Explorer Skills



Trickster Wiki Search:  

From Trickster Wiki

Jump to: navigation, search
Power Skills Magic Skills
Boxer Skills Bard Skills
Champion Skills Soul Master Skills
Warrior Skills Magician Skills
Gladiator Skills Dark Lord Skills
Priest Skills
Sense Skills Charm Skills
Explorer Skills Entertainer Skills
Thief Master Skills Primadonna Skills
Inventor Skills Card Master Skills
Scientist Skills Gambler Skills

Contents

These are the second job skills available to the Fox class.

Note: These are the third job skills available to the Hybrid Lion. You will see the appropriate TM levels for the hybrids next to their original levels.

Note: Keep in mind, when using the formulas, to change the percents to decimals. To do so, move the decimal two places to the left. Ex. 65% = .65, 150% = 1.50

Types of Skills:

  • Timer Skill
    • The skill is applied to the self or others for a given period.
    • This skill type usually consists of skills that change character attributes.
  • On/Off Skill
    • One time use skill.
    • An attack skill or attack magic spell would fall in this category.
  • Passive Skill
    • Once learned, the Passive Skills are in effect continuously without the use of MP or special movement.
    • Learning a special technique or skills that raise stats like MP and weight are Passive Skills.

Precise Pitch

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Precise Pitch.jpg
Precise Pitch
41(Cyber Hunter 91)
Timer
2
2
Strengthens the attack power of Shuriken Master.
Formula
Throwing AP + (A)
Notes
{{{Notes}}}
Level
MP
Cooldown
Duration
Throwing AP Increase (A)
{{{Column5}}}
{{{Column6}}}
1
160
10 seconds
60 seconds
120
{{{1_5}}}
{{{1_6}}}
2
170
10 seconds
65 seconds
130
{{{2_5}}}
{{{2_6}}}
3
180
10 seconds
70 seconds
140
{{{3_5}}}
{{{3_6}}}
4
190
10 seconds
75 seconds
150
{{{4_5}}}
{{{4_6}}}
5
200
10 seconds
80 seconds
160
{{{5_5}}}
{{{5_6}}}
6
210
10 seconds
85 seconds
170
{{{6_5}}}
{{{6_6}}}
7
220
10 seconds
90 seconds
180
{{{7_5}}}
{{{7_6}}}
8
230
10 seconds
95 seconds
190
{{{8_5}}}
{{{8_6}}}
9
240
10 seconds
100 seconds
200
{{{9_5}}}
{{{9_6}}}
10
250
10 seconds
105 seconds
210
{{{10_5}}}
{{{10_6}}}
Master
300
10 seconds
120 seconds
240
{{{M_5}}}
{{{M_6}}}


Item Detector

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Item Detector.jpg
Item Detector
55(Cyber Hunter 105)
Timer
4
3
Detects items underground in a 3x3 area deeper than Basic Detection.
Formula
Detection = DA * (A)
Notes
May fail.
Level
MP
Cooldown
Duration
Multiplier (A)
{{{Column5}}}
{{{Column6}}}
1
50
15 seconds
9 seconds
3.0
{{{1_5}}}
{{{1_6}}}
2
54
15 seconds
11 seconds
3.5
{{{2_5}}}
{{{2_6}}}
3
58
15 seconds
13 seconds
4.0
{{{3_5}}}
{{{3_6}}}
4
62
15 seconds
15 seconds
4.5
{{{4_5}}}
{{{4_6}}}
5
66
15 seconds
17 seconds
5.0
{{{5_5}}}
{{{5_6}}}
6
70
15 seconds
19 seconds
5.5
{{{6_5}}}
{{{6_6}}}
7
74
15 seconds
21 seconds
6.0
{{{7_5}}}
{{{7_6}}}
8
78
15 seconds
23 seconds
6.5
{{{8_5}}}
{{{8_6}}}
9
82
15 seconds
25 seconds
7.0
{{{9_5}}}
{{{9_6}}}
10
86
15 seconds
27 seconds
7.5
{{{10_5}}}
{{{10_6}}}
Master
98
15 seconds
33 seconds
9.0
{{{M_5}}}
{{{M_6}}}


Aura of Luck

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Aura of Luck.jpg
Aura of Luck
70(Cyber Hunter = 120)
Timer
3
3
Lucky Seven (Lv. 7)
Increases Luck of all nearby party members.
Formula
Luck + Ratio%
Notes
{{{Notes}}}
Level
MP
Cool Down Time
Duration
Ratio
{{{Column5}}}
{{{Column6}}}
1
200
10s
100s
6%
{{{1_5}}}
{{{1_6}}}
2
210
10s
105s
7%
{{{2_5}}}
{{{2_6}}}
3
220
10s
110s
8%
{{{3_5}}}
{{{3_6}}}
4
230
10s
115s
9%
{{{4_5}}}
{{{4_6}}}
5
240
10s
120s
10%
{{{5_5}}}
{{{5_6}}}
6
250
10s
125s
11%
{{{6_5}}}
{{{6_6}}}
7
260
10s
130s
12%
{{{7_5}}}
{{{7_6}}}
8
270
10s
135s
13%
{{{8_5}}}
{{{8_6}}}
9
280
10s
140s
14%
{{{9_5}}}
{{{9_6}}}
10
290
10s
145s
15%
{{{10_5}}}
{{{10_6}}}
Master
320
10s
160s
18%
{{{M_5}}}
{{{M_6}}}

Landmine

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Landmine.jpg
Landmine
90(Cyber Hunter = 140)
On/Off
3
3
None
Installs a land mine into the ground. The mine seeks and explodes on a target within perception range.
Formula
(DA+LK) x Magnification Ratio x 8
Notes
{{{Notes}}}
Level
MP
Cool Down Time
Duration
Magnification Ratio
{{{Column5}}}
{{{Column6}}}
1
180
10s
10s
250%
{{{1_5}}}
{{{1_6}}}
2
190
10s
10s
280%
{{{2_5}}}
{{{2_6}}}
3
200
10s
10s
310%
{{{3_5}}}
{{{3_6}}}
4
210
10s
10s
340%
{{{4_5}}}
{{{4_6}}}
5
220
10s
10s
370%
{{{5_5}}}
{{{5_6}}}
6
230
10s
10s
400%
{{{6_5}}}
{{{6_6}}}
7
240
10s
10s
430%
{{{7_5}}}
{{{7_6}}}
8
250
10s
10s
460%
{{{8_5}}}
{{{8_6}}}
9
260
10s
10s
490%
{{{9_5}}}
{{{9_6}}}
10
270
10s
10s
520%
{{{10_5}}}
{{{10_6}}}
Master
300
10s
10s
610%
{{{M_5}}}
{{{M_6}}}

Pouch of Pain

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Pouch of Pain.jpg
Pouch of Pain
115(Cyber Hunter = 165)
On/Off
4
3
Heavy Carrier (Lv. 10)
Throws a bag of items. The damage is dependent on the weight the character is carrying.(has a AoE effect) Query: Is the magnification ratio correct? 0.66 is equal to 66% not 660%. Also, please fix the template for the new skills so I can add them here.
Formula
WT x Magnification Ratio
Notes
{{{Notes}}}
Level
MP
Cool Down Time
Power
Magnification Ratio
{{{Column5}}}
{{{Column6}}}
1
250
4s
30%
3
{{{1_5}}}
{{{1_6}}}
2
265
4s
33%
3.3
{{{2_5}}}
{{{2_6}}}
3
280
4s
36%
3.6
{{{3_5}}}
{{{3_6}}}
4
295
4s
39%
3.9
{{{4_5}}}
{{{4_6}}}
5
310
4s
42%
4.2
{{{5_5}}}
{{{5_6}}}
6
325
4s
45%
4.5
{{{6_5}}}
{{{6_6}}}
7
340
4s
48%
4.8
{{{7_5}}}
{{{7_6}}}
8
355
4s
51%
5.1
{{{8_5}}}
{{{8_6}}}
9
370
4s
54%
5.4
{{{9_5}}}
{{{9_6}}}
10
385
4s
57%
5.7
{{{10_5}}}
{{{10_6}}}
Master
430
4s
66%
6.6
{{{M_5}}}
{{{M_6}}}

Sticky Icky

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Sticky Icky.jpg
Sticky Icky
105 (Cyber Hunter = 155)
Timer
4
3
Sticky Foot (Lv. 10)
Armor Destructor (Lv. 10)
Lowers the defense power, evasion and luck of all nearby enemies.
Formula
LK - Ratio%, DP - Ratio%, HV - Ratio%
Notes
{{{Notes}}}
Level
MP
Cooldown
Duration
Ratio
{{{Column5}}}
{{{Column6}}}
1
150
5s
10s
10%
{{{1_5}}}
{{{1_6}}}
2
155
5s
11s
12%
{{{2_5}}}
{{{2_6}}}
3
160
5s
12s
14%
{{{3_5}}}
{{{3_6}}}
4
165
5s
13s
16%
{{{4_5}}}
{{{4_6}}}
5
170
5s
14s
18%
{{{5_5}}}
{{{5_6}}}
6
175
5s
15s
20%
{{{6_5}}}
{{{6_6}}}
7
180
5s
16s
22%
{{{7_5}}}
{{{7_6}}}
8
185
5s
17s
24%
{{{8_5}}}
{{{8_6}}}
9
190
5s
18s
26%
{{{9_5}}}
{{{9_6}}}
10
195
5s
19s
28%
{{{10_5}}}
{{{10_6}}}
Master
210
5s
20s
34%
{{{M_5}}}
{{{M_6}}}

Gas Mask

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Gas Mask.jpg
Gas Mask
85 (Cyber Hunter 135)
Timer
3
3
None
It gives the user and the nearby user's party a defense against skunk pouch.
Formula
?
Notes
{{{Notes}}}
Level
MP
Cool Down Time
Duration
Skunk Pouch Resist
{{{Column5}}}
{{{Column6}}}
1
180
10s
40s
20%
{{{1_5}}}
{{{1_6}}}
2
190
10s
45s
22%
{{{2_5}}}
{{{2_6}}}
3
200
10s
50s
24%
{{{3_5}}}
{{{3_6}}}
4
210
10s
55s
26%
{{{4_5}}}
{{{4_6}}}
5
220
10s
60s
28%
{{{5_5}}}
{{{5_6}}}
6
230
10s
65s
30%
{{{6_5}}}
{{{6_6}}}
7
240
10s
70s
32%
{{{7_5}}}
{{{7_6}}}
8
250
10s
75s
34%
{{{8_5}}}
{{{8_6}}}
9
260
10s
80s
36%
{{{9_5}}}
{{{9_6}}}
10
270
10s
85s
38%
{{{10_5}}}
{{{10_6}}}
Master
300
10s
100s
44%
{{{M_5}}}
{{{M_6}}}

Lightning Rod

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Lightning Rod.jpg
Lightning Rod
110(Cyber Hunter = 160)
Timer
3
3
None
It decreases the electric attacks that the user and party members come in contact with. Party members must be nearby to receive the effect.
Formula
Notes
{{{Notes}}}
Level
MP
Cool Down Time
Duration
ElectroShock Resist
{{{Column5}}}
{{{Column6}}}
1
180
10s
40s
20%
{{{1_5}}}
{{{1_6}}}
2
190
10s
45s
23%
{{{2_5}}}
{{{2_6}}}
3
200
10s
50s
26%
{{{3_5}}}
{{{3_6}}}
4
210
10s
55s
29%
{{{4_5}}}
{{{4_6}}}
5
220
10s
60s
32%
{{{5_5}}}
{{{5_6}}}
6
230
10s
65s
35%
{{{6_5}}}
{{{6_6}}}
7
240
10s
70s
38%
{{{7_5}}}
{{{7_6}}}
8
250
10s
75s
41%
{{{8_5}}}
{{{8_6}}}
9
260
10s
80s
44%
{{{9_5}}}
{{{9_6}}}
10
270
10s
85s
47%
{{{10_5}}}
{{{10_6}}}
Master
300
10s
100s
56%
{{{M_5}}}
{{{M_6}}}

Fan of Knives

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Fan of Knives.jpg
Fan of Knives
130(Cyber Hunter = 180)
On/Off
4
4
Image:.gif [[]] x
Card No. 9 teaches "Fan of Knives" which enables the player to throw several shurikens to multiple targets
Formula
Notes
info from jWiki
Level
MP
Cool Down Time
Number of Targets/Hit Number
Magnification Ratio/AP%
{{{Column5}}}
{{{Column6}}}
1
100
2 seconds
#2
240%
{{{1_5}}}
{{{1_6}}}
2
115
2 seconds
#2
270%
{{{2_5}}}
{{{2_6}}}
3
130
2 seconds
#3
300%
{{{3_5}}}
{{{3_6}}}
4
145
2 seconds
#3
330%
{{{4_5}}}
{{{4_6}}}
5
160
2 seconds
#4
360%
{{{5_5}}}
{{{5_6}}}
6
175
2 seconds
#4
390%
{{{6_5}}}
{{{6_6}}}
7
190
2 seconds
#5
420%
{{{7_5}}}
{{{7_6}}}
8
205
2 seconds
#5
450%
{{{8_5}}}
{{{8_6}}}
9
220
2 seconds
#6
480%
{{{9_5}}}
{{{9_6}}}
10
235
2 seconds
#6
510%
{{{10_5}}}
{{{10_6}}}
Master
280
2 seconds
#7
600%
{{{M_5}}}
{{{M_6}}}
Personal tools
Sponsored Links

Cheat Codes - Game Ratings