Gambler Skills |
From Trickster Wiki
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These are the third job skills available to the Raccoon class.
Note: Keep in mind, when using the formulas, to change the percents to decimals. To do so, move the decimal two places to the left. Ex. 65% = .65, 150% = 1.50
Types of Skills:
- Timer Skill
- The skill is applied to the self or others for a given period.
- This skill type usually consists of skills that change character attributes.
- On/Off Skill
- One time use skill.
- An attack skill or attack magic spell would fall in this category.
- Passive Skill
- Once learned, the Passive Skills are in effect continuously without the use of MP or special movement.
- Learning a special technique or skills that raise stats like MP and weight are Passive Skills.
Full House
| Icon | Name | TM Level | Skill Type | Learn | Mastery | Mastery Item | Prerequisite |
|---|---|---|---|---|---|---|---|
Full House |
150 |
On/Off |
4 |
3 |
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Consumes 5 Empty Card to inflict AoE damage. Can hit up to 5 targets. | |||||||
| <div style="Success: [AP + (HV + LK) x 8] x m Fail: (Full House damage - DP ) x m / 5">Formula</div> |
<td>|||||||
|---|---|---|---|---|---|---|---|
| Level | MP |
Attack % |
Mag. Ratio (m) |
Cooldown |
||
|---|---|---|---|---|---|---|
1 |
260 |
320% |
1.6 |
6s |
||
2 |
280 |
360% |
1.8 |
6s |
||
3 |
300 |
400% |
2.0 |
6s |
||
4 |
320 |
440% |
2.2 |
6s |
||
5 |
340 |
480% |
2.4 |
6s |
||
6 |
360 |
520% |
2.6 |
5s |
||
7 |
380 |
560% |
2.8 |
5s |
||
8 |
400 |
600% |
3.0 |
5s |
||
9 |
420 |
640% |
3.2 |
5s |
||
10 |
440 |
680% |
3.4 |
5s |
||
Master |
500 |
800% |
4.0 |
4s |
Power Charging
| Icon | Name | TM Level | Skill Type | Learn | Mastery | Mastery Item | Prerequisite |
|---|---|---|---|---|---|---|---|
Power Charging |
135 |
On/Off |
4 |
3 |
Impelling Rage (Lv.10) |
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Stronger version of Impelling Rage. Up to 6 targets hit. | |||||||
Formula |
current HP x Modifier Pattern |
|||||
|---|---|---|---|---|---|---|
| <div style="Modifier Pattern = 0.3299/0.4619/0.5939/0.7259/0.8579/0.9899/1.1219/1.2539/1.3859/1.5179/1.6499/ 1.7819/1.9139/2.0459/2.1779 Damage is also dependent on the distance traveled by target when pushed |
<td>
| Level | MP |
Attack % |
Pushing Distance |
Cooldown |
||
|---|---|---|---|---|---|---|
1 |
240 |
300% |
120 |
10 Seconds |
||
2 |
280 |
330% |
130 |
10 Seconds |
||
3 |
320 |
360% |
140 |
10 Seconds |
||
4 |
360 |
390% |
150 |
10 Seconds |
||
5 |
400 |
420% |
160 |
10 Seconds |
||
6 |
440 |
450% |
170 |
10 Seconds |
||
7 |
480 |
480% |
180 |
10 Seconds |
||
8 |
520 |
510% |
190 |
10 Seconds |
||
9 |
560 |
540% |
200 |
10 Seconds |
||
10 |
600 |
570% |
210 |
10 Seconds |
||
Master |
720 |
660% |
240 |
10 Seconds |
