{{{5_5}}}
{{{5_6}}}
6
195
8s
3.4
3
{{{6_5}}}
{{{6_6}}}
7
210
8s
3.6
3
{{{7_5}}}
{{{7_6}}}
8
225
8s
3.8
3
{{{8_5}}}
{{{8_6}}}
9
240
8s
4.0
3
{{{9_5}}}
{{{9_6}}}
10
255
8s
4.2
3
{{{10_5}}}
{{{10_6}}}
Master
300
8s
4.8
4
{{{M_5}}}
{{{M_6}}}


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Evolution

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Evolution.jpg
Evolution
110
Timer
4
3
None
User transform into a beast
Formula
base AP x m

base LK x r, base DP x r, base HV x r

base DX + d
90% of weight.
  • When you return to normal, your HP and MP will be at 50%.
  • Beast Claw, Fatal Wound, and Raging Nails are the only useable skills.
  • Cooldown is reset if you log-off and relogin.">Notes
90% of weight.
  • When you return to normal, your HP and MP will be at 50%.
  • Beast Claw, Fatal Wound, and Raging Nails are the only useable skills.
  • Cooldown is reset if you log-off and relogin.">When this skill is in use:
  • No sitting.
  • No drilling.
  • All buffs prior transforming are carried over.
  • MP is not regenerated; instead, MP is decreased continuously by 20 per tick.
  • Returns to normal if you change maps, when MP goes to 0, or if duration ends.
  • You can use HP and MP Potions.
  • You can still run even if carried item weight > 90% of weight.
  • When you return to normal, your HP and MP will be at 50%.
  • Beast Claw, Fatal Wound, and Raging Nails are the only useable skills.
  • Cooldown is reset if you log-off and relogin.
Level
MP
Cooldown
Duration
AP Mag. Ratio
LK, HV, DP Mag. Ratio
DX Decrease
1
500
200s
50s
1.3
0.80
-1
2
530
200s
55s
1.4
0.79
-1
3
560
200s
60s
1.5
0.78
-1
4
590
200s
65s
1.6
0.77
-1
5
620
200s
70s
1.7
0.76
-2
6
650
200s
75s
1.8
0.75
-2
7
680
200s
80s
1.9
0.74
-2
8
710
200s
85s
2.0
0.73
-3
9
740
200s
90s
2.1
0.72
-3
10
770
200s
95s
2.2
0.72
-3
Master
860
200s
110s
2.5
0.7
-4


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Beast Claw

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Beast Claw.jpg
Beast Claw
120
On/Off
3
3
Evolution (Lv. 10)
A rushing attack with a slight initial delay.
Formula
AP x m
Notes
Can only be used while in Evolution state.
Level
MP
Cooldown
Attack Increase %
Mag. Ratio (m)
{{{Column5}}}
{{{Column6}}}
1
120
8s
120
1.20
{{{1_5}}}
{{{1_6}}}
2
135
8s
135
1.35
{{{2_5}}}
{{{2_6}}}
3
150
8s
150
1.5
{{{3_5}}}
{{{3_6}}}
4
165
8s
165
1.65
{{{4_5}}}
{{{4_6}}}
5
180
8s
180
1.80
{{{5_5}}}
{{{5_6}}}
6
195
8s
195
1.95
{{{6_5}}}
{{{6_6}}}
7
210
8s
210
2.10
{{{7_5}}}
{{{7_6}}}
8
225
8s
225
2.25
{{{8_5}}}
{{{8_6}}}
9
240
8s
240
2.40
{{{9_5}}}
{{{9_6}}}
10
254
8s
254
2.54
{{{10_5}}}
{{{10_6}}}
Master
300
8s
300
3.00
{{{M_5}}}
{{{M_6}}}


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Fatal Wound

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Fatal Wound.jpg
Fatal Wound
130
On/Off
4
3
Evolution (Lv. 10)
Inflicts bleeding status on single target
Formula
Initial Damage = AP x m Continuing Damage = Initial Damage x p
Notes
Can only be used while in Evolution state. Continuing damage won't be applied if skill misses.
Level
MP
Cooldown
Attack Power (m)
Damage Sustained (p)
Duration
{{{Column6}}}
1
200
4s
1.6
10%
10s
{{{1_6}}}
2
220
4s
1.7
13%
11s
{{{2_6}}}
3
240
4s
1.8
16%
12s
{{{3_6}}}
4
260
4s
1.9
19%
13s
{{{4_6}}}
5
280
4s
2.0
22%
14s
{{{5_6}}}
6
300
4s
2.1
25%
15s
{{{6_6}}}
7
320
4s
2.2
28%
16s
{{{7_6}}}
8
340
4s
2.3
31%
17s
{{{8_6}}}
9
360
4s
2.4
34%
18s
{{{9_6}}}
10
380
4s
2.5
37%
19s
{{{10_6}}}
Master
440
4s
2.8
46%
22s
{{{M_6}}}


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Fist Full Of Galders

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Fist Full Of Galders.jpg
Fist Full Of Galders
130 (Duke:180)
On/Off
4
4
Consumes 100 Galders per hit to deal fixed damage on single target
Formula
Fixed Damage
Notes
Damage ignores target DP and Physical Resistance. Can bypass Shield of Heaven, but can be blocked by Guard.
Level
MP
Cooldown
No. Of Hits
Galder Power
Damage
Critical Damage
1
80
2s
2
200%
200
300
2
90
2s
2
260%
259
388
3
100
2s
2
320%
320
480
4
110
2s
2
380%
379
568
5
120
2s
2
440%
440
660
6
130
2s
2
500%
500
750
7
140
2s
3
560%
559
838
8
150
2s
3
620%
619
928
9
160
2s
3
680%
680
1020
10
170
2s
3
740%
740
1110
Master
200
2s
4
920%
919
1378


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Sumo Suit

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Sumo Suit.jpg
Sumo Suit
135 (Duke:185)
Timer
4
4
Decreases received physical and magical damage
<td>
<div style="s = [7 + (HV/7)]/100

True Damage = Raw Damage x (1 - s)">s = [7 + (HV/7)]/100

True Damage = Raw Damage x (1 - s)
</div></td> <tr> <th width=100px style="border-left: 1px solid #fff; border-top: 1px solid #C6E0C8; border-bottom: 1px solid #C6E0C8; font-weight:bold; background-color:#E6F0D8;"><div style="May be stacked with Mana Reflector.
s is capped at 50, which can be achieved at 301 HV.
If HV is less than 259, then s is equal to r.">Notes</div></th> <td>
<div style="May be stacked with Mana Reflector.

s is capped at 50, which can be achieved at 301 HV.
If HV is less than 259, then s is equal to r.">May be stacked with Mana Reflector.
s is capped at 50, which can be achieved at 301 HV.

If HV is less than 259, then s is equal to r.
</div></td>

</tr></table>

<div style="s = [7 + (HV/7)]/100
True Damage = Raw Damage x (1 - s)">Formula</div>
Level
MP
Cooldown
Physical/Magic Damage Reduction % (r)
Duration
{{{Column5}}}
{{{Column6}}}
1
300
10s
8%
50s
{{{1_5}}}
{{{1_6}}}
2
320
10s
11%
53s
{{{2_5}}}
{{{2_6}}}
3
340
10s
14%
56s
{{{3_5}}}
{{{3_6}}}
4
360
10s
17%
59s
{{{4_5}}}
{{{4_6}}}
5
380
10s
20%
62s
{{{5_5}}}
{{{5_6}}}
6
400
10s
23%
65s
{{{6_5}}}
{{{6_6}}}
7
420
10s
26%
68s
{{{7_5}}}
{{{7_6}}}
8
440
10s
28%
71s
{{{8_5}}}
{{{8_6}}}
9
460
10s
32%
74s
{{{9_5}}}
{{{9_6}}}
10
480
10s
35%
77s
{{{10_5}}}
{{{10_6}}}
Master
540
10s
44%
86s
{{{M_5}}}
{{{M_6}}}


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