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Contents

These are the second job skills available to the Fox class.

Note: These are the third job skills available to the Hybrid Lion. You will see the appropriate TM levels for the hybrids next to their original levels.

Note: Keep in mind, when using the formulas, to change the percents to decimals. To do so, move the decimal two places to the left. Ex. 65% = .65, 150% = 1.50

Types of Skills:

  • Timer Skill
    • The skill is applied to the self or others for a given period.
    • This skill type usually consists of skills that change character attributes.
  • On/Off Skill
    • One time use skill.
    • An attack skill or attack magic spell would fall in this category.
  • Passive Skill
    • Once learned, the Passive Skills are in effect continuously without the use of MP or special movement.
    • Learning a special technique or skills that raise stats like MP and weight are Passive Skills.

Precise Pitch

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Precise Pitch.jpg
Precise Pitch
41(Cyber Hunter 91)
Timer
2
2
Strengthens the attack power of Shuriken Master.
Formula
Throwing AP + (A)
Notes
{{{Notes}}}
Level
MP
Cooldown
Duration
Throwing AP Increase (A)
{{{Column5}}}
{{{Column6}}}
1
160
10 seconds
60 seconds
120
{{{1_5}}}
{{{1_6}}}
2
170
10 seconds
65 seconds
130
{{{2_5}}}
{{{2_6}}}
3
180
10 seconds
70 seconds
140
{{{3_5}}}
{{{3_6}}}
4
190
10 seconds
75 seconds
150
{{{4_5}}}
{{{4_6}}}
5
200
10 seconds
80 seconds
160
{{{5_5}}}
{{{5_6}}}
6
210
10 seconds
85 seconds
170
{{{6_5}}}
{{{6_6}}}
7
220
10 seconds
90 seconds
180
{{{7_5}}}
{{{7_6}}}
8
230
10 seconds
95 seconds
190
{{{8_5}}}
{{{8_6}}}
9
240
10 seconds
100 seconds
200
{{{9_5}}}
{{{9_6}}}
10
250
10 seconds
105 seconds
210
{{{10_5}}}
{{{10_6}}}
Master
300
10 seconds
120 seconds
240
{{{M_5}}}
{{{M_6}}}


Item Detector

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Item Detector.jpg
Item Detector
55(Cyber Hunter 105)
Timer
4
3
Detects items underground in a 3x3 area deeper than Basic Detection.
Formula
Detection = DA * (A)
Notes
May fail.
Level
MP
Cooldown
Duration
Multiplier (A)
{{{Column5}}}
{{{Column6}}}
1
50
15 seconds
9 seconds
3.0
{{{1_5}}}
{{{1_6}}}
2
54
15 seconds
11 seconds
3.5
{{{2_5}}}
{{{2_6}}}
3
58
15 seconds
13 seconds
4.0
{{{3_5}}}
{{{3_6}}}
4
62
15 seconds
15 seconds
4.5
{{{4_5}}}
{{{4_6}}}
5
66
15 seconds
17 seconds
5.0
{{{5_5}}}
{{{5_6}}}
6
70
15 seconds
19 seconds
5.5
{{{6_5}}}
{{{6_6}}}
7
74
15 seconds
21 seconds
6.0
{{{7_5}}}
{{{7_6}}}
8
78
15 seconds
23 seconds
6.5
{{{8_5}}}
{{{8_6}}}
9
82
15 seconds
25 seconds
7.0
{{{9_5}}}
{{{9_6}}}
10
86
15 seconds
27 seconds
7.5
{{{10_5}}}
{{{10_6}}}
Master
98
15 seconds
33 seconds
9.0
{{{M_5}}}
{{{M_6}}}


Aura of Luck

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Aura of Luck.jpg
Aura of Luck
70(Cyber Hunter = 120)
Timer
3
3
Lucky Seven (Lv. 7)
Increases Luck of all nearby party members.
Formula
Luck + Ratio%
Notes
{{{Notes}}}
Level
MP
Cool Down Time
Duration
Ratio
{{{Column5}}}
{{{Column6}}}
1
200
10s
100s
6%
{{{1_5}}}
{{{1_6}}}
2
210
10s
105s
7%
{{{2_5}}}
{{{2_6}}}
3
220
10s
110s
8%
{{{3_5}}}
{{{3_6}}}
4
230
10s
115s
9%
{{{4_5}}}
{{{4_6}}}
5
240
10s
120s
10%
{{{5_5}}}
{{{5_6}}}
6
250
10s
125s
11%
{{{6_5}}}
{{{6_6}}}
7
260
10s
130s
12%
{{{7_5}}}
{{{7_6}}}
8
270
10s
135s
13%
{{{8_5}}}
{{{8_6}}}
9
280
10s
140s
14%
{{{9_5}}}
{{{9_6}}}
10
290
10s
145s
15%
{{{10_5}}}
{{{10_6}}}
Master
320
10s
160s
18%
{{{M_5}}}
{{{M_6}}}

Landmine

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Landmine.jpg
Landmine
90(Cyber Hunter = 140)
On/Off
3
3
None
Installs a land mine into the ground. The mine seeks and explodes on a target within perception range.
Formula
(DA+LK) x Magnification Ratio x 8
Notes
{{{Notes}}}
Level
MP
Cool Down Time
Duration
Magnification Ratio
{{{Column5}}}
{{{Column6}}}
1
180
10s
10s
250%
{{{1_5}}}
{{{1_6}}}
2
190
10s
10s
280%
{{{2_5}}}
{{{2_6}}}
3
200
10s
10s
310%
{{{3_5}}}
{{{3_6}}}
4
210
10s
10s
340%
{{{4_5}}}
{{{4_6}}}
5
220
10s
10s
370%
{{{5_5}}}
{{{5_6}}}
6
230
10s
10s
400%
{{{6_5}}}
{{{6_6}}}
7
240
10s
10s
430%
{{{7_5}}}
{{{7_6}}}
8
250
10s
10s
460%
{{{8_5}}}
{{{8_6}}}
9
260
10s
10s
490%
{{{9_5}}}
{{{9_6}}}
10
270
10s
10s
520%
{{{10_5}}}
{{{10_6}}}
Master
300
10s
10s
610%
{{{M_5}}}
{{{M_6}}}

Pouch of Pain

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Pouch of Pain.jpg
Pouch of Pain
115(Cyber Hunter = 165)
On/Off
4
3
Heavy Carrier (Lv. 10)
Throws a bag of items. The damage is dependent on the weight the character is carrying.(has a AoE effect) Query: Is the magnification ratio correct? 0.66 is equal to 66% not 660%. Also, please fix the template for the new skills so I can add them here.
Formula
WT x Magnification Ratio
Notes
{{{Notes}}}
Level
MP
Cool Down Time
Power
Magnification Ratio
{{{Column5}}}
{{{Column6}}}
1
250
4s
30%
3
{{{1_5}}}
{{{1_6}}}
2
265
4s
33%
3.3
{{{2_5}}}
{{{2_6}}}
3
280
4s
36%
3.6
{{{3_5}}}
{{{3_6}}}
4
295
4s
39%
3.9
{{{4_5}}}
{{{4_6}}}
5
310
4s
42%
4.2
{{{5_5}}}
{{{5_6}}}
6
325
4s
45%
4.5
{{{6_5}}}
{{{6_6}}}
7
340
4s
48%
4.8
{{{7_5}}}
{{{7_6}}}
8
355
4s
51%
5.1
{{{8_5}}}
{{{8_6}}}
9
370
4s
54%
5.4
{{{9_5}}}
{{{9_6}}}
10
385
4s
57%
5.7
{{{10_5}}}
{{{10_6}}}
Master
430
4s
66%
6.6
{{{M_5}}}
{{{M_6}}}

Sticky Icky

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Sticky Icky.jpg
Sticky Icky
105 (Cyber Hunter = 155)
Timer
4
3
Sticky Foot (Lv. 10)
Armor Destructor (Lv. 10)
Lowers the defense power, evasion and luck of all nearby enemies.
Formula
LK - Ratio%, DP - Ratio%, HV - Ratio%
Notes
{{{Notes}}}