Entertainer Skills



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Contents

These are the second job skills available to the Cat class.

Note: Keep in mind, when using the formulas, to change the percents to decimals. To do so, move the decimal two places to the left.

Ex. 65% = .65, 150% = 1.50

Types of Skills:

  • Timer Skill
    • The skill is applied to the self or others for a given period.
    • This skill type usually consists of skills that change character attributes.
  • On/Off Skill
    • One time use skill.
    • An attack skill or attack magic spell would fall in this category.
  • Passive Skill
    • Once learned, the Passive Skills are in effect continuously without the use of MP or special movement.
    • Learning a special technique or skills that raise stats like MP and weight are Passive Skills.

Volley Kick

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Volley Kick.jpg
Volley Kick
41 (Duke:91)
On/Off
1
2
None
Launches a powerful kick on a single-target
Formula
(AP + HV x 16) x (m / 8)
Notes
{{{Notes}}}
Level
MP
Cooldown
Mag. Ratio (m)
{{{Column4}}}
{{{Column5}}}
{{{Column6}}}
1
50
1.5s
7.6
{{{1_4}}}
{{{1_5}}}
{{{1_6}}}
2
55
1.5s
8.7
{{{2_4}}}
{{{2_5}}}
{{{2_6}}}
3
60
1.5s
9.6
{{{3_4}}}
{{{3_5}}}
{{{3_6}}}
4
65
1.5s
10.5
{{{4_4}}}
{{{4_5}}}
{{{4_6}}}
5
70
1.5s
11.4
{{{5_4}}}
{{{5_5}}}
{{{5_6}}}
6
75
1.5s
12.3
{{{6_4}}}
{{{6_5}}}
{{{6_6}}}
7
80
1.5s
13.2
{{{7_4}}}
{{{7_5}}}
{{{7_6}}}
8
85
1.5s
14.1
{{{8_4}}}
{{{8_5}}}
{{{8_6}}}
9
90
1.5s
15.0
{{{9_4}}}
{{{9_5}}}
{{{9_6}}}
10
95
1.5s
15.9
{{{10_4}}}
{{{10_5}}}
{{{10_6}}}
Master
110
1.5s
18.6
{{{M_4}}}
{{{M_5}}}
{{{M_6}}}


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Galder Barrage

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Galder Barrage.jpg
Galder Barrage
55 (Duke:105)
On/Off
2
2
Galder Throw (Lv.10)
Consumes 100 Galders to deal fixed damage on three targets
Formula
Fixed Damage
Notes
Damage ignores target/s DP and Physical Resistance

Can bypass Shield of Heaven, but can be blocked by Guard

Targets must be within 1 character-width apart from each other to be hit
Level
MP
Cooldown
Galder Power Increase
Damage
Critical Damage
{{{Column6}}}
1
40
2s
250%
375
562
{{{1_6}}}
2
44
2s
300%
450
675
{{{2_6}}}
3
48
2s
350%
525
787
{{{3_6}}}
4
52
2s
400%
600
900
{{{4_6}}}
5
56
2s
450%
675
1012
{{{5_6}}}
6
60
2s
500%
750
1125
{{{6_6}}}
7
64
2s
550%
825
1237
{{{7_6}}}
8
68
2s
600%
900
1350
{{{8_6}}}
9
72
2s
650%
975
1462
{{{9_6}}}
10
76
2s
700%
1050
1575
{{{10_6}}}
Master
88
2s
850%
1275
1912
{{{M_6}}}


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Team Bolster

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Team Bolster.jpg
Team Bolster
65 (Duke:115)
Passive
4
None
Image:None.gif None x 0
Shield All (Lv.10)
Increases effect of Shield All skill. Dependent on the number of party members in skill range. Affects only the user.
<td>
<div style="d1 stands for Shield All Mag. Ratio

If 5 party members are within range, Shield All gives 66% additional DP to the user.
Affects Siren Song if party members are within range.">d1 stands for Shield All Mag. Ratio If 5 party members are within range, Shield All gives 66% additional DP to the user.

Affects Siren Song if party members are within range.
</div></td> </table>
Formula
Shield All Bonus = d1 + t
<div style="d1 stands for Shield All Mag. Ratio

If 5 party members are within range, Shield All gives 66% additional DP to the user.

Affects Siren Song if party members are within range.">Notes</div>
Level
No. of Party Members
Mag. Ratio (t)
{{{Column3}}}
{{{Column4}}}
{{{Column5}}}
{{{Column6}}}
1
1
1.00
{{{1_3}}}
{{{1_4}}}
{{{1_5}}}
{{{1_6}}}
2
2
1.03
{{{2_3}}}
{{{2_4}}}
{{{2_5}}}
{{{2_6}}}
3
3
1.06
{{{3_3}}}
{{{3_4}}}
{{{3_5}}}
{{{3_6}}}
4
4
1.12
{{{4_3}}}
{{{4_4}}}
{{{4_5}}}
{{{4_6}}}
5
5
1.24
{{{5_3}}}
{{{5_4}}}
{{{5_5}}}
{{{5_6}}}
6
6
1.48
{{{6_3}}}
{{{6_4}}}
{{{6_5}}}
{{{6_6}}}
7
{{{7_1}}}
{{{7_2}}}
{{{7_3}}}
{{{7_4}}}
{{{7_5}}}
{{{7_6}}}
8
{{{8_1}}}
{{{8_2}}}
{{{8_3}}}
{{{8_4}}}
{{{8_5}}}
{{{8_6}}}
9
{{{9_1}}}
{{{9_2}}}
{{{9_3}}}
{{{9_4}}}
{{{9_5}}}
{{{9_6}}}
10
{{{10_1}}}
{{{10_2}}}
{{{10_3}}}
{{{10_4}}}
{{{10_5}}}
{{{10_6}}}
Master
{{{M_1}}}
{{{M_2}}}
{{{M_3}}}
{{{M_4}}}
{{{M_5}}}
{{{M_6}}}


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Siren Song

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Siren Song.jpg
Siren Song
90 (Duke:140)
On/Off
3
3
Uses ones voice to inflict damage on enemies
<td>
<div style="AoE range is erratic.

DP factor is 7.6 with Sturdy Shield & Shield All.
DP factor is 10 with both Shields, Team Bolster and full party.">AoE range is erratic. DP factor is 7.6 with Sturdy Shield & Shield All.

DP factor is 10 with both Shields, Team Bolster and full party.
</div></td> </table>
Formula
[((DP x 5) + current HP) x m]/10
<div style="AoE range is erratic.

DP factor is 7.6 with Sturdy Shield & Shield All.

DP factor is 10 with both Shields, Team Bolster and full party.">Notes</div>
Level
MP
Cooldown
Mag. Ratio (m)
# of Targets
{{{Column5}}}
{{{Column6}}}
1
120
8s
2.4
2
{{{1_5}}}
{{{1_6}}}
2
135
8s
2.6
2
{{{2_5}}}
{{{2_6}}}
3
150
8s
2.8
2
{{{3_5}}}
{{{3_6}}}
4
165
8s
3.0
2
{{{4_5}}}
{{{4_6}}}
5
180
8s
3.2
2
{{{5_5}}}
{{{5_6}}}
6
195
8s
3.4
3
{{{6_5}}}
{{{6_6}}}
7
210
8s
3.6
3
{{{7_5}}}
{{{7_6}}}
8
225
8s
3.8
3
{{{8_5}}}
{{{8_6}}}
9
240
8s
4.0
3
{{{9_5}}}
{{{9_6}}}
10
255
8s
4.2
3
{{{10_5}}}
{{{10_6}}}
Master
300
8s
4.8
4
{{{M_5}}}
{{{M_6}}}


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Evolution

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Evolution.jpg
Evolution
110
Timer
4
3
None
User transform into a beast
Formula
base AP x m

base LK x r, base DP x r, base HV x r

base DX + d
90% of weight.
  • When you return to normal, your HP and MP will be at 50%.
  • Beast Claw, Fatal Wound, and Raging Nails are the only useable skills.
  • Cooldown is reset if you log-off and relogin.">Notes
90% of weight.
  • When you return to normal, your HP and MP will be at 50%.
  • Beast Claw, Fatal Wound, and Raging Nails are the only useable skills.
  • Cooldown is reset if you log-off and relogin.">When this skill is in use:
  • No sitting.
  • No drilling.
  • All buffs prior transforming are carried over.
  • MP is not regenerated; instead, MP is decreased continuously by 20 per tick.
  • Returns to normal if you change maps, when MP goes to 0, or if duration ends.
  • You can use HP and MP Potions.
  • You can still run even if carried item weight > 90% of weight.
  • When you return to normal, your HP and MP will be at 50%.
  • Beast Claw, Fatal Wound, and Raging Nails are the only useable skills.
  • Cooldown is reset if you log-off and relogin.
Level
MP
Cooldown
Duration
AP Mag. Ratio
LK, HV, DP Mag. Ratio
DX Decrease
1
500
200s
50s
1.3
0.80
-1
2
530
200s
55s
1.4
0.79
-1
3
560
200s
60s
1.5
0.78
-1
4
590
200s
65s
1.6
0.77
-1
5
620
200s
70s
1.7
0.76
-2
6
650
200s
75s
1.8
0.75
-2
7
680
200s
80s
1.9
0.74
-2
8
710
200s
85s
2.0
0.73
-3
9
740
200s
90s
2.1
0.72
-3
10
770
200s
95s
2.2
0.72
-3
Master
860
200s
110s
2.5
0.7
-4