Gambler Skills



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Contents

These are the third job skills available to the Raccoon class.

Note: Keep in mind, when using the formulas, to change the percents to decimals. To do so, move the decimal two places to the left. Ex. 65% = .65, 150% = 1.50

Types of Skills:

  • Timer Skill
    • The skill is applied to the self or others for a given period.
    • This skill type usually consists of skills that change character attributes.
  • On/Off Skill
    • One time use skill.
    • An attack skill or attack magic spell would fall in this category.
  • Passive Skill
    • Once learned, the Passive Skills are in effect continuously without the use of MP or special movement.
    • Learning a special technique or skills that raise stats like MP and weight are Passive Skills.

Full House

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Full House.jpg
Full House
150
On/Off
4
3
One Pair (Lv.10)
Skunk Pouch (Lv.10)
Consumes 5 Empty Card to inflict AoE damage. Can hit up to 5 targets.
<td>
<div style="Success: [AP + (HV + LK) x 8] x m

Fail: (Full House damage - DP ) x m / 5">Success: [AP + (HV + LK) x 8] x m

Fail: (Full House damage - DP ) x m / 5
</div></td> <tr> <th width=100px style="border-left: 1px solid #fff; border-top: 1px solid #C6E0C8; border-bottom: 1px solid #C6E0C8; font-weight:bold; background-color:#E6F0D8;"><div style="If Full House is successful, an "O" appears target's head, and "Success" damage applies on target If Full House fails, an "X" appears on target's head, and "Fail" damage applies on user
Skunk Pouch is applied on target when damaged by Full House
Has circular AoE range, with user as center
Success/fail rates are LK-dependent">Notes</div></th> <td>
<div style="If Full House is successful, an "O" appears target's head, and "Success" damage applies on target

If Full House fails, an "X" appears on target's head, and "Fail" damage applies on user
Skunk Pouch is applied on target when damaged by Full House
Has circular AoE range, with user as center
Success/fail rates are LK-dependent">If Full House is successful, an "O" appears target's head, and "Success" damage applies on target If Full House fails, an "X" appears on target's head, and "Fail" damage applies on user
Skunk Pouch is applied on target when damaged by Full House
Has circular AoE range, with user as center

Success/fail rates are LK-dependent
</div></td>

</tr></table>

<div style="Success: [AP + (HV + LK) x 8] x m
Fail: (Full House damage - DP ) x m / 5">Formula</div>
Level
MP
Attack %
Mag. Ratio (m)
Cooldown
{{{Column5}}}
{{{Column6}}}
1
260
320%
1.6
6s
{{{1_5}}}
{{{1_6}}}
2
280
360%
1.8
6s
{{{2_5}}}
{{{2_6}}}
3
300
400%
2.0
6s
{{{3_5}}}
{{{3_6}}}
4
320
440%
2.2
6s
{{{4_5}}}
{{{4_6}}}
5
340
480%
2.4
6s
{{{5_5}}}
{{{5_6}}}
6
360
520%
2.6
5s
{{{6_5}}}
{{{6_6}}}
7
380
560%
2.8
5s
{{{7_5}}}
{{{7_6}}}
8
400
600%
3.0
5s
{{{8_5}}}
{{{8_6}}}
9
420
640%
3.2
5s
{{{9_5}}}
{{{9_6}}}
10
440
680%
3.4
5s
{{{10_5}}}
{{{10_6}}}
Master
500
800%
4.0
4s
{{{M_5}}}
{{{M_6}}}

Power Charging

Icon Name TM Level Skill Type Learn Mastery Mastery Item Prerequisite
Image:Power Charging.jpg
Power Charging
135
On/Off
4
3
Stronger version of Impelling Rage. Up to 6 targets hit.
<td>
<div style="Modifier Pattern = 0.3299/0.4619/0.5939/0.7259/0.8579/0.9899/1.1219/1.2539/1.3859/1.5179/1.6499/ 1.7819/1.9139/2.0459/2.1779

Damage is also dependent on the distance traveled by target when pushed
Obstacles reduce damage">Modifier Pattern = 0.3299/0.4619/0.5939/0.7259/0.8579/0.9899/1.1219/1.2539/1.3859/1.5179/1.6499/ 1.7819/1.9139/2.0459/2.1779
Damage is also dependent on the distance traveled by target when pushed

Obstacles reduce damage
</div></td> </table>
Formula
current HP x Modifier Pattern
<div style="Modifier Pattern = 0.3299/0.4619/0.5939/0.7259/0.8579/0.9899/1.1219/1.2539/1.3859/1.5179/1.6499/ 1.7819/1.9139/2.0459/2.1779

Damage is also dependent on the distance traveled by target when pushed

Obstacles reduce damage">Notes</div>
Level
MP
Attack %
Pushing Distance
Cooldown
{{{Column5}}}
{{{Column6}}}
1
240
300%
120
10 Seconds
{{{1_5}}}
{{{1_6}}}
2
280
330%
130
10 Seconds
{{{2_5}}}
{{{2_6}}}
3
320
360%
140
10 Seconds
{{{3_5}}}
{{{3_6}}}
4
360
390%
150
10 Seconds
{{{4_5}}}
{{{4_6}}}
5
400
420%
160
10 Seconds
{{{5_5}}}
{{{5_6}}}
6
440
450%
170
10 Seconds
{{{6_5}}}
{{{6_6}}}
7
480
480%
180
10 Seconds
{{{7_5}}}
{{{7_6}}}
8
520
510%
190
10 Seconds
{{{8_5}}}
{{{8_6}}}
9
560
540%
200
10 Seconds
{{{9_5}}}
{{{9_6}}}
10
600
570%
210
10 Seconds
{{{10_5}}}
{{{10_6}}}
Master
720
660%
240
10 Seconds
{{{M_5}}}
{{{M_6}}}
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